Why I Believe Nintendo Should Fail (and Why It Would be Good for the Company) (Abandoned Blog Post)

A Note to Newcomers of my blog: This blog post has been the target of many arguments due to the somewhat negative viewpoint I presented here, so I am no longer maintaining this blog post. Everyone here is welcome to read this, but commenting is not advised; not only will your comments not be seen by the author, but you may also start up another argument with others who are passionately against these opinions of mine. If you find people who are namecalling or trolling in here, I suggest you use the "Ignore" feature of GBAtemp to not see any more of their comments. If you do get involved despite my warning and your comment(s) are being attacked, please report the person(s) who are doing this to you and do not post any more comments here. Thank you for understanding!

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This is merely an opinion. It is in no way to slander or attack Nintendo in any way. In order to show that this is opinion based off of fact, some wording has been changed, and links to various sources (mainly Wikipedia) have been left here.

Before you think that this is an open attack on a company from someone who doesn't know a durn thing what he's talking about, let me start by saying that I am a Nintendo fan. I live and breathe Nintendo. I am very passionate about the company, and Luigi is one of my all-time favorite cartoon characters. I've watched some videos with Kit and Krysta, and I have done extensive research on everything Nintendo.

That's why I hate Nintendo.

But if I'm a fan, how can I hate what I'm a fan of? Well, let me elaborate on that - I hate what Nintendo has become. Let me try to explain a few points, which includes a brief history of Nintendo as a video game company.

Nintendo Initially Did Well in Video Games

Most of the historical facts come from the Nintendo article on Wikipedia. A big majority of the history focuses on Nintendo's impact on the U.S. and it's home country Japan.

Nintendo has actually been around for almost 130 years. They first started looong time ago as a hanafuda card company. It wasn't until the founder's grandson, Hiroshi Yamauchi, came to the United States in the 1950s to manufacture licensed playing cards, that Nintendo would later become a video game giant. During the 1960s and early 1970s, Nintendo ventured in toys, taxis, a subway station, rice products, and even a love hotel. Then, after they started distributing the Magnavox Odyssey, they got into developing video games. It started with the "Color TV Game" series, then branched to arcade machines (including the highly successful Donkey Kong), then they started the the Game & Watch handheld units (Pong being the first).

Then, the Video Game Crash happened. By 1983, many manufacturers of dedicated game console systems and their games either went out of business, suffered bankruptcy, or decided to manufacture the increasingly popular platform - microcomputers. These computers hooked to your television sets were much more flexible than consoles which just played video games. That reason, along with the overflow of low-quality games and money mismanagement, hurt many video game companies during the early 1980s.

That was before the Nintendo Entertainment System, the savior of the video game industry. The innovative, yet surprisingly out-of-date technology that made up the NES was top-notch for the day, and really hit on all over the U.S. by 1989, with it's new handheld partner the Game Boy and the release of the first Nintendo Power magazine. Nintendo was flushed with success, and flourished even more with the Super NES (which also spawned the PlayStation - but that's another story).

Kimishima Caused a Downfall in the U.S.

Before you hit a brick wall, you're supposed to stop. Nintendo, unfortunately, didn't. The mid-1990s started a terrible period for Nintendo. The Virtual Boy was canned after seven months, the Nintendo 64's cartridges were financially difficult to manufacture, and the design flaw of the N64's controller caused many customers to complain. While the Game Boy Color did well, it didn't do as well as Nintendo hoped. To top it all off, one of Nintendo's key hardware designers, Gunpei Yokoi, left the company and was soon killed in a car accident. Despite all this, Nintendo kept pushing on. The success of the Pokemon Game Boy games did help Nintendo keep going, and a strong fan base still backed the company. It's true that no matter what, when you're going through hell, you must keep going, but while the worldwide headquarters were changing for the better which would eventually reach Nintendo of America, the american division of Nintendo first made a very costly mistake.

