Review cover Elex (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): October 17, 2017
  • Publisher: THQ Nordic
  • Developer: Piranha Bytes
  • Genres: Action, RPG, Open-world
  • Also For: PlayStation 4, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Elex is an open world futuristic action RPG set on the planet “Magalan” that follows the story of Jax, your average, everyday commander who fails a mission and is on a path of revenge after a failed execution attempt by the faction he worked so closely with.

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Open World! Lots of Choices!...Kinda.

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Elex takes place on the planet Magalan, a rich planet devastated by a comet that delivers Elex, an extremely addictive substance that’s like magic, “but not”. There are 4 main factions of humans in the world, Berserkers, Outlaws, Clerics, and the dreaded Albs, each with their own little “quirk” that ends up being laughably unrealistic and, quite frankly, stupid, but we’ll get to that in a bit. The game starts out with you as Jax, one of the most renowned Alb soldiers, attempting to crash land a ship you’re using to escape from...Alb soldiers. Apparently you failed some sort of big, important mission, and your friend Kallax shoots you and knocks you off a cliff. Instead of doing the reasonable thing, like making sure you’re dead, the Alb soldiers just saunter off and you wake up hours later with no armor and only an old pipe for a weapon. After exploring a rather linear initial path where you pick up a bow, a jetpack, and various other items, you run across another human, Duras, who tells you of a settlement nearby and...basically forces you to go there. The game claims to be “open world”, but if you so much as stray away from Duras without accepting to follow him you get a warning telling you “Magalan is dangerous. Duras can help you survive.” And they’re not joking, enemies around this starting area will just straight up one-shot you. So you’re all but forced to follow Duras to Goliath, the main settlement and the home of the Berserkers. Along the way, you have the option to learn about the other factions, and here’s where you start to realize there are some real big issues with Elex. 

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Let’s start with the factions, Albs, Berserkers, Outlaws, and Clerics. Albs are the main antagonist of the game, of course, who use the dangerously addictive Elex to commit various “evil acts” and wage war with everyone not Alb. Using Alb-enhanced, advanced laser weapons, cool futuristic armor, and mechs, Albs are a pretty hefty threat for the most part. Clerics are religious zealots, literally worshiping a god named Calaan and “Old world technology”, and their main objective is to collect and use as much of it as possible. This includes things like mechs, combat robots, and various laser weapons, which puts them about on par with the Albs for the most part. Outlaws are the “less than legitimate” members of society, and is sort of a massive criminal empire filled with thieves, murderers, drug dealers and what have you. Using basic, gun-powder fueled guns like rifles and shotguns and wearing virtually no armor, you’d think they’d be at the most disadvantaged! Surely standard weapons like rifles and shotguns and things are no match for mechs, lasers, and futuristic looking armor! But no, we have the laughably underpowered Berserkers. Berserkers seek to “heal the world” by creating Mana from Elex, which is used to cast magic and grow giant plants known as “World hearts” which are supposed to “fix everything”. Berserkers seek to destroy all old world technology, and opt to use...swords, standard bows, axes, and mana-fueled “actual magic”. Yes, swords and bows and “magic” against super fancy armor, mechs, and lasers. 

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Any sane individual would realize that Berserkers are basically a no-go as a starting faction, so you’d opt for one of the other factions like maybe the Clerics like I did...except if you step slightly out of the surrounding area of Goliath, you’re going to run into monsters and enemies that essentially one shot you. You start the game as a slightly wet noodle, doing so little damage and having so little health that it is virtually impossible to get anywhere in the game without first having to go through a majority of the initial Berserker quest line that you don’t want to do. Open world! Even after completing as many of the quests as possible without actually joining the faction, you leave Goliath with basic weapons and armors, not enough attribute points to use any other decent weapons, and maybe a companion or two. Originally I thought I was just doing something wrong with my first playthrough, so I restarted after about 5 hours and decided to just join the Berserkers and see where that takes me, but that changes nothing, you’re still as underpowered versus any enemy you run into as you would be attempting to join other factions. The game is so poorly designed in this regard that I had to load up Cheat Engine to give myself infinite health, arrows (since you can’t retrieve any that you shoot), money, and increased attribute points to actually use a half-decent weapon and not got 1-2 shot in combat. You can have companions in the game, I ran across 2 during my 2 different playthroughs, but their AI is all over the place at the best of times, and while they do much more damage than you do they're not exactly smart enough to fight enemies that are a real threat. If you're fighting a high level troll, and a low level Biter, they'll focus on the Biter and let you get demolished by the troll without so much as a thought to help. 

