Review cover Analogue Pocket – GB, GBC and GBA handheld FPGA based player. (Hardware)
Official GBAtemp Review

Product Information:

Review Approach:

Cheaply made devices, weak flash carts, dodgy emulators and more are nothing new around here. As such we can spot the pretender when it appears and test things wanting a shot at the top. Did the Analogue pocket and its dock stack up?
FPGAs are the king of devices to replicate/simulate other devices, here we have one made portable and with a very nice screen aiming at playing GB, GBC, and GBA games among others.

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Introduction

GBAtemp has previously reported on the matter, but as a quick overview: The Analogue Pocket is a FPGA-driven Gameboy (Color) and Gameboy Advance (and a bunch of others if you have further adapters*) handheld replacement.

This, however, is not your daddy’s Famiclone with a “that’ll do” chip replacement, Android board with whatever screen they sourced from the phone replacement shop, or your emulator and dumper setup you might have seen in years past.

FPGAs (field programmable gate array) are the tip of the spear when it comes to chips you can program to do your own actions rather than having to pay millions to get custom chips made. While not a magic bullet (bad FPGA code is just as deleterious to the experience as a bad emulator, as indeed would be bad buttons and bad screens) then when you can theoretically recreate every transistor in a CPU (and other chips) as they would have been in hardware you achieve perfect emulation, or indeed some might call it simulation at that point.

*Only Game Gear at the time of writing. Neo Geo Pocket Color, Atari Lynx and TurboGrafx-16/PC Engine/SuperGrafx each getting $30 adapters in “2022”.

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Sharp enough graphics to cut you

 

FPGA-driven emulation is not a new concept by any means with the MiSTer being rather popular, as well as a thing by which other devices are measured right now, though the concept goes back way further still. Handheld takes aiming at whole systems rather than adding functionality are rarer. This is because despite FPGAs being very nice, they are also noted as being quite power hungry compared to the alternatives, and it is also in more recent years that prices for ones capable of being a whole system rather than a video decoder or quasi-flash cart have dropped into commercially viable range.

For those interested in the extreme ends of emulation and why people might go there then the Ars Technica discussion on BSNES/Higan, 6502 decapping, and 8088mph we break all your emulators should serve as an introduction. For those wanting more on FPGAs then eevblog what is an FPGA is a wonderful primer.

With a properly implemented FPGA core, the emulation accuracy debates largely cease, and instead the pedants get to debate variations in speed between batches of the devices (the original Xbox RAM speed across its various revisions being a notable case of this), and whether the additions hurt it for the purposes of speedruns or some flavour of purity.

Developer site

Those interested in the litany of options might do well to read the support guide for it.

Updates for the analogue pocket and dock are available from the support section.

The device itself

The price tag is considerable ($220 USD for just the base unit) so the market they are presumably aiming for is those that would have are those that would have the fancy tricked-out things we are seeing people make these days with screen replacements, button mapping, audio boosters and the like.

The optional ($100 at time of writing) dock then speaking to the GB player crowd on top of that; HDMI out of the box as well so compare that to a suitable model GameCube + GB player + mod + whatever digital cable solution you care to employ. One of those was included in the review package so that was dutifully tested too.

 

What’s in the box?

First, it does have to be said that the boxes themselves are some of the better ones we have seen for some time; it in turn speaks to the quality of everything else. In the main Analogue pocket box, you get:

  • Analogue pocket
  • Quick start + stickers
  • USB-C cable

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In the dock box, you get:

  • The dock itself
  • Quick start + stickers
  • USB-C to USB-C cable
  • USB-C charger (US plug design in the case of the review sample, though 110-240V rated)
  • HDMI (reasonably long one too at 1.5m)

 

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Officially, the SD card is “used for loading Nanoloop and GB Studio files, firmware updates, save states, displayshots and cover art”. That is to say, flash cart functionality is not technically inbuilt but more on that shortly.

Tests

Testing a device like this is a bit different to the testing of flash carts that we typically do around here. Instead of what things work with anti-piracy, hardware oddities and what quality of extra features you might expect to find, you are instead more concerned what the odd approaches to code that are possibly not replicated as well as extra features and the quality thereof (short version there is as the device is its own thing rather than having to operate within the GB/GBC/GBA hardware then think PC emulator grade, albeit with a slight delay when doing savestates).

More substantial tests will come but the screen is seriously bright, scales (blurred, various throwback “filters” and pixel multiplier modes available) perfectly for a GB/GBC as presumably was the design intention, is still huge for a GBA (though a GBA flash cart emulating GBC is a bit more tricky), the sound is almost loud enough to hurt your ears at arms length distance if you want it to, and the headphones comes with a low impedance bypass mode for those needing such things (my 32 Ohm cans that usually test most things were possibly above what doctors recommend without it though). Perhaps more telling is after it came in the post, I set about testing it on the little stool by the front door, 1 hour later I had to get up as the little stool is not a very comfortable one and it was starting to hurt quite a bit.

“Feels good in the hand” is ever the subjective discussion. I have large hands as these things go but it felt more than good enough and I was swapping between GBC, GBASP, GBA, DS and DS Lite throughout all this. The buttons themselves might not quite reach the theoretical glory that is microswitches but dpad and normal/shoulder buttons are right up there with anything I have used on an official controller and would be/was quite content to play Tetris on it which is usually the baseline test. Get a dock and you are now faced with choosing which common USB or Bluetooth controller you want to use.

Controllers - Dock 1.0 Firmware Supported Controllers (later versions apparently set to be increasing support).

• Switch Pro (and variants)

• Switch Joycon

• Xbox One

• PS4

• PS5

• Wiiu Pro

• Wiimote

• 8bitdo Pro 2

• 8bitdo Zero 2

• 8bitdo Lite

• 8bitdo M30

• 8bitdo SN30 Pro

• 8bitdo SN30 Pro+

• 8bitdo N30

• 8bitdo SN30

• 8bitdo N30 Pro 2

• 8bitdo Arcade Stick

(Bluetooth only)

• 2.4g N30/SN30

• 2.4g M30

• 2.4g PCE

 

In my case. . . fighting games on handhelds have always seemed like a non-starter to me. What if we combined a dock with a PS4 wired fight stick and played some on a big screen? Street Fighter Alpha 3 GBA version then being the game of choice and fairly representative of all kinds of serious fighting games on the GBA.

Using the Analogue Pocket controls, which are very nice, it did about as expected and despite generally enjoying fighting games it was not a great pleasure as much as “yeah it is a handheld version of a fighting game”.

In dock and using PS4 fight stick was a whole other world. Maybe not quite to the point of throwing around words like "arcade" but I have certainly played worse in arcades. After an adjustment period, it then actually felt responsive (handheld it was a more floaty affair), special moves could be done reliably, CPU enemies that previously might have been said to be hard were now rather fairer. I don’t have a GameBoy player and GC fight stick to compare against but I imagine it would be similar.

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The other choice might then be to see if Tony Hawk games made sense; the original 1 through 4 on various consoles are counted among some of my fondest times in gaming but the GBA handheld series, which has its own massive following was never able to click for me.

Tony Hawk 2 then found its way into the testing circles. Playing it handheld I got the controls but the usual sense of slow and imprecise controls and actions appeared, which is the total opposite of all the other games (including the DS entry in the franchise). Miracles were not performed that day but the large screen and stick did make some things nicer.

