Review cover Diablo III (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): May 15, 2012
  • Publisher: Blizzard Entertainment
  • Genres: Hack and Slash

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

I have a love/hate relationship with hack and slash games. I either really like them or am completely indifferent to them. With Diablo II... it didn't quite click with me. I played all the way through Hell both solo and with friends, but I never quite saw the magic like so many others. With Diablo III I saw they were attempting to change a lot of things so I'm coming into this hoping I'll "get" it this time.
It has been 12 long years since we last defeated Diablo. We've hacked, we've slashed, and we've certainly looted. After all this time things are stirring once more and it all begins with a fallen star...
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The classes available in Diablo III<br />
contain a bit of old and a bit<br />
of new for players to explore.</div>
</div>
<strong>A mysterious object falls from the sky and deemed the fallen star...</strong> depending on the class you choose you&#39;ll have a different reason for seeking out the object, but fans of Diablo need no reason to go get their killing and looting fix. Blizzard popularized the hack and slash genre and some would even say the Diablo series is what hack and slash games are period. With Diablo III Blizzard set out to do more than just give the series a nice coat of paint.<br />
<br />
<h2>
Return to Tristram</h2>
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Storyboards such as this help<br />
push the plot along between<br />
quests and acts.</div>
</div>
After choosing your class and sex, which is new to Diablo, III you are shown a brief storyboard unique to your class that explains a bit of your back story and motivation for seeking out the fallen star. Curiously you start out completely naked without any kind of gear, but you&#39;ll find that won&#39;t matter for long. The game slowly introduces you to it&#39;s various mechanics as you make your way to New Tristram and the game in general. As you move through the introduction to quest mechanics you&#39;ll likely notice an interact-able book on a table in the inn.<br />
<br />
Lore entries such as that provide an experience bonus and also provide insight into the world of Diablo III and it&#39;s characters. Even without the experience bonus and credit towards certain achievements they&#39;re well worth keeping an eye out for. Each lore entry is fully voiced and help to flesh out the characters so that you care about them more than you would&#39;ve otherwise.<br />
<br />
<br />
<h2>
New Tristram</h2>
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On the left is the crafting window.<br />
On the right is your inventory and<br />
attribute information.</div>
</div>
Diablo III looks very much like Diablo II and Blizzard did an excellent job keeping the same style and appearance in the transfer to 3D. Not everything is the same however, and it&#39;s apparent the moment you take a look at your inventory or skill window.<br />
<br />
Attribute points no longer exist. When you level up the points you automatically gain points in the various attributes. The loss of attribute points doesn&#39;t hurt much as they are rather straightforward, almost to a fault. You&#39;ll basically just want to focus on your primary attribute and vitality for the first two or three playthroughs. You have some ability to customize through the use of socketed equipment and gems. Feel free to use gems whenever you can as there&#39;s an NPC you can talk to to remove them for a low fee.<br />
<br />
Skill points no longer exist and neither do skill trees. You now unlock skills and runes that modify them at predetermined levels. You&#39;re limited to 6 active skills and 3 passive skills so you still need to pick and choose in a way. The difference here is that you aren&#39;t completely locked out of the other skills so you&#39;re free to switch things out if you need to. The runes you unlock grant different effects to the various skills and each skill has 6 runes available to unlock as you level.<br />
<br />
Ultimately it results in a more streamlined game with less downtime between levels trying to decide what you should commit to and removing the need to look up &quot;ideal&quot; builds online. In the long term people will still figure out what the best things to use will be. In the short term, or for those who don&#39;t look up builds, it removes the joy of figuring out what works the best.<br />
<br />
<br />
<h2>
Stay a While and Listen...</h2>
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The end of act cinematics<br />
are a joy to watch.</div>
</div>
The lore entries as previously mentioned are great to read. As you come across new enemy types you automatically gain monster lore entries as well, most of which are voiced by Deckard Cain. On top of that you can talk to most of the characters to get more information, whether that be more information on the world, opinions on the current situation, or just some insight into the character.<br />
<br />
The mercenaries have been fleshed out as well in Diablo III. From a gameplay perspective they have skills they earn as they level up that you have to choose between. From a plot perspective they&#39;re actual characters now instead of faceless NPCs you just hire. You encounter the 3 of them as your progress through the story and they each have unique circumstances and motivations. If you stand near them in town then you can hear them converse with each other. The character banter and inquiries are some of the better and more interesting writing in the game.<br />
<br />
The main plot is not as strong unfortunately. Highly predictable and full of tropes, I can almost guarantee that if you guess something as a joke you&#39;re likely to find out you were right. The individual plot points themselves are interesting, but the story inbetween and the way the story is told is weak. The villains have too much of a presence and talk way too much in an attempt to show how menacing they are. After a while you just tune them out and when you finally come face to face with them they&#39;re just another foe you need to beat down for loot instead of a being of great evil and fear.<br />
<br />
Of course, the story isn&#39;t really important in this kind of game. You&#39;ll only care about for 1 out of 4 playthroughs if you&#39;ll care at all. You can skip all cinematics and conversations so you can skip it all in repeat playthroughs or if you just don&#39;t care to begin with.<br />
<br />
<h2>
This Seems Familiar</h2>
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Turning on Elective Mode allows<br />
you to assign any skill to any<br />
action key.</div>
</div>
Though some things are just different or depend on tastes, there are a few things that are just plain bad or make you question their decisions.<br />
<br />
If you&#39;re not the type to look in the options first then you may find a lot of peculiar things missing from the game. By default many of the basic options are disabled. Things such as damage numbers and detailed skill information display are off and the ability to set any skill to any of your skill slots is disabled. A curious decision on Blizzard&#39;s part so be sure you turn on the things you want or need before playing.<br />
<br />
Variety is something that is rather important in games like this. The player will be playing through the same areas multiple times so they need to be engaged by some sort of variety. This can be in the form of the actual areas or the kinds of things they can find such as items and enemies. The game falls short on the area and item fronts unfortunately.<br />
<br />
The majority of areas tend to stick pretty solidly to one tone of colour, but that can be attributed to style or art direction. What can be faulted is how often map pieces are reused, especially in dungeons. Not only are they reused on different floors, they&#39;re reused on the same floor. Usually there&#39;s a piece that is used at least twice per floor, sometimes right next to each other.<br />
