Sonic Mania for Wii

godreborn

Welcome to the Machine
OP
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,180
Country
United States
The sonic mania modding gamebanana feild?
https://gamebanana.com/mods/games/6045?_nPage=3

btw, I tested that new build with cmake. there are some really weird issues with dolphin, which the dev showed images of, before I compiled it. it has a purpling effect that I read from another dev is caused by the gpu code of dolphin itself. works fine on the wiiu/wii.
 
  • Like
Reactions: SaulFabre

SaulFabre

I like Yoshis and the Wii/Wii U scene.
Member
Joined
Feb 6, 2019
Messages
3,197
Trophies
2
Age
25
Location
Ecuador
Website
saulfabreg-wiivc.blogspot.com
XP
7,892
Country
Ecuador
https://gamebanana.com/mods/games/6045?_nPage=3

btw, I tested that new build with cmake. there are some really weird issues with dolphin, which the dev showed images of, before I compiled it. it has a purpling effect that I read from another dev is caused by the gpu code of dolphin itself. works fine on the wiiu/wii.
wait, Sonic Mania on Wii now has support for MODS?!
 

godreborn

Welcome to the Machine
OP
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,180
Country
United States
fyi, how to compile this now is to git clone the base repo, go into dependencies, git clone the rsdkv5 repo (remember to name it this). then, back out with cd .. to the base repo again. type this: cmake -H. -Bbuild-wii -DGAME_STATIC=ON -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Wii.cmake I figured out the command, but I don't know if the static on is even needed. I don't think it will hurt it. after that, I think it's just make. it will know to make the wii version. it takes a bit of time at 5%, but it really doesn't take that long. all together. -j or -j$(nproc) in linux might make it go much faster. however, not all things like this. I know ps2 stuff at least sometimes errors if you try to run it with all cores.
Post automatically merged:

the dol will be in build-wii/dependencies/RSDKv5 you can rename that -Bbuild-wii to something else if you wish, just keep -B
 
Last edited by godreborn,

ChiefReginod

Well-Known Member
Member
Joined
Jun 11, 2016
Messages
696
Trophies
0
Location
California
XP
2,516
Country
United States
Latest build of Sonic Mania Plus as of March 28, 2023 :)

With latest commits of:
Mefiresu's RSDKv5 Decompilation for Wii until git 9dc306f
Rubberduckycooly's Sonic Mania Decompilation until git 4ef5437

This still require the Data.rsdk of the game (with the Plus DLC purchased or enabled) to be at root:/RSDKv5/Data.rsdk

Please test this build, thanks ;)
Post automatically merged:


Agreed. I prefer playing the classic Sonic games with Genesis Plus GX.
Thank you so much for posting this! I was having a heck of a time getting anything else to work. I even tried compiling it myself to no avail, but this one booted up straight away.

sonic.jpg


This is a really bad picture, but it actually looks beautiful on my CRT TV in person. It has to be seen to be believed. Feels like a legitimate classic Sonic. :D

waterfall.jpg


Although the waterfalls leave something to be desired... Probably because it was designed for HD screens this time and used actual transparencies. But now I'm wondering if there are any mods to give it the classic look on a CRT for those of us who take their Sonic waterfalls seriously.
 

godreborn

Welcome to the Machine
OP
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,180
Country
United States
Thank you so much for posting this! I was having a heck of a time getting anything else to work. I even tried compiling it myself to no avail, but this one booted up straight away.

View attachment 366727

This is a really bad picture, but it actually looks beautiful on my CRT TV in person. It has to be seen to be believed. Feels like a legitimate classic Sonic. :D

View attachment 366728

Although the waterfalls leave something to be desired... Probably because it was designed for HD screens this time and used actual transparencies. But now I'm wondering if there are any mods to give it the classic look on a CRT for those of us who take their Sonic waterfalls seriously.
It no longer compiles with make. I think these repos need to move to cmake, because the base repo has. The wii version has already, and the dev for the 3ds version is going to see if he can look at the cmake files later tonight to update that one. I believe that's the reason an older version of the base repo was required for both.
 
