Recent content by NoobCycle

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    Homebrew Homebrew game Suggestions for More Homebrew Game Ports for PS Vita

    Chrono Trigger (Android) on ps vita.
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    Last Ranker Full Translation is it still possible?

    Good day Everyone. I just want to ask question regarding Last Ranker Full English translation. I know there's already a partial english translation and I really appreciated the translation because we can through the main story mostly. But is there better translation or are there any better...
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    Hacking Emulation POPS on PSP/Vita - Config Research

    Ok... Thanks for the quick reply @OPPAI_DAISUKI
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    Hacking Emulation POPS on PSP/Vita - Config Research

    @OPPAI_DAISUKI which code do you use for chrono trigger, the one for FFV or FFVI? and Chrono trigger 1.1 is NTSC only right?
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    Hacking Emulation POPS on PSP/Vita - Config Research

    I see, so it's true that for same game back then, PAL version is some called definitive version if not for the 50Hz performance. It will be stellar for the update of pop_fe with PAL -> NTSC converter
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    Hacking Emulation POPS on PSP/Vita - Config Research

    My apologies, but what is the most benefit for converting PAL to NTSC beside more content for some games like Digimon World 2003? Or is the performance better when using PAL converted game? 1698650148 I also would like to try to apply the FF9 fix to Brave Fencer Musashi maybe it would fix the...
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    Hacking Emulation POPS on PSP/Vita - Config Research

    Once again many thanks to @The_Ho and @OPPAI_DAISUKI for the guidance. I managed to create and test 3 custom EBOOT (Digimon World 2003 NTSC, Chrono Trigger USA v1.1, Final Fantasy 6 USA --> I think both of them are NTSC too): 1. Digimon World 2003 NTSC: using the fixes provided by @Webardo in...
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    Hacking Emulation POPS on PSP/Vita - Config Research

    Thank you for the guide @OPPAI_DAISUKI and of course to @Webardo and @The_Ho. This is very informative and new learning experience for me.
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    Hacking Emulation POPS on PSP/Vita - Config Research

    @OPPAI_DAISUKI thank you for the code. If it's not troubling, is there a guide on how to apply this code to create the custom EBOOT? I read the threads and still confuse on how to do it.
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    Hacking Emulation POPS on PSP/Vita - Config Research

    No... all the FMVs were skipped. 1698479715 I also want to inform, After I tried creating custom EBOOT with pop_fe for Digimon World 2003 NTSC hack, I noticed the performance in battle is smoother. But I tried to start a new game, and then the game start crashing in the infamous spot (Asuka City...
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    Hacking Emulation POPS on PSP/Vita - Config Research

    Looking at your video, the difference I noticed is the upper one is slightly quicker to load right? It's like using "Fast" Disc Load Speed on PS Vita. I forgot is PSP has that option as well? 1698424692 Sorry, I don't have the save file for the Steam Knight boss fight anymore. The save file I...
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    Hacking Emulation POPS on PSP/Vita - Config Research

    I just tried to create custom EBOOT using pop_fe for Digimon World 2003 and found there's slight improve in performance especially in battles. Before, I use the eboot provided in cdromance and found the battle still feel sluggish but now it feels more smooth. I also tried several other games: -...
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    Hacking Emulation POPS on PSP/Vita - Config Research

    I still read through the thread to learn more about applying the config and testing the Eboot. It will be great to contribute to these great fixes.
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    Hacking Emulation POPS on PSP/Vita - Config Research

    @OPPAI_DAISUKI thank you for your quick reply. A video will be very helpful especially for total beginner like me. It will be a very good learning experience and creating a better Eboot will be very helpful especially on ps vita because of the lack of POPsloader.
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    Hacking Emulation POPS on PSP/Vita - Config Research

    Wow... just checking on this thread and the work and fixes that has been done is incredible. Especially fixes for Digimon World 2003. If what i read from @OPPAI_DAISUKI post correctly, then will it be possible to make FF VI and Chrono Trigger performance similar to SNES version? If that so...
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