<br />
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<br />
Items on the other hand also suffer from a lack of variety. Grey (Damaged) and White (Common) items aren&#39;t typically worth much. Whites are your standard quality item while Greys are subpar. The only time you&#39;ll ever bother picking them up is at the very start of the game since you start the game completely naked. They sell for pitiful amounts of gold. 1g to 2g most of the time. Meanwhile a random body will drop 5g to 100g. On Normal. Literally not worth the space they&#39;d occupy in your inventory. Meanwhile on the opposite end of rarity, Orange (Legendary or Set) items will basically never drop for you below Hell difficulty -- your third playthrough. If they do drop they&#39;ll likely have the wrong primary attribute or just bad bonuses. In the incredibly unlikely chance you find a Legendary with the bonuses you want it&#39;ll get outclassed by any random Magic (Blue) or Rare (Yellow) item in the next act if not in the same act.<br />
<br />
Unfortunately, this means all you&#39;re looking at for the majority of the early game are Blue and Yellow items. The bonuses aren&#39;t too varied early on either. Most are pretty straight forward such as attribute or damage bonuses while others are ignorable such as gold/health orb pick up range or magic/gold find bonuses. You end up just checking if an item boosts your primary attribute, possibly vitality, and anything else that might increase your damage due to how the game is early on. The amount of bonus on each item is highly random as well, regardless of item tier. You can get a Blue with +100 Vitality or a Yellow with +12 Vitality. It certainly removes some of the joy of finding items when all you can look forward to are Blues and Yellows for most of the game and there&#39;s no guarantee it&#39;ll even be decent let alone good.<br />
<br />
<h2>
The Minions of Hell Grow Stronger</h2>
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The enemies may become<br />
stronger, but not nearly<br />
strong enough.</div>
</div>
The most glaring issue I noticed was the difficulty of the game. And not in a good way. The game is obscenely easy on Normal. It is brainlessly easy. I can&#39;t stress enough how easy it is. You can beat all of Normal using nothing but your basic attack and never bothering to dodge anything. This is compounded by how often health orbs drop that heal you instantly and how many potions the game throws at you. This makes it so Champion (Blue) and Elite (Yellow) enemies are basically free Blue/Yellow item drops as they provide no real challenge. Even in boss fights when it should be hard they give you multiple ways to freely heal yourself. Trash enemies spawn that you can kill that will drop health orbs or there will simply be health wells located that heal you to full and refill over time. Since there are so many ways to stay alive you can just focus on killing the bosses which leads to them usually dying under 10 seconds.<br />
<br />
Sadly, it remains easy on your second playthrough on Nightmare as well, though it&#39;s not quite as brainless. Things have more health so it&#39;s worth actually using skills and the field effects hurt enough that you definitely want to at least move out of them. Another difficulty issue rears it&#39;s head however. Champion/Elite enemies can now spawn with multiple abilities. This by itself isn&#39;t bad as it provides a much needed challenge. Some ability combinations are outright unfair and result in deaths that are out of your control. It&#39;s one thing to die because you were being stupid or careless, it&#39;s another to die because there was nothing you could do about it. Field effects damage you a lot more starting on Nightmare and it&#39;s balanced by the fact that you can move away from them. Snares that lock you in place are balanced by the fact that you can still fight back. Put the two together and you&#39;re now snared on top of a field effect with no way to get out. There are some fun combinations that make you move around and fight smart, but there are plenty that can make you quit in frustration.<br />
<br />
The game as a whole remains fairly easy though. Even the boss fights remain fairly easy. In fact, the bosses are almost a joke compared to Champion/Elite enemies depending on what abilities they come with. The boss fights get harder in a fair way. Their moves hit a bit harder and they have more health, but they have obvious tells that let you know when you should dodge or move. The difficulty of Champion/Elite fights is completely random and not always in a good way. The game remains this way basically until you hit Inferno difficulty, your fourth playthrough. Champion/Elite enemies are even more ridiculously cheap and pretty much everything will kill you in one or two hits. Though in Blizzard&#39;s defense, they set out to make Inferno ridiculous and they certainly delivered on that front.<br />
<br />
<br />
<h2>
Error 37</h2>
Diablo III requires a battle.net account and an internet connection at all times to play. Even single player. Of course you can say that in this day an age it really shouldn&#39;t be an issue and that those interested in the game likely have a constant internet connection anyway. You&#39;d be right, for the most part it really isn&#39;t an issue. Other than launch day where people were met with Error 37 and couldn&#39;t play and a few hiccups afterwards things have been stable and it&#39;s almost not even noticeable. Occasionally you&#39;ll lag while playing by yourself or someone on your friendlist will randomly join your game without permission if you didn&#39;t realize to turn off that option which reminds you that you&#39;re really playing online. Just something to keep in mind if you have an unstable connection or suddenly disconnect during an Inferno run.<br />
<br />
One last thing of note is the built in auction houses. As of this writing the real money auction house isn&#39;t currently up so I can&#39;t comment on it yet. The built in gold auction house does change the motivations of playing somewhat. While in previous games most people had to rely on finding their own items or finding trustworthy people to buy/sell from, now you have an easy built in way to safely purchase items. Due to the way loot is for the majority of the game, the most effective way to gear yourself is to just buy from the auction house. With the amount of people playing, you can find incredibly good items for very low prices.<br />
<br />
You could ignore the auction house of course, the game is easy enough early on. Later on when the items start providing bonuses to your skills you may want to reconsider. Items become the only way to progress your attributes and skills and the odds of finding something that works in your favour become rather slim. Inferno is a big enough jump in difficulty that you&#39;ll likely have to choose between grinding on Hell until you get some decent gear or... just jump on the auction house and spend a few thousand gold.<br />
<br />
<h2>
At the End of it All</h2>
Ultimately Diablo III is more Diablo. Sure some things have changed, but it really isn&#39;t too much different. Even if you don&#39;t like the changes you&#39;ll probably warm up to them as you play the game. For the same reason, if you didn&#39;t like the previous games you likely won&#39;t find much to entice you to play Diablo III for long. If you&#39;re completely new to the series or the genre, Diablo III isn&#39;t a bad place to start as it eases you into things and provides ways for you to advance if loot drops aren&#39;t in your favour.<br />
<br />
One last thing I thought I&#39;d mention which I thought was super neat. The installer lets you start playing the game starting at 33% completion. More games need to do things like this.<br />
<br />
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Verdict

