ROM Hack Your custom Mario Kart 7 tracks

ShadowLuigi~NG~

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I could never get KMP's to work :/

The only useful tips I found that work are

1) Keep enemy and item routes withing the Checkpoints

2) Use more dots on sharp curves for enemy and item routes than you would on straight paths. This helps with better and more precise turning.

Everything works except for checkpoints. No matter how good or bad they seem, they never worked. I have only one last option. That is to use creative studio for my track rather than EFE. Not sure if that would even have an effect, but at this point it's my only thought. There's some missing point that no one knows, but few have done it. This step has yet to be discovered and/or shared.
 
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DarkFlare69

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My ROM hacking directory is gone. I had intentions lf fixing all my CTs. But I've lost motivation to completely redo everything. N64 DKJP was actually looking nice.
 

DarkFlare69

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I dont own any software like that and dont feel comfortable pirating them.
Maya and 3DS max are free for educational use.

And the model won't appear in EFE, it will appear in game though.

--------------------- MERGED ---------------------------

Wait, in game it wont? Did you make a KMP?

--------------------- MERGED ---------------------------

I made an update for N64 DK Jungle Parkway.
What's new:
-Appropriate background
-Cannon (Not finished)
-Trees (Not finished)
-Mushroom
-New model
-KMP changes

To do:
-Lower heights of some trees
-Find a way to make the bridge section at the end more enjoyable
-Higher height of cannon just a tiny bit
-Improve KCL in some areas
-Clean up some stuff
top_0003.png
top_0005.png


Enjoy! :)
 

ElyosOfTheAbyss

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Maya and 3DS max are free for educational use.

And the model won't appear in EFE, it will appear in game though.

--------------------- MERGED ---------------------------

Wait, in game it wont? Did you make a KMP?
Don't you need to have a college email for that or something?
It appears in EFE but not in game. I got the OBJ. Imported into efe. Put it in the .szs and ran it. and I DID name it correctly after importing the OBJ. I didn't make a kmp.
 

DarkFlare69

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Don't you need to have a college email for that or something?
It appears in EFE but not in game. I got the OBJ. Imported into efe. Put it in the .szs and ran it. and I DID name it correctly after importing the OBJ. I didn't make a kmp.
did you import the original model in your 3d modeling program and line them up?
 

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