Homebrew Cyanogen3DS - An Alternative GUI Menu for the 3DS

So would you like to see this make it into the 3DS scene

  • Yeah!

    Votes: 83 74.8%
  • Nah, we have other better stuff!

    Votes: 28 25.2%

  • Total voters
    111
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Aw man this really sucks! Also cyanogen the OS is shutting down too? Dang.
 
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Joel16

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Why not call it Nexus or material as it has nothing to to do with CyanogenMod? Dafaq you guys suck at naming.

Sent from my Nexus 4

One of the biggest purposes of this program is to offer a theme-ing system similar to that of CyanogenMod's. The builds for PSP tries to replicate this by allowing you to modify fonts, font sizes, theme styles, custom wallpapers and icon packs. That's one of it's biggest features, hence why I wanted it to call it Cyanogen - instead of plain android. Anyway, the name isn't the reason why I'm discontinuing this, I had quite some problems that I discussed in my previous posts on the page before.
 

godreborn

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One of the biggest purposes of this program is to offer a theme-ing system similar to that of CyanogenMod's. The builds for PSP tries to replicate this by allowing you to modify fonts, font sizes, theme styles, custom wallpapers and icon packs. That's one of it's biggest features, hence why I wanted it to call it Cyanogen - instead of plain android. Anyway, the name isn't the reason why I'm discontinuing this, I had quite some problems that I discussed in my previous posts on the page before.

don't fret, my friend, ur still awesome. this is pinky btw. ;) this was/is my name before pinky. I named myself after what cellophane lunacy/gdrive called me since I like pink floyd A LOT. I also wrote in pink a lot due to an inside joke on anther site, so it stuck.
 
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fr3quency

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One of the biggest purposes of this program is to offer a theme-ing system similar to that of CyanogenMod's. The builds for PSP tries to replicate this by allowing you to modify fonts, font sizes, theme styles, custom wallpapers and icon packs. That's one of it's biggest features, hence why I wanted it to call it Cyanogen - instead of plain android. Anyway, the name isn't the reason why I'm discontinuing this, I had quite some problems that I discussed in my previous posts on the page before.

It has nothing to do with CyanogenMod and the theme-ing is not the same(totally different code, everything is different - the way they get applied etc). Just because CyanogenMod(which now is LineageOS) supports themes doesn't mean you gotta call it 'Cyanogen'. What about Substratum? :^)
 

Joel16

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Welp, the final release for PSP is out if anyone cares. Wish I could have done the same with the 3DS and the Vita, but nothing ever works out the way we want it to. Anyways, I'm done here.

http://wololo.net/talk/viewtopic.php?f=2&t=41878&p=415901#p415901

I'll continue working on my other projects, so you'll still see me around.
 

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Joel16

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This is what the installation.txt says:

Steps for installing Cyanogen3DS.

1. Extract/Unzip the archive/zip file.

2. Open the 3ds folder, and copy the "Cyanogen3DS" folder into the /3ds/ folder of your SD card.

3. Open homebrew launcher on your 3DS.

4. Run Cyanogen3DS.

There's no point in this btw, the alpha build doesn't let you do anything. It's just a POC.
 

Roomsaver

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Not saying I can right now, but would I, like with current work and also legally, be able to work on this project? If I get better at C this might be an interesting project. I really like it and like the idea and it's a shame to see it end.
 
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Wolfvak

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Not saying I can right now, but would I, like with current work and also legally, be able to work on this project? If I get better at C this might be an interesting project. I really like it and like the idea and it's a shame to see it end.
I've been pondering about the idea of refactoring most of the code on Cyanogen3DS, ever since I worked with it, it seemed severely hardcoded. That's perfectly fine for something like a PoC, but once a project gains popularity you gotta make a better system.

Unfortunately, since Joel16 won't work on it any further (doesn't matter why) it seemed like a bit of a waste. Especially because most people here are simply asking for features instead of actually implementing them or at least suggesting ways to do so.

However, if you'd be willing to continue development I'd definitely do a few changes and "hand over" the project to you.
 
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  • S @ salazarcosplay:
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  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
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    and you convince your owner to help you break out of the virtual world to real world
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    Eyes - "yawn"
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  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
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    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
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    i the protagonist
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    or like terminatior
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    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
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    @BigOnYa, the character has the health behavior
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    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
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    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
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    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
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    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
    Xdqwerty @ Xdqwerty: and nope the number still doesnt change