Review cover Days Gone (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): April 26, 2019
  • Publisher: Sony Interactive Entertainment
  • Developer: SIE Bend Studio
  • Genres: Action/Zombie

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
As the PlayStation 4's life slowly comes to a close, and as The Last of Us Part II's inevitable release approaches, we take a detour for one of the last exclusive PS4 titles, in the form of Days Gone.

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Bend Studio is a relatively new addition to Sony's repertoire of renowned game developers who create big budget, high profile exclusive releases for each entry in the PlayStation line. Named after the town they were founded in, Bend, Oregon, the studio once had a much more notorious name: Eidetic. Under that original brand, they created their very first game...which happened to be Bubsy 3D. Nearly 25 years have passed since that fateful time, with Bend Studio going on to develop the Syphon Filter series in addition to handheld titles like Uncharted: Golden Abyss and Resistance: Retribution. All that experience has now culminated in the team getting their chance to shine, by having the spotlight on them at a time where no other major first-party PS4 game is due out for a while. Insomniac Games and Sony Santa Monica have hit it out of the park lately when it comes to AAA exclusives, so Days Gone has a lot to live up to, but with a skeptical audience and a lot of pressure, does it hold up?

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Days Gone sets you in the shoes of Deacon St. John, a rugged biker who happens to have a tragic backstory thanks to the advent of a zombie invasion. If you ignore WWII shooters, post-apocalyptic zombie based games are probably the most popular and trodden genre of the last console generation. A mere handful of years ago, Dead Rising, The Last of Us, The Walking Dead, Left 4 Dead, Red Dead Redemption: Undead Nightmare, and Dead Island were inundating the market with every possible machination of undead-slaying gameplay you could think of. This in and of itself is not a particular fault of Days Gone, but the moment you gain control of Deacon, there's a definite sense of tired mechanics and dated trends hovering over the experience. 

Fortunately, the setting of Oregon makes for a beautiful game; one that is stunning and vibrant in its realistic world, setting it apart visually from its darker, drabber contemporaries. The absolute highlight of Days Gone is its graphics which do so well at drawing players in; foreboding areas loom over you, fog surrounding the entire area, enhancing the spooky tone of waiting for that inevitable zombie to jump out of the darkness at any moment. Or the brighter fields of greenery, full of radiant sunlight streaming down as you race through mountainous pathways on your motorcycle. If there's one thing that Days Gone does well, then it's definitely the graphics. 

However, the moment that the opening cutscene gave way to gameplay, a whole host of problems became apparent with the game. To begin, if you don't happen to own a PlayStation 4 Pro, you might just want to sit this one out, as there's a good chance you won't enjoy playing the game. The original PS4 is almost six years old now, and there hasn't been a moment more apparent than this where I've noticed how unkind time has been to the hardware. Right at the outset, we have Deacon blasting through a dense forest on his bike, chasing down a criminal. It looks absolutely stunning; an impressive graphical showcase. Not five seconds later, though, does the framerate begin to dip, and not in the typical just-below-30fps-console type fashion. Merely controlling the motorcycle was much more difficult than it should have been--it was already subpar to begin with--but with the console chugging, barely able to keep up, it became more a game of predicting where the hazards might be, rather than actually responding to what was happening on screen. Even the slightest turn was an arduous task, resulting in an atrocious introductory mission. 

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Beyond that, things improved from there, though the performance dips were a constant throughout my time with the game. When it comes to the gameplay, if you've played any single open world game for a significant amount of time, you'll already have most of Days Gone's mechanics down perfectly. It's a third-person shooter, the protagonist is a gruff, sarcastic tough guy, you have to craft weapons and scavenge areas for limited ammo, while fighting enemies to obtain XP in order to fill out your skill tree, and then finish off areas by scaling a tall tower to fill out your map. Everything is cut-and-dry, comfortable and recognizable in some ways since you can just jump in and know what you're doing, but it can also be a detriment since many gamers out there are likely weary from having done these same things in 20 other games previous to this. 