  • Like
Reactions: SaulFabre

ChiefReginod

Well-Known Member
Member
Joined
Jun 11, 2016
Messages
696
Trophies
0
Location
California
XP
2,516
Country
United States
I figured out how to get mods working. Here's an example with the No Special Stage Decorations mod, which helps to speed up the special stages.

Folder structure:
sd:\RSDKv5\mods\modconfig.ini
sd:\RSDKv5\mods\NoSSDecorations\*

You'll need to manually create the modconfig.ini file. It's just a text file with "y" or "n" values to enable or disable each mod, which should match your mod folder names. So in this case it would have this text:

[Mods] NoSSDecorations=y

Note that the "[Mods]" text at the start of the file is necessary for it to work.

It no longer compiles with make. I think these repos need to move to cmake, because the base repo has. The wii version has already, and the dev for the 3ds version is going to see if he can look at the cmake files later tonight to update that one. I believe that's the reason an older version of the base repo was required for both.

I actually got it to compile with the script in this thread, with the only issue being that I had to copy GameMain.h into the RSDKv5 folder after cloning and run it again. I compiled it a handful of times thinking that it wasn't working, but it turned out I just had my Data.rsdk in the wrong place. Such a noob mistake. :lol:
 

godreborn

Welcome to the Machine
OP
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,180
Country
United States
I figured out how to get mods working. Here's an example with the No Special Stage Decorations mod, which helps to speed up the special stages.

Folder structure:
sd:\RSDKv5\mods\modconfig.ini
sd:\RSDKv5\mods\NoSSDecorations\*

You'll need to manually create the modconfig.ini file. It's just a text file with "y" or "n" values to enable or disable each mod, which should match your mod folder names. So in this case it would have this text:

[Mods] NoSSDecorations=y

Note that the "[Mods]" text at the start of the file is necessary for it to work.



I actually got it to compile with the script in this thread, with the only issue being that I had to copy GameMain.h into the RSDKv5 folder after cloning and run it again. I compiled it a handful of times thinking that it wasn't working, but it turned out I just had my Data.rsdk in the wrong place. Such a noob mistake. :lol:
I believe GameMain.h is a new file, so older versions of the repo do not have it. I'm surprised that worked honestly. I didn't look at the script, but you can add a git checkout commit to it in order to download a specific version of the repo if the current one fails.
 
  • Like
Reactions: SaulFabre

niuus

Well-Known Member
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,458
Country
Venezuela
wait, Sonic Mania on Wii now has support for MODS?!
What?! LOL. Support for mods on the Wii has been there since a long time ago. The mods folder is key, as briefly explained some posts above. I've been using some essential mods for the best Mania experience, I think ever since the first version as I just moved from Wii U.

All the Mania ports use the same structure, as it was intended. I even exchange my files to the Wii port, then PC port, and Wii U port, all the time. Save and mods. If you already ran Mods on other ports, you're already there.

I freaking love these teams of people decompiling games and making console/PC ports of them, it's just so awesome playing these games on different platforms.
Decomps have been one of the best things for the scene lately. Just thinking about Perfect Dark, Zelda and Mario 64 classics running natively on the Wii, is a lot of fun.
 

ChiefReginod

Well-Known Member
Member
Joined
Jun 11, 2016
Messages
696
Trophies
0
Location
California
XP
2,516
Country
United States
Has anyone managed to access the Dev Menu at all?

I added "devMenu=y" to Settings.ini and tried all buttons on both a Wiimote (with nunchuck) and a Pro Controller but nothing worked.
Post automatically merged:

Alright, to enable the Dev Menu you have to add this to the [Game] section of Settings.ini:
devMenu=y

And change this:
enableControllerDebugging=n

To this:
enableControllerDebugging=y

Now you can access it in-game with the "-" minus button.

This also makes it so that you don't need to manually create the modconfig.ini file. Just put your mod folders in the "mods" subfolder and enable or disable them via the Dev Menu. It will automatically create the file.
 
