Review cover Castlevania Requiem: Symphony of the Night & Rondo of Blood (PlayStation 4)
User Review

Product Information:

  • Release Date (NA): October 26, 2018
  • Release Date (EU): October 26, 2018
  • Publisher: Konami
  • Developer: Konami Digital Entertainment
  • Genres: Action Platformer

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

Castlevania Requiem is a compilation of Konami's most influential games in the Castlevania series. Castlevania Rondo of Blood was originally released on Turbo Graphix 16 CD in 1993 for Japan only. There was alternative version was release for SNES in 1995 internationally which features completely different experience. For years, the game remained exclusive to the TG-16 system until it was later released on Nintendo Wii's virtual console for all players to experience and included a fully localized version in the PSP remake Dracula X Chronicles. Castlevania Symphony of the Night is the direct sequel to the game released for Playstation in 1997 and also Sega Saturn with extra content. Both games mark have made a huge impression for one being the pinnacle of a refined formula and the other marks departure in favor of a more popular one.
The trending legacy games continues. Time to revisit the cursed castle and face Dracula once again, the bloodlines within the Belmonts dictates that they are destined to fight!
Castlevania Requiem? (more like greatest hits collection)


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So you probably wondering what could this be. Well if you think this is a new game in the series, you are wrong. It's actually a collection of two historical titles in the series. Castlevania Rondo of blood and Castlevania Symphony of the night, one features what I can consider the pinnacle of their starting formula refined from years of experience. The other which is a departure of that formula in favor of a new one which was well received to critical acclaim for years as the new winning formula. Each game features unique gameplay elements that has been inspired by various other developers for years to come.

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Since this is a compilation, I'll try to keep both individual game's description short. Perhaps if the mood strikes, a full review will come from it. Compilations should be reserved for answering questions like
  • Should I buy this game if I never tried it before?
  • If I own the game originally, is there incentive to buy again?
  • Are there any differences between then and now?
If I can answer these questions to the general average gamer as well as hardcore, then I consider my job complete. I'm not used to reviewing game compilations or games that features multiple content if you couldn't tell from previous attempts from something like the "Puyo Puyo Tetris" review I did last time with the abundance of game modes, and I try to give a general examination of the Mega Man X Legacy Collection rather than highlight each game in detail. But this time is only two games, so this should be easier. If you just want to know more about the Requiem deal, skip the next two parts until you reach that part of the review

Castlevania Rondo of Blood

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Rondo of blood is known for a few things, the most important and probably obvious is the name. You may not have heard of this, well that's because this game originally released for the Turbo Graphix 16 CD, or in Japan known as PC Engine. The system was produced by NEC and Hudson Soft (Yes the very same company that made Bomberman now owned by Konami today) which wasn't as popular compared to SNES or Sega Mega Drive. The game was released Exclusively in Japan for that system only and named Akumaojou Dracula X Chi no Rondo. Being the first game console to use CD ROM for playing games, it takes advantage of the increased file size for some impressive additions such as longer and more stages, better graphic details, pre-recorded music soundtrack, and cutscenes that are animated using pixel artwork similar to Ninja Gaiden on NES but with voice overs. If you thought that Castlevania should be a anime, this may seem like a attempt to be one.

You may have heard of Castlevania Dracula X for SNES which was released in 1995. The game is a alternative version of Rondo of Blood for players who had the more popular console released internationally keeping the story and gameplay intact but all the stages was altered and reworked to fit the console limitations, also considered notoriously bad for level design and higher difficulty than previous games. I suppose if you wasn't convinced of a good game, playing the one that it was based on wouldn't change your mind. But I encourage you to try since the game is different in many regards and my opinion is even better. Konami should apologize from keeping this one from international players for so long.