By "costly", I mean the changing the president in 2002 to Tatsumi Kimishima. Kimishima graduated from an economics and commerce school (Hitotsubashi University), and was in charge of financial departments in a bank and as president over the Pokemon Company. His financial business sense should have helped Nintendo overcome their difficulties, and they somewhat did, but at a cost. Kimishima, although intelligent in the monetary sense, is by no means a sociable man. After becoming president of the Nintendo of America division, he jacked up the prices of new consoles, games, and accessories. The Game Boy Advance, released during his presidency in the U.S., sold for nearly $150 nationwide - later Game Boys, with better and more expensive hardware, sold for less than $100! On top of that, the Club Nintendo service, a loyalty program which started in 2002, did not reach North America until after Kimishima left. Due to ridiculous pricing and mismanagement of Nintendo services, the company began losing fans. Nintendo managed to make more money in the U.S., but not particularly due to Kimishima.

A good business makes a lot of money, but a better business cares about people just as much as making money, or perhaps more so. Kimishima didn't really care so much about if it was good enough for the customers; he cared more for the welfare of Nintendo. Quite possibly because of this, the Playstation 2 outsold the GameCube by a landslide (GameCube Sales v.s. Playstation 2 sales).

Iwata and Fils-Aime Saved the Company

Ironically, both Satoru Iwata, president over all of Nintendo, and Tatsumi Kimishima, president of NoA, were appointed in the same year. Those first few years, during Kimishima's time as presidency over NoA, were miserable for Nintendo. However, things started taking a turn as Reggie Fils-Aime took the stage, and eventually Kimishima's position. Fils-Aime and Iwata became very good friends, and Nintendo started seeing success with the introduction of the Nintendo DS.

Satoru Iwata saw how Nintendo seemed just like any other gaming company, and decided to kick it up a notch with a new console that would not only be innovative, but help tackle the problems of technology isolating people and helping them be immobile. That's why the Wii was released, and it was such a huge success, Nintendo had problems keeping up with the demand for two whole years! Not long afterwards, Iwata began creating videos and attending conferences all across the globe to better interact with his customers.

Although the Wii U was critiqued and didn't sell well at first, Iwata's stubbornness for doing what he called "creating something unique" (which he says at the beginning of Nintendo Direct Pre-E3 2012, along with his ideas for helping people become "connected", or physically interact with each other) helped to boost sales and gain better reviews. Wii Sports, Wii Fit, Brain Age, dual screens, Wii remotes - anything that would be considered cool, keep people active, and perhaps even teach them a thing or two, Iwata allowed to be incorporated into his ideas. Yes, I very much believe that these things were his ideas. He was indeed a visionary, and took careful steps into providing the customers what he saw they wanted.

Reggie, too, was outspoken up until shortly before the reveal of Nintendo Switch (and he plans to retire April 15th of this year). Reggie is known as "the Regginator" due to his aggressive approach at showing that Nintendo was unique from other game developers.

Iwata's Death + Kimishima's Presidency = Nintendo's Doom

Good fortune never lasts long enough. In 2014, it was discovered that Iwata had bile duct cancer. After treatments, it was assumed that he would live, but the very next year, it returned with a vengeance and killed him. The death of Iwata left Nintendo in a shambles. Progress on current projects simply halted for a time. Desperation calls for drastic measures, and that can lead to unintended - and often disastrous - consequences. Kimishima stepped in, and took charge. I have reason to believe that Nintendo searched for another Iwata-like president, and when none could be found, Kimishima stayed.

As I've said before, Kimishima has more expertise in economics than he does in socializing. While he was able to boost sales initially, and was able to promote the Switch well, things started to go downhill. Their decision to keep Kimishima as president for all of Nintendo was a great mistake. Under Kimishima, a dozen services and legacy shops were closed or announced to be closed, including Miiverse, the DSi Shop, and the Wii Shop - critical services which consoles relied on. Also, E3s of times past had ranged from mediocre to awesome, but during Kimishima's time as president, it went from pretty fantastic to abysmal in just three summers (2016 - 2017 - 2018).

It is in the wake of the latest E3 that I am now no longer crazy about following everything new in Nintendo as I was once upon a time. As long as Nintendo doesn't seem to care for their customers, I will never buy a Nintendo Switch, nor will I partake in anything Switch related. I have the next-to-latest console, and that's good enough for me. As far as I'm concerned, anything new in Nintendo is just to make money, not to connect with customers.

What's Taking Furukawa So Long?