Last edited by ChiefReginod,

luizal

Member
Newcomer
Joined
Dec 5, 2022
Messages
7
Trophies
0
Age
23
XP
61
Country
Brazil
I figured out how to get mods working. Here's an example with the No Special Stage Decorations[/URL] mod, which helps to speed up the special stages.

Folder structure:
sd:\RSDKv5\mods\modconfig.ini
sd:\RSDKv5\mods\NoSSDecorations\*

You'll need to manually create the modconfig.ini file. It's just a text file with "y" or "n" values to enable or disable each mod, which should match your mod folder names. So in this case it would have this text:

[Mods] NoSSDecorations=y

Note that the "[Mods]" text at the start of the file is necessary for it to work.

Would you be so kind as to share the files?
I tried to do it myself and it didn't work.
Thanks for any help you can give.
 

luizal

Member
Newcomer
Joined
Dec 5, 2022
Messages
7
Trophies
0
Age
23
XP
61
Country
Brazil
It's in the post above yours.

I'm sorry. The post was for the guy, the mod to improve the performance of the special stage. I was having trouble quoting him because of a link in his post.

And already taking advantage of this post, what is this .dol file that you are sharing with us used for? Is it a Sonic .dol update?
 

godreborn

Welcome to the Machine
OP
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,180
Country
United States
I'm sorry. The post was for the guy, the mod to improve the performance of the special stage. I was having trouble quoting him because of a link in his post.

And already taking advantage of this post, what is this .dol file that you are sharing with us used for? Is it a Sonic .dol update?
It's the game minus the assets.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • realtimesave @ realtimesave:
    I tried to get a slim on a black friday once, but they ran out of stock for the $100 one
  • realtimesave @ realtimesave:
    many ages ago
  • BigOnYa @ BigOnYa:
    You can find them $50-75 nowdays if catch a deal
  • K3Nv2 @ K3Nv2:
    Still remember grabbing this ps4 slim on black Friday for $200 when the msrp was still around 300
    +1
  • BigOnYa @ BigOnYa:
    I went to auction at a mom/pops video game store few months ago that was closing, and bought 11 slims for $200, 1 was DOA but 10 work fine. so hella deal. Already rgh3'ed 8 of them. But most younger kids don't even want anymore, unless it plays stupid "fortnight", or newer shit.
  • K3Nv2 @ K3Nv2:
    Think I'm gonna use my giftcard balance on a nice pair of headphones but $100 is still limited
  • K3Nv2 @ K3Nv2:
    Soundcore q30s are nice but they leak so much sound it sounds like speakers
  • Psionic Roshambo @ Psionic Roshambo:
    Ken spend the 100 on a gun and skii mask, wait for a jogger at the park jewelry money and headphones!
    +1
  • K3Nv2 @ K3Nv2:
    If only Amazon sold guns
  • K3Nv2 @ K3Nv2:
    Fucking dick heads think it's a bad idea to get a gun 2 days later
  • BigOnYa @ BigOnYa:
    Wait, I thought you were the dickhe...nvm
  • K3Nv2 @ K3Nv2:
    I got balls on my chin and two dicks on my forehead sir
    +1
  • BigOnYa @ BigOnYa:
    Sorry, no offense there double dickhead chinballs.
  • K3Nv2 @ K3Nv2:
    Chicks still love it
    +1
  • BigOnYa @ BigOnYa:
    "Mommy, look, what is that?". "That's your soon to be daddy."
    +1
  • K3Nv2 @ K3Nv2:
    That you'll only see once
    +2
  • Veho @ Veho:
    Double dickhead chinballs is still better than double dickhead eyeballs.
  • Veho @ Veho:
    As in, the balls will grow in your eye sockets.
  • K3Nv2 @ K3Nv2:
    I paid 5 grand to get them moved to my chin
    +1
  • Veho @ Veho:
    This you?
  • K3Nv2 @ K3Nv2:
    My hair can't be that cool
    Sonic Angel Knight @ Sonic Angel Knight: JOE! :P