I tried a Wiimote and it connected, though did not work with the Pro Controller or Nunchuck. There were some issues with one with built-in motion plus as well, and some Wiimotes with the dock almost crashing (lights are on but the screen returns to the pocket and then eventually back to the dock/TV screen). Still persisted after a system reset (as in all settings) as well. 

I will also note the PS button on the PS4 fight stick did not work as the analogue button that the readme claimed it would be, which reduces options for changing settings in the middle of the game or the savestate hotkeys, (though you could remove it, load the menu, put it back in and then use the stick to select what you want).

Then, a wireless PS4 controller was tested. It connected quite happily and did all it needed to do, no resetting issues, PS button functioned as required and was otherwise nicely responsive. Actually, quite a nice controller to use for Pokemon, Tetris, GBA Prince of Persia (a very tight controlling platformer), GBA Tony Hawk 2 and Street Fighter again, if nothing truly spectacular. Does however use the O confirm, X cancel Japanese styling, which to be fair is the same arrangement as the buttons on the handhelds covered, but took some getting used to.

A variety of original GB carts, GBC carts, GBA carts, EZFlash 2 (an old-school GBA flash cart), EZFlash Omega (high feature list GBA flash cart), EZ4 lite deluxe, an EZFlash Junior (flash cart for GB/GBC) and EZFlash Omega Definitive Edition (very fancy GBA flash cart) were all tested, the latter two proving quite troublesome for some of the screen and battery modified consoles but working mostly fine here with the Omega DE not working with NOR loaded ROMs (mostly a secondary concern, main ROMs, emulators and such worked fine). Sadly it did not want to work with my venerable EZ4 miniSD (that worked just fine in a finicky DS Lite and equally troubling GBA SP) even with the usual paper tricks and keep it slightly out trick but that was one failure of many many tests, possibly contact issues but also possibly DS mode autodetect still being on there that troubles things. Said EZ4 is also the reason for the scratched appearance of the slot in some images. The Analogue Pocket’s own savestates might prove tricky with flash carts for the same reasons that the emulator-dumper clones don’t tend to work at all with them, that being as the carts will have their own initialisation often different to what might be expected of original game cartridges, but use menus to get into the relevant game though (or maybe even a hacked or another region one for real fun) and it should be fine.

Dumping saves (and ROMs) right now is not an option but it is well within the realm of possibility, indeed the openFPGA thing would be a perfect starter project--however it was possible to take a savestate with the cart of Pokemon Red, swap over to the flash cart, load Pokemon Red there and load that savestate (here called “memories”) when the game on the flash cart was loaded. This would allow you to save out, or take the savestate and do whatever you wish with it. Won’t get everything, as they will leave some things back in the save area rather than in memory at all times (there is a reason you have to save to change the storage box) but an option to get things you might not otherwise have access to.

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See section on link cable for more, someone's childhood pokemon are now a savestate made by the analogue pocket and running on a flash cart rather than lost to the mists of time.

Cheat support is also not present and will also be with whatever flash cart you have, ROM editing options you have (see GBA-ATM rebirth) or you editing savestates more manually. This could change in the future perhaps but would be something some other nominally competitor devices have. Likewise with this being hardware replication then don't expect speed up options similar to the dumper-emulator devices, whether the support for patches those have will come is unknown but more possible.

The dock itself.

It is a nice little aluminium thing. The included cables were reasonably flexible and the dock was reasonably heavy so it should not be a case of the lead having the thing floating in the air, though it would be easy enough to have a pulling incident if connected via USB controller.

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Drop in and drop out play is an option with this as well, though you are told not to remove or insert cartridges when docked. Not so bad for a flash cart that you could reset to menu for (quit cartridge then functioning as a hard reset) but if playing more conventional cartridges and wanting to swap then could be more annoying.

Screen comparisons.

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Surrounding lights, camera settings and more are a factor in this so take it how you will. The Pocket was on max brightness (though 85% is more normal), the DS Lite was on max (though again one step down is more normal), and everything else is stock (the GBA-SP sadly not being a 101 screen) with only on-off settings.

In real life the DS Lite is the only thing that came close, and its light was rather more yellow in character than the Pocket which is a really nice white (not hot, not cool/blue, just white).

On the screen itself, there are those that do not like to see pixels or aspects of the screen. They are tiny on the pocket such that good eyes and a 9x magnifying class had to think about it to spot them.

There are settings to choose sharpness and scaling factor as well. Most of the time you will probably want it as sharp as possible, but occasionally there are games (Tony Hawk 2 for one) where a bit of blur helps, or indeed helps with dithering to make it look a bit shaded rather than through a chess board.

Of course, being a custom device you have a lot more settings to effect different versions of the console, imagined and otherwise. GB, GBC and GBA modes tested here. GG does have similar options looking at the manual/settings available. Each will have the analogue mode and something to affect various flavours of original hardware, and additionally, for the GB you can have palettes. You can change during play with menus or with hotkeys (in this case the analogue button and left and right on the dpad).

Oh and options to change it between faking being a GB, GBC and GBA (used by a handful of GBC games to unlock bonuses, though hacks exist to gain bonuses regardless and/or remove negatives from such modes.) mode selector built in, along with SNES controls options (though this is sadly not a super gameboy).

Analogue GB mode provides you with monochrome (other palettes available), green a la the original GameBoy, something more akin to the original GameBoy Pocket, something like the GameBoy Light (the Japan-only lit screen model) and what would best be described as a VirtualBoy homage.

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Palette options as standard with the Analogue mode, they work quite well for a lot of games, certainly better than a lot of the built-in ones on the GBC.

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GBC mode provides you with analogue mode (nice bright and saturated colours) and GBC mode (slightly less colours and a pixel edging grid sort of effect. You might also be able to get GBA colours (not that it is advised, indeed patches to undo such things are available) for GBC games that support GBA mode.

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GBA mode provides you with analogue mode (bright colours and such), original GBA (rather unsaturated) and GB SP/101 mode (less saturated than analogue but better than original). The GBA SP 101 for those unaware being a model released late in the day with a backlit screen compared to the original 001 SP with a frontlit one that washed things out a bit.

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In all handheld modes you can fiddle with the screen size to suit your various purposes; you might even be able to do something like the stretched mode of GB/GBC games on the GBA for the utter heretics in the crowd.

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The dock originally lacked a few options but today should have the full complement available in handheld mode. Sadly you can’t adjust screen size (various resolutions and frequencies being the only option) which means you might have to figure out how to sort overscan on your TV.

As you read this the device has been out for a while and has seen a few updates. You can often judge a device by the types of updates that happen to it. In this case, most updates are weird and wonderful aspects of sound emulation, oddities with the playback that most would not expect (one mentions loading a savestate in GB mode where previously the game was run in GBC, normally something that would be deemed out of scope but here made to work) and these days the ability to update the dock from the analogue pocket itself rather than needing separate setups.

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Audio

The GameBoy through the 3DS have all seen quite an end music production done with them, on them, used live in concerts and much more besides. Looking at the included software and release notes with the updates then the Analogue Pocket team are quite aware of this heritage and play to it. Time will also have to be taken to acknowledge and respect the decision to include a real 3.5mm headphone port, though Bluetooth is going to be limited to the dock and whatever controllers it supports rather than your headphones.