Shuntaro Furukawa, I assumed, was going to be another Iwata. However, despite his initial statements about uniqueness and support for older devices, it seems that we have lost contact with the man. He's not in the lime light as Iwata was. Is it possible that he's just another Kimishima - or worse? How much do we really know about the man? It is my lack of hope in Nintendo that has led me to believe that Furukawa is not going to do anything new or exciting, nor does he seem interested in keeping the Wii U and 3DS as there is no longer any more news on them.

What I Believe Is Wrong With Nintendo

Don't get me wrong; I like the concept of the Switch, simply because it has Iwata's handiwork all over it. He was a key developer in the project before his death. I like the fact that you can take it with you, and the Joy-Cons being like handheld Wii remotes - even better since they have cameras which help them interact with things! The Switch sounds like a fun toy... so why do I refuse to get one? Several things...

  • Nintendo now has only one primary console. I see how the Switch is being promoted over all other consoles they have ever made, even over New 3DSes. This means that Nintendo has abandoned 3DS and Wii U users, because there are no news or other improvements for those platforms. Iwata would have made sure that services for these older platforms were extended.
  • Focusing on beating the competition has killed their innovation. Nintendo seems to be more focused on competing with other consoles with such features as Nintendo Switch Online. This is not "Lateral Thinking of Withered Technology". This is not "creating something unique". This is Nintendo trying too hard to best their competitors, instead of doing what they were doing all along - being unique. Now, Nintendo Switch services are no better off than Playstation 4 or Xbox One, because they're just like them.
  • Nintendo support is less than helpful. I've had bad experiences with trying to reach out to Nintendo support. It appears to me that Nintendo has stopped listening to their customers. It's almost as if they're isolated on an island, listening only to the praises of reviewers, partners, and extremely loyal fans, while ignoring the problems of technology and barging on with what seems exciting and new, but is actually not that much different from competitors.
  • There have been no sales or discounts on the Switch.The price for the Switch is ridiculously high, and as far as I can see, Nintendo refuses to put it on sale. This does not mean that there hasn't been any sort of deal, as GameStop allows credit to go towards one, and recently you can get $35 eShop credit for a specific package, but the price itself will not bend from $299. Playstation 4 and Xbox One both have gone on sale multiple times, sometimes lower than the Switch price, and they're even more expensive than the Switch!
  • Online play is no longer free. Paying for playing online, although cheap, had to be conceived by Kimishima as a way to make money, not as a way to reach out to customers. Gaming online before the Switch has always been free, and for those Nintendo consoles that still allow playing online, it still is free.
  • Backwards compatibility is once again non-existant. The Switch has NO native support for Wii or Wii U game discs, nor does it have support for Nintendo 3DS cartridges. This is really bad for players who want to upgrade to a new system and expect to still play their old games.

I could list more, but these statements I provide here, based off of my own experiences as well as those I've talked to and chatted with on the internet, seem to suggest to me that Nintendo is losing fans again, due to them beating to the sound of their own drums instead of actually listening to the customers. In fact, I can't go into any store that sells the Switch without hearing complaints from employees about Nintendo's "typical" marketing strategies. It seems to me that Nintendo is no longer popular with people anymore - it's actually a pain in the neck!

The Future Looks Bleak, Yet Hopeful

Upon hearing about the Wall Street Journal's announcement of two new Switch devices, my heart sank. I suspected that this would mean the final nail in the coffin for Wii U and Nintendo 3DS. Whenever they come out, I expect to toss my old consoles in the closet shortly afterwards - Nintendo will soon cut the eShop from both Wii U and 3DS, as well as any other internet-related services still active. If they do not, I will be utterly surprised.

Nintendo will probably receive mixed reviews on two devices that perform like the Switch. People want something new and exciting, not a repeat of an old product. If Nintendo expects to receive thunderous applause (which I'm afraid they do), they may only get crickets. There's a likely possibility that if Nintendo continues the way it's going, bankruptcy is in its future. People have already started to lose interest, and the fan base is shrinking steadily. If Nintendo keeps making high financial goals, they will suffer greatly.

Is there hope for Nintendo? There is always hope. As I've stated, I am a fan. I appreciate things Nintendo has done in times past, but I not only am disgruntled about Nintendo's current status, I am also concerned that they may not be able to make it without something bad leaving a lasting stigma on their name. However, Nintendo's failures could actually improve the company. Any kind of financial low could mean changing the current employees to those who might actually listen to their customers, and perhaps a revival of old services (under different names). It could be a wake up call for them.

