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JuanMena

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MetoMeto

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i never undesrtood why nintendo got with that colors, and buttons instead of cross d-pad, or different colors left and right....i just dont get nintendo overall lately.
 
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Pokemon_Tea_Sea_Jee

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i never undesrtood why nintendo got with that colors, and buttons instead of cross d-pad, or different colors left and right....i just dont get nintendo overall lately.
I dont issue with nintendo official color, i issue with the ugly homebrew shelfs
 

MetoMeto

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I mean i understand why, i just don't understand WHY!

They focused to much on two players gimmick.
Playing with others should be a bonus feature, not a main feature selling point.

I mean I bought the Switch (and many others) to play BotW on my toilet seat, not to play with others mainly.
And those controllers are shit anyway. They are shit in regular mode, let alone playing cramped with one of them.

So yeah....like i said, i get it, but i just dont get it! Its a gimmick and it will stay a gimmick in my eyes till they make it comfortable for two players and get read of that stupid buttons instead of +

Single player mode should not suffer because of gimmicky 2 player mode.
They should have attrracted attention the other way imo, and not by sacrificing single player mode in favor of 2P.

--------------------- MERGED ---------------------------

I dont issue with nintendo official color, i issue with the ugly homebrew shelfs
Shelf it self is actually not that bad imo. Its interesting to be in same colors and design as a switch.
 
Last edited by MetoMeto,

jt_1258

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i never undesrtood why nintendo got with that colors, and buttons instead of cross d-pad, or different colors left and right....i just dont get nintendo overall lately.
they used red for the 3ds and blue for the wii u, portable and console respectivly...and the two colors seem to represent them being joined together in the form of a hybrid. and like someone else said. it's so that controller works the same between left and right for split joycon. of course since this isn't needed for a controller only meant for one person they did not do this for the pro controller.
 
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MetoMeto

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they used red for the 3ds and blue for the wii u, portable and console respectivly...and the two colors seem to represent them being joined together in the form of a hybrid. and like someone else said. it's so that controller works the same between left and right for split joycon. of course since this isn't needed for a controller only meant for one person they did not do this for the pro controller.
pro controller is accessory, not included in package. Its all backwards. And different colors are ugly as hell i dont care for the symbolism.
I remember when i bought Wii they sold only one controller and IF i need second id go and buy it, but the wiimote was perfect for what it is, at least it had normal button layout.

Im talking about out f the box producd sold with all gimmicks that most people doesnt need, and design sufferes because of gimmick.
It should be other way around.
 

jt_1258

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pro controller is accessory, not included in package. Its all backwards. And different colors are ugly as hell i dont care for the symbolism.
I remember when i bought Wii they sold only one controller and IF i need second id go and buy it, but the wiimote was perfect for what it is, at least it had normal button layout.

Im talking about out f the box producd sold with all gimmicks that most people doesnt need, and design sufferes because of gimmick.
It should be other way around.
you...your really saying the wii had a more normal layout then the switch...fuck this shit I'm out. there is nothing I can say to a person in terms of controllers with that mindset

anyways, the switch is one of the few times the "gimmick" it has is a genuinely useful one that doesn't need developers to put in extra time to implement...looking at you game pad and 3d mode. personally I do indeed play a mix between handheld mode and docked. when it comes to the controllers the dpad is about the only sacrifice and honestly if you are that concerned about it you wouldn't even be playing it in handheld mode for the cases where it's relevant and instead on the tv with something like a gamecube or pro controller cause tbh, it's not that bad in games where movement is tied to the stick.
 
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MetoMeto

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you...your really saying the wii had a more normal layout then the switch...fuck this shit I'm out. there is nothing I can say to a person in terms of controllers with that mindset

anyways, the switch is one of the few times the "gimmick" it has is a genuinely useful one that doesn't need developers to put in extra time to implement...looking at you game pad and 3d mode. personally I do indeed play a mix between handheld mode and docked. when it comes to the controllers the dpad is about the only sacrifice and honestly if you are that concerned about it you wouldn't even be playing it in handheld mode for the cases where it's relevant and instead on the tv with something like a gamecube or pro controller cause tbh, it's not that bad in games where movement is tied to the stick.
There is plenty that you can say to me, if you have that is, the question is if you want.
I normally have no desire to explain my self to people who judge so fast and label, but ill make an exception here.

I don't have my mind "set" as you imply, also that's not what i was saying. Let me clarify (with my limited knowledge of English language):

The point was not layout or WiiMote, the point was that Nintendo, in Wii era, included one controller that was functional as a NES controller and ergonomical for it's size without feeling cramped. Additionally you could (and they gave you) put a silicon skin that feels even better, and that controller it self, even if you don't like it, has traditional layout, at least as far as + D-pad goes, which is ACTUAl directional pad that works as such and proven design. Enough about that.