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Speaking of, combat is just another thing woefully off with the game. It's mostly clunky, with light/heavy attacks for melee weapons and just regular ol' shooting for ranged weapons like bows and laser rifles. Magic comes in three main forms, technologically powered, Cleric magic, the single use Elex-powered magic that Albs use and the actual, mana-fueled magic that Berserkers can teach once you join their factions. Magic is about the only thing actually useful in the game, sometimes doing 3-4x the damage as your current usable weapons, but just getting to the point to use magic is a chore and still leaves you poorly equipped for most of the entire world's enemies. As mentioned, you essentially start the game out in the Berserker home city, so you’re stuck starting out the game using swords, axes, and bows. Unfortunately, these weapons do virtually no damage against anything but low level enemies, and low level enemies are so sparse that you’re basically running for your life more often than not. You can upgrade weapons, but only after you get the required crafting skill which requires fairly hefty attribute requirements just to learn. You do also come across the occasional upgraded weapon, either from the one decent vendor in Goliath or from the occasional chests located throughout the world, but the requirements for anything not super basic are so unrealistic it’ll take you at least 10+ levels just to use the thing. Leveling is a chore at the best of times, with questing being the main source of experience since the enemies you can conceivably kill only award you 10-25 exp per kill where thousands are required to level past level 5. And questing is oh-so annoying, mainly because of the way the game handles your journal/quest tracking. Once you're given a task, like say kill XYZ Outlaw for ABC Berserker, it'll mark that Outlaw on the map, which is good. Once you kill that Outlaw the quest just auto-completes and awards you EXP, which is also nice. But if you want to actually "complete" the already completed quest and get your monetary or item-based reward, you have to make your way back to the ABC Berserker who gave you the quest. Not the biggest issue, unless this particular NPC is located in some random location on the map. Elex has a pretty decent sized map with NPCs randomly placed all over, so you'll have to either remember that random location and make your way back from memory, or leave the 1 map marker you get to use at the quest giver to mark it off just so you know where to go to get your actual reward.

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Enemies almost don't make any sense in Elex, mainly because it's like someone took a list of common enemies in RPGs and just picked random entries and decided "good enough". You'll come across trolls, raptors, mutants, weird mutated chickens, weird mutated chicken-raptor combo monsters, extreme mutant humans that look like an amalgamation of flesh, giant rats, random malfunctioning mechs, random malfunctioning drones, giant mutated bugs, chickens, weird, other mutated humans...a lot of these just don't seem to fit with others. To make matters worse, some enemies you come across will have the same name as another, completely unrelated enemy. I've come across a "Ripper" in one region, which was a mutated dog/mole rat-esque enemy, and a "Ripper" in another that's a giant mutated spider? It's like the developers didn't even fact check their own enemy list. One of the nicer things about Elex is that these enemies do occasionally fight among themselves, which gives you the feeling that everything isn't just out to get you and the world is truly "alive". Sometimes you'll come across members of the other factions fighting trolls or raptors, sometimes you'll find weird mutant chickens fighting weird mutant dogs etc etc. which is useful for when you're just trying to complete a basic fetch quest and you don't want to get killed outright by the overpowered enemies.

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Graphically, Elex is nothing to write home about. Throughout the game you’ll find various odd graphical glitches, clipping textures, and occasionally just complete disregard for model placement. At one point I saw the corner of a wooden walkway just clipping right of another wall, which for any title in this scope is just unacceptable. It’s not an isolated incident, either, I’ve found various other structures just as poorly placed. Texture pop-in is also very prevalent, mainly in the larger forest areas where leaves and trees take a few seconds to actually render, and at one point entire buildings took 5-6 seconds to actually render properly after fast traveling to Goliath. Running this on an i5 7600k, GTX 1070, and 16GB of DDR4 all but confirms this is an issue with the game engine, and not my PC. Lighting is also rather strange, with the insides of buildings being pitch black until you start walking into them, and once in buildings, outside is just blinding light, which for all intents and purposes just looks awkward. Animations are also akin to a 2007 title, and facial animations are just as poor as you’d expect. Sound design is also rather mediocre, most sound effects sounding as if they were recorded for games in 2005 and voice acting basically as well done as you could expect for a budget indie title (which this isn’t). It doesn’t help that the writing seems like it was a 15 year old’s fan fiction, featuring such lines as “Stop questioning me about my business, or I’ll get angry!” and “If I wanted you dead, we wouldn’t be having this conversation, trust me. You need to apologize”. 