Or not. Only time will tell.

What do YOU think? Please tell me! If you have some links to share, or would just like to leave input, post a comment below.

Additional Thoughts

Nintendo's Switch Lite May Cut Support for the 3DS

Nintendo recently announced the Nintendo Switch Lite, and it gave me concern upon finding this out as to the state of the Nintendo 3DS family of systems. The Nintendo 3DS is a very well-made system, and it would be absolutely stupid, but not unlike Nintendo, to annex support for the 3DS shortly after the launch of the Switch Lite. It may be necessary to shout out your opinions to Nintendo, if you want to keep your 3DS supported.
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Comments

L
I like the Switch but would prefer Nintendo to go multiplatform. My PC is shit and the Switch has games that I enjoy playing on it. But from a hardware perspective the Switch offers poor value for money.

Gaming on a PC lets the consumer decide how much they spend on hardware to improve their games' graphics and performance. A PC can also do way more than a Switch can.

Will they go multiplatform? Not in the foreseeable future; Nintendo are marketing masterminds.
 
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@ghjfdtg

I actually ended up (justifying) buying a second switch in part because of the price of the accessories.

Not including any deals, the Switch dock was around £100-110 new, Joycons £60 new and I could get a console for around £250 new. So for around £80-90 I got a second console.
 
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@leafeon34 "But from a hardware perspective the Switch offers poor value for money."

I disagree, custom-building a comparable portable console would cost hundreds more. PS4 and XB1 are stationary consoles with about eight times the hardware real estate that Switch has, so direct comparisons on power aren't really fair.

"Gaming on a PC lets the consumer decide how much they spend on hardware to improve their games' graphics and performance. A PC can also do way more than a Switch can."

Sure, but the same is true of PC over PS4 and XB1. PC grants the user far more freedom and flexibility on both the hardware and software side, but it's that very freedom which can be daunting to a lot of people seeking a simpler, more straightforward experience. Which is why consoles aren't going anywhere any time soon.
 
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@tech3475
Yeah, the dock is a huge scam if you ask me. If we are generous the plastic parts is $5 and the PCB with components $10. Now look what they are selling replacement docks for. It's ridiculous.
 
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I have never read a more unsubstantiated, and biased rant.

I mean, make arguments from authority - yes, but please, do not present yourself as the authority: "I know more about Nintendo than anyone who might own every game Nintendo developed".

No, you do not. This is an absurd statement, and so is most of the 'post' underneath it. It is a random jumble of a (clichéd) brushed up history of Nintendo -- for no purpose whatsoever, with a random shift towards the archetypal "Nintendo is doomed!!!1" narrative that has been going on since at least the 90s.

I mean, let's see some of these claims:

Claim: "The price for the Switch is ridiculously high, and Nintendo refuses to put it on sale. Playstation and Xbox both have gone on sale multiple times."

Truth: The Nvidia Shield, which is the aprox. cousin of the Switch, sells for over $210 even today. It does not have a screen, battery, or come with Joycons. Switch is very well priced at $300. The PS Vita WiFi model launched at $249 in 2011. Counting inflation, its price today would have been $279.80, which is very similar to the Nintendo Switch. Definitely not priced 'ridiculously high' by any measure.

Claim: "This means that Nintendo has abandoned 3DS and Wii U users, because there are no news or other improvements for those platforms."

Truth: What do you even mean by that? 3DS has had more models and iterations than most Nintendo systems. 3DS launched in 2011. Same year as PS Vita. Why aren't there any news or improvements for PS Vita? Wii U clearly had a short lifespan, but again it is an irrelevant argument since we are supposed to be talking about the Switch, not its predecessor. And this is coming from a very bitter Wii U owner who had to give up on the system altogether. I came to the Switch very reluctantly, but everything I have seen so far has convinced me the Switch is nothing like the Wii U.

Claim: "I could list more, but the evidence shown here makes it clear that Nintendo is losing fans again".

Truth: How is this cop-out supposed to help your argument? You have not provided any evidence, so really you should try to list more. The only solid evidence we have is sales numbers, so I am certain Nintendo is not losing fans but gaining fans at the moment.

