Games you unintentionally played wrongly

Taleweaver

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On non-PC games, only magic: the gathering really comes to mind.I "learned" it from someone at school who had bought a few booster packages and made a game as he went along (in his favor). I actually bought a starter pack and learned the rules from a tiny instruction manual that came with it. I was pretty decent at English then, but it certainly wasn't perfect. Also keep in mind that this was 4th edition, so it still had pretty complex things like banding and interrupts. And I had nobody to properly learn the game from (I was the one introducing it to all my other friends).

I remember the first games we played had things like giving mana when untapping and just stacking mana as we went (for some reason, mana burn was only mentioned once in the glossary). I remember arguments on whether you could just discard cards you didn't want anymore (lord of the pit), everything was used during your own turn (there wasn't a counterspell in that first package). Oh, and we had no idea there was something like rarity (honestly: the first card I had two of was lord of the pit), so we just put all our cards in a large heap and drew from that.



Hero quest is a bit iffy. I was usually that Morcar guy (dungeon master for D&D gamers), and I used to make things way too easy for the players (only moved one monster, never went for the weakened one...that sort of thing). When I later decided that I would make things harder, they started waiting around corners and strategically positioning so my guys could hardly even hit them. It's still a fun game if D&D is too complex for you, but it's pretty broken if you're playing with people who know what they're doing.
 

EzekielRage

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I played the first assassins creed completely wrong and did not complete it. i played the second one months later a fter a friend told me its better. i completed that, played brotherhood and revelations and while i was waiting for 3 i re-playedthe first one. turns out i had it COMPLETELY wrong (im more of a go in, beat the crap out of everyne type of player) and finally finished the first AC :)
 

BlueStar

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I played about four CoD games about 75 hours each before I learned you could change class mid - game. Didnt find that dog that shows you the hint coins in the first Layton until I'd finished the game. Oh and Devil Survivor, I played it for you hours and hours without finding the menu that shows the result of fusing demons. I was just combining them at random and getting loads of terrible demons, wasting my good ones.

Oh, and when I was 5 I used to play C64 with the joystick upside down because I found it easier.
 

beta4attack

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Pokemon... nuff said. When I was a kid I used to only level up my Charizard and miraculously beaten all of the E4 with it, the other 5 Pokemon were only there just to buy me time to heal Charizard. I also used my Masterball to catch a Snorlax because I had this stupid weird thought that if a Pokemon doesn't get caught in the first Pokeball then it won't go/doesn't want to go inside and there's no chance of it being caught, but as I wanted a Snorlax so much and the Master Ball said: "Catches any Pokemon with 100% chance" or whatever I used it... Same happened in Ruby where I caught a Sharpedo with my Masterbal....
 

KingBlank

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Conquer online ( a PC MMO )

I got to level 45 without getting any new armour or skills, I thought you had to get to level 100 to wear Armour lol.
This was some time ago thou, it was my 1st MMORPG, and it used to be hard to level, now you can get to level 40 in an hour lol.
 

Maxternal

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Far Cry 3, completed the entire game without realizing there was a cover mechanic at all >>;
Also Mario Kart, I never realized that you could boost your speed via drifting and what not :V
Me, too. That's what happens when you get you're Wii used and the game didn't come with the instruction booklet. Later my brother, who also has the game he bought himself, was over and said "why don't you power slide?"
 

Taleweaver

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Also Mario Kart, I never realized that you could boost your speed via drifting and what not :V
Wait...are you kidding me on this?

Dude...I pretty much finished the whole game and never even thought it was in it (in sonic & all stars, at least you see those other cars boosting it up...in Mario kart wii, it's not even that hard to finish the race first without it).
 

FAST6191

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Final Fantasy 2 dual wielding blood sword before bosses :(
Probable spoilers incoming but I figure most have played the games or do not care.

Actually yeah thinking back on things I did a few suspect things in FF games. Several were wilfully ignoring advice given and others were my attempting to go against the grain at all points in time and try to break the game (it is about the only way I can enjoy FF titles other than FF5).

Despite everything telling me not to use a metal sword in certain dungeons I did just that.
If I listed everything I did wrongly in FF7 I would be here all day. Midgar was a shambles and I think I ended up fighting the worm/snake thing in the swamp rather than using a chocobo. Extra characters did not happen until well into disc 3, I ultimately ignored them (never played with Vincent or the ninja lady) and it was only by accident/gold chocobo I stumbled into several of those areas.
In FF8 I missed out several of the GFs because I could, this despite otherwise grinding elsewhere for no real gain.
In FF9 during the "do not use magic users in this section" section I used magic users (Vivi and I think it was still Dagger at this stage). That said it was pretty fun doing that as I had to think a lot.

Sticking with similar such games-
Skies of Arcadia. I discovered the world was round by going across the map so much before the story mission you normally discover it in, missed several very obvious discoveries, crew and much more despite finding most of the obscure stuff. I also assumed the special move items (were they seeds?) were freely available as I got loads in random battle after random battle and gave them all to the "temporary" characters.
Phantasy star (2 and 4 mainly)- money was tight on several of them so most of my medics and other squishy types saw a distinct lack of armour.
Oh and to bring it back round to dual wielding- KOTOR, from the first moment I could dual wield I did despite it being terrible for eventual damage, accuracy and more and not weighting my character towards such a thing as fast as I could.
 

the_randomizer

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Probable spoilers incoming but I figure most have played the games or do not care.

Actually yeah thinking back on things I did a few suspect things in FF games. Several were wilfully ignoring advice given and others were my attempting to go against the grain at all points in time and try to break the game (it is about the only way I can enjoy FF titles other than FF5).

