Oh there's a different sysmodule that deals with USB controllers, I can't remember what it's called off the top of my head
It's called sys-con.
Oh there's a different sysmodule that deals with USB controllers, I can't remember what it's called off the top of my head
Yeah that only work for the otg cords, like usb to type c cord but mine plugs directly into the c slot, so unfortunately I will have to wait no biggyIt's called sys-con.
I thought he should. It would be nice but its up to him.
I thought he should. It would be nice but its up to him.
Hi I'm playing on a Switch Lite and turning games sideways 270 degrees causes all the buttons to be reversed when holding the switch sideways (up is down, x is b, etc)
Edit: I got the buttons working the right way but I cant use the right thumb stick as a dpad, I need to reach up and use the left dpad. This works, it's just awkward.
no, because I don't really care about those devices enough to carry the maintanance burden. The only aarch64 device besides my Switch I own is my phone which a hand-me-down iPhone. Besides without an optimised 3d renderer it's pretty useless anyway for most of the library.I've asked this before but its was still up in the air
@catlover007 do you still plan on porting your neon GPU stuff to melonDS master (without the deko renderer of course)? I'm sure it would really help out the arm64 linux devices
maybe later, for now there's the option integrated in Horizon.@catlover007 can you put an option to customize the controls ?
interesting. I have a few sprite related fixes which aren't released yet, so it might already be fixed.In Pokémon Platinum, if you have a Ball Capsule with seals positioned in a way that when your pokemon goes out they touch the enemy pokemon sprite, that sprite will disappear, and will sometimes flicker from visible to invisible when moves animations are happening.
I never thought of Geometry Wars on DS but I do have N3DSXL with little mouse circle on it might wil do it. Ill check later but on Switch why not use right analog for fire and left for move?Melonds running on the Switch with no overclocking runs very well. Is there a way to assign the A B X Y buttons to the right analog stick? It would make playing Geometry Wars a lot better with twin stick shooting.
In Melonds, the right analog stick is assigned to the DS touchscreen. If I change the Cursor Mode to be "Offset mode", then the right analog stick can almost work (I have to hold the ZR button to shoot) for playing twin stick shooting in Geometry Wars.I never thought of Geometry Wars on DS but I do have N3DSXL with little mouse circle on it might wil do it. Ill check later but on Switch why not use right analog for fire and left for move?
you can change click mode to toggle, that might be useful.In Melonds, the right analog stick is assigned to the DS touchscreen. If I change the Cursor Mode to be "Offset mode", then the right analog stick can almost work (I have to hold the ZR button to shoot) for playing twin stick shooting in Geometry Wars.
Thank you for your advice. Setting the Cursor Mode to be "Offset mode" and Click Mode to be "Toggle" helped a lot but not perfect. My right analog stick automatically shoots left when I don't point the right analog stick. When I want to shoot in any other direction then I need to point the right analog stick in that direction. If I point the right analog stick in the left direction then it does not shoot. I have to remember that in order to shoot in the left direction, I have to let go of the right analog stick because it shoots in the left direction automatically. The Geometry Wars gameplay is really fast and smooth.you can change click mode to toggle, that might be useful.
no. WFC is planned though.Can we Trade in Pokemon Games whit this Emulator?
I mean Local Trades?
so I assume a low level 3d renderer (ie: vulkan on linux) is out of the question then too? Deko3d seems great for HOS but its a shame that work will stay HOS only.no, because I don't really care about those devices enough to carry the maintanance burden. The only aarch64 device besides my Switch I own is my phone which a hand-me-down iPhone. Besides without an optimised 3d renderer it's pretty useless anyway for most of the library.