Super Smash Bros. Ultimate - Steve from Minecraft joins the roster



Who will possibly be revealed? The latest Super Smash Bros. Ultimate character is just about to be announced at 7am PT/3pm BST. The livestream will be a short one, clocking in at only three minutes, though we will get a "brief message" from the man himself, Sakurai, directly after it. Be sure to tune in, or keep an eye on this thread to see who gets picked as the latest roster addition to Smash.

And the big reveal is Steve from Minecraft! Don't let your memes be dreams, as it's finally come true. There's a village stage that takes place in different biomes.

But wait, Zombie and Enderman also join the battle? And Alex, all as echo fighters, or costumes. It's unclear.

Sakurai asks, what exactly did we just watch. Well, he explains that Nintendo approached him with the idea of adding a Minecraft character. He says it took absolute wizardry to get Steve into the game. While some things were easy, it was the programming of the actual character that made things difficult, as his attacks involve placing blocks.

Sakurai will have a video on October 3rd where he'll show more off about the characters.
 
D

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Oh, man, I am stoked to play as minecraft against metroid, zelda and green mario! No, seriously, what the fuck is this? lol
 

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  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
    Xdqwerty @ Xdqwerty: and nope the number still doesnt change