Sound comparisons between devices then get quite advanced with the Herbert Weixelbaum comparisons being something of a gold standard, though milkcrate.au's comparisons are not without merit. The 6502 chips mentioned in the introduction are also not the only things to be decaped and analysed. Alternatively or maybe you glimpsed some of the high-level discussions in plugin forums (see the various playback options for foobar and winamp) and specialist ripping sites like HCS64.

If you want to take it back to high school physics then you would probably have seen, or more accurately, heard the differences between square, sine and triangular waves at some point. The subject of decays, of which the wave types in the previous sentence are major types of, is not actually one all that often considered in a lot of modern “chiptunes” circles but in more classical devices it is rather more encompassing and the subject of much debate for those ripping and emulating audio. You could probably tell it apart if played side by side or with some musical training, whether it impacts the quality of play is a different matter.

Musical talent, high-end amplifiers and worthwhile ears might be lacking here but oscilloscopes and line-in options are a thing.

The LSDJ software that is the reference standard (also used in the comparisons above) was downloaded and put upon the flash cart. Even with the documentation though it soon became apparent there was a distinct lack of talent and even trying to vaguely replicate what was on the Herbert Weixelbaum comparison site was going to prove tricky. It is however a wonderful piece of software, worked wonderfully with the Analogue Pocket and once you get a handle on the UI (four buttons and a dpad is a bit limiting so it gets a bit creative in its inputs) you can make all sorts of "could have been on the GB/GBC" audio tracks.

Back to Pokemon, then

Max volume in the GBC, line in volume lowered to the point where it was not clipping during any of it. Played the intro of Pokemon on a GBC and on the Pocket using low impedance mode from a flash cart and another from the cart itself just in case. Capturing using my PC.

Noise seems to be inherent to the GBC, and that also showed in the silent sections of the intro. Same for the original GBA when that was opted for. Sitting there powered by batteries with headphones on in the middle of my garden to avoid all electrical noise it was still there as a background hum. Also persisted at about the same level when the volume was lowered.

Analogue Pocket, on the other hand, was crisp as anything and while noise might just be detectable you would need to use audio capture and zoom in considerably. Some might say the hum and fuzziness add to the effect, and indeed play to/master your music to the weaknesses is a solid plan in life.

The 0 line is no sound, the slight wobbling around it in the GBC (lower two images) capture is the humming noise.

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The captures can be made available as well if you want. You can also investigate all your favourite internet hoaxes as well

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Battery life

Estimating power usage is tricky – GB, GBC and GBA, never mind the other possibilities and various flash carts for all aspects, all use quite different power levels. Observations from during the testing for this say it might struggle with the long plane ride/all day session scenario without a boost somewhere in it (USB-C is its method of choice) but lasts more than long enough to justifiably compare to the handhelds you might otherwise be playing your GBA games on (much less with their batteries probably being as they are after all these years). As mentioned above it also worked happily with some flash carts that those doing mods needing their own/additional power over baseline struggle with as well which bodes well for a lot of things too. They claim 6-10 hours which is possibly optimistic or made using lower brightness settings.

It similarly never got overly warm or anything during play, even with high drain flash carts, though the dock got mildly warm to the touch.

Link port.

Unlike many devices (and the DS on up) then one is available, though options to do much testing with the truly exotic stuff are more limited. Not available in docked mode either by virtue of how it connects.

The device makers also offer a variety of cables aimed at syncing the pocket (and original hardware) with midi devices, controllers and such like if you are more into the audio creation side of things.

Classic test then becomes Pokemon, and something of an annoying/make or break one too. EZFlash Jr (GB/GBC flash cart) in Analogue Pocket (save sourced from internet), Pokemon Red original US version in GBC for the battle pictures and later SP for trade. Working fine. Was tempting to do the trade clone trick but with save restoration, savestates and the ability to inject saves seems a somewhat redundant idea.

 

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Link battle in pokemon red.

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Link trade in pokemon red.

GBA games were tested. Link port timings on the GBA are endless sources of issues for flash carts, third party cables and in general. There are some options that flash cart makers employed that see link things work where previously trouble might be had. Some trouble was had with Minna No Soft Tetris (a Japanese only version of Tetris and best commercial offering on the GBA). Advance Wars was able to be made work though

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GBA-Gamecube Link cable

The GBA saw a somewhat little used feature to connect to the gamecube and act as a second screen, transfer data from GBA games and the like. Options for this in other clone devices are minimal.

Using an official link adapter is not possible as the claws that hold it connected to the GBA and GBA SP will interfere. However it is trivial to remove them and at that point it works. Most third party GBA-GC link cables are simpler affairs without the holding claws and unlike unofficial link cables are usually pretty good. Shots below showing the interference, removal of the tabs and eventually on Final Fantasy Crystal Chronicles.

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Stress test.

Testing the weird and wonderful that breaks emulators were mentioned briefly above but such options for GBA tests are more limited and most of what we do around here is more about flash carts and simplistic emulators.

Still, the mgba dev blog gives us a nice example of an infinite loop problem with a GBA game which would appear to be suitable tests and flash carts should not impede things or fix things either (they don't have to). Is it some epic RPG? An end-stage platformer that pushed it for all it is worth? Tour de force of 3D graphics on a system without hardware support for them? Such games do exist but nope it is Hello Kitty Collection: Miracle Fashion Maker.

Hello Kitty worked fine and if the device works as is to play that game with the issues described above you along with the comparatively minor fixes seen in the changelogs are in very good stead for anything else that might make the life of the would-be emulator player difficult.

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As far as more electrical stress testing than at points during this, it was played for many many hours. The build quality is quite something as well so it should last the distance. Removing panels then the plastics claim to be PC+ABS which is a fairly strong combo if done well (and this appears to be) and also used in any number of your favourite console controllers (tools tend to use that and a bit of glass to make it that much more impact resistant).

 

PCB shots.

This is one of those we did it so you don’t have to scenarios. Do not recommend pulling this one apart unless you have previous experience at least replacing some of the more complicated phone screens. Best to take the L and R PCB off as well after removing the back panel and getting its ribbon back in is not much fun either. Still t6 torx, easily got to snap tabs (though a slide to finish is the order of the day) and various ribbon connectors along with the push down screen connector will be what you find. Rather nicely the buttons all have nice indexing marks.

The header under the back panel is curious. Most likely it is a JTAG or similar header for the underlying FPGA which could make things a bit more interesting down the line.

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Update. 7th August.

Some more images of the screen and after simulating a bit of wear with some sandpaper.

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Update on FPGA cores.

While officially the SD card is for screenshots, savestates and the like then the ability to load the Nanoloop music-making homebrew and GB Studio would speak to something there, GB studio in this case also functioning as a bit of a GB/GBC emulator.

Towards the end of the review period then then the Analogue Team did announce the opening up of a core for the purposes of homebrew creation.

A demo program features the PDP-1 program space war, a very important early computer game. Ported apparently from a core for the very popular MiSTer project which should be exciting if porting things across from that is an option.

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Not a particularly visually impressive effort, but I have to think those that made it originally would find the levels of nesting code and programmable devices to pull that off some 60 years later amusing at some level. The cost for a PDP1 was some 1.2million USD in today’s money and weighed in at some 730kg (a light computer by the standards of the day).