Verdict

What We Liked ...
  • Decent sized map for an open world game.
  • World interaction is decent.
What We Didn't Like ...
  • Factions simply don't make sense, with bow and arrow Berserkers somehow being able to compete with laser rifle Albs/Clerics.
  • Seemingly no real quality assurance whatsoever.
  • Enemies are a random mix of sci-fi/fantasy that don't fit well together.
  • Clunky animations, combat, AI, sound design, and voice acting.
4
out of 10

Overall

Overall, Elex had a lot of promise, but it's amalgamation of settings and mechanics do nothing positive for the game. With an utter nonsense mix of weapons, enemies, and settings, Elex might have been a decent game...for 2007. Unfortunately, it seems like Piranha Bytes still hasn't learned from their various mistakes with Risen 3. As it is now, there's simply no reason to try it unless you're a diehard Piranha Bytes fan.
how many games have they made so far? are we really gonna sit here and pretend this dev makes good games?

the pros n cons listed apply to EVERY game they ever made lol
 
If you would have played the game and not only skipped trough everything you would at least know the fact that your Con

" Factions simply don't make sense, with bow and arrow Berserkers somehow being able to compete with laser rifle Albs/Clerics. " is completely wrong.
Yes of course it does look weird that an wodden arrow is as good as a laser Rifle BUT even in the first 1 Hour of the game (I am only 2 Hours into it yet) they already tell you how this "old" stuff can be as good as the scifi stuff ... They infuse Mana which they made out of Elex into their weapons and Armor and the laser weapons and such use pure elex so its basicaly the same stuff shooting an elex laser beam or shoting a mana infused arrow.

And " Enemies are a random mix of sci-fi/fantasy that don't fit well together."
you know that the whole game is a Scifi Fantasy mix ?? so it is actually normal and fitting to have opponents in a scifi and fantasy setting that are scifi fantasy as well oO and again if you listen to the story which they even tell you (no need to read anything) you would know.

The other two Cons are correct but some clipping errors and clunky animations isn't anything that destroys the game.
No idea about English Voice acting, the German one is good ... and some of the guys speaking are the same as in the old Gothic Games.


There is a reason why Piranha Bytes is loved here in Germany the produce awesome games that are not the same 2 shooters all over again, but the problem is that most people in the world only what to play call of duty and fifa
 
If you would have played the game and not only skipped trough everything you would at least know the fact that your Con

" Factions simply don't make sense, with bow and arrow Berserkers somehow being able to compete with laser rifle Albs/Clerics. " is completely wrong.
Yes of course it does look weird that an wodden arrow is as good as a laser Rifle BUT even in the first 1 Hour of the game (I am only 2 Hours into it yet) they already tell you how this "old" stuff can be as good as the scifi stuff ... They infuse Mana which they made out of Elex into their weapons and Armor and the laser weapons and such use pure elex so its basicaly the same stuff shooting an elex laser beam or shoting a mana infused arrow.
Arrow: "Handcrafted wooden arrow. Basic, but serves it's purpose"
No sign of "mana infused arrow here".

Cultivator Bow (AKA the first bow you get): "A traditional and proven tool for hunting."
Nothing about "infused mana ultra mega awesome bow" here.

War Bow II (AKA the most expensive, upgraded bow I found): "The craftsman's version of the basic warbow"
Nothing about "infused pure elex better than laser bow" here.

You see the issue? "Mana infusion!!" isn't an explanation, it's a cope out. The armor you get from Berserkers all have similar, "basic craftsmanship". It's like the devs also realized that, man, Berserkers seem a bit like the underdog here, how are they supposed to compete with mechs? Not to mention that, depending on your playthrough, you use these weapons as a non-Berserker, who can't use "mana" or "magic" anyways, it's a poor cope out. That War Bow II? Does 100 damage (+30%, cuz of my talents). Laser Rifle II, a weapon you get for becoming a Legate for the Clerics (which is like...a Sergeant in the Cleric world), does 74 damage +30%. There's no excuse for damage values as stupid as that, it's like the game wants to force you to agree with Berserkers and only play that faction.

As to your other complaint, Scifi-fantasy does work well in some cases (Warhammer 40k, for instance), I expected it to here, but this is not one of them. The explanations given for why there are all these seemingly random enemies simply isn't enough to justify them being there. I will say it's better than just being a world populated with 4 or 5 "main enemies" (kinda like Skyrim), but that doesn't justify such a strange and un-complementing range of enemies.

