View attachment 164553 Anyone notice that Nintendo’s website now says “Rom File Size” instead of just “File Size”? Looks like one of Nintendo’s website programmers slacked off again.
I really hope they fix this soon. It frustrates me to no end that I don't know how many BLOCKS the game takes up and I have to do pesky conversion to this "gigabytes" format thingy.
@BORTZ Just funny to see that everybody at Nintendo missed it, and that they refer to downloads in their servers as ROMs.
@Searinox @FAST6191 I know right, why would Nintendo leave the standard unit of measurement for digital files. They did the same thing with the point system in the DSi and Wii Shop, why would they start using real dollar amounts? Points was working just fine, if it ain’t broke don’t fix it.
They did the same thing with the point system in the DSi and Wii Shop, why would they start using real dollar amounts? Points was working just fine, if it ain’t broke don’t fix it.
Points mean prizes are generally viewed as an abstract means of payment. It tends to make people less aware of what they are actually paying, and possibly have some left over monies just sitting there earning Nintendo in this case interest (there will be a reason card sizes come in say 500 unit amounts and games 450 or so, and then nothing costs 50).
Consumer groups and some governments then rattled some sabres and thus most companies went to real money pricing. All pretty justified from where I sit and I am happy with that one.
As for megabits vs megabytes then the former was popular back in the 8-16 bit era as a kind of advertising. It does nothing other than make the number appear bigger which some take as them getting more game for their money, even if it is really just uncompressed audio when compressed stuff sounds the same and takes up a fraction of the space for no particular overhead or something similarly banal.
Similarly ROM is not some illicit term cooked up by cool warez people -- it is a standard electronics concept and has been for decades.