The one unique thing about Days Gone, however, is your motorcycle. From the very moment you're introduced to it, Deacon's bond with his precious bike becomes your own. Not only is it your main method of transportation through the zombie-ridden (they're called Freakers here) countryside, but it's also where you fast travel to unlocked refugee camps and save your progress. Protecting it is always your number 1 priority, because if the bike gets damaged or runs out of gas, you're going to have to hunt down fuel and scrap to repair it before moving on. There are also numerous upgrades you can get for it, like the incredibly useful nitrous tank, or stat boosts to speed, fuel capacity, and durability. There's a definite feeling of pride when you ride your custom tricked-out motorcycle to and from mission objectives. 

Deacon himself has upgrades he can undergo as well; you'll find NERO checkpoints dotted around the world, which will require you to solve a slight puzzle to unlock a door and fight off a hoard of Freakers to get to the goodies within. Doing so will net you an injector which gives you a permanent upgrade to one of your three attributes: stamina, for dodging and running, health, for keeping yourself alive longer, and focus, which gives you a longer "bullet time" slowdown effect for precisely shooting enemies down. 

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At the start of the game, combat isn't something you'll want to throw yourself into with abandon. Freakers can be tough, and angering one will attract more, so you'll want to pick fights carefully. Once you acquire enough materials and get ahold of some better gear, you can start taking down enemies with more confidence, though you're taught early-on to run from the massive hordes of Freakers that travel in groups of hundreds. Melee weapons have a nice heft to them, and feel satisfying to beat foes down with, while ranged guns are serviceable--I always favored baseball bats and axes. A major complaint that I had that was partly an issue with combat, though it was an annoyance throughout the entire game, was just how much space Deacon takes up. The game won't ever let you forget that he's the main character you're in control of, because when he's not riding his bike, he's taking up a ridiculous amount of the screen. At times, I continually found myself trying to swing the camera around to see what was directly in front of me, as it was so permanently zoomed into focus above Deacon's shoulder. 

If you try to invest yourself into the game and ride it out for the 20-or-so hour adventure, you'll wind up on a middling journey doing the same things you've grown accustomed to in countless other games, just in a prettier package. The story is nothing of interest, either, being too heavy-handed in some parts, or downright confusing at others. Deacon is a typical protagonist, who has all the markings of an action hero; strength, ability to move the plot along, and snarky quips, along with a best friend who's got his back, and an embittered but still helpful nature, which gives him enough reason to assist others in rebuilding settlements, but a dark edge and backstory to keep you wondering what happened to him in the past. It's been done a hundred times, and it'll be done a hundred more. At the very least, if you turn your mind off and dive into the game hoping for some old-fashioned zombie killing fun, it'll tide you over pretty well, assuming you can handle some of the more repetitive missions.

Days Gone is a somewhat of a checklist, cobbling together features from other successful games: it's a little bit Assassin's Creed, a pinch of The Last of Us, sprinkled in with Far Cry, and topped off with some Dead Rising. At its core, Days Gone feels like a game that had a heartfelt development team behind it, but one that tried to incorporate way too many things at once, and because of that, the game feels incohesive. Bend Studio seems to have aimed for creating a landmark open-world zombie game, but by taking so many pre-existing elements from other titles, it never manages to stand out on its own. If you're looking for something familiar that you can jump right into and feel at home with, you might enjoy the content Days Gone has to offer. Otherwise, the game feels so generic, that I can't help but wonder if it would have been more of a success had it released a decade ago, when these concepts weren't as well-worn. 

