and IF it does it will be a breakthroughStill don't really know. I'll look into it later today. But yeah, something COULD came out of this.
and IF it does it will be a breakthroughStill don't really know. I'll look into it later today. But yeah, something COULD came out of this.
That happens if you clone or delete units. There's a warning dialog for when you do that, which states clearly that'll happen.am I the only one who has trouble with the update to the editor each time i edit a save all items in convoy are deleted
I use to clone units and there was no problem with convoyThat happens if you clone or delete units. There's a warning dialog for when you do that, which states clearly that'll happen.
Er. I'm prettt sure your convoy gets wiped out after cloning with the editor.I use to clone units and there was no problem with convoy
Okay. So, yes. It's because of cloning. Sorry, there's nothing I can do right now about it. It'll happen most times when you clone or delete.It is either i was just lucky before or something
Thank you for the heads up! I think I'll start working on that ROM editor, then.Just wanted to inform you guys that we can finally dump our own games using this new tool that was just released.
https://gbatemp.net/threads/braindump-prerelease-dump-game-contents-on-any-system-version.400920/
AND IT WORKS ON ANY FW VERSION!
I THINK that if you clone a gn 2 character that has a sibling (morgan, lucina) they will share the siblings support level. not 100% sureOkay. So, yes. It's because of cloning. Sorry, there's nothing I can do right now about it. It'll happen most times when you clone or delete.
I did so many tests before putting that feature, and when I added it because several people requested it, I added a warning since it wasn't really stable. All in your convoy gets wiped out, as well as any conversation left in the Barracks. The game could become glitchy, too, if you start Supporting with cloned units.
If there's something I can do for fixing that, I'll do. However, I'm not sure if it'll be possible, since the SciresM's save tool already fixes the checksum for when file length changes. So I don't know the problem with that, yet.
--------------------- MERGED ---------------------------
Thank you for the heads up! I think I'll start working on that ROM editor, then.
Not really sure right now. But if the game reads the data as I think, the Avatars will get even higher stats permanently. Unfortunately, this wouldn' apply to unique units.
So you could have TWELVE morgans?I should also mention that the Avatar's children can also inherit these asset/flaws. You can basically get three OP units with the right values. Actually, there're also bytes that near the parent pointer that determine the children's inherited stat modifiers. You can change those values to the the same as the one in the google doc, effectively given non-Avatar children Avatar's Asset/Flaw.
Thanks for all of that info! I'm a noob when it comes to hex analyzing and editing, so everything you said is really interesting. I will definitely work on this, and see what I can get, and if I am able of adding it to the editor.I should also mention that the Avatar's children can also inherit these asset/flaws. You can basically get three OP units with the right values. Actually, there're also bytes that near the parent pointer that determine the children's inherited stat modifiers. You can change those values to the the same as the one in the google doc, effectively given non-Avatar children Avatar's Asset/Flaw.
So you could have TWELVE morgans?
WHAT THE HELL IS THIS? HOW IS THIS AWESOMENESS HAPPENING?Yes. You can use those bytes to give child units Apotheosis-like stats.
They both are absolutely ridiculous. I tried to take that on with hacked characters. It took so long to beat wave one.WHAT THE HELL IS THIS? HOW IS THIS AWESOMENESS HAPPENING?
--------------------- MERGED ---------------------------
Are we talking normal apothesis stats or secret path stats?
They both are absolutely ridiculous. I tried to take that on with hacked characters. It took so long to beat wave one.