What We Liked ...
  • Installer allows you to play at 33%+ complete
  • The game looks and feels like a Diablo game
  • Lore books/entries provide back story and insight
  • Characters, their back stories, and banter are great
  • No real downtime when you level
  • No need to commit to a build
What We Didn't Like ...
  • Internet required at all times for even single-player
  • Game is incredibly easy for the entirety of Normal
  • When it's hard it's due to the game being cheap
  • Auction house reduces thrill of finding loot
  • Map pieces/tiles reused very often
  • Overall story is predictable and rather weak
  • Grey/white items not worth picking up to even sell
  • Not as much item variety
8
Gameplay
The controls feel much better than they did in Diablo II for me. Picking up gold is a bit finicky, but that may be due to gold absorption range being an actual stat you can increase. The game has been streamlined which reduces the time needed between levels investing in stats/skills or looking up for what you should invest in. Certainly a hit or miss for some.
9
Presentation
Diablo III manages to retain the look and feel of Diablo II remarkably well. Voice acting is good for the most part with only the occasional stiffness or awkwardness depending on the class/gender you choose. Menu and interface are clean and easy to look at. Game is a bit too dark in some areas though, beyond what is needed for mood.
7
Lasting Appeal
The game is incredibly repetitive, even for this kind of game. Map tiles are reused too often too obviously and items aren't as varied as they should be. The acts get shorter the further you go, but there are 4 playthroughs available with each getting harder. If you enjoy what the game offers then you have plenty of it to enjoy.
7.5
out of 10

