Does this project have a solution for Jump Superstars/Jump Ultimate Stars on DS? These are 2 games that people will definitely want to continue playing.
Does this project have a solution for Jump Superstars/Jump Ultimate Stars on DS? These are 2 games that people will definitely want to continue playing.
Some data that has failed to be dumped:I log the complete traffic, that is redirected over my servers. That's the reason for the redirection.
BUT ...
... the many different games use many different domain names and my server is only redirecting some of them. So it is inescapable that the users will dump the complete traffic of the own DS/Wii if playing online.
Read this: http://wiki.tockdom.com/wiki/Dumping_Network_Traffic
DNS: Capture more data
Mario Kart Wii uses the server mariokartwii.ms19.gs.nintendowifi.net to connect to port 28910. This is a gamespy server. It is used to manage online meetings.
In general, Nintendo uses <GAME>.ms<NUMBER>.gs.nintendowifi.net for this the gamespy database queries to port 28910. <GAME> is any internal game name, ore more exact, any possible domain string (wildcard domains). <NUMBER> are numbers between 0 and 20. And all domain names are resolved to the IP4 69.10.30.247.
Since last weekend, the name server redirects mariokartwii.ms19.gs.nintendowifi.net to my server. This disadvantage of this solution is, that only MKWii traffic is redirected. But beginning with the next week, I will redirect all of the *.ms<NUMBER>.gs.nintendowifi.net domains to catch the traffic of other games. This might be dangerous, if the domains are used for other purposes.
So, if you have problems, disable the DNS server and tell me, what happened. I will post a second message when I have changed the settings.
* See also: A redirect Server
Btw:
I have now completely analysed the MKWii part of protocol of this server. Decoding is no problem, and the encoder must be tested in the next days. mkw-ana print nice statistical summaries. In the next days I will tell you more.
Now it is very clear. If any player wants to use his old profile(s), he must sue the DNS server settings at least once. The reason is very easy: Only the server side database knows the relation between the NICKNAME and the FC. And for our own server we must have this information. If using the DNS redirection, both are dumped.
And yes, I know, that we can also get the infos directly from the servers using a retrieving tool like gslist, And some retrieve the data already. But we have >400 Millions of friend codes and the chance to miss your code is high.
Now it is very clear. If any player wants to use his old profile(s), he must sue the DNS server settings at least once. The reason is very easy: Only the server side database knows the relation between the NICKNAME and the FC. And for our own server we must have this information. If using the DNS redirection, both are dumped.
And yes, I know, that we can also get the infos directly from the servers using a retrieving tool like gslist, And some retrieve the data already. But we have >400 Millions of friend codes and the chance to miss your code is high.
Impossible to save Monster Hunter 3, true?
I just realized this thread, a little late
Doesn't look like it does, it's probably using Windows Server judging by other GameSpy servers so it wouldn't use OpenSSL. Also, using that to steal the server's private key is probably very illegal no matter the reason. Unless there's an exploit in their SSL library on the game side, there won't be a way around having to patch your game.
DNS: Capture more data
Mario Kart Wii uses the server mariokartwii.ms19.gs.nintendowifi.net to connect to port 28910. This is a gamespy server. It is used to manage online meetings.
In general, Nintendo uses <GAME>.ms<NUMBER>.gs.nintendowifi.net for this the gamespy database queries to port 28910. <GAME> is any internal game name, ore more exact, any possible domain string (wildcard domains). <NUMBER> are numbers between 0 and 20. And all domain names are resolved to the IP4 69.10.30.247.
Since last weekend, the name server redirects mariokartwii.ms19.gs.nintendowifi.net to my server. This disadvantage of this solution is, that only MKWii traffic is redirected. But beginning with the next week, I will redirect all of the *.ms<NUMBER>.gs.nintendowifi.net domains to catch the traffic of other games. This might be dangerous, if the domains are used for other purposes.
So, if you have problems, disable the DNS server and tell me, what happened. I will post a second message when I have changed the settings.
* See also: A redirect Server
Btw:
I have now completely analysed the MKWii part of protocol of this server. Decoding is no problem, and the encoder must be tested in the next days. mkw-ana print nice statistical summaries. In the next days I will tell you more.
Doesn't look like it does, it's probably using Windows Server judging by other GameSpy servers so it wouldn't use OpenSSL. Also, using that to steal the server's private key is probably very illegal no matter the reason. Unless there's an exploit in their SSL library on the game side, there won't be a way around having to patch your game.
Is there any way to get in the server and grab all Gamespy cloud stored contents at once? I wanted to preserve all Mario VS. DK Mini Land Mayhem but downloading levels one by one is really a pain D: