I just created 11 nro forwarders + 11 xci files and then put them on a udb drive. I was able to select them all with Y. Probably the reason it's freezing is down to the file size of all the nsp files combined and the amount of nca files contained in all those files and the amount of files you are selecting. The more files you select the longer it takes to get the info about the nca's so it appears if the app has crashed/froze. I can force this to limit to what's only shown on the page with an update as currently it's getting every single file from the directory and the more you have the longer it takes to read the games to get the file sizes, In http installs I added an option to limit this to 50 games. Basically this is down to the original way awoo and tinleaf code operates so would need a bit of a re-write to make faster.With USB HDD it freezes, with more than 10 files with the Y key.
How do we disable the distribution bit for installations with this new release of TinWoo?Tinwoo 1.24
Added option to disable Modifiying the the Distrubtion Bit in the nca headers during installs. Patches take care of this anyway so just leave this unchecked. For those that need more information about this check - I suggest reading this:
https://github.com/ITotalJustice/sys-patch/issues/5
Anyway I can confirm that installing XCI files that have not had this bit modded work fine in 17.0.0 with patches that are now available. I tested with the new HOT WHEELS UNLEASHED™ 2 - Turbocharged xci file (without installing the update) and it runs fine on 17.0.0.
That doesn't mean you should update but for those that have an already have the "current" new patches for 17.0.0 that are not released yet, you should be able to install unmodded XCI with this now and they should work.
Also for those that can't be arsed reading a few post back, I have made my github for tinwoo private for now, so you can ask questions here if you have any, and if you have and older version of tinwoo already installed, it won't auto update and I recommend you do a clean install to prevent issues.
you don't need do anything, the latest version of TinWoo (and DBI) takes care of use the correct way of that bit.How do we disable the distribution bit for installations with this new release of TinWoo?
I've been having issues with installed XCI games and updating them with NSPs, since the games only work with the base version, but as soon as I install any updates for said game, they crash on boot.
Turns I did need to do somethingyou don't need do anything, the latest version of TinWoo (and DBI) takes care of use the correct way of that bit.
Thanks a lot.Turns I did need to do something
There's a new option inside "Settings" which I need to enable in order for the distribution bit to be disabled for the XCI installs to work with the updates.
I just checked that option, reinstalled both XCIs for BotW and TotK, and now they both work properly with all their updates and DLCs
how I should run my own git
It's there on purpose to let you know you are installing a ticketless dump. I haven't added an option to disable it so you can't for now.How to disable this warning message?
No worries, it's a free world dude and you can make your own choices. I recommend DBI installer if you aren't already as that's a great installer. Also what's deepsea? is that something that noobs use to set up their sd cards? If I was going to make something like that I'd make a proper GUI so people could just plug their micro sd cards into a computer or connect their switch via usb cable and click a button to install everything, also I'd probably add some checkboxe's so those people could choose what to install without a whole heap of stuff being put on their cards that they don't want - but that's just me. Probably it's a good thing that you do things your way. That's what I do, I just do them my own way and that's all there is to it.For that and a few other reasons, we also decided to not use tinwoo in deepsea anymore.
What's up dude? I already expalined a few post back in this thread that I made the git temp private while I add some updates.@mrdude oh you removed the files? :<
ah totally missed it. I just checked the first page and saw the repo was goneWhat's up dude? I already expalined a few post back in this thread that I made the git temp private while I add some updates.
https://gbatemp.net/threads/tinwoo-installer.579661/page-15#post-10270218
If you want to download tinwoo.nro it's in the previous page:
https://gbatemp.net/threads/tinwoo-installer.579661/page-15#post-10272039
Or are you talking about something else?
This looks super promising. I just tested against a USB drive with large NUT repository. directory loads then game selections were in excess of 10 min. Would it be possible to just list the .nsp/.xci/etc by file extension without digging into their details? Then after selection, or better yet at bulk install initialization, then it investigates the file details?I just created 11 nro forwarders + 11 xci files and then put them on a udb drive. I was able to select them all with Y. Probably the reason it's freezing is down to the file size of all the nsp files combined and the amount of nca files contained in all those files and the amount of files you are selecting. The more files you select the longer it takes to get the info about the nca's so it appears if the app has crashed/froze. I can force this to limit to what's only shown on the page with an update as currently it's getting every single file from the directory and the more you have the longer it takes to read the games to get the file sizes, In http installs I added an option to limit this to 50 games. Basically this is down to the original way awoo and tinleaf code operates so would need a bit of a re-write to make faster.
You're using software licensed by GPL. If you modified the source code, you MUST share the source code and you can't share software in binary form without the source code if any user request you the source code. I request you the source code.Also if you are looking for source code, here's where I got the original source for tinwoo before I started modding it, that should come in handy for you to get started making something with the features you want.
Here you go, here's the unmodded original source that I used before modding it with my own code.You're using software licensed by GPL. If you modified the source code, you MUST share the source code and you can't share software in binary form without the source code if any user request you the source code. I request you the source code.
You shared a binary from a software forked from GNU GPL code. The GNU GPL license forces you to share your source code if any user request it. In #295 post of this thread you shared the binary but you didn't share the source code of GNU GPL forked software. You're breaking the license. You *must* share the source code of your modified software if any user request the source code because the original software (that you forked) was licensed by GNU GPL.Here you go, here's the unmodded original source that I used before modding it with my own code.
As for the source for Tinwoo, my git is private for now and it will remain that way for the the time being - no matter how much you stamp your feet or clench your fists. As for the license thing, yep the source was available on my git when tinwoo was posted - there's no laws saying you need to make it available forever and ever. You had your chance to get it a few weeks back and it was available for well over two years. Also it's replys like yours that make people not want to give you anything at all.