Bound High

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The Virtual Boy was pulled from the market before consumers were able to see the full potential of the system. Many of the 22 known games used scaling and background images to enhance the 3D effects of the system. It was clear that the developers did not yet understand how to get the most from the system. Towards the end of the Virtual Boy’s 1 year life cycle over 30 games were in development, all of which eventually disappeared without release.

Bound High was praised as a game which would have saved the Virtual Boy. Its use of the 3D graphics turned a simple top-down puzzle game into something exciting and innovative. The game features 4 modes of game-play in which a robot, Chalvo, must bounce on enemies below him in order to knock them into the expanse of space. The different modes include an adventure mode, a score attack mode, and a randomly selected mode. The last mode is a mix between miniature golf and pool. In this mode Chalvo must knock objects into pockets (or holes) around the game board.

Rare video game collectors thrive on a belief system that if it’s rare it must be worth something and that something is not the collectability of the product but the software contained within. Rumors about Virtual Boy prototype carts have circulated for almost as long as the system has been discontinued. Two of the most popular titles discussed are always Bound High and Dragon Hopper. These two top the “possibility of being played list” because both were very near release.

When the last 4 remaining unreleased Virtual Boy games were dumped (some 13 years after the death of the Virtual Boy) the community (a tight knit inner circle) was well aware of who had released them (based on CRC32). Apparently the people who agreed to have their 4 rare game carts dumped also made it clear that the ROMs were never to be released. Arguments ensued which debated if those who could not afford or locate the games should have the opportunity to download and enjoy the files. When the ROMs were finally released those that owned actual copies were outraged. Bound High was owned by some of these same people and they refused to let the cart see daylight after this incident. However, as the story is told, the same people complaining were burning EEPROM pirated carts and selling Bound High to the highest bidder.

The interesting thing about Bound High was that the ROM we now have was rumored to have come from the developer disks, as in the actual source code. It is rumored that the individual who owns them paid $350, not exactly a small fortune by the standards of the 90’s economy. Yet the disks and real Nintendo EEPROM copies of the game are extremely rare. Based on the rarity of the item, the decision to release the source code did not come easily. The released ROM had a bug that caused problems when played on real hardware. Those of the community fortunate enough to have the limited, hand built, and expensive FlashBoy, were still missing out. The fact that the game only ran on specific emulators further proved the point that arguing for the release of Bound High was a wasted effort. This was until the source was recompiled and the problem was fixed.

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The person behind the FlashBoy and FlashBoy+ has offered to build standalone Bound High carts for some members of the Virtual Boy community. His price was nothing more than 2 donor carts (1 for the Bound High cart and 1 to be used later for a potential FlashBoy+ order). Another member of the community stepped up and released a cart graphic which was printed off as a sticker. All that is missing at this point is a box and manual for the game, but these are in the works.

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I purchased 2 copies of Mario’s Tennis off of eBay for the lump sum of $9.50 (including shipping). Both arrived and were quickly sent off to the creator of the FB+. The cost of shipping was $3.80 for 1st Class International, bringing the total cost of my Bound High standalone cart to $13.30. Return shipping was covered by the builder. During this whole process I also gained two VB cart dust caps, as my VB shipped with only 1 dust cap for 3 games. The Bound High standalone has already been estimated to be worth over $100 and I guarantee it would bring MUCH more in an auction setting. However, we have all agreed that we would never attempt to make any profit from our carts and as an added safety precaution the carts are built 1 per person.

While sitting here playing Bound High on a dedicated cart I pondered the realities of rare prototype games, those who purchase them, and why they do so. If I had purchased a rare game I would have had the ROM dumped and released to the community. I am a gaming enthusiast and I feel that everyone should have the opportunity to experience everything. This isn’t to say that every build of every game should be released, just the more polished version that was close to an actual public release. I am not trying to say that I condone piracy, but the pirating of certain rare and unreleased games benefits everyone. I consider that not everyone has the means to obtain rare items, not everyone would even know where to start shopping for such items. I’m all for collecting but at the same time I feel the wealth should be shared to not only preserve the file for the future but to guarantee an opportunity for unique personal experiences.

The number of rare carts available has not changed and the value of the rare carts is still the same. In the end it turns out that some people actually collect the cart and are not interested in keeping the fun from others. However, this is just the story of Bound High because if the original owners had it their way the 4 rare Virtual Boy games would never have been dumped and released to the public.

[quote name='The 4 Rare Games Were']
  • SD Gundam Dimension War
  • Space Invaders Virtual Collection
  • Virtual Bowling (Athena)
  • Virtual Lab
[/quote]
Let us not even start the discussion of the rare, and rumored to exist, Dragon Hopper Virtual Boy game. It is said that a certain individual owns the prototype which was sent to Nintendo Power for review. The game was rumored to be 99% (if not more) complete at the time of the review. Although with the checkered past of the Virtual Boy releases and the rarity of this prototype, it is likely that it will never be enjoyed by anyone except a limited few.

-Another World

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Bound High WIKI Article
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Bound High Finally Released News Post


[youtube]http://www.youtube.com/watch?v=u7ct01hQ2BQ[/youtube]​

Comments

interesting read !
so did you enjoy the game in the end?

I had a friend who had a virtual boy but I didn't bother trying it.
Actually I might have tried it a while ago but I don't remember much about it...
hmm I think it might have been at the video game museum/expo in London...
 
the game is really fun. its challenging and the difficulty level increases as you play. it probably would have helped to save the virtual boy. this game is considered to be the first of the 2nd generation (year 2) of vb games (all of which were not released).

i own the fb+ and i could easily flash this rom when i wanted to play it. but the idea of owning a standalone cart was too good to pass up.

-another world
 
so far the final count for this standalone cart is 34. he has stopped taking orders. as i understand it he has not stopped building yet, so the number should go up a bit. there were 770,000 virtual boy units sold but only a handful of bound high standalone carts produced. as you can see this is a pretty rare item! =)

-another world
 

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