More importantly though is alongside that some homebrew cores were released for the Gameboy/Gameboy color, Gameboy Advance, Neo Geo (note on the pocket that the baseline device is set to have an adapter for). They don't have access to some of the filters available in the other modes at time of review but it is set to be coming before long.

https://github.com/spiritualized1997

Housing the GBA, GB/GBC, Sega Master System, Sega Game Gear and Sega SG1000 cores.

https://github.com/Mazamars312/Analogue_Pocket_Neogeo

For the neo geo.

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GB, GBC, GBA and Neo Geo cores were tested as part of this, the Sega devices (all closely related in that the Gamegear can play SMS games with adapter and certain versions of master system had a slot for the SG1000 game cards, SMS and GG being emulated reasonably well on the GBA as well) appeared after the device had been sent onwards. At time of testing they are on the more primitive side of things in that you need BIOS files which is not common in emulation fields these days. Open source BIOS replacements (some of which have superior functionality/less restrictions) are available for the GBA and GB/GBC, dumping GBA BIOS is also reasonably possible on the DS. Neo Geo is more tricky, also where the multiple controllers support in docked mode would come in.

Anyway this placed us back in more familiar territory for flash carts and the like.

Pokemon Ruby (uses a clock) had clock functionality appear to work from a quick test, Mother 3 worked, Fire Emblem worked, , the fantastic homebrew port of Another World worked wonderfully. Pokemon Flora Sky (a ROM hack) did not work in any combination. The Hello Kitty title mentioned in the stress test also worked fine in this.

Homebrew without proper header caused the corrupted GBA logo, though should be easy enough to grab a copy of GBATA  and Flash Advance Toolkit to solve the issues there.

Herg's Solitaire (a very popular GBA homebrew) failed to get past the logo in the FPGA core but when the same SD card was used in an Omega DE on the pocket (and also DS lite) it worked fine. Its usual counterpart in Herg's Yahtzee however worked just fine.

GB/GBC cores west tested with a variety of games including Zelda Link's Awakening (original GB version), the Zelda Oracles titles, Tetris 2 and the unreleased system grinder of a GBC game called Towers II Plight of the Stargazer. All worked just fine.

Neo Geo was considerably more effort to get working and requires some very specific files and types of ROM that are not always that commonly distributed. Metal Slug 2 showed some slowdown and Neotris (a take on Tetris) had glitchy sound. Mightily impressive to see though.

All in all this showed some considerable promise but will likely need some bugs ironing out first before it reaches the level of some flash carts. On the other hand it will quite plausibly allow you to play the vast vast majority of the GB, GBC and GBA libraries.

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Conclusion.

The Analogue Pocket and its dock are stunning little devices that represent top tier, possibly even better than original hardware, means of playing GB, GBC and GBA games (and probably more in the future) and are a far cry from the GBA clones of old. Price wise it is up there, but the only ones that really stand much chance of being able to complain are those that have all the nice gear by dint of being there when it was cheap, anybody looking for top flight modified options today will have to consider this as a competitor.

Verdict

What We Liked ...
  • Plays GB, GBC and GBA games, and probably a host of others in the future, in spectacular fashion.
  • FPGA done well means super accurate play.
  • Docked mode is one of the better means to have said devices play on a modern TV.
  • Wonderful savestates
  • Rock solid build quality
  • Real analogue headphone port that is super loud
What We Didn't Like ...
  • Considerable expense over baseline device.
  • Battery life a touch on the limited side compared to some scenarios, though respectable/workable.
  • Controller support a bit iffy at times.
  • FPGA cores now lessen the need for flash carts but need a tiny bit of polish.
9.3
out of 10

Overall

A truly wonderful device series that might well represent the current pinnacle of hardware GB, GBC and GBA game playing options, and probably much more in the future.
How did you review this without testing the OpenGBC, OpenGBA, OpenGB, and OpenNeo-Geo cores that just came out a week ago? They lets you load ROMs from the SD card and play them, just without the fancy LCD filters. (Support for those is on the way, too.)
 
Too expensive for me, and it'll be sold out in goddamn minutes anyway
It actually has preorders on the website, and you get placed in a "group". They release the batches to a whole preorder group at a time, throughout the next few years until this fake chip shortage is finally over. The price rose $20 USD, it used to be just $200 before this fake chip shortage kicked off.
 
  • Haha
Reactions: Cris1997XX
Idk... a DOL-001 Gamecube with a GameBoy Player setted up with the proprietary digital to hdmi adapter, the SD2SP2, swiss, GBI and an action replay disk is still roughly half the price of the analogue pocket main unit (220 USD with no dock, no game gear/lynx/geo adapters, charger or link cables) and still can play all cartridges from GB platforms and gamecube games natively plus the ability to play plenty of other systems via emulation while still being capable to output pristine 120p120, 240p60, 480p60 through to hdmi capable screens, no fiddling with batteries and all being nintendo original hardware.

I´m sure there is a niche market for this... but there is far more economic wise decissions having same or even better feature sets...
 
Great review.

@FAST6191 how do you see the casing looking in terms of body oils and general wear and tear? I've seen a few of these look a bit beaten up already and yours seems to have scuffs on the cart slot as well.
 
If it could read games from SDCard and was about 50-70€ I would probably buy it. However, having to carry around the original games feels a little bit too old-school for me nowadays. I have a big collection of almost 100 Gameboy Games, but honestly I also dislike the Idea of wearing them out more. They suffered enough from the time when I still was a kid :D
 
Great review.

@FAST6191 how do you see the casing looking in terms of body oils and general wear and tear? I've seen a few of these look a bit beaten up already and yours seems to have scuffs on the cart slot as well.
The scuffs are more my fault for the attempts to get the EZ4 miniSD working, should have probably noted that. It might still have been contact issues but the folded paper (several more layers than is normally necessary) thing made it quite tight indeed. Normal use will be fine.

The thing, especially the screen, attracts dust quite well and I did have my little puff ball thing on hand for several of those shots (and still failed) but wear seems reasonable.

I have quite a few hours in on it and most of those pictures were from after that with no cleaning, my hands usually not being the cleanest either nor the softest (don't think the images from my before my shell swap on my original DS are online these days, https://gbatemp.net/attachments/ds_shell-jpg.272720/ from https://gbatemp.net/review/ortur-laser-master-2-pro-and-rotating-stand.1853/ is mostly the outside rather than inside) and had it when I was on a building site doing demo one day trying to get the time in so had a bit of.
The back corners where you palm it are a bit greasy (the same shot you likely picked up on the wear from have a slight sheen but it did not come out on camera) but otherwise is fine.

Interesting question though so I pulled the back cover off, grabbed some fine silicon carbide paper and went to town on the inside in what would have to be several years equivalent wear). This was a new item (check out those crisp ejector pin impressions on all bar one) and review sample but doubt they went crazy with the paint/dye penetration on the inside. Pictures in the update portion.
They do also sell a shell for it, and a glass protector. It did come with a little plastic screen cover (the typical throw away thing) but I managed to put that down and lose it.

