"
I'd enjoy some detail, I'm interested from the amount of stuff they tried since the 360 is still incredible from a software end.
Like stupid secure.
Well the system runs I believe currently 3 OS's, each game is launched into a new vhd which is double encrypted with one gamespecific key, and another either black/red/green key all which are made for specific things green is retail, red is dev enviroment, black is zebra kit there was a master key as well but that does not exist outside of the zebra kits as well, and only the first few batches of zebra.
Games can be dumped, but they are encrypted with the console key, which is unknown if it's a console specific one or a common key. It also mounts on a invisible drive that doesn't have a normal text name but instead a GUID which I believe is generated when the game was first built? It has telemetry running everywhere so if you know what you're doing you can block it sorta using Fiddler.
Registry access used to work, but well that was on one build and that's it. 14692 (aka Golden Build). Regardless of the telemetry Microsoft watches all of it, and patches real fucking quick. They block and patch exploits lightning fast. There's not a single public and or private way of ever reading the key.
The sandbox was breached on the golden build, and the OS was dumped multiple times, but not the entire thing as partitions were locked off, and weren't really focused on. The registry was wide open tho "
Go to google and find any of that. Maybe
@DinohScene wasn't lying when he said private exploits exist - at least I know what they were.
I'd enjoy some detail, I'm interested from the amount of stuff they tried since the 360 is still incredible from a software end.
Like stupid secure.
Well the system runs I believe currently 3 OS's, each game is launched into a new vhd which is double encrypted with one gamespecific key, and another either black/red/green key all which are made for specific things green is retail, red is dev enviroment, black is zebra kit there was a master key as well but that does not exist outside of the zebra kits as well, and only the first few batches of zebra.
Games can be dumped, but they are encrypted with the console key, which is unknown if it's a console specific one or a common key. It also mounts on a invisible drive that doesn't have a normal text name but instead a GUID which I believe is generated when the game was first built? It has telemetry running everywhere so if you know what you're doing you can block it sorta using Fiddler.
Registry access used to work, but well that was on one build and that's it. 14692 (aka Golden Build). Regardless of the telemetry Microsoft watches all of it, and patches real fucking quick. They block and patch exploits lightning fast. There's not a single public and or private way of ever reading the key.
The sandbox was breached on the golden build, and the OS was dumped multiple times, but not the entire thing as partitions were locked off, and weren't really focused on. The registry was wide open tho "
Go to google and find any of that. Maybe
@DinohScene wasn't lying when he said private exploits exist - at least I know what they were.