This particular bug, from what I've been told, is from the original game. Although Geofront fixes it, I only ported the text itself because Kai's script has some differences (eg. portrait and dialog boxes X/Y offsets/scale, etc.) which prevent me from simply recompiling the Geofront's script as is. Anyways, I'll take a look into this and I'll try to port that fix over.
Damn it I must've messed up something around the mod's reinsertion, I'm gonna take a look into it and also look for any other mistakes like these.
Thank you for pointing out these issues.
I don't believe providing patches for every single mistake that I fix, as that would introduce inconsistencies in what versions are published out there. I think it's best to gather an update release when I'm able to fix (or at least take a look if I'm not able to) all the bugs that have been reported, and then test such release before uploading, to ensure everything is right. I'm also in the middle of studies, internship stuff and this is not my only project (although both Zero and Azure are taking priority for the moment), so I can't give my 100% at the moment either.
I'd also like to think that the amount of bugs/mistakes is substantially lower than any previous patches, and with all the care and time that this patch has received, such a comment is very uncalled for.