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The year is 1792, Count Dracula is once again resurrected, this time by the Dark Priest called Shaft. Along side him and his devoted follower Death, they proceed to cause chaos for the humans once again in Transylvania by summoning a army of the undead darkness. In the middle of things, Dracula kidnaps some maidens from a nearby town. Tera who is a nun for the town church, Iris is the daughter of the town doctor, and Annette who happens to be the girlfriend of Richter Belmont. He is also the descendant of earlier game's Simon Belmont and this generation's savoir of the returning darkness. Richter sets out to rescue his girlfriend and save the town from Dracula.

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You control Richter just as much as Simon has in previous games with the exception of having a backflip move for evasion, no need to collect whip upgrades and item crash technique that uses a more powerful version of subweapons to deal heavy damage at the cost of hearts. Stage progression is similar to previous games but now much longer and contain alternative routes that include different bosses and stages. There is also a supporting character named Maria, she is a 12 year old girl who is also a Vampire Hunter and distant relative of the Belmont clan who has powerful magic in the form of animal familiars. She was also captured by Dracula and if you rescue her, you can then use her as a playable character as well with her own set of character interaction with maidens.

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She is a "Glass Cannon" being able to perform double jumps, slides, and her sub weapons are replaced with summoning the Japanese Celestial animals. Seiryu the Dragon, Genbu the Tortoise, Byakko the White Tiger, and Suzaku the Phoenix. All of that sounds amazing though she uses more hearts and takes more damage than Richter as a consequence. Other than that, the gameplay is structured like previous games, explore each stage, find the maidens, reach the boss, defeat it and eventually Dracula and the game ends.

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Gameplay feels fair this time around, stages are balanced with what your characters limitations are and don't feel like it cheap. Some times frustration will come cause of gimmicks like floating platforms or constant pitfalls or even continuous respawning enemies but it doesn't feel as unfair as some games in the series. Balance of challenge is there for those wanting a fair challenge. It also features a save function and not passwords like the SNES game. Another key feature is the many references the game has such as music from past games or monsters. If you though that the SNES game or previous games in the series was too challenging, you should feel a bit more comfortable with this one.

Castlevania Symphony of the Night

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Released for the Playstation in 1997 and later exclusively in Japan for the Sega Saturn with more content, this game is a direct sequel to Rondo of Blood (Or SNES Dracula X.) Regarded as the reason why the term "Metroidvania" exist in the first place, this game obtained "Greatest Hits" status which is Playstation's marketing for rebranding games which accumulated a high number of sales and then get's sold for reduced price to attract more attention to it. This is the first in the series to make use of what can be considered the preferred or winning formula of gameplay and the turning point as a whole on how the series should proceed. What's more is that it highlights key people in the industry. Koji Igarashi who is now producing his own game (Bloodstained Ritual of the Night) Michiru Yamane for her music composition in this game and also working on the new game, and Ayami Kojima who was the character designer for this and some games in the series, and is sister of Metal Gear series producer Hideo Kojima.

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In 1796 four years after Richter defeated Dracula, the cursed castle suddenly reappears and Richter is nowhere to be found. As descendant of the Belmont Clan, his duty as Vampire Hunter is to stop Dracula at all cost. Wanting to find the hero, Alucard (same one from the third Castlevania game that helped Trevor Belmont) who is the son of Dracula and Lisa his human mother, sets out to investigate the situation. Upon entering the castle, he meets with Death who serves Dracula at all cost and tries to prevent Alucard from getting in the way by stripping him of his equipment. Further inside the castle he comes across Maria Renard, a more experienced Vampire hunter also visiting the castle in search for Richter. Later in the game, it is revealed that the castle has taken on a new form he since Alucard's last visit and may take new forms later (hinting at sequels perhaps?) leaving him to discover the cause of it and put a end to it.