Overall

Even with all the changes to the formula the game still very much feels like a Diablo game. If you liked the previous games you'll probably like Diablo III. If you didn't then it doesn't do enough differently to really make it worth trying.
Agreed. Ahh those repetitive dungeons is driving me maaad. Random generated maybe, but the same shit. Oh well totally enjoying the game and trying to smash through Hell now.
 
A fair review.

I missed the first two Diablo's, but i am thoroughly enjoying this game.

Hack & Slash isn't really my kind of game but i did enjoy the spellforce series, which Diablo reminds me of so much.
 
B
Just a question
Did you even play past nightmare?

[font=Verdana, Tahoma, Arial,]-Game is incredibly easy for the entirety of Normal[/font]
[font=Verdana, Tahoma, Arial,]Congrats, They said normal mode is the entry point of the game, and its meant to be super easy[/font]
[font=Verdana, Tahoma, Arial,]-When it's hard it's due to the game being cheap[/font]
[font=Verdana, Tahoma, Arial,]No, that's lack of skill, I'm almost done with Inferno, and I dont find the game to be cheap, Its a game about farming loot and making sure your stats are up to date on [/font][font=Verdana, Tahoma, Arial,]later [/font][font=Verdana, Tahoma, Arial, Trebuchet MS, sans-serif, Georgia, Courier, Times New Roman, serif]difficulties[/font]
[font=Verdana, Tahoma, Arial,]-Auction house reduces thrill of finding loot[/font]
The action house is optional, like you said, and the main purpose to sell crap you dont need anymore to replace with better pieces, it existed in Diablo 2, and was expanded on in D3.