Also, I beat this game before I posted the review, I didn't "skip" anything, I even restarted twice just to make sure I didn't miss any side comments or something to actually explain why XYZ works, besides "CUZ MAGIC HAHA". There isn't any. You even come across NPCs from different factions who consider Berserkers useless and don't understand how they've lasted so long.
 
There is a reason why Piranha Bytes is loved here in Germany the produce awesome games that are not the same 2 shooters all over again, but the problem is that most people in the world only what to play call of duty and fifa

I have seen quite a few cases of quite liked in Europe but not stateside, I am not sure that is the case here however as most things I am reading seem more like lazy design than maybe having to forgive a bit and work for your fun like a lot of those. Alpha Protocol is probably the most notable for that but a lot of German produced works are also that (something like Venetica for instance, though many of the works from the same dev also play here). This does seem like a case of broken in fairly inexcusable ways, ways that might prevent you from even eeking out a some fun rather than being all but railroaded into it (even if you are not railroaded in a story sense) like a really good game should.
 
Arrow: "Handcrafted wooden arrow. Basic, but serves it's purpose"
No sign of "mana infused arrow here".

Cultivator Bow (AKA the first bow you get): "A traditional and proven tool for hunting."
Nothing about "infused mana ultra mega awesome bow" here.

War Bow II (AKA the most expensive, upgraded bow I found): "The craftsman's version of the basic warbow"
Nothing about "infused pure elex better than laser bow" here.

You see the issue? "Mana infusion!!" isn't an explanation, it's a cope out. The armor you get from Berserkers all have similar, "basic craftsmanship". It's like the devs also realized that, man, Berserkers seem a bit like the underdog here, how are they supposed to compete with mechs? Not to mention that, depending on your playthrough, you use these weapons as a non-Berserker, who can't use "mana" or "magic" anyways, it's a poor cope out. That War Bow II? Does 100 damage (+30%, cuz of my talents). Laser Rifle II, a weapon you get for becoming a Legate for the Clerics (which is like...a Sergeant in the Cleric world), does 74 damage +30%. There's no excuse for damage values as stupid as that, it's like the game wants to force you to agree with Berserkers and only play that faction.

As to your other complaint, Scifi-fantasy does work well in some cases (Warhammer 40k, for instance), I expected it to here, but this is not one of them. The explanations given for why there are all these seemingly random enemies simply isn't enough to justify them being there. I will say it's better than just being a world populated with 4 or 5 "main enemies" (kinda like Skyrim), but that doesn't justify such a strange and un-complementing range of enemies.

Also, I beat this game before I posted the review, I didn't "skip" anything, I even restarted twice just to make sure I didn't miss any side comments or something to actually explain why XYZ works, besides "CUZ MAGIC HAHA". There isn't any. You even come across NPCs from different factions who consider Berserkers useless and don't understand how they've lasted so long.


Well in Goliet at least 2 (I think) people tell you stuff like "you know we might look like some loosers with our old wood and leather stuff but it is much better than it looks because its infused with out Mana which is much stronger than Elex" and some other guy is like "If we could use Elex weapons like the Templar and Alb together with our awesome Mana we would be unbeatable"
Maybe they should have written it into the description thats true ... but you assume that even the wood grown has Natural Mana infused as they use these world plant things that have lots of mana to make the wood and everything grow you could also assume that this already infused wood can easily be crafted into arrows and other stuff ;)
There doesn't seem to be any "magican" or whatever in Goliet who would be able to produce mana infused stuff if its not already inside the materials.

well doesn't matter I think thats a negativ point that is not correct in my opinion ... but I could agree if you say that they don't really tell you everything properly.

No idea about the ammount of differen enemys yet. I have seen a few but than again as you said some seem to roam the whole world ... only just went to the Outlaws headquater.


Even though I think 4/10 is way to bad I can actually agree that there are lots of stupid bugs that they could have found out sooner ... I actually died 3 times withouth knowing why at I died in mid air withouth beeing attacked (guess a glitch made the game think I just fall from very high) and the Opponents are completely overpowered at the beginning (or you are underpowered) plus I got killed several times because of that auto focus on enemys -.-V I really hope there will be a patch to completely turn this off.


P.S. how is it possible that you completed the game already oO???
As far as I know even the big German Game news pages and such got the game only a few days ago and this Game is hughe .... even if you only want to do one fraction only it will take some time.
 
