Hey there, I hope everyone's doing fine!
Just wanted to drop that MMMod r499 is only and ready to be downloaded (https://send0r.de/MMMod.html).
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Sorry for the ultra-late reply. Just tested WindWaker PAL booting from USB Loader GX without problems. Could you provide some information on which USB Loader GX version you used and which games don't start?
The next reply will be much faster. I checked my mail account's spam settings and should get notified by new messages again.
And it's done, r500 is online
Downloading is possible via the update menu or from here: https://send0r.de/MMMod.html
As always, if there are any issues, just leave me a note!
And it's done, r500 is online
Downloading is possible via the update menu or from here: https://send0r.de/MMMod.html
As always, if there are any issues, just leave me a note!
And it's done, r500 is online
Downloading is possible via the update menu or from here: https://send0r.de/MMMod.html
As always, if there are any issues, just leave me a note!
Can you tell me if there is a differance between MMMod and CrisMMMod???
I know that the revision of crisMMMod is on version 7. 30 and the MMMod you posted is on v6.500
I was wondering if the CrisMMMod is the latest revision of MMMod or are do they have their own seperate versions and revisions?
Can you tell me if there is a differance between MMMod and CrisMMMod???
I know that the revision of crisMMMod is on version 7. 30 and the MMMod you posted is on v6.500
I was wondering if the CrisMMMod is the latest revision of MMMod or are do they have their own seperate versions and revisions?
And it's done, r500 is online
Downloading is possible via the update menu or from here: https://send0r.de/MMMod.html
As always, if there are any issues, just leave me a note!
@send0r I haven't used your mod in a long time, but after being notified of a new post here, I decided to update to your latest version. After updating, I tested out updating from within the app which worked well. However, trying to update titles.txt, controllers.zip or gcn_md5.txt results in an Exception (dsi) occurred crash. See attached photo.
Can you tell me if there is a differance between MMMod and CrisMMMod???
I know that the revision of crisMMMod is on version 7. 30 and the MMMod you posted is on v6.500
I was wondering if the CrisMMMod is the latest revision of MMMod or are do they have their own seperate versions and revisions?
CrisMMMod is based on MMMod and uses a different versioning system.
MMMod follows Nintendont's versioning system.
I think CrisMMMod added some additional features like background music, but tbh I never used CrisMMMod...
@send0r I haven't used your mod in a long time, but after being notified of a new post here, I decided to update to your latest version. After updating, I tested out updating from within the app which worked well. However, trying to update titles.txt, controllers.zip or gcn_md5.txt results in an Exception (dsi) occurred crash. See attached photo.
Just tried it out and can confirm the crash. However, the original Nintendont has the same issue. My quick guess is that the problem is related to the TLS version used by GitHub.
So I'd say the only way to update and/or download these files is by using your PC and copying the files over to your SD card by hand… I'm really sorry, but I don't think I'm able to fix this.
Post automatically merged:
By the way, r501 is online
Downloading is possible via the update menu or by grabbing the latest dol from here: https://send0r.de/MMMod.html
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@TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one
I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
@Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files )
@The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)