Just strengthening your point. It’s not only possible - many of us are doing it.Uhm .. are you trying to convince me, or just citing examples? As that was my point - it is already possible.
Just strengthening your point. It’s not only possible - many of us are doing it.Uhm .. are you trying to convince me, or just citing examples? As that was my point - it is already possible.
Although it's nice that my existence and reply bring you confidence, I am just a tester and debugger. I do not develop or write any code and my involvement in projects is purely helping find issues and narrow down the causes. At best, I can find some bugs in the code and point them out. I sometimes help with bringing attention to projects I am helping with or believe need more attention, but that's typically when a project is already being worked on. If my presence does inspire someone to take up a project, I am happy to hear and even willing to extend my time to help, if I can. Otherwise, I am just a popular member.@The Catboy
Ok that’s fine. Yes I admit it, your reply did inspire me back then, but, since that day, this discussion has evolved a lot and we have more information that proves doing something better in in terms of DSi emulation might be possible. I’m still waiting for new replies though.Although it's nice that my existence and reply bring you confidence, I am just a tester and debugger. I do not develop or write any code and my involvement in projects is purely helping find issues and narrow down the causes. At best, I can find some bugs in the code and point them out. I sometimes help with bringing attention to projects I am helping with or believe need more attention, but that's typically when a project is already being worked on. If my presence does inspire someone to take up a project, I am happy to hear and even willing to extend my time to help, if I can. Otherwise, I am just a popular member.
As I said in my first post, I'm not expecting a perfect emulation, but just a decent one.Not even the Old 3DS has an emulator that runs all SNES games perfectly, I wouldn't expect something like that from the DSi.Not even the Old 3DS has an emulator that runs all SNES games perfectly, I wouldn't expect something like that from the DSi.
Arisotura is actually a girlAs I said in my first post, I'm not expecting a perfect emulation, but just a decent one.
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Something I haven't already mentioned is that I know that @Arisotura, the creator of lolSnes, is working in his spare time on updating lolSnes. The last attempt he made was 3 months ago HERE. Still, this cannot be called an active development, but just a hobby to do in spare time. Something funny, though, is that on his personal website, lolsnes.com, he said "I'm going to complete it. If my motivation doesn't fail me, that is", and after almost 10 years from the first release, that still didn't happen (meaning he probably lost his motivation or got a serious job lmao).
On his/her profile you can read: occupation= farting.Arisotura is actually a girl
So all this, if I understand correctly, for the not too veiled purpose of bragging because:I am going to Carabean Islands tomorrow and guess what is inside my handbag ? I will play some SNES games With the DStwo but With frameskip.
Lad, you pointed out something obvious. Note that the same thing was done many years ago by porting Snemul for MS-DOS to DS consoles. So nothing new there. Even at that time Zsnes for dos was much better in performance and compatibility than Snemul. Zsnes ran fast even on very weak processors and little available RAM: this was because ms-dos was a simple, light, and manageable operating system, I surmise.
Isn't ZSNES written in very optimized i486 asm to the point that It wasn't ever ported to anything other than 32-bit x86?ZSNES was fast because it is grossly inaccurate emulation.
To be precise, it was programmed in x86 assembly, C and C++, to run mainly in 16bit video mode. I'm pretty sure it even worked on my prehistoric 286 PC, adjusting sound quality and graphics resolution here and there.Isn't ZSNES written in very optimized i486 asm to the point that It wasn't ever ported to anything other than 32-bit x86?
FPGA does not equal doing what DSTwo does. Almost all higher end flashcarts use an FPGA. What you really need is an additional CPU to do what DSTwo does. The FPGA in the EZP is likely only powerful enough to handle cart protocol stuff and nothing else. Don't expect anything more from them besides perhaps better DLDI/Game performance assuming they manage to fix those issues.I agree with the OP, the DSi XL is the best handheld for 4:3 retro gaming, the screens are beautiful, and nothing available today can compete. It is begging for SNES emulation.
I understand that the SuperCard DSTWO was particularly decent at SNES Emulation, and I am aware that EZ-Flash just launched the Parallel Flashcart with an FPGA onboard. It's a pity that they didn't add a CPU similar to what SuperCard did.
I am here to offer my support, however I can, for this sort of project getting off the ground.
It's a GW1N-LV9. I have no idea what the clock is for it, but it has 6000 flip-flops. It's not a skimpy FPGA for it's size.The FPGA in the EZP is likely only powerful enough to handle cart protocol stuff and nothing else.