Also grabbed some WD40 and gave it a spray (smells wonderful now). Wiped straight off with my finger. Busted out the thin 3 in 1 mineral oil and rubbed it in. Wiped off with some toilet paper. Can go into the kitchen or workshop if necessary later but those two usually do for stand ins for most and if you play a device like this having fingered an old motorbike beforehand then you know what you are getting in for.
Wonder if it works with gamecube as the clone and mister dont support it
Courtesy of a house move I have no idea where my GC link cables went (should have third and first party, though first party might not fit without shell mod as it is designed to clip in) but if I can find them in time I will see about setting up a game of final fantasy CC on a gamecube.

That screen looks incredible. 😯
It is just an old Panasonic TV
It is a spectacular piece of kit. I might question at some level the going for a GB/GBC aspect ratio/resolution multiplier rather than GBA or some classic console but the quality I will not. The backlight even max is seriously neutral white light, no hotspots/haloing and the DPI is enough that even my eyes used to/capable of working on PCBs like those in the end shots (ew black soldermask by the way from that side of me) without assistance or risking my eyebrows on the iron only saw pixels when I wanted to/the game saw it be a thing.

I contrived a way to get the magnifying glass mentioned in the initial review in on the action and photo taken. It is one of those crazy high magnification ones they give to old people to help them read (got to love car boot sales) but should get the point across even if you have to go to full photo resolution to see it.
Also in the update section of the review.

Idk... a DOL-001 Gamecube with a GameBoy Player setted up with the proprietary digital to hdmi adapter, the SD2SP2, swiss, GBI and an action replay disk is still roughly half the price of the analogue pocket main unit (220 USD with no dock, no game gear/lynx/geo adapters, charger or link cables) and still can play all cartridges from GB platforms and gamecube games natively plus the ability to play plenty of other systems via emulation while still being capable to output pristine 120p120, 240p60, 480p60 through to hdmi capable screens, no fiddling with batteries and all being nintendo original hardware.

I´m sure there is a niche market for this... but there is far more economic wise decissions having same or even better feature sets...
I would have thought most considering the GB player would have it as an additional purchase for the GB/GBC/GBA needs, in which case the $100 dock comes more into focus.
That said I agree it is a spendy way to play gameboy ? games, even more so if you consider emulation (FPGA is not emulation in this instance so the hardware or bust gets to consider this). If you are looking at one of those modded GBAs with all the bells and whistles (especially off the shelf rather than going DIY) then this would be a serious contender.

I'd say this console is very much a niche device. A miyoo mini costs a third of this price and is more feature complete.
The mini is also an emulator device. This is hardware. That said yes it is a spendy way of accomplishing things.

How did you review this without testing the OpenGBC, OpenGBA, OpenGB, and OpenNeo-Geo cores that just came out a week ago? They lets you load ROMs from the SD card and play them, just without the fancy LCD filters. (Support for those is on the way, too.)
Missed those entirely. Was mostly going by what I saw on the dev site. Will have to have a look and amend or report back later this evening. If they do work as advertised (any of the tetris shots were made using the GB Studio side loading method for GB/GBC, see the GBS icon in the bottom right next to the battery estimation for the palettes thing) then that would be something very shiny indeed.
 
The mini is also an emulator device. This is hardware. That said yes it is a spendy way of accomplishing things.
Fair, but hardware emulation for Gameboy (advance) is barely relevant since emulation for these devices has been perfected. Worst, you couldn't even play rom hacks without a flashcard since some days ago. The only advantage is that you can play cartridges which is very costly for such a thing.
 
If it could read games from SDCard and was about 50-70€ I would probably buy it. However, having to carry around the original games feels a little bit too old-school for me nowadays. I have a big collection of almost 100 Gameboy Games, but honestly I also dislike the Idea of wearing them out more. They suffered enough from the time when I still was a kid :D
It can as of last week, check out it's website for more info and Google openFPGA.
 
Doesn't appeal to me at all. None of the Analogue consoles do. I'll stick to my original hardware thanks :)
 
Idk... a DOL-001 Gamecube with a GameBoy Player setted up with the proprietary digital to hdmi adapter, the SD2SP2, swiss, GBI and an action replay disk is still roughly half the price of the analogue pocket main unit
sure, I have a similar set up too, with a gcloader - but it's not portable!
I would think many of the people who have bought analogue hardware know that they can play the same games in a cheaper way, just by using their phones, even an old psp!
for those who can afford it, it's nice to have different ways to play, and I don't regret getting the pocket at all.
(just wish there was a way to play roms sooner, but these cores that have been coming out recently should make up for that)
 
I do love it, but the pricetag...
I'd order it yesterday if it was like €150
Do you know if the Aliexpress cheap alternatives are any good?

I feel like I'd use it for 5-10mins and then not use it for months or years.
 
Hardware emulation still is emulation, if they sell a GBA clone at a higher price than an actual GBA with modern screen + GameCube + Gameboy player + pico, and still can't keep with the demand, I believe they are really good at advertising.

Also, this analogue product uses 2 FPGA chips, both are stronger than the one Mister project uses, and yet they offer extremely less.

I really don't see the appeal here, it's really just an advertisement marvel to see that sell this much.
 
sure, I have a similar set up too, with a gcloader - but it's not portable!
I would think many of the people who have bought analogue hardware know that they can play the same games in a cheaper way, just by using their phones, even an old psp!
for those who can afford it, it's nice to have different ways to play, and I don't regret getting the pocket at all.
(just wish there was a way to play roms sooner, but these cores that have been coming out recently should make up for that)

I thought the main attractive was to play GB cartridges in a sharp screen tightly (or as accurate as it can possibly be), and that cannot be achieved by anything emulated.
Portability is a nice bonus, but kind of outside the main point for me. You are absolutely right, nonetheless.
 
My GB, GBC and GBA screens are modded already thanks. You will not change my mind on the overpriced analogue consoles. Dont appeal to me and never will.
Wasn't going to.

You've got a valuable collection there. 😯 Well, I can always use my DS Lite for GBA BC (pity no GB/GBC BC).
 
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As nice of a handhold as it is w/ the features it offers, due to its marked up price and limited functionality, from a rationale standpoint, you'd be better off buying a Aya Neo, Ayn Odin, Ayn LOKI (Zero), Retroid Pocket (2), or even an Anbernic RG353P that can do as much by way of emulation and perform much more where you get a lot more bang for your buck.
 
Missed those entirely. Was mostly going by what I saw on the dev site. Will have to have a look and amend or report back later this evening. If they do work as advertised (any of the tetris shots were made using the GB Studio side loading method for GB/GBC, see the GBS icon in the bottom right next to the battery estimation for the palettes thing) then that would be something very shiny indeed.
Check out ETA Prime's video for a how-to guide to enable that functionality:
 
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Needs BIOS? How old school. There are such things as open source BIOS replacements for the GBA
https://gbatemp.net/download/normatts-open-source-gba-bios-compiled.35225/
https://github.com/Cult-of-GBA/BIOS
https://github.com/LIJI32/SameBoy/ has something for the GBC, not sure of a simple download for this though.
Dumping GBA ones is easy enough if you have a DS, dumping GB/GBC ones is more tricky though (not sure if homebrew exists for them).

