Hacking Nintendont Themes and Custom Mods

DemitriArcane

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Abdallah, if you wish to use my images and make versions from them too to share here, please do. I dont know how to compile and would like to see them done, is there a way to make the text transparent for the loading bar versions please.
 

AbdallahTerro

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rev 229 update:

Gamecube Backup Launcher: https://www.dropbox.com/s/le0p3c1t97lz6ga/boot.dol?dl=0
4xzkv0q.jpg


Carbonik Mastermod: https://www.dropbox.com/s/6i19az2qahkts8t/boot.dol?dl=0
T6CUhCL.jpg


GC-PAD: https://www.dropbox.com/s/2nwoy5y6ntomvun/boot.dol?dl=0
lIBDYUd.jpg


WiiU Blue: https://www.dropbox.com/s/5p2mmf76uheu6md/boot.dol?dl=0
GTqOkk3.jpg
 
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OriginalHamster

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Hi AbdallahTerro, I'm trying to compile my own build, but got stuck with this error:

Code:
c:/proyectsDevkit/wii/nin/loader/source/main.c:54:24: fatal error: kernel_bin.h: No such file or directory

In fact it can't find
Code:
#include "kernel_bin.h"
#include "kernel_usb_bin.h"
#include "PADReadGC_bin.h"
#include "multidol_ldr_bin.h"
#include "stub_bin.h"
#include "titles.h"
 

Adeka

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I seriously need to create a badass custom background image for this thread
 

AbdallahTerro

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Hi AbdallahTerro, I'm trying to compile my own build, but got stuck with this error:

Code:
c:/proyectsDevkit/wii/nin/loader/source/main.c:54:24: fatal error: kernel_bin.h: No such file or directory

In fact it can't find
Code:
#include "kernel_bin.h"
#include "kernel_usb_bin.h"
#include "PADReadGC_bin.h"
#include "multidol_ldr_bin.h"
#include "stub_bin.h"
#include "titles.h"

which rev is your source? compare to the one on googlecode
 

OriginalHamster

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Figure out, I needed to run a build batch.
Another question, to hide all the verbose you you edit font.c right? where exactly goes 'return;'
 

JoostinOnline

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I am commenting the printformat stuff in both main.c and menu.c to hide all verbose since I need the progress bar to show, editing font.c will get rid of the printed characters and text altogether
Copy/paste PrintFormat as another function named PrintFormat2 and use that for the lines you want to show.
 

G0R3Z

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Holy Horus; I can't keep up with Nintendont at the moment. I played it the other day for the first time with the newer UI and suddenly people are making custom themes? Smart people.
 

JoostinOnline

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Holy Horus; I can't keep up with Nintendont at the moment. I played it the other day for the first time with the newer UI and suddenly people are making custom themes? Smart people.
Nintendont will never officially support custom themes, but I tried to make it pretty easy for people to swap stuff out, especially the background and font.
 

G0R3Z

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Nintendont will never officially support custom themes, but I tried to make it pretty easy for people to swap stuff out, especially the background and font.


Still; it's a massive step forward from where it started from. The incompatibilities, the crashes and the dos-like theme. It's come so far in a short amount of time; i wouldn't be surprised if Nintendont theming becomes a thing.
 

JoostinOnline

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Still; it's a massive step forward from where it started from. The incompatibilities, the crashes and the dos-like theme. It's come so far in a short amount of time; i wouldn't be surprised if Nintendont theming becomes a thing.
It won't officially. I've had to repeat that sooooooooooooo many times. I even made a note in the changelog.
NOTE: Don't bother asking for a full GUI, coverflow, or anything else graphics related. This is as good as it's going to get. Use another loader if you want something nicer. The purpose was to make the text easier to read on small screens, and to add flexibility for the devs by making font size customizable.
 

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