Hey guys, I'll preface this by saying I'm pretty much a beginner to the hacking / ripping scene. I'm trying to rip sprite animations from Kirby Nightmare in Dreamland / Amazing Mirror. I can get single frame sprites from emulators (mgba, no$gba, etc) however I would like to extract and compile a complete animation sheet.
Opening the roms up in a tile viewer (In this case Tile Molester and Crystaltile2), the sprites are chopped up. I don't assume there is compression, since the sprites are easily visible by searching.
Decreasing the width of the column there is a repeating pattern between the sprite segments. I'm unsure of a feature in Tile Molester that will rearrange the rows on the fly. This leads me to believe there is some format that HAL is using for storing their sprites, as Nightmare in Dreamland and Squeak Squad show the same behaviour.
I could compile the sprite sheet from the OAM viewer in an emulator, however it would take much longer than getting the sprites directly from the rom itself.
I also thought about using tracing, to see how sprites are pulled and displayed from the rom, however as I am a beginner, I haven't had the time nor experience to delve too deep.
I know there are sites like spriters-resource that have some sheets, but are missing a few. I'd like to contribute with any that I manage to rip.
Any information or someone with experience would be greatly appreciated.
Opening the roms up in a tile viewer (In this case Tile Molester and Crystaltile2), the sprites are chopped up. I don't assume there is compression, since the sprites are easily visible by searching.
Decreasing the width of the column there is a repeating pattern between the sprite segments. I'm unsure of a feature in Tile Molester that will rearrange the rows on the fly. This leads me to believe there is some format that HAL is using for storing their sprites, as Nightmare in Dreamland and Squeak Squad show the same behaviour.
I could compile the sprite sheet from the OAM viewer in an emulator, however it would take much longer than getting the sprites directly from the rom itself.
I also thought about using tracing, to see how sprites are pulled and displayed from the rom, however as I am a beginner, I haven't had the time nor experience to delve too deep.
I know there are sites like spriters-resource that have some sheets, but are missing a few. I'd like to contribute with any that I manage to rip.
Any information or someone with experience would be greatly appreciated.
Last edited by Spudnik-EX,