Anyway in addition to the pdp one in the main review we are apparently up to three more
https://github.com/spiritualized1997/openFPGA-GB-GBC does GB/GBC. GB studio can already handle some of this but standalone core is nothing to be sneezed at and might be able to colour outside the lines a bit more in the future.
https://github.com/spiritualized1997/openFPGA-GBA does GBA.
https://github.com/Mazamars312/Analogue_Pocket_Neogeo does Neo Geo (note full Neo Geo, the Neo Geo Pocket Color mentioned in the TBA future adapter support is a different device from the same company). Apparently does also allow splitscreen as it were with the dock as you can have two controllers (or up to 4 if a given system supports it) on there.

This also thrusts us back into typical flash cart/emulator test country where my usual list https://gbatemp.net/threads/buying-a-gba-flash-cart-in-2013.341203/page-18#post-4756995 and more of the mbga stuff appears back in.

After cheap transcend SD cards bite me again I got things working.
Got GBA working including pokemon ruby (should have a clock which appeared to work OK. One homebrew (Herg's solitaire) froze at boot screen but that might be a header issue (had header there with Nintendo logo though) and also something some of the open BIOS will dodge, another homebrew (Chip's advance, port/remake of chip's challenge) worked fine. Hello Kitty also booted up fine. Pokemon flora sky hack crashed things but I will have to check other things there. Mother 3 loaded fine but had some issues with the name screen (don't know if slowdown but delayed/dodgy input, will compare to cart later).
Larger roms have a bit of a load time too

Got GBC working too. Will note the readme says the link cable might not work properly/right voltage unless a GBC cart is in the slot.


Will try for more this evening.
 
Wasn't going to.

You've got a valuable collection there. 😯 Well, I can always use my DS Lite for GBA BC (pity no GB/GBC BC).
With an R4 card, you can play GB and GBC with the GameYob emulator, made by Drenn. The compatibility and emulation is far better than what you'd get from using Goomba Color. You can even set which screen you'd like, and use custom SGB borders of that's your jam.
 
Had to spend the evening sorting a problem of my own devising (pro tip don't screw through custom fine pitch ribbon cable) and it is going back in to shaunj66 the morning so you will have to get more from him in the future.

Returning to Mother 3 it worked fine this time. Not sure what caused last time.
Fire Emblem worked for those wanting another over 16 megs game.

Bad header homebrew saw usual bad logo appear and fail, if I have time in the morning I will test the open source alternatives (though pending soft reset launch, which itself is not without issues, then proper solution to those is grab copy of GBATA https://no-intro.org/tools.htm and http://www.gameboy-advance.net/rom_tools/flash_advance_toolkit.htm and use it to repair and/or rebuild headers as it is a common enough thing for homebrew; there was an odd belief that headers would get the copyright ninjas after you as technically it includes a logo (despite that literally being what fairly major court cases had decided as fine if it was a bypass like that) so many GBA era homebrew programs did not get such a thing.
Herg's solitaire still hangs after the logo, Herg's Yahtzee works fine (for those not familiar Herg's two homebrew programs mentioned there were must have pieces of GBA homebrew for all discerning types. Put the SD card I was using in my Omega DE and into a DS lite. Loaded up first time. Tried it also in the Omega DE in the GBA slot of the analogue pocket and also worked fine.
Flora Sky also worked in the DE on my DS lite.
Had a little game of Turok Evolution (truly great run and gun game) and it worked fine. It can be a bit of an emulator bothering game as well, though usually in later levels.
Klonoa Empire of Dreams worked OK, was not expecting otherwise but might as well note it.
Another World (homebrew port of the game for the GBA https://fabiensanglard.net/another_world_polygons_GBA/ )

GBC core worked fine with Towers II unreleased game. https://www.gamingalexandria.com/wp/2020/01/towers-ii-plight-of-the-stargazer-gbc-unreleased.
Zelda Oracles and Zelda Awakening (not DX, though that would be fine too) worked. I don't like Tetris 2 for the GBC (the NES version is my favourite but probably should point at the SNES, worked fine too.
Loaded LSDJ up on the openFPGA side of things. Still good audio synth thing that I can just about make play some notes.

Had a little go on the neo geo side. Quite fiddly to get set up but got there in the end.
Neotris (Tetris for the Neo Geo) was a bit glitchy on sound but otherwise did what it needed.
Metal Slug 2 had some slowdown I think (been too long since I did a good version but I doubt it would be slow in the first level).
 
Hardware emulation still is emulation, if they sell a GBA clone at a higher price than an actual GBA with modern screen + GameCube + Gameboy player + pico, and still can't keep with the demand, I believe they are really good at advertising.

Also, this analogue product uses 2 FPGA chips, both are stronger than the one Mister project uses, and yet they offer extremely less.

I really don't see the appeal here, it's really just an advertisement marvel to see that sell this much.

The FPGA chips are certainly not stronger than what the MiSTer uses... the DE10-Nano that MiSTer uses is subsidized to make it affordable for students and hobbyists, if you're a company you're buying them at full cost and this device would have been too expensive to ever be put on the market with something even equal in power. I think the one Analogue uses has about 50.000 less logic gates.

Still enough to emulate/simulate everything I'm interested in playing. I certainly get the appeal of it now that it's starting to get more cores. Hardware emulation can be indistinguishable from the real thing.
 
Will put some shots in later though as it was asked about GBA-GC. Went through my boxes and found about 10 link cables for GBA-GBA and GB/GBC to GB/GBC but could only find an official GBA-GC link cable. Would not fit courtesy of the claws they have (most third party I have had/seen are straight through without such things, also have the added benefit of allowing charging on a SP if you wanted that. Also had simpler electronics which is a different discussion) to hold it into GBAs but open it up and the claws are drop in plastic things you can remove trivially. Removed those, booted into link mode and was sitting there controlling Final Fantasy Crystal Chronicles on my gamecube.
 
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Doesn't appeal to me but for anyone who loves retro consoles this will definitely be up your alley
Plus, it looks great. But man, that price is a bit much even for an fpga
 
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Will put some shots in later though as it was asked about GBA-GC. Went through my boxes and found about 10 link cables for GBA-GBA and GB/GBC to GB/GBC but could only find an official GBA-GC link cable. Would not fit courtesy of the claws they have (most third party I have had/seen are straight through without such things, also have the added benefit of allowing charging on a SP if you wanted that. Also had simpler electronics which is a different discussion) to hold it into GBAs but open it up and the claws are drop in plastic things you can remove trivially. Removed those, booted into link mode and was sitting there controlling Final Fantasy Crystal Chronicles on my gamecube.
Driver Advance was a very impressive game for the GBA. That would be a good title to display how good these handhelds are.
 
Driver Advance was a very impressive game for the GBA. That would be a good title to display how good these handhelds are.
I would probably do Payback https://gbatemp.net/threads/gbatemp-game-of-the-week-90-payback-gba.343352/ if I was going that way.

That said not sure what 3d engines will do on the GBA for this -- Tony Hawk 2 is maybe not the same in engine but same in effect and that was one time I actually really liked a bit of blur when playing on the big screen. I did have some shots comparing blur features for the initial review but pictures did not do it justice very well. Might have to work my way up to sorting out videos one day.

Oh and as I appear to have omitted it earlier my scrounging through the cable box also found my official GBA link cable (third party ones unlike the GBA-GC stuff were things to be avoided back when). Was able to get Advance Wars going on and will add in a shot later. Was however having issues with Minna no soft tetris (the best commercial GBA tetris game by a long way) so don't know what to make of that one.

Got a lot to edit in it seems when I get around to it.
 