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The game starts with a reenactment of the fight between Richter and Dracula from the previous game. After defeating Dracula (with a fight that is impossible to lose) The story continues with Alucard for the rest of the game. Character interaction happens upon encountering them the first time that give more exposure to the current situation but is hardly a impact to the gameplay. The gameplay has two major changes. One of them is the progression. The game takes place entirely inside of the castle and all areas are connected to each other much like Super Metroid. Various places exist like a Alchemy lab, a Marble Gallery, Chapel, Reservoir, Mines, Catacombs, Library, Clock tower... the place is huge that even Count Olrox (from Nosferatu) himself has is own quarters there. There are no stages and no lives, just one huge castle to explore at your leisure with save points. Some places are inaccessible at first until you explore more of the castle and find various power ups in the form of relics that allow accessing more areas to visit, again like Super Metroid. Power ups come in many forms like double jump, transformation into a bat to fly or summoning familiars to assist in combat or exploration of secret rooms.

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The second change is the inclusion of a status system. Similar to role playing games, defeating enemies grant you exp and a level up when you gain enough. Each level up increase your status such as higher attack and defense, intelligence for magic spells or even luck for effecting how often you hit critical hits or even defeated enemy item drops. You can even obtain money used to buy items from the shop the Master Librarian has. Other times you can find discover breakable walls with more stuff inside or items lying around in various types like shields, helmets, armor, capes, accessories for added effects and many attack weapon varieties. Bosses are still here and each one gives you power up upon defeat such as a maximum HP boost.

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To be honest, Castlevania II Simon's Quest featured similar gameplay but was not well received and is notorious for having useless NPC who wasn't very helpful, cryptic ideas of progression, sluggish pacing and my personal reason is lacking a map system to prevent players from getting lost that some would even find impossible to have beaten without the patience or guidance of some type. In fact, the game hides various references that connect some of the games together. While the music is presented the same way as the previous game due to both systems using CD ROM, the compositions is very iconic as well as the graphics that features very fluid character animation due to the many frames of animation the sprites have. Because of the new gameplay direction, players can enjoy comfortably without feeling frustrated due to unreasonable difficulty along with a map to track where you have been. If you thought past Castlevania games was too hard, this one may be easier for you to digest.


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So about the "Requiem" thing?


latest

Now that I gave some idea of each game, the questions left to answer is for people who already own the original, should you play again. Well to be honest if you like the games then sure why not. But it would be easier to decide if I tell what this Requiem thing is about. The two games included here was already featured before. In 2007 Castlevania Dracula X Chronicles was released for PSP. The game is considered a remake of Rondo of blood featuring 3D graphics and more emphasis on story telling as well as a English voice cast. This was the first time in over a decade international players got to play the original instead of the SNES replacement, or import from Wii's "Virtual Console" service which came later. Some other changes was made including reblanced gameplay and altered stages and bosses. Minor enough to not change the base idea of the game. Included in this was two unlockable games which was the original Rondo of Blood and Symphony of the Night which are exactly the two games feature in the Requiem compilation. Just like the PSP game, you have option for border frames (cause there is no option for full screen) graphic filters emulating screen flicker and scanlines and both English or Japanese voice overs.

The games included in the P P Scompilation had quirks that wasn't bad but just wasn't accepted by fans. The English voice overs in Rondo of Blood have poor synchronization issues as well as the subtitles when playing in Japanese. Symphony of the night had the script rewritten to resemble the Japanese context closer and redubbed by another set of voice actors which again, off putting by fans of the original. Get used to hearing Sasuke Uchiha's voice for Alucard. (That's who does his voice) These are just minor things. Another change and my opinion that matters to me most is Maria is playable in Symphony of the Night. By clearing the game once as Alucard, the game enters a replay mode where you can play again as Alucard with some differences or insert a new file name as Richter or Maria to play as them.

Richter was always playable in the original Playstation game and nothing has changed about him. But Maria was only playable in the Sega Saturn exclusively released in Japan. Here they play similar to how they worked in Rondo of Blood with some new special attacks needed to exploring the castle that they both lacked in the previous game. Remember how I called Maria glass cannon? Well both of them are just glass in this game. They don't get any other items or stat boost like Alucard, they have what they got from start to end which is pretty pitiful and only adds more challenge. So expect poor damage to bosses and take tons of damage from anything you touch. The only thing a fan will point out to someone not familiar with this inclusion is that "Maria is much better in the Saturn game than here" which is true. It doesn't take long to notice the difference if you look at images or videos of the Saturn gameplay. Also in the Saturn game are some new areas to explore and enemies for them too which goes unused. Oh yeah, the controller vibrates and makes noise now. Every kind of item you pick up comes out the controller's speaker. Honestly I forget the Dualshock has that until this game, it scared me when I was hearing echos from the game. (Remember to mute your controller if you don't care for it)

Conclusions, opinions, Final thoughts?

