i have a switch patched
I want to know is what this modchip for the patcher switch can install The .Nsp Unity, without hardware debugging problem
openssl enc -aes-256-cbc -d -K 44D43712E2450B6D4C076A419532C2E7B6F2376CE34D292F722F739FEE4D544F -iv 360F6D4E54893B56086297FD49893A09 -in file -out archive.zip
C:\devkitPro\msys2\usr\bin
bad decrypt
34359836736:error:06065064:digital envelope routines:EVP_DecryptFinal_ex:bad dec
rypt:crypto/evp/evp_enc.c:583:
Are you using HDRP? Because even if you know it, it is clearly a shader problem.I have a problem with compilation, the nsp compiles and all, but when i run it on switch i get this:
btw: it's just the sample project so you can't tell me it's invalid shaders
Anyone knows how to fix this?
No I’m not using HDRP.Are you using HDRP? Because even if you know it, it is clearly a shader problem.
This seems like a shader compilation problem. Most probably Unity can't find the path to the SDK directory where shader compilers are stored. You can check it by selecting a shader in your Unity project and clicking "Compile and show code" with Switch selected as a target platform. The disassembly should have a comment that goes something like "failed to compile for target Switch" if indeed the shader cannot be compiled.I have a problem with compilation, the nsp compiles and all, but when i run it on switch i get this:
btw: it's just the sample project so you can't tell me it's invalid shaders
Anyone knows how to fix this?
I actually fixed this problem just by using another version of UnityThis seems like a shader compilation problem. Most probably Unity can't find the path to the SDK directory where shader compilers are stored. You can check it by selecting a shader in your Unity project and clicking "Compile and show code" with Switch selected as a target platform. The disassembly should have a comment that goes something like "failed to compile for target Switch" if indeed the shader cannot be compiled.
Could you clarify what type of external resource you mean. You say it for the "NintendoSDKPlugin"?BTW, switch support for the new input system was moved to external packages starting v0.9.6. I tried v0.9.5 and its working great so far.
I have the exact same issue, and I already use a "FIXED" version of the SDK... so I absolutely don't get what the issue is right now...Everything works now for me. Thanks for the support.
What version of Unity are you using?I have the exact same issue, and I already use a "FIXED" version of the SDK... so I absolutely don't get what the issue is right now...
Maybe it is not fixed actually ?
EDIT: Fixed with official SDK...
Still, trying to install it give me "Invalid NCA Magic"
EDIT2: Fixed by using Authoring Tool to extract NSP, then repack the NCA folders and the NSP with Hacpack.
Where can i find those plugins? If you can't send a tell me here add me on discord: Kapilarny#0272You can get the unity plugin from unity servers and the sdk from ninty servers/ internet. The plugin is easy to find (for any platform). And you can compile just clicking on Build once you have stuff already setup.
You just need to install the environment / set up environment paths and install the plugin like any other module.
Where can you find the sdk? i only found unity support pack but couldnt find SDK?I have had the same exact problem, I have fixed it. You need to get older SDK (I have used 4.5.0) and replace one file from it to the new SDK (Ideally 9.2.0) "Application.desc" from \NintendoSDK\Resources\SpecFiles
Asking for illegal stuff is breaking rules.Greetings ... and I'm looking for how to have the complete SDK ... and where did you download it from? -
Google is your friend.Greetings ... and I'm looking for how to have the complete SDK ... and where did you download it from? -