Review cover Atomic Heart (Xbox Series X|S)
Official GBAtemp Review

Product Information:

  • Release Date (NA): February 21, 2023
  • Release Date (EU): February 21, 2023
  • Publisher: Focus Entertainment
  • Developer: Mundfish
  • Genres: Action RPG
  • Also For: Computer, PlayStation 4, PlayStation 5, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Developer Mundfish’s debut title, Atomic Heart, takes us to an alternate mid-1900s where a utopian USSR society is disrupted by the very technological revolution that spearheaded its prosperity. Will this action RPG with a historical rewriting make a lasting presence in gaming history?

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Major Sergey Nechayev from the USSR Intelligence Service owes a lot to the visionary scientist Dr Dmitry Sechenov; afterall, he not only saved his life but his scientific breakthroughs have helped the USSR gain the upper hand in World War II and led the society to prosper. 

However, on the eve of the launch of a new breakthrough that aims to further technologically enhance the life of USSR residents, a widespread malfunction emerges in Facility 3826, the secret military base that houses the new technology. When Dr Sechenov tasks Major Nechayev, aka Agent P-3, to investigate the apparent sabotage, the latter does not hesitate for a second. But his mission leads him to slowly uncover the layers of secrecy behind the veil of utopia and technological advancements.

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From a utopian USSR, with love

Atomic Heart’s personal highlight is its setting. The reimagining of the USSR in 1955 where scientific achievements have led to mass adoption of automation in society is vividly presented from the outset.

It's not just the cinematic cutscenes but also the game's explorable environment. Hovering vending machines, robot street performers and holographic video calls are well integrated aspects of the Soviet routine. To get to Facility 3826, a Riding Turbine robot attaches itself to Agent P-3's car and literally flies it out to the destination. Once there, he encounters all sorts of experiments from cows in vats to killer chicken as he explores his new surroundings. 

The apparent utopia in the opening sequence to the chaos erupting in the Facility is intricately depicted from scene to scene and the level of detail wowed me throughout the game, especially given that I was playing on the Xbox Series S. Visually, Atomic Heart is among the most appealing games I’ve played on the system; and it’s quite impressive given that this is the first title from developer Mundfish. The team crafted a universe that brims with life of its alternate history. 

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Despite the controversy among certain circles regarding the game's funding from alleged pro-Russian government investors, Atomic Heart's plot is not shy of critiquing the facade behind the utopian USSR that it puts forth. As Major Nechayev progresses through his quest, he unveils layers of deceit behind the political machinations and actions of unscrupulous figures that are costing the lives of civilians in the country with the risk of a worldwide escalation.

While I would have preferred to play the game in the Russian language with English subtitles, the latter are very small and aren’t adjustable. Even if the developers recommend playing with the Russian dub, I could not do so even if I wanted to and I hope they do add an option to increase the subtitle font size.

Gameplay with an atomic heart

It'll be easy to compare Atomic Heart's gameplay to titles such as Bioshock or Prey. And while they do share similarities given that they are of the action RPG genre, the gameplay of Mundfish's debut title stands on its own. 

In addition to melee and ranged weapons, Agent P-3 wears an AI-equipped glove that packs special abilities. The latter's skills can be upgraded to provide you with abilities such as generating electric shocks and temporarily lifting enemies. 

Coupled with Agent P-3's own skill tree, crafting mechanics and mixing offensive and stealth approaches, Atomic Heart offers a decent range of gameplay styles. It even encourages you to try different approaches as your skill points can be redistributed without penalties. 

Some combat sequences play out in terrific scenes such as battling hordes of mutants while waiting for a ballet performance to end. There are of course boss battles against various types of robots that offer a fair challenge that will get you to put your skillset and arsenal to use in creative ways in order to emerge victorious. Combats against the lackeys also feel balanced, but the enemies feel repetitive as they are essentially the same robots, drones 

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Aside from the combat, as a story-driven title, Atomic Heart revolves around exploration and learning more about Facility and its colourful cast of characters. Exploration in Mundfish’s first game is best at its weirdest. Early on you encounter a gun-friendly grandma who resides in a flying house. Midway through the game there’s a quest to find items that represent values of a Soviet citizen to a receptionist robot so that she can open the door ahead. Later on, there’s a dream-like sequence where you progress as a fluffy giant through scenes frozen in time. At other times, you get to drive a car while hordes of robots gone haywire are chasing after you. These were among the most memorable and original quests of the game that even had a Kojima-esque flair to them.

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While exploring, you’ll also get to flesh out more of the lore from mail logs and recordings. However, exposition of the lore and backstories are too reliant on the conversation with CHAR-les the talking glove. This doesn’t feel very much engaging and feels more like a “quick fix” placeholder for the narrative rather than a well-paced one.

That said, exploration often pays off. Not only do you get to learn more about the game’s universe but also  find items for upgrades as well as blueprints for new weapons and accessories. 

However, a flashlight would have been welcome during Agent P-3’s quest. Certain areas are noticeably dark and these don’t only involve light puzzle segments, but combat as well. A flashlight or brighter environment would have been of welcome assistance in those cases.

Should a comrade explore this new universe?

Atomic Heart isn’t perfect. The narrative exposition and pacing could have been better executed and enemy types could be more varied. These are understandable downers for some but if you're willing to overlook these, you'll find in Atomic Heart an undeniably gorgeous-looking game that flows well (no loading screens) and presents an original universe. I’d recommend it to people looking for something different to try, akin to Ghostwire: Tokyo. Not perfect, but a memorable experience. And given it is Mundfish’s first game, it gives a positive outlook of what the team is capable of delivering. 

