Does anyone know if you can just put the "4" folder with all its contents on the SD card and whether or not that would work using luma3ds's RomFS patching?
Cause texture hacking is fun, but man am I tired of re-packing the "4" folder into a garc file.
I'm assuming it's not possible, but if no one here knows whether it's possible or not, then I'll give it a try cause it be a huge time saver
Does anyone know if you can just put the "4" folder with all its contents on the SD card and whether or not that would work using luma3ds's RomFS patching?
Cause texture hacking is fun, but man am I tired of re-packing the "4" folder into a garc file.
I'm assuming it's not possible, but if no one here knows whether it's possible or not, then I'll give it a try cause it be a huge time saver
It's not possible.
layeredFS can only redirect for files in romFS, and it won't recognize a single piece of a compressed file.
Unfortunately you need to recompress it each time.
It's not possible.
layeredFS can only redirect for files in romFS, and it won't recognize a single piece of a compressed file.
Unfortunately you need to recompress it each time.
I still think it's impossible, but what I meant is instead of the "4" *file* put in a "4" *folder* and have it contain everything the file normally has(10.000 files or something).
That way it still contains all of the files it needs to contain but if you make another texture hack you could just drag it into the "4" *folder* and just replace the original texture file with the custom one.
I'm not to familiar with the technical side of all this, so forgive me if I say really obvious/stupid
I still think it's impossible, but what I meant is instead of the "4" *file* put in a "4" *folder* and have it contain everything the file normally has(10.000 files or something).
That way it still contains all of the files it needs to contain but if you make another texture hack you could just drag it into the "4" *folder* and just replace the original texture file with the custom one.
I'm not to familiar with the technical side of all this, so forgive me if I say really obvious/stupid
Personally it's more because I have to either Google or search through my history to find this thread when I need it, I myself would like a discord like that just for the ability to share hacks like these on a more popular "site"(by that I mean discord)
hey i'm trying to change May for Hilda in ORAS, I got my model and everything is working BUT I'm unable to import a model into a BCH. I can import obj with Ohana3ds but obj don't include the skeleton so i'd like to find a way to import a complete model. Rebirth gives me following error when trying to import.
"object reference not set to an instance of an object"
"See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Ohana3DS_Rebirth.Ohana.FileIO.import(fileType type) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\FileIO.cs:line 265
at Ohana3DS_Rebirth.GUI.OModelsPanel.BtnImport_Click(Object sender, EventArgs e) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\GUI\Panels\OModelsPanel.cs:line 44
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9043 (WinRelRS5.050727-9000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Users/llato/Documents/OhanaGotTexures/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9038 (WinRelRS5.050727-9000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9042 (WinRelRS5.050727-9000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.9034 built by: WinRelRS5
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
Microsoft.VisualC
Assembly Version: 8.0.0.0
Win32 Version: 8.00.50727.9554
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box."
I'm at a bit of a loss as to how to successfully import my model into the game, if anyone would be so kind as to assist me, I'd be very grateful
hey i'm trying to change May for Hilda in ORAS, I got my model and everything is working BUT I'm unable to import a model into a BCH. I can import obj with Ohana3ds but obj don't include the skeleton so i'd like to find a way to import a complete model. Rebirth gives me following error when trying to import.
"object reference not set to an instance of an object"
"See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Ohana3DS_Rebirth.Ohana.FileIO.import(fileType type) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\Ohana\FileIO.cs:line 265
at Ohana3DS_Rebirth.GUI.OModelsPanel.BtnImport_Click(Object sender, EventArgs e) in C:\Users\smb12\Documents\Ohana3DS-Rebirth\Ohana3DS Rebirth\GUI\Panels\OModelsPanel.cs:line 44
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9043 (WinRelRS5.050727-9000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS Rebirth
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Users/llato/Documents/OhanaGotTexures/Ohana3DS%20Rebirth.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9038 (WinRelRS5.050727-9000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9042 (WinRelRS5.050727-9000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.9034 built by: WinRelRS5
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
Microsoft.VisualC
Assembly Version: 8.0.0.0
Win32 Version: 8.00.50727.9554
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box."
I'm at a bit of a loss as to how to successfully import my model into the game, if anyone would be so kind as to assist me, I'd be very grateful
Try using this version of Ohana, I find it works easier with ORAS/XY than USUM. https://gbatemp.net/download/sharing-not-by-me-ohana3ds-non-rebirth.35449/
Since I don't know what exact files you're working with, can't say any more other than suggestions. Is your model a .bin file that you're trying to turn into a bch? For ORAS/XY
it can work to just rename the .bin to .bch I believe.
Try using this version of Ohana, I find it works easier with ORAS/XY than USUM. https://gbatemp.net/download/sharing-not-by-me-ohana3ds-non-rebirth.35449/
Since I don't know what exact files you're working with, can't say any more other than suggestions. Is your model a .bin file that you're trying to turn into a bch? For ORAS/XY
it can work to just rename the .bin to .bch I believe.
The model is from Maya so I can pretty much save it in whatever format maya can save as.
i'll give a shot to saving it as a bin file and then renaming it, you never know!
As for the version of Ohana3ds you provided it's unable to import full model just obj but thank you nonetheless
The model is from Maya so I can pretty much save it in whatever format maya can save as.
i'll give a shot to saving it as a bin file and then renaming it, you never know!
As for the version of Ohana3ds you provided it's unable to import full model just obj but thank you nonetheless
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@Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
I had the Goodyear blimp fly real low right over my house this morning, was weird out of nowhere looking up and seeing it that close up. Memorial golf tourney going on by me in Dublin Ohio and its there.