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I honestly have never heard of Payback and I played loads of GBA gsmes back then. Guess I was more entertained playing Driver Advance. :P
 
Weird ass review. That was a tough read at points. Our man needs to condense his thoughts a bit better, but not judging.

The price seems fair, as it is a powerhouse that opens quite a lot of systems to play on the go. But without need for addons.

If you are a serious retrogamer (whatever that means) or have the original games, getting the 3 or 4 systems emulated by this device will set you back a penny. And they are old.

Not for me, but there is a need for these kind of systems. Locking more devices behind the addons is a crappy move, but might be worth it to the target people.
 
If you're still willing to update the review spiritualized just released the GG, SMS and the SG-1000 openFPGA cores.

https://github.com/spiritualized1997

Hardware emulation still is emulation, if they sell a GBA clone at a higher price than an actual GBA with modern screen + GameCube + Gameboy player + pico, and still can't keep with the demand, I believe they are really good at advertising.

Also, this analogue product uses 2 FPGA chips, both are stronger than the one Mister project uses, and yet they offer extremely less.

I really don't see the appeal here, it's really just an advertisement marvel to see that sell this much.
The big appeal, for me at least, is the screen that's better than any current IPS for the original consoles, that it can use save states on most real cartridges, allows sleep, can be swapped between portable and the big screen without any fiddling about, and that it's compatible with all special carts like the camera and offers link functionality. It's a pretty well done fusion of "original" hardware with modern amenities as a bonus.

I do still wish it was cheaper and more readily available, though. It's a nice device held back by both the price tag and its very limited availability.

I've got mine and I've been using it a lot over my original Gameboys for the convenience alone.

Locking more devices behind the addons is a crappy move, but might be worth it to the target people.

The purpose of the adapters is to make the cartridges physically connect to the Pocket. The pins on a Gameboy cart are in a completely different format to the other systems hence why you need the adapters to actually get them to go together somehow.
 
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I wonder if the openFPGA emulations are as good as the built in ones. I heard that they don't have the feature of the built in one like the sub pixel emulation of the GBC.
They are mostly feature complete and on par with the built in cores as much as possible, however the Pocket's firmware does not yet allow the use of a bunch of things the built in cores have access to, like the screen filters, button layout changes, and similar. Those things are part of an API that supposedly get unlocked / added in a firmware update next month or in September with a bunch of additional display modes.
 
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Thank you very much for all the work put into this review.
Just some constructive cristicism if I may?
I don't know your background and if you intend to do reviews regularly, but if that is the case I feel it may pay to work a little bit more on your prose and narrating skills?
Currently this reads more like someone's personal notes, or high energy brain dump, without much in the way of structure or natural flow? I found it very hard to read and follow your general line of thought, and it feels like the text is jumping through lots of random subjects without much guidance into how it all connects together to form a general opinion... You also seem to phrase sentences in the way someone would speak them, but written text has it's own pace and style, which is quite different from the way people casually chat about out loud.
But perhaps this is just meant as someone's thoughts on very specific topics for this device, then maybe I would suggest the use of a word other than "review", as that may bring in a different set of expectations?
Anyway, thanks again for your contribution, and I would love to see more of your work... I can see a lot of effort went into this piece. Thanks!
 
It is not the first time I have been troubled by such things, and indeed took steps in this to try to avoid that/construct something of a narrative and flow rather than go full on with the nerd stuff (which usually gets people to click off rather sooner than might be ideal if I am aiming for the general audience to at least get something from it, and I did want that for this as it is something that would be of interest to the general audience) or here are my lists of known trouble games, likely trouble aspects based upon what I know of the systems in question, things that trouble emulators, red-green-yellow pass-fail-working but for. That said I do also often enough get accused of a tendency towards verbosity and complexity (some say overly, I tend to say just enough for what I want to do but I do also deal in result/find myself painfully aware of the "Grammar, Logic and Rhetoric" concept and my struggles with the latter when not talking to clones of myself/not like I have never read https://www.orwellfoundation.com/the-orwell-foundation/orwell/essays-and-other-works/why-i-write/ and a dozen things like it). Don't know if that is trying to serve two different masters (if I had to guess at something that might have it appear disjointed then the savestate grabbing pokemon red, it was originally with other parts but while my interest did not lack I thought some might say that was dragging a bit so shoved it elsewhere) that bit me or something more fundamental. Some of this did start as a first impressions as well but time had dragged on and I wanted to get the general review out so that might not have helped. Phrasing as speaking is a new one though, normally get the opposite (my book collection extends back things printed in the 1700s, most of everything being a technical manual as well, and that much like those adopting accents in countries it does have effects), though maybe it was the minor attempt at a more conversation tone that I went too far in on.

I will stand by review as the concept for what was done here though. Throughout this I did attempt to put it through its paces (you don't send something like this to me https://gbatemp.net/threads/buying-a-gba-flash-cart-in-2013.341203/page-18#post-4756995 https://gbatemp.net/threads/gbatemp-rom-hacking-documentation-project-new-2016-edition-out.73394/ https://gbatemp.net/threads/the-various-audio-formats-of-the-ds.305167/ without expecting that), explore the features, break it and otherwise go there as it were. I will say though that now it is out and went looking in the world (I generally avoid reading reviews and coverage from others when reviewing something like this*. Possibly also how I missed the openFPGA cores that did something more fun than the pdp) I might be on the more positive side than some. I considered this a boutique gameboy/gameboy advance (and dock GB player) where more seem to be comparing it more to some of the earlier clone devices, or dumper grade devices attached to emulators and features such things might have, and are getting quiet excited by the openFPGA aspect. This is fair in many ways (and even worse for my point here I am less concerned about the openFPGA stuff right now as give or take the neo geo aspect and possible screen aspect ratio/resolutions being more amenable I don't imagine this going too much further than** what might be done with flash carts/homebrew on the systems in question) but even if the end results don't necessarily speak to much compared to say vintage famiclones and troubles with said same I do consider the FPGA implementation of the console as very distinct class of device to emulator-dumper and bodge with a "compatible" chip approaches. On the other hand I have also found in the past that I have to sell people on why (also while attempting to dodge the being a glorified advert aspect, not that anybody should ever hire me to market things) they might want certain features/something in general, my playing Street Fighter with a stick was an attempt to do that somewhat organically, possibly while killing several birds with one stone (controller support, playing game, shot of TV out option), but I could also see that being a bit stilted and out of nowhere.

*for basis for a ROM hack and review series I have waiting in the wings as it can be done without time pressure I do go looking to see criticisms such that I can then fix them.

**in before rock solid SNES core that blows even the PSP out of the water and even shuts up some of the HCS64 crowd, or gets them cooing in admiration, gets implemented.


Anyway I still have the update to do with the GBA and GBA-GC link shots and further discussion of the openFPGA aspects but life seems to be very busy right now. Might attempt a light refactor as and when I put those in, though I still stand by the general summation -- if you go in expecting an alternative to the 101 screen replacement, improved amp and GB player substitute then you will find a truly wonderful device (the screen, the sound, the build quality, the layout***... all there and notably better than anything else in the official hardware lineup). If you go in expecting something more akin to the opendingux or android baked into a controller (possibly with cart dumper attached a la retron5), maybe with a tiny bit more polish because magic FGPA then you might be disappointed, or certainly would have been prior to the openfpga stuff coming on the scene. Those that come from the open handhelds, mister and such world/worlds and are inclined to raise an eyebrow about the semi-open nature then that is fair, and probably a sign of how things get to play out in the mid-long term.

