I'll try again in that case! Mine weirdly blackscreened and closedUmmm... Nope. Gates to Infinity doesn't crash anywhere. At least not for me. I beat it just fine using BE builds including post-game epilogue.
I'll try again in that case! Mine weirdly blackscreened and closedUmmm... Nope. Gates to Infinity doesn't crash anywhere. At least not for me. I beat it just fine using BE builds including post-game epilogue.
That's a thing. But it's not added to the master build yet. The keyboard feature for Citra opens Command Prompt and let you type names or words. It's available on Unofficial Builds of Citra.Just a feature request: add a keyboard input for pausing the emulator, perhaps using the Pause key on the keyboard? Thanks.
That's a thing. But it's not added to the master build yet. The keyboard feature for Citra opens Command Prompt and let you type names or words. It's available on Unofficial Builds of Citra.
That's what I'm talking about. Can't specify what though. So yeah. But that PR was present in drwhojan's unofficial build. Best of naming Mii's and Link in Zelda series.We have a PR which makes it possible to handle keyboard input through the terminal (= when naming items in game where it currently ALWAYS picks "Citra" as choice).)
I think it's because the Wii U uses already familiar hardware (like PowerPC) and whatnot that the Gamecube and Wii already uses.Guys, sorry if this is a dumb question.
Is there a reason why Cemu (Wii U emulator) runs way better for me than Citra? Isn't a 3DS less heavy than a Wii U, game processing-wise? Or is the coding not optimal yet for Citra?
ayy lmao https://github.com/citra-emu/citra/pull/2334 where have i heard of this before...That's a thing. But it's not added to the master build yet. The keyboard feature for Citra opens Command Prompt and let you type names or words. It's available on Unofficial Builds of Citra.
It would be really easy to add that, and I think its a good idea to. But really what would be better than just adding that would be making it possible for people to hook up a keyboard shortcut to anything they want to in the menus. This would take more work, but would be much better in the long run. I might put that on my long todo list...Just a feature request: add a keyboard input for pausing the emulator, perhaps using the Pause key on the keyboard? Thanks.
I think it's because the Wii U uses already familiar hardware (like PowerPC) and whatnot that the Gamecube and Wii already uses.
I don't know. Just saying what I've heard a while ago.
I would like to add that CEMU runs fewer games properly then Citra.ayy lmao https://github.com/citra-emu/citra/pull/2334 where have i heard of this before...
It would be really easy to add that, and I think its a good idea to. But really what would be better than just adding that would be making it possible for people to hook up a keyboard shortcut to anything they want to in the menus. This would take more work, but would be much better in the long run. I might put that on my long todo list...
3ds cpu is ARM which is probably way more well known compared to PPC considering just about every mobile phone (android/iphone) uses ARM. But for modern console emulation, the CPU is just one factor to getting good emulation. Also just as important is the OS emulation, GPU emulation, and whatever-other-silly-feature-the-console-has emulation.
The biggest difference is 3ds emulation is a community project made by volunteers. We work on what we want and do it when we want. CEMU on the other hand, is a commercial product who gets more money the better Breath of the Wild runs, hence its in his best interest to work just on supporting that game. Considering he works full time on the emulator, its no surprise that more time spent working on the emu + focusing on the one game people care about + being a full time job leads people to claim its progressing super fast.
There are two different approaches to emulation, one's working on a game-by-game basis, which is much less accurate, but faster and depends on a lot of game specific hacks. CEMU is pretty much a hackfest.Guys, sorry if this is a dumb question.
Is there a reason why Cemu (Wii U emulator) runs way better for me than Citra? Isn't a 3DS less heavy than a Wii U, game processing-wise? Or is the coding not optimal yet for Citra?
There are two different approaches to emulation, one's working on a game-by-game basis, which is much less accurate, but faster and depends on a lot of game specific hacks. CEMU is pretty much a hackfest.
The other approach is a more accurate one that aims to achieve universal game compatibility. It focuses on emulating the system properly, not just running games. Therefore it's slower. That's Citra.
tl;dr CEMU is like ZSNES for WiiU and Citra is kinda like Higan for 3DS.
There are two different approaches to emulation, one's working on a game-by-game basis, which is much less accurate, but faster and depends on a lot of game specific hacks. CEMU is pretty much a hackfest.
The other approach is a more accurate one that aims to achieve universal game compatibility. It focuses on emulating the system properly, not just running games. Therefore it's slower. That's Citra.
tl;dr CEMU is like ZSNES for WiiU and Citra is kinda like Higan for 3DS.
Noob here. I've been looking for a 3ds emu and heard that citra is the best one running out there.
The thing is some places I read it's super great and others I've read it still has a lot of problems and that sometimes you even need to get other software to get it to work and others I've read it just doesn't work but only a few select games. Can anyone give me a hand with this? I don't know what to trust anymore
its the only one out there. if you find any others i'm 100% sure they are repackaging citra as whatever they feel like calling it.
both are pretty accurate. citra is relatively young software and is in active development. so some games work flawlessly and others run poorly or not at all. i haven't heard of needing external software since the controller support was merged. (and heres to hoping i'll finish fullscreen/multiwindow support someday so people don't have to use external programs for that)
Now if you're wondering why there are different versions of Citra that many people uses is because the emulator have 2 versions. The official Build and the Bleeding Edge. Of course there's the Unofficial Build but these were compiled by other people out of the Citra Development and run games faster and better. But the devs don't support these kind of stuffs.Noob here. I've been looking for a 3ds emu and heard that citra is the best one running out there. The thing is some places I read it's super great and others I've read it still has a lot of problems and that sometimes you even need to get other software to get it to work and others I've read it just doesn't work but only a few select games. Can anyone give me a hand with this? I don't know what to trust anymore
Yeah, I've read of Nightly Build and Bleeding Edge, thanks.Now if you're wondering why there are different versions of Citra that many people uses is because the emulator have 2 versions. The official Build and the Bleeding Edge. Of course there's the Unofficial Build but these were compiled by other people out of the Citra Development and run games faster and better. But the devs don't support these kind of stuffs.
I remember there was 3dmoo. It, however, seems like there is no development happening for that emulator.its the only one out there