Homebrew Citra - Unofficial \ Chinese builds discussion

matif

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Citra Unofficial versions, by sickc, Aug 3st.
These versions are many optimized Citra for different CPUs.
- It will keep update every week, if I have free time, I'll post new versions here.

GitHub: https://github.com/sickc/citra
Download links: https://justpaste.it/19o3e

This time without shutdown bomb, and added gs++, 3d-fun, cheats.
I use LLVM Skylake version, and FPS increase 0~1 from BE453. (Different computer will have different results.)
 
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UltimanixV

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So I'm trying to run Pokémon Moon on the latest bleeding edge, and it keeps displaying this message in Japanese on the lower screen :
Does anyone have a fix?

P.S: I'm new 'round here, so I dunno how to directly post an image.
 

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drwhojan

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So I'm trying to run Pokémon Moon on the latest bleeding edge, and it keeps displaying this message in Japanese on the lower screen :
Does anyone have a fix?
P.S: I'm new 'round here, so I dunno how to directly post an image.

Seems your Region might be on Auto-select , this was not fully fixed with Citra .

See Citra setting, Emulation - Configure... change Region to your USA, Then reset emulator and run game.

54355564354.jpg

And welcome here :)
 
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drwhojan

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Now it just does this:
Save corrupted, If you have no other games saved, you can see User folder and delete the sdmc folder , and try again.

are see check where saves goto
user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000 \ save numbers are here
 
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UltimanixV

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Save corrupted, If you have no other games saved, you can see User folder and delete the sdmc folder , and try again.

are see check where saves goto
user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000 \ save numbers are here
I do have Pokemon Omega Ruby saved.
Is it possible to fix it without risking my OR savefile?
 

drwhojan

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I do have Pokemon Omega Ruby saved.
Is it possible to fix it without risking my OR savefile?

Go to where your emulator folder Citra is stored and follow from the "User" folder ^^
I think it save file 00175e00 for sun save are similure for Moon

See - https://community.citra-emu.org/t/migrate-your-savefiles/40/19
--------------
But its best to move this topic here
https://gbatemp.net/threads/citra-new-3ds-emulator.365154/page-341

Seems you used a installer citra.
 
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UltimanixV

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Go to where your emulator folder Citra is stored and follow from the "User" folder ^^
I think it save file 00175e00 sun save are similure for Moon

See - https://community.citra-emu.org/t/migrate-your-savefiles/40/19
--------------
But its best to move this topic here
https://gbatemp.net/threads/citra-new-3ds-emulator.365154/page-341

Seems you used a installer citra.
There is no 00175e00, just the default save for ORAS.
Yup, I'll move the topic there.

--------------------- MERGED ---------------------------

Never mind, I found the moon savefile in the Roaming folder. Anyway, it's working fine now. Thank you for helping me out.
 
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drwhojan

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for the record, wwylele did do a lot of verifying his code against fincs research before putting it on bleeding edge (in the time between "please don't merge this" and when he put it on bleeding edge). It just so happens that his code pretty much matched what fincs researched, so it was more ready than he thought. he could give you more information about it of course

He added some information few hrs ago
https://github.com/wwylele/citra/commit/c065d1e9f8e18d41e144360b0a5da926d1844761
 

drwhojan

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Wwylele Some test result:
https://github.com/wwylele/citra/pull/36

Some test result:

  • devkitPro/3ds-examples/graphics/gpu/geoshader: works fine
  • devkitPro/3ds-examples/graphics/gpu/loop_subdivision: works fine
  • devkitPro/3ds-examples/graphics/gpu/particles: works fine
  • Pokemon OR/AS: works fine
  • Monster Hunter XX: works fine
  • Professor Layton and the Miracle Mask: works fine
  • snes9x (a snes emulator): display nothing in game. If all shader registers are initialized to 1, it works fine then. The source code shows that its geometry shader never sets the output position.w. This presumably relies on register preservation for the special GS unit when switching between VS and GS, so this will only work when the 4 shader units and the scheduler is implemented.
  • other games tested by players using bleeding edge build: only one crash from ASSERT found, which is later fixed in this branch
 
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drwhojan

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Citra+BE-GCC-MinGW-07-08-2017
http://www7.zippyshare.com/v/AmkuV2jf/file.html

Added
Code:
wwylele Newer GS++ -> https://github.com/wwylele/citra/pull/36 , Fixes ?
------
Fixed and Re-based Swkbd - For Software Keyboard by CMD - https://github.com/Jhno591/citra/commit/8d37f2b4a435f87f4f5ecc6917ad903b080d80ce

(Note) You will need to replace your own "User" folder

Chagelog
https://github.com/Jhno591/citra/commits/master

7867768876.jpg
------------------

No fix for "Ever Oasis" , long errors on first saving.
 
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wwylele

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Citra+BE-GCC-MinGW-07-08-2017
http://www7.zippyshare.com/v/AmkuV2jf/file.html

Added
Code:
wwylele Newer GS++ -> https://github.com/wwylele/citra/pull/36 , Fixes ?
------
Fixed and Re-based Swkbd - For Software Keyboard by CMD - https://github.com/Jhno591/citra/commit/8d37f2b4a435f87f4f5ecc6917ad903b080d80ce

(Note) You will need to replace your own "User" folder

Chagelog
https://github.com/Jhno591/citra/commits/master

View attachment 94883
------------------

No fix for "Ever Oasis" , long errors on first saving.
*cough* the title of gs pr is still there *cough*
 

drwhojan

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No fix for "Ever Oasis" , long errors on first saving.

It just having issues with the AGORA_S00.bin save file.

this pre-save gets a little bit more there.

main part is "AGORA_S00.bin can't be open without mode create"

Code:
[ 12.178349] Service.FS core\file_sys\savedata_archive.cpp:OpenFile:53: Non-existing file C:\Users\USERNAME\AppData\Roaming/Citra/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000/001a4900/data/00000001/AGORA_S00.bin can't be open without mode create.
[ 12.179267] Service.FS core\hle\service\fs\fs_user.cpp:OpenFile:86: failed to get a handle for file [Wchar: //AGORA_S00.bin]
[ 12.181174] Service.FS core\file_sys\savedata_archive.cpp:OpenFile:53: Non-existing file C:\Users\USERNAME\AppData\Roaming/Citra/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000/001a4900/data/00000001/AGORA_S01.bin can't be open without mode create.
[ 12.181531] Service.FS core\hle\service\fs\fs_user.cpp:OpenFile:86: failed to get a handle for file [Wchar: //AGORA_S01.bin]
[ 12.196409] Service.FS core\hle\service\fs\archive.cpp:HandleSyncRequest:172: (STUBBED) File command OpenLinkFile Path: [Binary: 000000000000000000000000]
 

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wwylele

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Thought it was still in the BE too are you having it removed ?, anyway not sure if it merged right anyway, was having issues fixing it in msvs2017.
I was being lazy to change the title, but it is still impolite for you to assume everything before actually asking me.
Title updated
 

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