Funny thing about this review, just left gog and saw some user reviews praising the very thing you didn't like (the mix of fantasy and sci-fi) and that's something I've thought was cool too.

Guess it's a situation of don't mix your "peanut butter" with my "chocolate" for some people. I think it's a neat concept and will be picking it up at some point.
 
P.S. how is it possible that you completed the game already oO???
As far as I know even the big German Game news pages and such got the game only a few days ago and this Game is hughe .... even if you only want to do one fraction only it will take some time.
I've had the game since the 13th. I finished the game using the Berserkers, and ATM I'm trying to finish as a Cleric. The main story isn't really that long, after you join a faction and gain the ranks. Probably only 10 or so hours at best, if you didn't have to do every secondary quest just to level up and actually have a chance at fighting most enemies.

Using cheats, it only took me about 15 hours or so to beat since I didn't have to go to every faction city and do their main quests (besides when you're forced to for the main quest, but that's spoilers-ish). Doing my Cleric run without it, I've got about 20 hours or so and I've just hit the second Cleric rank. You really have to do nearly every side quest for "joining" the 3 factions to even have a chance at facing off against the overpowered enemies. And it's not just that they're overpowered, you're also super underpowered. When messing with Cheat Engine, your starting health is 50. Most enemies do something like 25-40 damage per hit, not counting any of the higher level skull marked enemies who just one-shot you (that fleshy monstrosity in the last row of pictures one-shot me when I set my health at 500 ._.).
 
And it's not just that they're overpowered, you're also super underpowered. When messing with Cheat Engine, your starting health is 50. Most enemies do something like 25-40 damage per hit, not counting any of the higher level skull marked enemies who just one-shot you (that fleshy monstrosity in the last row of pictures one-shot me when I set my health at 500 ._.).
I haven't played Elex, but Piranha Bytes always does that in there games. You should feel like a completely underpowered noob that easily gets beaten-up by everyone and everything at the beginning. It's a harsh, dangerous and rudeless world, especialy as long as "you don't know what you do", but most enemies should become easy later in the game.
Know your limits and get a good armour ;)
 
*Sigh* Another Pyranha Bytes game, another Bad review from US reviewers while Germany keeps loving them.
They should stop bothering with the states to be honest >_>
 
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Well I do have 32 hours in my save plus probably 5-6 hours that I died XD
Not sure how much there is left for me to do (I have to admid that the main quests are not that much/long) but I still haven't been to alb land and missing a few teleports and of course haven't seen all the ruins on the map

I have to admit that this time they kind of made a mess with that fighting system ... I finaly got the strongest Outlaw Clothes and still some Monsters kill me with 2-3 hits. Right now I am stuck at the attack on the Converter near the Clerics place, somehow managed to get that Outlaw woman Nasty to help (that weird monster she tried to kill was insanely hard) but now fighting against a whole army of mechs that kill me with 2 hits is kind of impossible.

Still with some tactics and lots of time reloading it is possible to do it.
If you think you would be this guy in RL I guess it makes sense that you can not easily kill big fighting robots or giant mutants with one swing.
 
From what i heard, this game feels like Piranha Bytes is still stuck in 2002, basically copying mostly the same gameplay elements from the Gothic series over and over. Risen has probably the same problem.
 
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Interesting review compared to many others I've seen. Personally, I plan on waiting until it comes on sale after a while so they can fix some of the bugginess, but I certainly plan to purchase this game - I'm itching for a new RPG with a unique take on fantasy + sci-fi.
 
There was a recent patch even though for me it didn't change a thing as I have not experienced any of the bugs that were corrected ^^V

And after some time now the Steam reviews are rather stable (not a lot new ones) and kind of stopped at 73% of all the people who bought it and rated it seem to like it enough to give it a recommendation.

I am just doing my second play trough and I noticed that it doesn't feel as hard anymore, while I died every minute in the beginning of the first play trough I now died like 5-6 times within 8 hours of my second play trough ... grenades are overpowered XD

And I actually already found lots of stuff I missed before and try to see what changes there are like I did not get one of the companions before (the door to him was closed now it was open no idea why, maybe a bug?) and I didn't kill the other one. And the map is really big, last time I hardly traveled around Ignadon as it was to dangerous, now I plan on exploring "everything". Sadly there is no fog of war or any chance to mark places you already visited :(
 
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Product Information:
  • Release Date (NA): October 17, 2017
  • Publisher: THQ Nordic
  • Developer: Piranha Bytes
  • Genres: Action, RPG, Open-world
  • Also For: PlayStation 4, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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