So I guess that's all there is to this. Many people who already played these games (myself included) may not care to spend $20 on this compilation. I can still say if you like platforming games and want something new to play, these over 20 year old games are still in good quality. Yeah it is absolutely a lazy attempt, maybe raise some questions like "If it's just the PSP game on PS4, why is it missing the 3D remaster?" Questions like that may never get answered and stuff like this further adds to a already poor reputation of Konami's attitude to the console market. I can see they are trying but they can try a bit harder? For example making the game available on more platforms for more people to buy, adding the extra Saturn content or new games and content? You know, make more of a effort to increase the appeal of the game they are expecting people to buy once again. Yes I like both of the games and I did buy it to play on my Playstation 4. Honestly I did cause of the added trophy system. I supposed if you want to do that sort of thing you would enjoy it. But there isn't anything else to gain, no gallery or unlockable content.

But I strongly advise waiting for discount or just by the PSP game with the included 3D remake (Which cost $5 less on Playstation network) and playable on Playstation Vita. I'm pointing out the price so you can see what I mean about poor choices. A game already being sold for less with more effort put into it is being resold with a higher price and nothing has changed besides having it on a console. As a matter of fact, aren't there other PSP game ports to PS4 like Final Fantasy Type O HD and Parappa The Rapper Remaster? To be clear, there isn't anything wrong with copying and pasting games to another system (Simply known as port) but there is also a difference between effort put into making it worth buying and not seen as lazy by the decisions that was made and also the price at which you sell such things at. Oh wait, Castlevania on Netflix, that's right! Season two released the same day. That's what this was about!? Maybe I should have used the $20 and go spend it on Netflix to watch that instead. It is the latest new thing featuring Castlevania in years. Go spend your money on that if you want new Castlevania content.

1000

Verdict

What I Liked ...
  • Rondo of Blood is now more accessible!
  • Two great classics for the price of one now in HD.
  • Trophy support (For people who like that sort of thing)
What I Didn't Like ...
  • Lazy, Lazy, Lazy, Lazy
  • Pricey, Pricey, Pricey, Pricey
10
Gameplay
Both games play just as well as I remember them. So it's easy to score without a doubt. No I don't do test for input lag, I adapt to what the game presents and determine if it's playable based on my skill or knowledge from the experience. If you are new to the series, this is a good starting point with easily the most beatable games of it's time.
7
Presentation
Is not much to say about it. Just that it does have graphic options in form of border backgrounds and classic screen emulation like Scanlines and screen flicker. There is no full screen stretched option which makes me wonder why but I guess I'm the only one who cares about it. The game is in HD which is all I can say about this.
10
Lasting Appeal
The key feature that widely appeals to me is REPLAY ABILITY. Both game is structured so that if you decide to play the game again, it's worth doing so each time. Rondo of blood contain alternative paths through a stage, and bosses. Symphony of the night has many ways to play as well as other characters to play with. You can play this for long time without ever feeling bored or warn out.
8
out of 10

Overall

As a whole, it just seem lazy to me, adding content from the Saturn version of Symphony of the night which is probably the definitive version would be nice but it just seem like a lazy addition and even expensive for all the wrong reasons. Opinions aside, the review is made to see if it's recommended to play based on what the game offers for your hard earn money and not complain about their business practice.
Review cover
Product Information:
  • Release Date (NA): October 26, 2018
  • Release Date (EU): October 26, 2018
  • Publisher: Konami
  • Developer: Konami Digital Entertainment
  • Genres: Action Platformer
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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