Atomic Heart - Launch Trailer

Verdict

What We Liked ...
  • Original universe
  • Impressively detailed environment
  • Engaging gameplay
What We Didn't Like ...
  • Narrative exposition relies too much on conversation with the talking glove
  • Limited enemy types
  • Tiny subtitle font that can't be adjusted
8
Gameplay
Atomic Heart offers and encourages a range of playstyles that you can mix and match to suit your preferences even if you have to encounter same-y enemies throughout.
9
Presentation
The utopian USSR society and the ensuing chaos is intricately detailed and looks gorgeous and original from scene after scene.
8
Lasting Appeal
While enemy types are limited and the over-reliance on expanding the backstory through conversations with CHAR-les is glaring, Atomic Heart’s original setting is captivating and it offers a fluid progression throughout.
8.3
out of 10

Overall

Developer Mundfish impresses with its debut title, Atomic Heart set in an original, well-detailed and gorgeous-looking universe.
Looks Gawjusss But i just hate the controls on PC ( using a cintroller ) .... 6/10 from me just OK
 
I really liked the narrative of this game. I played through it with a PS4pro, and the loading times are real. Every time you die, and every time you enter an elevator.

I really enjoyed the non-punishing upgrading/dismantling mechanic, which allows you to essentially reset your weapons/character skills to base, and reappropriate them for different builds. The weapons/upgrades were creative and fun, although a little difficult to adapt to at first.

"mixing offensive and stealth approaches" --There are two stealth options. Sneaking up behind someone and crouching. This is not a "stealth" game. You can sometimes do it that way, but even in the tip screen it plainly states that stealth isn't really a viable option, nor the style of the game. Of course, you might have missed it because you had no loading times, lol.

"CHAR-les." ;)

I see the glove as a bit gimmicky, but gimmicky is the theme of the game. The dialogue experience with the glove was mostly passively experienced and interesting enough imo. I didn't see it as a fault. I prefer it over Cortana, radio, or intercom. There was a supporting cast, and the relationship between all of these characters is a greater part of the story. If you personally do not like Charles, then it's going to be a grating experience. The main character is so much more annoying, so in contrast, I prefer it when Charles is talking.

"you progress as a fluffy giant through scenes frozen in time" Sorry, giant?

Though it would be cool if the glove had a flashlight function (double tap L2), the scanner function was enough to see the boundaries for navigation.

I personally didn't see a floating vending machine, but from the aggressive sexuality of the vending machines to the development of the ballerinas really challenge ones perception about love, sexuality, and robots; though not necessarily in that order.

I'm more of a Nier fan, but this was a very fun and engaging game.

It had combat challenges, but I feel like the puzzle solving was a greater focus. The fights were more of a break from that, to me, at least. The story telling and the creation of a whole different reality was what kept it immersive. The most difficult part of this game is resisting the urge to loot everything, which I think is what I spent most of the time doing.

The game can be ironed out more. It has a few too many bugs/crashing for me to consider it worth dropping the asking price for, atm. It's definitely worth playing, but I found myself wishing I could just rent the game instead.
 
The game is filled to the brim with references people on the post-Soviet territories would easily recognize, from dialogue, famous sculptures and buildings, to small details like fonts and posters. The music includes remixes of greatest hits like Trava u Doma (which is the most popular song about space travel there) and young Pugacheva's songs. The great 19-year technological leap is clear, combining grotesque and antique machinery with technologies that require specific environment and on-point accuracy (as shown by Щебетарь or Chirper)
That absolutely fits the early Soviet era and people preferring practicality over form back then
 
Wasn't this one of the marquis games that Nvidia was promoting the launch of RTX almost five years ago now? And it apparently still doesn't support the feature?
 
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Reactions: Xzi and 64bitmodels
Damn, i wish i could play this game, it looks amazing.
There's some dudes on the internet that are really downbad thirsty for that metal robopussy. The robot twins are literally mall mannequins dude lol what the fuck, ya'll got boners when shopping on a clothing store???
 
I really like to continue the story but it is just to difficult for me, even on easy. I started the game on medium, then had to restart it on easy because it was too difficult. Somehow it is still too difficult and I somehow have the feeling that it is still medium difficulty and the save states have been mixed up by the game somehow. Nevertheless I am constantly stuck on certain passages and this really hinders me from continue playing which is sad, because I really like the atmosphere and setting.
 
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Reactions: tabzer
My God does the main character get on my tits.... he's enough to put me off the game at times - they could've just copied over your typical blank Fallout protagonist and the game would've played much better as a result, but no we get this bad mouthed, cringeworthy prick coming out with vocal offal every couple of minutes instead (agreed with above, 'CHAR-les' butting in is quite a relief)
Otherwise, decent game from what I've played, might go back to it at some point, but if it goes off Game Pass before I do, well, don't think I'll be too upset haha...
 
crispy critters is an awful catch phrase....ending was meh and the fact that the shotgun in my opinion was the best weapon made it pointless to even craft all the other stuff
 
Review cover
Product Information:
  • Release Date (NA): February 21, 2023
  • Release Date (EU): February 21, 2023
  • Publisher: Focus Entertainment
  • Developer: Mundfish
  • Genres: Action RPG
  • Also For: Computer, PlayStation 4, PlayStation 5, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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