Verdict

What We Liked ...
  • Impressive graphics and effects that create genuine emotion through visuals
What We Didn't Like ...
  • There's an open world, but there's no reason or incentive to explore it
  • Amusingly bad AI
  • Performance on base PS4
6
Gameplay
Days Gone is what you get if you took bits and pieces from other popular games, and slapped them together. You've got Eagle/Detective Vision, weapon crafting, skill trees, etc. If you've played any open world Ubisoft game in the past 10 years, you'll be perfectly at home here.
7
Presentation
Lush Oregonian landscapes and vast fields serve as your setting here, and though they look impressive, it kills performance. The beautiful graphics are also undermined by a lack of desire to explore, resulting in areas that are pretty, but never memorable.
5
Lasting Appeal
If you stick with the game through all its quests and objectives, there's around a 30-hour experience to be had. Once you've done that, there's no reason to return, nor is the player compelled to seek out all the missions or upgrades in the first place.
6.7
out of 10

Overall

Days Gone sits at the cusp between good and bad. It exists as a wholly mediocre game, relying so much on its inspiration that it never feels unique. When compared to Sony's recent first-party successes in the form of Spider-Man and God of War, it only makes Days Gone that much blander.
It's more than I anticipated, but when you do something zombie-related in XXI its like 0 by default. Genre is dead, been dead for a while and need to put to rest to like 20 years, before it'll become possible to make something half-decent again
 
  • Like
Reactions: Chary
It's more than I anticipated, but when you do something zombie-related in XXI its like 0 by default. Genre is dead, been dead for a while and need to put to rest to like 20 years, before it'll become possible to make something half-decent again

U forgot last of us. I don't even like it but i can recognize how it's a piece how broke the limits of what a zombie game can be. The apocalypse narrative, not just the zombie genre, can be tremendous in skilled hands.
 
I find that I played a different game than most of the reviewers. Sure, performance was respectively still is a HUGE issue, but I was able to look over that.
Gameplay-wise I had quite the blast. It's long, it's not really repetitive, there's lots do to and the world is beautifully designed.
Personally I'd give it an 8 out of 10.
I wouldn't pay full price for it, but if you got a week to kill and can grab it for 30 bucks or so (which shouldn't take too long) then I say give it a go.
 
what about the TONS of bugs !! awful !
Microsoft had his state of decay 2 (it took MONTHS to fix this game...) .. Sony has now Days gone... yuk..
please .. we WANT The Last of US 2 NOW !!
 
I know a lot of people experienced bugs, but besides my bike just falling through the world maybe 3 times, and 2 console crashes through the whole thing, I didn’t have anything majorly buggy. It should be noted that there has been a patch every single day since launch, though, so some people must be having serious issues.
 
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Reactions: botossi
It's more than I anticipated, but when you do something zombie-related in XXI its like 0 by default. Genre is dead, been dead for a while and need to put to rest to like 20 years, before it'll become possible to make something half-decent again
Zombie games. Dead. *giggle*

I miss some color in this game. All I saw was brown and black.
 
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Reactions: Treeko
I enjoyed it a lot more than anything Ubisoft has ever made.

I'll never understand how farcry could ever outscore this.
 
I never really expected this to be a defining moment in the post-apocalyptic genre. From everything I’d seen and heard of it through it’s development, I had the feeling of a run-of-the-mill, cover the bases kind of game.

Since the reviews have come out, my opinion hasn’t really changed.
I do, however, still want to play it. But it’ll be one I pick up somewhere down the line, when there’s a bargain to be had.
 
It's more than I anticipated, but when you do something zombie-related in XXI its like 0 by default. Genre is dead, been dead for a while and need to put to rest to like 20 years, before it'll become possible to make something half-decent again
Genre is far from dead. Days Gone sucks because it was developed by inexperienced developers.
 
Very close to the score I gave it, 7 out of 10. Reason being, it doesn't bring anything new to the genre. It does not have co op or multiplayer which is basically the standard these days. Should have been a $40 game like World War Z & Far Cry New Dawn. I did not expect much from inexperienced game developers.
 
what about the TONS of bugs !! awful !
Microsoft had his state of decay 2 (it took MONTHS to fix this game...) .. Sony has now Days gone... yuk..
please .. we WANT The Last of US 2 NOW !!

