Review cover A Plague Tale: Requiem (Xbox Series X|S)
Official GBAtemp Review

Product Information:

  • Release Date (NA): October 18, 2022
  • Release Date (EU): October 18, 2022
  • Publisher: Focus Entertainment
  • Developer: Asobo Studio
  • Genres: Stealth, Adventure
  • Also For: Computer, Nintendo Switch, PlayStation 5

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
The adventures of the de Rune siblings resumes in A Plague Tale: Requiem as they forge ahead in their quest to rid Hugo of his curse. Is it a worthy successor of the first title?

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It was only last month that I played and completed A Plague Tale: Innocence; and without knowing much about what I was going into, I was positively surprised by its level design and focus on stealth. Being devoid of any new Metal Gear Solid title (aka my favourite video game franchise), I was thrilled to play an original story-driven game with a gameplay that favours stealth over full-on combat. After completing Innocence, I was quite eager to play the sequel, A Plague Tale: Requiem, to fill the MGS-shaped gap in my gaming life. 

I’d really recommend playing A Plague Tale: Innocence before jumping into A Plague Tale: Requiem as the story picks up right after the events of the first game. We are reunited with Amicia, Hugo, Lucas and Béatrice as they head to the south of France. After a brief period of respite, the Prima Macula has started to spread again on Hugo. The group doubles down on their quest to find a cure for the curse which gets them travelling across the land, on sea and on an island while evading new threats and the rodent infestation that seems to be plaguing their every step.

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If the first entry to the A Plague Tale series had a mostly sombre colour palette, Requiem shuffles things up in this department. Sure, you’ll get to control Amicia in dark caves and sneaking through villages at night but these scenes are balanced with colourful landscapes that teem with detail and are a real treat to the eyes. They bear that cinematic presentation that Asobo Studio introduced in the first title and it’s well executed in the sequel in a visually jaw-dropping fashion.

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The scenes are not only more varied but also more expansive. While I thought the first opus was well crafted in its linearity through its level design that cleverly guides the player forward, the second instalment takes a more sandbox approach to exploration and tackling enemies. There is now more than one way to clear areas and poking around while exploring will yield collectibles as well as items essential for Amicia’s skill upgrades.

While the focus is still on stealth and light puzzle solving, Requiem introduces some new mechanics on top of those that players of the first game are familiar with. To stay out of the sight of enemies, you still have to make use of grass and bushes but can also sneak under tables and squeeze through tight spaces. You can further plan your approach to clear an area by a new sensing ability from Hugo who is able to highlight enemy and rat locations.

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Of course, Amicia is still wielding her trusty slingshot to take out enemies and hit targets from afar. But now her inventory has expanded to include the likes of a crossbow, knives, a flammable tar and explosive pots. Should you be discovered by an enemy, it is no longer game over as you can melee or stab them (if you have a knife), giving you a chance to run. If you are surrounded by rodents, you now have the ability to escape thanks to a new item Luca crafts in an early chapter that allows you to fling sparks around you. A Plague Tale: Requiem also introduces a new upgrade mechanic that automatically upgrades Amicia’s skills based on your approach. 

Throughout the game, companions, new and recurring, will join and leave your party and can assist in combat and puzzle solving. With Hugo by your side, you will also often be able to control the rats and direct them towards enemies so you don’t have to face them head-on. Upon Amicia's command, Arthur can attack enemies while Sophia can distract guards with smoke.

These new mechanics enable a wider range of playstyles which feels less restrictive than the first game.

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However, several of those new features take a while to be introduced. Even around halfway through, I was still being introduced to some new mechanics. This dragging aspect also spills over into the gameplay. I often came across more enemy-filled areas after just clearing one up; and encountered puzzle sequences that felt a bit too elaborate and not very intuitive just so that a chapter lasts longer. The pacing could have been better executed in this regard through shorter sequences of lighter, puzzle-solving and more tense sequences.

Even if I played the game post-launch, I came across some bugs in early chapters. While on a platform on the ship dock in Chapter IV, the game wouldn't let me walk forward. Then another one in Chapter V where I'm supposed to throw a branch at Lucas, I wouldn't get the prompt for him to catch it. While inconvenient, those issues were thankfully fixed with a restart.

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Throughout its 17 chapters, A Plague Tale: Requiem offers great spectacle with its gorgeous, detailed landscape but the experience is slightly marred by the balance of the gameplay that can often feel dragging. That said, it is a worthy successor of the original game and will provide that fix for those looking for a cinematic stealth-focused title. And if the ending is any indication, I look forward to what’s shaping up to be an engrossing stealth trilogy. 