[font=Verdana, Tahoma, Arial, Trebuchet MS, sans-serif, Georgia, Courier, Times New Roman, serif]Lasty, the lasting appeal is much higher than in D2, considering that the PVP hasn't even come out yet, and there's planned for additional story in the future.[/font]

I forgot to mention, You didnt even talk about things like the
Nephalem Valor buff , Group play multiplayer, and eventual pvp


I'm not bagging on the overall score, I just think you should have played the game, or studied it to get some facts straight.. Pointing out day one errors that dont exsist anymore really shouldn't matter.
 
[quote name='brandonspikes' timestamp='1338194330']-snip-
[/quote]Normal is easy to the point of worthlessness and teaches new people to the game bad habits. The ones complaining that Nightmare and Hell are hard are the ones who got used to standing still due to the complete non-threat of Normal. A good entry point would teach you good habits to prepare you for later difficulties. Normal is just a waste of time. Inferno is legitimately hard almost to a fault.

When it's a Champion/Elite mob with a neat combination of abilities then it's legit/fun hard. Needing to dodge a screen full of things or fending for your life is great. If you die and you had no way of avoiding it, even just running away, then it's cheap. I get that it's a loot based game, but it should be harder/longer to get past obstacles instead of outright impossible because you were blindsided by a Vortex Jailor Shield Champion/Elite that uses fire/poison fields or arcane towers.

Then again, I did say I'm iffy with the genre in general. I don't like having to grind for better items just to progress. I like being able to push forward even if I'm making it way harder or take longer than it needs to be. Luckily dying doesn't mean much in D3 so you can eventually just cheese out cheap encounters. I feel bad about those who want to play Hardcore and don't want to overgear ridiculously to make sure they don't die though.

Yup, AH is optional. It's also built in, reliable, relatively safe, and let's you search for what you specifically want. In a way it sort of negates my earlier complaint of grinding for items just to progress. Only thing stopping me from doing that is I figure once I start doing that I've lost the reason for playing. And the game is still fairly easy disregarding the Champion/Elites with absurd ability combinations.

Lasting appeal really depends on the person. I personally don't think it's quite there. PvP should be fairly fun due to the ability to respec your skills freely, but I'm not a fan of highly gear dependent PvP. The story was alright, but I really hated how it was told so I don't have much faith for expansions.

The Nephalem Valor buff isn't really a game changer so I left it out for people to discover on their own. I totally forgot to expand on the multiplayer I'll admit. I don't have any complaints about that except maybe it should make the game harder than it does for each player that joins. Can't really talk about the PvP since it doesn't exist yet. I'll amend/expand on all of that when PvP is added. Thanks for pointing that out.

I figure people who know what they're getting to...won't really care about reviews. For those people I try and point out what's different. For the other people I try and point out things of potential concern which results in a lot of early problems that don't matter in the long term or complaints that fans of the game/genre don't care about, but not everyone who plays will like the genre or want to play past Nightmare or even Normal. I'm not a big fan of having to play x hours before getting to the good/fun part and that's basically what Normal and Nightmare are. Difficulties you trudge through before it starts getting interesting.

Do point out any other concerns you have though, I'll try and explain why I say certain things or will add to the review if I forgot to mention something.

 
B
Well, to be fair, the [font="Verdana, Tahoma, Arial, Trebuchet MS, sans-serif, Georgia, Courier, Times New Roman, serif"]Valor buff is biggest driving force to even get gear at inferno, For example, with a 5 stack, I will ALWAYS get 2-4 rares, and about 8 blues from a boss, and without, about 4-6 shitty underleveled blues.[/font]
 
I disagreed with your score of 7 for lasting appeal. What would you have given D2 in terms of lasting appeal?
 
