I managed to extract the Virtual Console partition of Kirby's Dream Collection. It was simply just a folder named "vc" located in the ISO's file directory, and this is what I found:
Each game folder contains an emulator .dol and a ROM. While all of this may seem uninteresting, what I'm really concerned about is the Game Boy Virtual Console. The ROMs are in the same format as the Game Boy Virtual Console on 3DS, meaning that they can be renamed to .gb files and vice versa without issues. I got the Game Boy ROMs from this partition and renamed them to .gb extension, and they run perfectly fine on the Visual Boy Advance emulator. Color palettes even work, mind you. I did try to run the .dol files on Dolphin, but none of them worked. This special kind of Virtual Console does support 16:9, Wii Remote input with SNES/N64, and custom borders, so it's a win-win. And it's not just me, either. @SuperrSonic has managed to make the Game Boy games into injectable WADs using a more complicated form of reverse engineering. Watch it for yourself:
I just need help on how to make the games into WADs. If you have any questions or solutions, answer them here.
Each game folder contains an emulator .dol and a ROM. While all of this may seem uninteresting, what I'm really concerned about is the Game Boy Virtual Console. The ROMs are in the same format as the Game Boy Virtual Console on 3DS, meaning that they can be renamed to .gb files and vice versa without issues. I got the Game Boy ROMs from this partition and renamed them to .gb extension, and they run perfectly fine on the Visual Boy Advance emulator. Color palettes even work, mind you. I did try to run the .dol files on Dolphin, but none of them worked. This special kind of Virtual Console does support 16:9, Wii Remote input with SNES/N64, and custom borders, so it's a win-win. And it's not just me, either. @SuperrSonic has managed to make the Game Boy games into injectable WADs using a more complicated form of reverse engineering. Watch it for yourself:
I just need help on how to make the games into WADs. If you have any questions or solutions, answer them here.
Last edited by CatmanFan,