You've obviously never played the game. I've experienced no bugs whatsoever. Maybe you should go back to your Metacritic account and give every PS4 game a zero score.
 
I will disagree with the review score even though it's only a single persons opinion. Far too many lower scores only because "it does the same things as every other open world game". Well, so do all of the other open world games with higher scores. It's like Giving Uncharted 4 a six because it's basically the same game as Uncharted 1, 2, and 3.

The "Amusingly bad AI" remark is also quite inaccurate imo as it's on par with most every other open world game out there. Heck, even the Uncharted games have some pretty bad AI but they're still very highly rated games. I don't think the review even mentions the AI, but then marks it down as a reason for the lower score.

Imo it's a solid 7.5. But like I said, every review/score is nothing but a single persons opinion. It does not mean the game is good or bad. However, the majority are rating this higher as shown by the 8.0 user score it's sitting at over on Metacritic with over 2,500 user ratings. Again, I feel too many are unfairly knocking off points because it's open world and people are simply getting tired of open world games.
 
I had this since it came out... I would give it a 6 outta 10.. It's beautiful . The zombies are crazy & fun . Alas the open world is .. Empty.. Same missions you will be bored of this like me very very shortly .... It's one of those games . That was so close to being a classic.... But was missing something ... & just felt dull
 
It's more than I anticipated, but when you do something zombie-related in XXI its like 0 by default. Genre is dead, been dead for a while and need to put to rest to like 20 years, before it'll become possible to make something half-decent again
This is a lie and you know it, Resident Evil 2 proved how a well made Zombie game is still a blast to play easily Goty material, people have such short memory.
 
R
I think this games main selling point was that its pushed to have masses of enemies all in one go, which really works well for zombie games.

Ive not really looked in depth at it but it does a good job, youd expect to have this many enemies at the same time would hinder performance and have enemies pop up and deleting in front of your eyes, it manages pretty well that i havent noticed it unless i were to physically look for it.

I dont like the saving mechanics where you have to be with your bike or at a bed.

I hate the bike, controls are terrible, feels like your controlling a tank not a bike that is supposed to be more agile.
 
Very close to the score I gave it, 7 out of 10. Reason being, it doesn't bring anything new to the genre. It does not have co op or multiplayer which is basically the standard these days. Should have been a $40 game like World War Z & Far Cry New Dawn. I did not expect much from inexperienced game developers.

the only other game thats in the same genre as Days Gone is Dead Rising and people only liked the first one..
 
I honestly think this deserves a higher score. The performance on the base ps4 isn't THAT bad. Theres a few points where there are frame drops and hitches, but they aren't numerous enough in my experience to dock points. As for the "generic" argument, while the zombie genre is overdone as hell, I don't think theres another game that offers as good of a daryl dixon walking dead experience as this.
Is it good? Not really. I just don't think its as bad as it's made out to be.
 
I will disagree with the review score even though it's only a single persons opinion. Far too many lower scores only because "it does the same things as every other open world game". Well, so do all of the other open world games with higher scores. It's like Giving Uncharted 4 a six because it's basically the same game as Uncharted 1, 2, and 3.

The "Amusingly bad AI" remark is also quite inaccurate imo as it's on par with most every other open world game out there. Heck, even the Uncharted games have some pretty bad AI but they're still very highly rated games. I don't think the review even mentions the AI, but then marks it down as a reason for the lower score.

Imo it's a solid 7.5. But like I said, every review/score is nothing but a single persons opinion. It does not mean the game is good or bad. However, the majority are rating this higher as shown by the 8.0 user score it's sitting at over on Metacritic with over 2,500 user ratings. Again, I feel too many are unfairly knocking off points because it's open world and people are simply getting tired of open world games.
I'd rather that than people hype stuff for being open world and instantly saying it's a 10/10 masterpiece.
 
Review cover
Product Information:
  • Release Date (NA): April 26, 2019
  • Publisher: Sony Interactive Entertainment
  • Developer: SIE Bend Studio
  • Genres: Action/Zombie
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...