Despite everything telling me not to use a metal sword in certain dungeons I did just that.
If I listed everything I did wrongly in FF7 I would be here all day. Midgar was a shambles and I think I ended up fighting the worm/snake thing in the swamp rather than using a chocobo. Extra characters did not happen until well into disc 3, I ultimately ignored them (never played with Vincent or the ninja lady) and it was only by accident/gold chocobo I stumbled into several of those areas.
In FF8 I missed out several of the GFs because I could, this despite otherwise grinding elsewhere for no real gain.
In FF9 during the "do not use magic users in this section" section I used magic users (Vivi and I think it was still Dagger at this stage). That said it was pretty fun doing that as I had to think a lot.

Sticking with similar such games-
Skies of Arcadia. I discovered the world was round by going across the map so much before the story mission you normally discover it in, missed several very obvious discoveries, crew and much more despite finding most of the obscure stuff. I also assumed the special move items (were they seeds?) were freely available as I got loads in random battle after random battle and gave them all to the "temporary" characters.
Phantasy star (2 and 4 mainly)- money was tight on several of them so most of my medics and other squishy types saw a distinct lack of armour.
Oh and to bring it back round to dual wielding- KOTOR, from the first moment I could dual wield I did despite it being terrible for eventual damage, accuracy and more and not weighting my character towards such a thing as fast as I could.


Going along with Final Fantasy VII, I once managed to cross the swamp without a Chocobo. Not sure how I did it though.

Warning: Only read if you've beaten everything in the game
That and I managed to kill Ruby Weapon using Cait Sith's slot ability to instantly kill it. Not once have I been able to repeat that. That was before I realized you had to kill two members, wait for its tentacles and then revive your party.
 
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tbgtbg

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Checkers. When I first learned to play, you had to jump your opponents piece if it was a playable move.

That's actually part of the real rules, even if not everyone enforces it. I didn't know it until we had to program a checkers game in one of my college courses.

If your opponent didn't jump your piece, you could take said "jumper" for not doing so and say, "por, bobo," (because you're a dummy.) Sacrificing pieces was part of the strategy that I was introduced to, but was disregarded as a "house rule" as I grew older. Also, "flying kings."

Okay, now you're safely in wrongly played town.
 

XDel

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The original Metroid. I did not know I was not supposed to use the bubble door jumping trick. I just discovered it by mistake and thought it was how the game was supposed to be played, so I ended up in places in the map that I was not supposed to be able to go to, and I'm sure I cheated somehow by accessing areas prematurely or something to that effect.
 

Maxternal

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Speaking of Metroid, I first rented that game and all the instructions I got along with it were
"to kill a metroid, freeze it with the ice beam and shoot it with missles"
and
"to fire missiles press select and B"

I never really figured out what metroid really was for the time I had the game rented for. Thinking that it meant that you had to press select and B simultaneously at first I couldn't get it to work. Some time after I happened to get a missile tank I tried again and it seemed weird to me that it only worked about half the time but at least, for some reason, I could get it to happen now. I assumed that the rippers were metroids because I couldn't kill them but even when I got the ice beam I couldn't get them to die by following the instructions.
 

XDel

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Speaking of Metroid, I first rented that game and all the instructions I got along with it were
"to kill a metroid, freeze it with the ice beam and shoot it with missles"
and
"to fire missiles press select and B"

I never really figured out what metroid really was for the time I had the game rented for. Thinking that it meant that you had to press select and B simultaneously at first I couldn't get it to work. Some time after I happened to get a missile tank I tried again and it seemed weird to me that it only worked about half the time. I assumed that the rippers were metroids because I couldn't kill them but even when I got the ice beam I couldn't get them to die by following the instructions.

Dude, that is funny!!! :)
 

mechadylan

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That's actually part of the real rules, even if not everyone enforces it. I didn't know it until we had to program a checkers game in one of my college courses.



Okay, now you're safely in wrongly played town.
Interestingly enough, it's probably because of computer checker games that this rule isn't around any longer. Not jumping a piece is impossible on a computer checkers game, the rule of "huffing" is the one that I was referring to. When your opponent doesn't take your piece because they over looked it, you can "huff" their piece and make a move as well. Calling them dummy isn't mandatory, but just extra salt in the wound.
 

Veho

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Sierra's "Outpost" is an odd example, in that I did everything I could to play it correctly, but ended up, through no fault of my own, playing it wrong. It was this highly detailed, complex, hard-science, space colonization simulator. The game came with an instruction booklet/tutorial/strategy guide, and it had an example step-by-step playthrough, describing every step you were supposed to take, and the results you were supposed to get. You selected the Digger unit and set it to excavate and in 5 turns it was supposed to be done excavating and levelling the terrain, but ten turns in, nothing. Similar with a few other things, until I ran out of things to do because subsequent actions required the former to be done. Restarted the game several times, still nothing. So I gave up on the tutorial and started experimenting and got things moving somehow, but never really got into the game after that.

Years later, I found out the game was an unfinished, bug-ridden mess, and that the instruction booklet was written about what the game was supposed to look like once it was finished; unfortunately, the game was never finished, it was rushed out the door somewhere in early beta, all unfinished features were scrapped, and the poor, oblivious, idealistic little tutorial was left to speak of a game that never was. There was a README file on the CD with the game with an actual tutorial that was written for the version that ended up getting released, but come on, really?

So it turns out by trying to play it right, I have been unintentionally playing it wrong.
 

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