Unoriginal, and adding nothing at all to the conversation. Nintendo is not going to be a success or a failure based on your random opinion.
 
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Despite what youtube and the rest of the internet want you to believe, the 'video game crash' wasn't a worldwide phenomenon - it was only noticed in North America, and therefor has little relevance to this story (save for perhaps highlighting why Nintendo's comparatively expensive game cartridges were no match for the microcomputers of the 80's cheap cassette/disk software in Europe).
I'd argue that Nintendo are constantly failing one way or another, and that's precisely why they're not content to just repeat their successes and risk ventures that ultimately produce failures they're forced to learn from.
While I *like* Nintendo (I own every system they've produced, aside from an NES, a Virtual Boy, and a Switch), I'm certainly far from being a fan-boy... I'd much prefer the current console environment if Sega and Nintendo's fates had been exchanged ...but the industry as a whole needs Nintendo, standing alone, doing it's own thing, for better or worse.
 
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>How can fans hate something they're fans of?

Star wars.

>First Game & Watch is Pong

Show me a pong game and watch and Ill show you the virtual boy 2.
 
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I think the switch gets way too much hype. Its driving factor, I think, is a mix of fanboyism, branding, and the appeal of a new toy to children.

Firstly, its "portability", It's hardly a portable device. Any online activity requires wifi, so if you plan on using online services on a roadtrip you'll need something like hum or a mobile hotspot. Otherwise there goes a huge bulk of modern gaming appeal. The battery life is abysmal. I can only get a few hours out of mine before I get a nag. You need to recharge this thing as often as you go to the bathroom.

Innovation. There's nothing new about this device. Nintendo has a reputation of poorly designed gimmicks, this is just another one. Just as they did with botw, they've taken from everyone else and called it innovation. Much like apple in that respect. There's nothing new about tablets, or bluetooth controllers, or charging docks. These things have been around forever, and have been implemented better.

Hardware. Other console companies have a quality standard that must be met before games can be released on their systems. A huge one is consistent framerates, which is why I'm not likely to see elite dangerous on psvr anytime soon. But nintendo cuts corners when it comes to the quality of gameplay. They have to in order to accommodate the underpowered system. Hell, viridian forest in pokemon let's go lags, badly. Take a moment, it cant keep up with a pokemon game.

Pricing. For what youre getting and what you can do with it, this thing is overpriced. I dont care if it cost them 250$ to make. They made bad development choices that resulted in an overpriced, underpowered tablet. For that price you can get a xbox or ps4. With portability out the window it should be a no-brainer.

Games. I've been a huge fan of nintendo franchised games for years. Pokemon, zelda, Mario, etc. But what they've done to these games, they are no longer appealing to me. And the bulk of the library are ports. Games that play better, look better, and have already been played on better platforms. My whole focus for getting a switch was to take games I was already enjoying and be able to take them with me, even at the cost of quality, but dont get me on again about portability.

All and all I give it gimmicky kids toy/10
 
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Nintendo has failed several times, but they can afford to many more times before it would be a critical situation for them.
 
Thank you all for offering your own opinions. I appreciate all of them, even the ones that conflict my own. I'll try to improve my thoughts as time progresses, but I'll probably be very busy this week, so I may not get back to it for a little while.

Again, thank you. :)
 
Responding to WeedZ:

"There's nothing new about this device".

It is a handheld device. What 'new' is it supposed to bring to the table? What 'new' concept have other systems in this generation delivered?

"But nintendo cuts corners when it comes to the quality of gameplay. They have to in order to accommodate the underpowered system".

1. Using a game not developed by Nintendo, but by a studio which has no experience of the Switch, does not make a sensible argument.
2. How did they cut corners exactly? What did you want the Switch to be, and how could that happen given your prior point:

"The battery life is abysmal".

It is powering a 6.2-inch screen. It is far from 'good' battery life, granted, but again we have to think in terms of the larger picture. Which other systems outperform the Switch, under what kind of conditions, and for what price?

Speaking of price, here's your last funny point:

"For what youre getting and what you can do with it, this thing is overpriced".