***some seemed to question it. As noted I have reasonably big hands and in a blow to my credibility in this debate really like the GBA-SP form factor, literally going between the two in part of that I liked the analogue pocket just as much. Some noted some kind of hand killer claw grip was needed (and it is a claw approach) but I was fine where 3 hours on a PS3 controller nails me. Such however is the subjective nature of "feels good in the hand".
 
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As nice of a handhold as it is w/ the features it offers, due to its marked up price and limited functionality, from a rationale standpoint, you'd be better off buying a Aya Neo, Ayn Odin, Ayn LOKI (Zero), Retroid Pocket (2), or even an Anbernic RG353P that can do as much by way of emulation and perform much more where you get a lot more bang for your buck.
sure, those devices have a lot of capability with software emulation, but you're kind of forgetting that this is a device with that's targeting a niche market that wants hardware-accurate emulation that can seamlessly interface with authentic carts and accessories, it's like comparing a Jeep to a Rolls-Royce

yeah, the Jeep has a lot more all-around functionality, but the Rolls-Royce has a smaller but more premium feature set that certain people really desire
 
Finally had time to sort things for the minor update I promised.

Review changed (score remained the same) to reflect openFPGA cores now being a thing (including in the pros and cons at the end) or indeed thing known to me. I had sent it to shaunj66 by the time the sega ones appeared so pester him if you care on that one. Nothing that was not present in the previous comments of the review though -- it is all a bit raw and some things trouble it but for most games (certainly unmodified commercial ones) it will be fine/basically as in hardware and probably nothing that can't be fixed. Will be curious to see what troubled Herg's Solitaire though as I don't think that has ever been a trouble thing before.
Few minor shots there but other than Metal Slug shot (which does not show the minor slowdown at times in that. No slowdowns or anything like that in the GB, GBC and GBA that was not present in baseline hardware) then it is all much the same as the other gameplay images so did not bother to do anything more extensive. There is a bit of a load time with the various larger GBA ROMs but even the mighty EZFlash Omega DE barely beats it (again same SD card) and that is from the point of selection, if you include booting into menus to get to the point of selection then not even close.

Added in GBA-GC photos, including how I "modified" (I literally opened it up with a basic philips screwdriver and removed them, putting them back in was more annoying) the official cable to work with it.

Adding in GBA-GBA link photo and note on minna no soft not working, though that could have been my combo (tried original and flash carts and flash carts and flash carts, all ways around where relevant and same version of the game).

For the curious about the GBAtemp mascot logo and lines being burned into my gamecube lid plate then it was not extreme effort watermarking but see one of my previous reviews
https://gbatemp.net/review/ortur-laser-master-2-pro-and-rotating-stand.1853/
 
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The quality of this review has honestly surprised me more than the console itself. It was a very pleasant read.
 
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A really cool thing I noticed in the new firmware, regarding 'memories' (save states) - I didn't realize it would even for the games on my ez flash omega card!
You can't load a game's state if you are not playing that game, which is a nice safety feature.
And you can't load the memory from the analogue menu if you're not in that game, which makes sense. (= it does not act as a rom forwarder)
Would/could be cool if a little thumbnail would be generated? Just an idea.

Tried out the master system core, Phantasy Star and Hang On worked ok from what I tested.

Would be very very appreciated if we could change the color temperature of the screen, not sure if something like that would ever come.
 
I would buy this if it had a jailbreak. Seems silly to have to buy all the premium flashcarts and adapters when the device should be able to load them all from a list instead, not to mention flashcarts not supporting sleep mode. But then again, 10 years from now someone will make something like this that has a 4800*4320 240hz mini LED display that can recreate LCD phosphors or original Gameboy LCD fading in and out. Recreate the totally unique look of the Gameboy Color pixels. And play portable N64 games with full FPGA hardware, with wifi access to save syncing and multiplayer servers.
 
I would buy this if it had a jailbreak. Seems silly to have to buy all the premium flashcarts and adapters when the device should be able to load them all from a list instead, not to mention flashcarts not supporting sleep mode. But then again, 10 years from now someone will make something like this that has a 4800*4320 240hz mini LED display that can recreate LCD phosphors or original Gameboy LCD fading in and out. Recreate the totally unique look of the Gameboy Color pixels. And play portable N64 games with full FPGA hardware, with wifi access to save syncing and multiplayer servers.

it now allows for openFPGA cores with v1.1 beta that released recently, which essentially is a jailbreak in terms of what you are looking to do. Not technically, but same end purpose: can load ROMs on an SD card and not rely on Everdrives.
 
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  • BigOnYa @ BigOnYa:
    I don't trust the free ones, but ipvanish I've used for couple years now, n like
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if they could get CPUs to run that hot then use the heat to power a steam turbine to power the CPUs....
  • BigOnYa @ BigOnYa:
    Good idea, or at least power the GPU
  • Psionic Roshambo @ Psionic Roshambo:
    It's not the movies or games downloads that I would worry about, like breaking into networks, downloading encrypted things, spying on network traffic. I have seen so many "Top Secret" seals on files when I was a kid
  • Psionic Roshambo @ Psionic Roshambo:
    I was obsessed with finding UFOs, a surprising amount of US files where stashed on computers in other countries, China back in the early 90s omg sooo much
  • BigOnYa @ BigOnYa:
    Yea that crazy, I've never tried hack into anything, I just pirate, and my ISP have send me 3-4 letters, so had to VPN it
  • Psionic Roshambo @ Psionic Roshambo:
    Ship to ship communication software for the Navy although without access to the encrypting chips it was mostly useless
  • Psionic Roshambo @ Psionic Roshambo:
    I bet now a 4090 could probably crack it? Hmmm maybe not even back then I'm pretty sure they where using like 1024 bit encryption
  • Psionic Roshambo @ Psionic Roshambo:
    Yayyy the one set finished 324GBs lol
  • Psionic Roshambo @ Psionic Roshambo:
    Compressed....
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder how many years that would have taken on a 56K modem lol
  • Psionic Roshambo @ Psionic Roshambo:
    18000 hours lol
  • Psionic Roshambo @ Psionic Roshambo:
    750 days lol
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    So Internet is very much faster now lol
  • BigOnYa @ BigOnYa:
    "Time Remaining- 2 years, 9 girlfriends, 6 hairstyles, please standby..."
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    I remember one time I downloaded like a 500MB ISO file on 56K and that literally took like 2 days
  • Psionic Roshambo @ Psionic Roshambo:
    I had some sort of resume thing, I remember the software had chains
  • Psionic Roshambo @ Psionic Roshambo:
    Damned if I can't remember.the name though
  • Psionic Roshambo @ Psionic Roshambo:
    Some sort of download management app
  • BigOnYa @ BigOnYa:
    Ok good chatting, I'm off to the bar, to shoot some pool, nighty night.
    +1
  • BakerMan @ BakerMan:
    hey psi
  • BakerMan @ BakerMan:
    i call your girl lyndon the way she b on my johnson
    BakerMan @ BakerMan: i call your girl lyndon the way she b on my johnson