Mojang has cancelled their ambitious "Super Duper" graphics pack for Minecraft

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During E3 2017, Microsoft took to the stage to announce its yearly showcase of new games and content updates. In their lineup, was the "Super Duper Graphics Pack", for Minecraft, which would give the game a 4K graphical makeover, fit with majorly improved graphics, shaders, and lighting. At the time, it was promised for a 2018 release, for Xbox One X and PC, via the Bedrock version. But, after two years, and hardly any updates, Mojang has finally cancelled the project, citing performance issues as the cause. Considered as an "ambitious initiative", the developers found that running the game with such graphics was too demanding on certain devices. As such, the Super Duper Graphics Pack will not see a release, and Mojang will instead focus on "other ways" for fans to experience Minecraft with a new look.

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Ryab

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It's not very hard to see why Mojang didn't release this.
If you install a shaderpack on the PC version of Minecraft, you're going to need a very powerful computer to have it running at max settings at anything above 60 FPS.
yes but that version is also based off OpenGL and java which are known to be unreliable at best especially with amd cards. whilst I still prefer the java version the bedrock version which is written in C++ has much better performance the big drawback to that version though is how limited it is especially for a linux user :)
 

dAVID_

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yes but that version is also based off OpenGL and java which are known to be unreliable at best especially with amd cards. whilst I still prefer the java version the bedrock version which is written in C++ has much better performance the big drawback to that version though is how limited it is especially for a linux user :)
OpenGL? Unreliable?
Can you provide an example where OpenGL is worst than DirectX?
 

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During E3 2017, Microsoft took to the stage to announce its yearly showcase of new games and content updates. In their lineup, was the "Super Duper Graphics Pack", for Minecraft, which would give the game a 4K graphical makeover, fit with majorly improved graphics, shaders, and lighting. At the time, it was promised for a 2018 release, for Xbox One X and PC, via the Bedrock version. But, after two years, and hardly any updates, Mojang has finally cancelled the project, citing performance issues as the cause. Considered as an "ambitious initiative", the developers found that running the game with such graphics was too demanding on certain devices. As such, the Super Duper Graphics Pack will not see a release, and Mojang will instead focus on "other ways" for fans to experience Minecraft with a new look.

:arrow: Source
Bedrock? I would have passed on it anyway.
 
D

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It sucks to see this cancelled but I'm honestly not surprised.

This is a huge project, and there where bound to be hurdles. I just wish that they would have waited another year or so before considering a public announcement of the initial project

This would have gave them the time that the dev team needed to learn that this was a huge undertaking
 

diggeloid

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yes but that version is also based off OpenGL and java which are known to be unreliable at best especially with amd cards. whilst I still prefer the java version the bedrock version which is written in C++ has much better performance the big drawback to that version though is how limited it is especially for a linux user :)

This is so misinformed. Neither Java nor OpenGL are unreliable, even on Linux which generally gets less support for vendors. If anything, AMD's OpenGL drivers on Linux are far better than Nvidia's. The reason a Minecraft client modded with shaderpacks performs poorly is because you can't throw a bunch of random crap into a rendering pipeline and expect to get decent performance. The problem isn't that the console/computer isn't fast enough to run those shaders, the problem is that they're poorly written.
 
D

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lol wasn't needed minecraft looks like shit in ANY resolution. you can't make blocks look good :creep:
Just in case this isn't sarcasm

Shaders can do a lot with this game, and make it look like a completely different game. Assuming you have enough PC power to run the shaders at a stable frame rate

Take a look at Ethos' shaders and you'll see white a few examples
 
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