What do you expect to get out of this system? A fully featured tablet device (running Nintendo's OS)? You say the thing is 'overpriced'. Only if every single handheld device, ever, was 'overpriced'. Counting for inflation, its price is comparable to the price PS Vita WiFi launched at. It's actually cheaper than the entry PSP price, which was at $249 back in 2005 but would now be $329 counting for inflation. All it does is it plays games. Just as intended. If you want to do other things, you are already carrying with you at least one other device that is a better fit for these 'other' functions. If you want the Switch to 'replace' these devices, and you already find the current price 'overpriced', then there wouldn't have been any potential price point that would satisfy you.

You seem to want a system that has:

- Better power
- Better battery life
- Be more original
- Be cheaper.

You are not only fundamentally unrealistic, but essentially hypocritical here -- as the song goes:

You can't always get what you want.
 
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@grcd Interesting contradiction. There are a few points I'd like to address.

I mean, make arguments from authority - yes, but please, do not present yourself as the authority: "I know more about Nintendo than anyone who might own every game Nintendo developed".

No, you do not. This is an absurd statement, and so is most of the 'post' underneath it. It is a random jumble of a (clichéd) brushed up history of Nintendo -- for no purpose whatsoever, with a random shift towards the archetypal "Nintendo is doomed!!!1" narrative that has been going on since at least the 90s.

Forgive me, but I wasn't trying to say that I am an authority on the subject; I was merely implying that I probably know more than most people care to know about. I get my information from various sources, and some of them could possibly be wrong. Perhaps saying this was a mistake on my part.

The Nvidia Shield, which is the aprox. cousin of the Switch, sells for over $210 even today. It does not have a screen, battery, or come with Joycons. Switch is very well priced at $300. The PS Vita WiFi model launched at $249 in 2011. Counting inflation, its price today would have been $279.80, which is very similar to the Nintendo Switch. Definitely not priced 'ridiculously high' by any measure.

Granted, but Nintendo is already making money off of other products, well enough to cover the difference.

How is this cop-out supposed to help your argument? You have not provided any evidence, so really you should try to list more. The only solid evidence we have is sales numbers, so I am certain Nintendo is not losing fans but gaining fans at the moment.

I'm not copping out; I'm just taking a break. I will add sources soon. As for gaining fans, I would like to see evidence of that.
 
@WeedZ "Other console companies have a quality standard that must be met before games can be released on their systems."

You sure about that? I can think of a number of games on PS4/XB1 that dip in frame rate to the low 20s, if not high teens. Nintendo somehow remains the only one of the big three that prefers to target 60 FPS for first-party titles, as well. The other two refuse to sacrifice any visual fidelity in exchange for good performance.
 
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@WeedZ

Also, am I mistaken, or is this an 80$ piece of cardboard?

You are mistaken. Much like its predecessors you'll also get the software. Which, if you think about the $60 titles and what they offer from a pure software perspective? Paying $80 for software and a fair amount of "accessory" isn't a bit of a stretch. Seeing so many people with this mindset, and it's no wonder that gaming is in such state of decay.

The Switch was never "claimed" to be innovative. All the points in this argument can be summed up to a fans perspective. Especially considering the stance against longevity while denying the 3DS and its current stance on the market.

The current system offers much more than the likes of the Xbox One, PS4 and even PC. It allows you to take your gaming on the go. The alternatives, or accessories to allow the aforementioned competition isn't on the same level and in some ways it's far more cumbersome. Like gamestreaming, or the "portable" displays.

I don't, and can't agree the Switch is an overhyped system. It more than earned its praise. Is there a bit of an issue on the software side? Sure... but that was after the colossal failure that was the Wii U. We're getting a decent catalog of titles. While, yes, we're seeing some back porting. It's still more supported than the predecessor was, and you're trying to dismiss this.

What some of you view the Switch as, and what it is are not one and the same. It's a well thought out post, but Nintendo isn't going anywhere currently, and I can't see them going strictly software in the near future. Every year, this happens. Every year, it's the opposite.
 
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@grcd

"It is a handheld device. What 'new' is it supposed to bring to the table?"

I wish it were a handheld device. The 'new' thing, if you've ever seen a switch commercial is that it's a new gen console/handheld hybrid. But it ends up not functioning well as either of those things.

