If you have done and discover all this in such a short time everyone should be thankful and just have patience you are doing such an amazing work and you should be proud for all your help to the community my thanks and respect to youI need sleep for now, so... ill just leave word of what I have done so far in the short time ive had my hands on the files.
I got CaVE to open the N64/Genesis databases. There's only 4 new settings between the 2, and a couple things removed.
I mostly spent my time on getting into the .bnz and .dtz files. I succeeded.
I didn't want to end the day without at least trying to boot a game. I didnt succeed, but I was able to find out that I the ROM does not need to be compressed.
New N64 titlesdb options:
"GPU384MHz": false,
"cold_reset": false,
"controller_position": "right",
New Genesis titlesdb options:
"machine_country": "us",
N64 doesnt use xtx.z for images, but Genesis does.
IDK its not the greatest info, but its all I have right now until i get some sleep.
I think so, yeah, even when I have been patching a lot of fw13 games succesfully, with a couple of exceptions. I guess this one is another of those.it needs fw 12 or above, won't work on sx os as it uses new masterkey and sdk like most new games
metapack_temp\*.meta
metapack_temp\*.cfg
metapack_temp\*.nro
metapack_temp\*.spv
"Idle" :
[
{
"JmpAddr": "0x80000810",
"JmpInst": "0x1000FFFF",
"IsIdle": "0x1"
}
],
Well, let me try to sum up what he's saying. Yes, BUT, each ROM is going to need essentially it's own configuration. It will not be just plug and chug like the other online releases, the community will need to supply the configuration files through testing.So it would be possible to inject n64 games?
RetroArch runs n64 terribly in my experience. havent tried it thru linux or android though.Well, let me try to sum up what he's saying. Yes, BUT, each ROM is going to need essentially it's own configuration. It will not be just plug and chug like the other online releases, the community will need to supply the configuration files through testing.
These configs will only be possible if a lot more people jump in and configure these roms. Similar to cheat codes, each ROM version and localization will need it's separate unique configuration to work.
The N64 has a vast library and it will take time; some would even argue why the effort as RetroArch is just plug and play.
TLDR; Yes, but it will take work.
RetroArch runs n64 terribly in my experience. havent tried it thru linux or android though.
Retroarch is a very good option when you are emulating consoles such as SNES,NES ,Psx,GBA etc etc …. But so far after all this time and work is incapable of properly run N64 decently in my opinion the community has to unite in this effort for getting the games configurations because the N64 online for the Nintendo switch is the best choice right now if we want to play the games we love or just sit and play the one or two crappy games that are given to us for the subscription service from the big N my thoughts are that the sega online catalog for this starting service was better than N64 online but the N64 emulation so far with those starting games is excellent we should help DarkAkuma in this task all of usWell, let me try to sum up what he's saying. Yes, BUT, each ROM is going to need essentially it's own configuration. It will not be just plug and chug like the other online releases, the community will need to supply the configuration files through testing.
These configs will only be possible if a lot more people jump in and configure these roms. Similar to cheat codes, each ROM version and localization will need it's separate unique configuration to work.
The N64 has a vast library and it will take time; some would even argue why the effort as RetroArch is just plug and play.
TLDR; Yes, but it will take work.
It's been near perfect for almost everything (minus quake 2 & killer instinct gold) for a few years now, it always comes down to your settings or using an older core.. people try it once and give up
And goldeneye is almost perfect if you use glide