i wonder if keeping a coin in the circle pad will help with delays since your character will always go in the same direction
Idk why you would rng an illegal pokemonHere's my RNG abuse results
Zygarde ones is originally Shiny locked, I removed the lock using a shiny lock removal patch,
I realized I have a few batch of balls left luckily I managed to catch it using the last great ball.
Because shiny lock is bullsh*t and We missed Mint colored Zygarde four times in a row, FOUR TIMES IN A ROW.Idk why you would rng an illegal pokemon
i guess but i don't think it will work online so whats the point of the ivs.Because shiny lock is bullsh*t and We missed Mint colored Zygarde four times in a row, FOUR TIMES IN A ROW.
At least I restored previous save file and caught another non-shiny one to the collection.i guess but i don't think it will work online so whats the point of the ivs.
I've been having issues with the SoS features randomly not updating the chain counter several times during a long chain (it also keeps pointing the previously knocked out Pokemon in that slot). This is inmediatly fixed after another Pokemon is summoned but keeps happening randomly afterwards. Not sure if it could be possible to add another feature to manually make the plugin check again and update the slots.
Otherwise this piece of homebrew has been a real godsend overall already getting fantastic Pokemon for future breeding without having to RNG abuse.
I know that to check the SoS helper I just need to press "Select + Left" and "Select + UP" to swap the main Pokemon with the SoS helper. Problem is that sometimes neither updates when a new Pokemon is summoned, in fact even the SoS chain counter doesn't update either until another Pokemon arrives.Check the SoS Helper side.
This is what you want.
That's what I meant, but regardless of whatever I could have done the fact that my 61 chain counter remained at 61 after a new Pokemon showed up is what really matters (and has happened on several chains, even several times in the SAME chain).Select Up?
I Use Select Left for Opponent pokemon and Select Left for SoS Helper
I'm trying to get a good type:null but looks like I can't get it even tho I'm on the right frame. Does the pokedex entry fuck up the frames or anything? I'm pretty new to this so any help would be appreciated