Now, if this just can get past the nand emu issue for VC, this will be the ultimate all purpose cIOS.
Just for more accurate info, the VCs that won't run normaly on nand emu are:
N64 newer VC emulator released in february 2008 (It gets a black screen after the spinning "N" loading screen)
- Kirby 64, Cruisin USA, Pokemon Puzzle League, Mario Golf, Zelda Majora's Mask, Super Smash Bros, Ogre Battle 64, Mario Tennis, Mario Party 2, Bomberman Hero
Neo Geo newer VC emulator released in december 2008 (Might get black screen after screen with white "Now Loading" text. It can work sometimes if you are lucky, it's very random)
- Metal Slug 2, Fatal Fury Special, Ironclad, KoF 95/96/97, Samurai Shodown 3, Fatal Fury 3, Street Slam, Spinmaster, Magical Drop 2/3, Fighter's History Dynamite.
Rev17 is still needed for these ones.
Paper Mario does not work for me either. Does it for you?
Also, what loader do you use with Rev17 to play them on emu nand? Wiiflow won't recognize anything other than d2x and Mighty Channels gives me an error saying Waninkoko's cIOS are not supported, when I try it.
Just tested this one here, seems like it crashes too, but it must be a different bug, because it crashes on a different point.
That new VC emulator releases crashes after the screen with the spinning "N". Paper Mario is crashing on the "You will need the Classic Controller" screen.
One more for Rev17
As for my loading method, i use stuff a bit different than most people do:
I have rev17 on slot 248 and d2xv7 final on slot 249.
I use wiiflow r304 and i get all my games together on a big categorized list using isos generated by the great tool WAD2ISO (from Tristar from this forum). These isos loads the games on emu nand using a triiforce dol which you can change the ios slot when you create the iso, so i just put these problematic games to load on slot 248 for rev17.
I don't like the newer wiiflows due to it's loading limitations. Cant choose IOS, can't switch IOS reloading and such things. They make it more and more automatic and remove the options, so problematic games like these are impossible to run on newer versions since they are stuck on d2x and it crashes those games, also many kinds of isos cant be loaded without such options, inclusind the ones from WAD2ISO and Universal Channel Creator. It also takes very long reading my emu nand (700+ games) whenever i change to it, while old wiiflow don't because it don't read any nand (they are all just ISOS), besides not allowing me to categorize wii games along with the nand ones in one single universal game list.
Here's the video of my wiiflow that i posted on Tristar's topic.
Ps: Yes, everything there loads flawlessly, with a work around for these problem games, though the initial load time for VC games are a bit long due to the redirect/reloading of dol, but it's a small price for all the advantages, IMO.
Another good point of using isos is that i can have the games that are impossible to inject on VC (like Mario World 2, Tiny Toon, Illusion of Gaia, Secret of Mana 2, Psycho Fox and such) in the same list, because it just redirects to an emulator mod that automatically loads the correct game (that's where the Universal Channel Creator comes, it creates the ISOs for homebrew, in this case, the emus with the roms).