A Plague Tale: Requiem - Launch Trailer

Verdict

What We Liked ...
  • Spectacular landscapes
  • New sandbox approach to gameplay
What We Didn't Like ...
  • Some sequences can feel dragging
  • A few persisting post-launch bugs
8
Gameplay
While the inclusion of new mechanics and a sandbox approach is welcome, the pacing could have been better executed.
9
Presentation
This sequel features varied, detailed landscapes that offer near-perpetual visual spectacle.
7
Lasting Appeal
Even if some sequences feel dragged, the story of the de Rune siblings’ quest and the gorgeous landscapes partly help remedy the feeling.
8
out of 10

Overall

Offering great visual spectacle but slightly marred by its pacing, A Plague Tale: Requiem is a worthy successor to the first opus.
To be honest, I'm a bit disappointed at requiem. Although it's an overall upgrade to the first game in terms of graphics, level design and gameplay, my major complain is its story. The "sandbox" level design sounds good but sometimes you'll find yourself stuck in certain levels because the seemingly correct path is a dead-end. The level design feels like you are forced to play the stealth way (for example the potion you throw at enemies to make them take off their helmet is removed from previous game). This can be a bit painful in later stages as a single mistake puts you back on combat mode, and it really slows the pace down. After fully upgrading my crossbow (so you can recycle bolts), I just shoot my way through most levels.

First off, I was expecting Amicia to be more mature in requiem after what happened in innocence, but no. In some scenes Amicia turns into a complete maniac, killing tons of solders non stop while putting others in danger. Yes I get it it's a us-against-the-world type of game but I don't like her character development at all.
Some plot twists are just bad. Like the scene where you free the boat and take Hugo with you, leaving your mom and Lucas behind.
Finally the ending, it's such a cliche and I kinda guessed it halfway through. All the efforts for nothing, sad face.

The first game is definitely a masterpiece imo, I'd give it a sold 9/10 but for requiem I'd say 6/10. I like the new mechanics and level design, and graphics is really clean when you run the game at 4k (btw the optimization on pc is pretty bad), but that's about it.
 
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Excellent game, to do absolutely even without having done the first. I finished it in normal mode and newGame+ as well. I only lack the secret chests. The soundtrack is beautiful, the voice acting is very good, the acting is very moving. Graphically sublime on PC and next gen consoles (Xbox SX), it makes other publishers lie about the ability to produce photorealistic games. Eagerly the sequel.
 
I'm seriously fed up of this engine that Sony is milking, this game, Horizon Forbidden West, new God of war ragnarok etc. Unreal 5 i think? Literally can call them movie games, interactive movies. More real time cutscenes then gameplay and have to drag around some brat with you etc. Overrated games, paid media bombardment.
 
I'm seriously fed up of this engine that Sony is milking, this game, Horizon Forbidden West, new God of war ragnarok etc. Unreal 5 i think? Literally can call them movie games, interactive movies. More real time cutscenes then gameplay and have to drag around some brat with you etc. Overrated games, paid media bombardment.

SERIOUSLY fed up? As opposed to? Wow. You must be really angry. LOL! For one, this is not a Sony title so I'm not sure why you're even making the comment you are. Secondly, it's quite clear that you've never played any of the titles you mentioned. Try to blow a bit harder next time, or take a puff off of your inhaler before doing so.
 
SERIOUSLY fed up? As opposed to? Wow. You must be really angry. LOL! For one, this is not a Sony title so I'm not sure why you're even making the comment you are. Secondly, it's quite clear that you've never played any of the titles you mentioned. Try to blow a bit harder next time, or take a puff off of your inhaler before doing so.
I sense a console fanboy: ) so much personal attack lol.
 
I sense a console fanboy: ) so much personal attack lol.

I guess, if owning both a gaming rig and consoles qualifies me for that title. Although it wouldnt change the facts that this isn't a Sony game and that you've not played the games you mentioned. ;)
 
as I mention in the review, I'd strongly recommend it as the sequel picks up right after the events of Innocence.
Ah okey, well thankfully I got it in a Humble Bundle some time ago. So I have to give it a spin first then!
 
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Review cover
Product Information:
  • Release Date (NA): October 18, 2022
  • Release Date (EU): October 18, 2022
  • Publisher: Focus Entertainment
  • Developer: Asobo Studio
  • Genres: Stealth, Adventure
  • Also For: Computer, Nintendo Switch, PlayStation 5
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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