I would just suggest to isolate the guest network from the rest of the network, and to turn it off whenever it's not in use.
Obviously use MAC address filtering as well.
They might do it anyway just to be sure. Saves them having to test just to find out they need to spoof it after all.Right, but if you're using it a lot then change the key.
MAC spoofing is easy, so I'd rather someone didn't feel the need to fuck up my connection by spoofing my MAC address if they were trying to hack the network.
This is awesome - but aren't the Wii's certificate and key copyright by Nintendo?
I think these should be pulled from the repo, just to be on the safe side.
OMG ! This is amazing! I never tought i could use the wfc, because it was too late in 2015. THANK YOU SO MUCH!!!
But for now there are no people...
I tried it but it don't workedCopyright? Not if various previous cases are anything to go by. Most notable would probably be the HDDVD keys. It is generally held that there is no creative work done in making a key and as copyright is kind of all about protecting creative works.
Some kind of intellectual property? Maybe.
Other considerations.
The service is abandoned (the DMCA exemptions specifically list abandoned games - https://torrentfreak.com/copyright-office-adds-dmca-exemption-for-abandoned-online-games-181026/ ), not operated and thus no customer is likely to be troubled by it. Nintendo would then have to prove loss and that would be hard to do (a 2 generations old console with a free service... yeah).
Beyond that I am not aware of any cases here, and the original savedswifi service (bypassing is also a part of laws, not just having the keys) has been going on untroubled for years now.
Anyway I am curious why people are saying game changer and all that -- the previous methods were trivial to launch (flash carts, cheat devices, cheat programs on flash carts, all common and easy to come by) and while it had a bit of a following it did not generate some kind of world changing event. I fail to see how this is going to do much more than that.
Edit
We have had things since late 2014
https://gbatemp.net/threads/save-ni...e-online-servers-for-ds-and-wii-games.362717/
I tried Mario Kart and it worked、but Picross didn't work it gives you an errorWeird question: Is this set up in such a way that it would allow the access of WiFi Connection DLC so I could properly save said DLCs again? (Professor Layton or Picross DLC puzzles come to mind.)
DLC works.Weird question: Is this set up in such a way that it would allow the access of WiFi Connection DLC so I could properly save said DLCs again? (Professor Layton or Picross DLC puzzles come to mind.)
Copyright? Not if various previous cases are anything to go by. Most notable would probably be the HDDVD keys. It is generally held that there is no creative work done in making a key and as copyright is kind of all about protecting creative works.
Some kind of intellectual property? Maybe.
Other considerations.
The service is abandoned (the DMCA exemptions specifically list abandoned games - https://torrentfreak.com/copyright-office-adds-dmca-exemption-for-abandoned-online-games-181026/ ), not operated and thus no customer is likely to be troubled by it. Nintendo would then have to prove loss and that would be hard to do (a 2 generations old console with a free service... yeah).
Beyond that I am not aware of any cases here, and the original savedswifi service (bypassing is also a part of laws, not just having the keys) has been going on untroubled for years now.
Various keys have not been allowed to be shared here in the past. One GitHub repo was linked here and a mod removed it because a script there had a reference to "that title key site." After it was removed from the script they allowed the link here again, but it's funny because if you look in the Git commit history you can still see the URL.
A key is a key. They may be used for different things, but I would think that if sharing title keys and other keys like the ones that originally enabled piracy on the Switch are banned, I don't see why this would be much different. As it says in the repo, it's easy enough to rip the key from any existing Wii.
As far as proving a loss? I suppose Nintendo could argue that it's allowing people to continue gaming online with their old devices and hold off on buying a Switch and getting a Nintendo Online subscription.
The service is abandoned (the DMCA exemptions specifically list abandoned games - https://torrentfreak.com/copyright-office-adds-dmca-exemption-for-abandoned-online-games-181026/ ), not operated and thus no customer is likely to be troubled by it.
The exemption is pointless as you have to obtain the original server code & it's only allows in libraries for research, not for playing games on the net.
https://arstechnica.com/gaming/2018...egally-restore-abandoned-online-game-servers/