"What 'new' concept have other systems in this generation delivered?"

Idk, they've improved their online services, improved their system to keep up with the new gen. Who cares?

"1. Using a game not developed by Nintendo, but by a studio which has no experience of the Switch, does not make a sensible argument.
2. How did they cut corners exactly? What did you want the Switch to be, and how could that happen given your prior point:"

1. Its not like the switch is built on some new technology that developers need a tutorial to develop for. They understand this hardware and its limitations. That's why ports get watered down. If you're arguement is that they dont understand the platform well enough, I can point out the horrible framerate drops in Mario odyssey and botw.
2. I want the switch to do what it's intended to do, and it can barely do that. I think I explained the corner cutting well enough already.

"What do you expect to get out of this system? A fully featured tablet device (running Nintendo's OS)? You say the thing is 'overpriced'. Only if every single handheld device, ever, was 'overpriced'. Counting for inflation, its price is comparable to the price PS Vita WiFi launched at. It's actually cheaper than the entry PSP price, which was at $249 back in 2005 but would now be $329 counting for inflation. All it does is it plays games. Just as intended. If you want to do other things, you are already carrying with you at least one other device that is a better fit for these 'other' functions. If you want the Switch to 'replace' these devices, and you already find the current price 'overpriced', then there wouldn't have been any potential price point that would satisfy you."

The psp and vita were great systems. The only gripe I have with vita is that the bulk of its library is targeted towards a small group of consumers, and I happen to not be one of them. I said, for what the switch does, it's not worth the price, because it cant even do what its suppose to very well. You may think it plays games as intended and is portable, but neither of those things are true. If they jacked the price to 450$ but added 4g, slightly better processing power to improve gameplay and a somewhat bigger battery, (maybe improved their online service which wouldn't even affect the switch's cost) I would think it were totally worth the price for the portability gimmick they're trying to sell.

"You seem to want a system that has:

- Better power
- Better battery life
- Be more original
- Be cheaper.

You are not only fundamentally unrealistic, but essentially hypocritical here"

Better power, depends on what the system is trying for do. For the software it's trying to run, yes, I want it to have adequate processing power to run these games without stuttering, online service drops, and manage to do it in handheld mode as advertised. The 3ds does what its suppose to do. I have no complaints about power there and it's far less powerful. They have an expectation and then met it. That's what they should do here as well, it's only fair.

Better battery, definitely.

Be more original? No. I dont care about the gimmicks. Nintendo is the one that wasted development resources for this hybrid thing. Just make me a system that works.

Be cheaper. As I said before, if they increased the price but improved the thing, I'd be down. But for the price compared to what's already on the market, this thing doesn't hold up.

It would be like if BMW put high end square wheels on their cars. Its gimmick of having square wheels doesn't matter. The cost of the wheels in order to build the car doesn't matter. It may get you where you want to go, but no one would buy it because it wouldn't function as it was supposed to. It would drive right.

That's what I see when I look at the switch. BMW trying to keep up with Audi and Lamborghini and thought some expensive to manufacture gimmick that ultimately destroys its functionality was a good way to do that.
 
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Very concise arguments, guys. I may not have to do a rewrite after all! However, I still think I should provide some sources for you all to process. I will say that I did get some of it from Wikipedia; take that as you will.
 
@WeedZ "But for the price compared to what's already on the market, this thing doesn't hold up."

Compared to what else on the market, exactly? Switch has no competitors now that Sony is out of the portable race, and I'm sure Nintendo is loving it. The closest thing you can get to Switch is the GPD Win, which costs $440. Having owned one it's definitely a lot messier than Switch design-wise, too.

https://www.amazon.com/WIN-Aluminum-Version-Notebook-Handheld/dp/B01MCV637B

It's no wonder Switch has sold over 40 million units already. The demand is there for a user-friendly hybrid console, but nobody is filling that demand except for Nintendo. Whatever personal gripes you might have with Switch aside, you're not going to find a better price-to-performance ratio in this form factor. It simply doesn't exist right now.
 
I've had this form factor debate before. It comes back to the portability aspect of this device being null. With the poor battery life and requiring wifi, aside from taking it to the bathroom with you, it has no portability. The sales of this thing is due to novelty, not demand.
 
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