All i was saying is that switch JoyCons (pair) are bad when separated to 2 people to use as a single controller and that they are unnecessary gimmick. The reason why they sacrificed the traditional D-Pad + and put that abomination witt ordinary buttons is so that their gimmick that give you cramps would serve as a buttons for second player. Naturally, you use Analog stick, but its not good for all games, so + pad is nessesery for some games and i prefer them for 2D ones, or some 3D.
Now, they (Nintendo) could have make joycons with no gimmicks such as focus on 2 players hence sacrificing some feaetures for one player, the primary player (and reason many people buy gaming consoles in the first place, for them self ). Now If a person really want to play in 2 player mode, they could have made joycons comfortable for 2 players when separated without sacrificing 1 player mode (d-pad and ergonomics...) for gimmicky 2 player mode. Its useless anyway, instant carpal tunel, its just a bad design and gimmicks, is what im saying. But since design is how it is, they could make it less gimmicky, which what joycons as a 2 Player controllers are when separated.

Gimmicky...it also fits nicely into term it self (note the picture), its really telling. They certanly sucseeded in that...
UyxqTQI.png


And to support my clain even further, id say that console has drifting issue, meaning they didnt really tought about the design beyond attracting attention.

As for WiiMote, it has traditional and comfortable layout yes, way more than single joycon, if nothing its long and bulky making it ergonomical without cramps (they also include silicon coat) .
As i said, nintendo DID included all of that and it wasnt gimmick, the wiimote it self, it was actual wii controller (as for motion and pointing, thats another topic) and if you needed 2 players you but another COMFORTABLE and well placed buttons WiiMote instead spliting it in half and sacrificing its buttons and functions for 1 player. 1 player should have been main focus is ultimately what im saying.

P.S. please dont focus on discussing the wiimote.

--------------------- MERGED ---------------------------

"dpad is about the only sacrifice and honestly if you are that concerned about it you wouldn't even be playing it in handheld mode for the cases where it's relevant and instead on the tv with something like a gamecube or pro controller cause"

If i buy a new product i want it to be ready out-of-the-box for 1 player, i dont want to spend MORE money on top of what i gave to have 1 player controller that wont give me carpal tunnel aor cramps or dont have basic (+) D-pad.

Im not buying switch for shitty 2 player experience, if i want 2 player, thats an extra, not out of the box, thats why its gimmick that sacrificet switch for 1 player.

Again, i already bought expensive console, i shouldnt haf to buy more stuff in order to enjoy it in 1 player mode as i did with wiiu, Wii, Snes....etc

Thats simply not aceptable. If youre ok with that thats fine,but if you think thats ok, than....idk what else to say.
 

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this makes no sense
the nintendo 64 had NINE buttons ( ten if you count the start button ) while the gamecube has SEVEN ( c-stick is not a button, nor it can be pressed )
how is that exhausting button cramming technology, the ps1 alone had 10 buttons + start and select and the first xbox added 2 more buttons on top of that ( the black and white buttons )
 

LanHikariDS

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this makes no sense
the nintendo 64 had NINE buttons ( ten if you count the start button ) while the gamecube has SEVEN ( c-stick is not a button, nor it can be pressed )
how is that exhausting button cramming technology, the ps1 alone had 10 buttons + start and select and the first xbox added 2 more buttons on top of that ( the black and white buttons )
Don't forget, Xbox and PS2 also had the Analog Stick buttons that the GameCube lacked
 

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why is the memebox so outdated, it's like there's a portal in the middle of the gbatemp frontpage which shows unfunny and forced video game jokes from 10 years ago that people pretended to find funny back then because of social pressure, sprinkled with the fetishes of the guy who chooses what goes there
those "rude" super mario jokes are generic as heck and aged like fine milk

same with the temper tantrums, in what planet those are funny or insightful in any way
it's like a bad ripoff of dueling analogs and all the other gaming comics from 10 years ago, and the jokes are still the same just less cleverly presented

i don't mean to be rude, but dang, every time i open the site and scroll down i need a moment to recover from the temporal whiplash


Don't forget, Xbox and PS2 also had the Analog Stick buttons that the GameCube lacked

I was counting them actually
X O square triangle - L1 R1 L2 R2 L3 R3, 10 in total + start and select = 12 buttons
and it still has the analogs on and off button
 

GhostLatte

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why is the memebox so outdated, it's like there's a portal in the middle of the gbatemp frontpage which shows unfunny and forced video game jokes from 10 years ago that people pretended to find funny back then because of social pressure, sprinkled with the fetishes of the guy who chooses what goes there
those "rude" super mario jokes are generic as heck and aged like fine milk

same with the temper tantrums, in what planet those are funny or insightful in any way
it's like a bad ripoff of dueling analogs and all the other gaming comics from 10 years ago, and the jokes are still the same just less cleverly presented

i don't mean to be rude, but dang, every time i open the site and scroll down i need a moment to recover from the temporal whiplash
 

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