TL;DR - I may or may not continue updating the alternative forks depending if I'm still hanging out on GBAtemp AND feel okay hex editing.
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I'm glad you enjoy them.
Concerning future releases to coincide with Bubble's official updates, I'm reluctant to continue. I don't know if you were able to pick out reading the underlying tone in my release pages, but the project took a bit of a toll on my sanity after each successive emulator.
I have the belief that homebrewing should be an enjoyable hobby, and the moment that's no longer true is when one should stop, take a break away from it, and later revisit if it's still right for them. If it's not, it's best to step down and explain to the community your reasons why you have to quit; they're at least owe that much. You can always come back later only if you're in the right mindset and do it for yourself (yes, don't forget the fans, but you do you is priority #1).
Because the releases are open source-ish (from the explained techniques in the
decompiled folder), anyone can pick up the torch and continue carrying these forward (or branch off with their own colorized forks).
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I took up this alternative series project because I saw the brilliance in
@Vulpes-Vulpeos banner, icon, and background images that he created (those are his). Seeing those sparked an idea in my mind where he was trying to go with his works. Ie, different colored emulators that look and feel individually unique!! But sometimes, turning imagination into reality is either impossible or comes at a steep cost...
The two worst setbacks when editing the four emulators were
1. Having to manually hex edit the colors with IDA Pro ARM assembly because Bubble's source code doesn't compile with the newest devkitARM, and old versions of devkitARM are no longer publicly available.
2. Filling in and figuring out tertiary colors that match and go best together.
These two combined made progress extremely slow and tedious in back and forth editing and testing on the 3DS. Despite the challenges, the only emulator I truly enjoyed working on was the snes9x_3ds.
Each emulator that came after increasingly became a grueling test of will in pinpointing exactly which hex offset goes to what component, and which exact RGB color should be on what panel... Unless you're heart is dead set (or you're an awfully stupid and stubborn person), this method is horrible and should never be invoked if one can compile from source code.
Although it won't be as bad working on future updates because the color choices are set, locating the new hex offsets and verifying what each one is, that will still suck.
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So back to my point. If I'm still around here in GBAtemp forum that Bubble release updates for his emulators, I will update my forks accordingly if I can tolerate the hex editing (one of my several banes next to desktop Linux and cilantro).
However, if he ever supposedly releases a 5th emulator, I will not make an alternative of that unless it can be compiled from source code with a readily available devkitARM.