Hacking vWii sneek

bobmcjr

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Glad crediar delivered on this part of his tweet as well (said he might update it when I inquired about nintendont going open source).
 
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FireEmblemGuy

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Says right in the link it's an update with a fix for Wii U. I think he said on his Twitter that it was experimental. Pay attention to the warning as well:

When using SNEEK on Wii U you need a vWii-NAND and use a vWii IOS when building
the kernel.bin!
 

Ray Lewis

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Checked Twitter. I thought he would not release it. I wonder if it will help Maxternal/others. I commented more out of shock. I stopped following Crediar when he said he was done with the Wii U. I've always liked him. Especially over certain "other devs."
 

DarkMatterCore

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This should be a breeze to compile, granted you have a vWii NAND backup (hint: DumpMii NAND) and (probably?) the ES and DI modules of vIOS80.

I have a vWii NAND backup from the Wii U of a friend of mine, but sadly he's on vacations, so there's no way I can test the compiled binaries. But I'm willing to help anyone who wants to compile it.
 

DarkMatterCore

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Probably. If the content IDs remain unchanged, it should be 0xe. Otherwise, you have to use a hex editor to know which content contains the ES module.

In that case, just grab the appropiate content and rename it to 0000000e.app. :)
 
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conanac

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I managed to compile them, the DI part perhaps requiring more work (assuming I did everything properly). Even when I used SNEEK without DI, I could not play disc-based game from the disc channel (I need to use WiiLauncher application to do that).

And I used file 0000000d.app taken directly from IOS 80 of WiiMode or VWii NAND dump for the base in compiling SNEEK.

Here is the video in case you want to see.

 

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