I really like the fact this review that doesn't have a bent towards fans of the genre but was actually written by someone who has at least played through the whole story.
I had avoided D2 (it's a lame story as to why I avoided it,) but a friend of mine had either bought me Torchlight or insisted that I get it last winter, and I loved Torchlight for what little time I had available to play it -- so I was glad that I was going to be getting Diablo III free from a WoW annual pass promotion (no longer available). I actually plan to get Torchlight II also, even if I won't have that many friends who'd put D3 down for Torchlight II (which adds multiplayer).

I'm new to the genre and I don't (can't) look at it as analytically as a genre I'm very familiar with such as MMO; and I really do prefer the fair-headed or even devil's advocate point of view. That's just my reception of your review, but I can't spend as many hours as I used to have available to me just to decide I don't like something.
 
[quote name='IBNobody' timestamp='1338294437']
I disagreed with your score of 7 for lasting appeal. What would you have given D2 in terms of lasting appeal?
[/quote]Probably around an 8. Maybe higher even. Item variety was higher, you could find the upper tiers of loot even on Normal. Granted they were scaled down to match the difficulty, but it sure beats just seeing blues and yellows all day. You also saw item bonuses that buffed skills earlier as well.

The maps weren't as obviously repetitive so running through the game multiple times didn't seem as dull. Even the exits from the town/outpost were random so you weren't always leaving from the same exits.

And again, I know I said the AH was optional, but how lame is it to get to a new difficulty, finally have some sort of challenge, and then everyone you play with just overgears using the AH and removes said challenge?
At least in D2 trading and selling was done via friends or through communities like forums or sites that handled it. It encouraged you to seek out other people. In D3 it's done automatically without a face. You aren't meeting new people to possibly play with.

Heck, even the fluid skill system that let's you re-choose your skills at any time works against it for re-playability. In D2 if you wanted to try a different build you had to make a new character. There's currently no reason to replay D3 once you beat Inferno if you've already made one of each class other than grinding for more loot...and PvP which will be added later.

At least in the aspects I'm looking for in this kind of game, D2 did a much better job than D3.
Objectively anyway.
I like D3 more just because it fits my schedule better. I can make one class and explore all its options without making multiple characters, the AH lets me quickly gear up if I ever run into trouble, and the low item variety makes it really easy to choose which items to use and which to sell/salvage.
Funny how that works out.
Only problem is I have no urge to replay the game because of those facts too, ahaha.
 
With all due respect, then, my opinion of D3 is that it has more lasting appeal than D2.

FYI: I played D2 closed server from game release until they super-nerfed Necros (3 months?). This was before forum usage or blogging was so widespread as it is now.

1. Items: I am on the fence. I agree with Blizzard's decision to make rares better than legendaries because that randomizes gear more. I do feel that they need to buff legendaries, though, because the current crop of legendary bonuses are not on par with those of D2. (Frostburn's +%x mana pool rocked.)

If you read the latest post from Blizzard, you'll see that they are addressing itemization.

http://us.battle.net/d3/en/blog/6018173/Game_Design_Update-5_28_2012#blog

2. Maps: D2's maps were horribly repetitive. They used the same tilesets for the random dungeons over and over and over. In D2 A2, for example, you had a desert cave tileset that was used for every cave. With D3, there is much more variety. This was one of the things that first struck me as I was playing D3. You have dungeons that use the same tile set, but they aren't in-your-face in the same way.

3. Trading: Maybe I'm anti-social, but I HATED peer-to-peer trading. I hated having to shop in the channels. I hated having to be in the channels myself, trying to hawk my goods. It was such a stupid time-sink. Not having to interact with anyone in order to buy or sell my goods is a good thing. I spend less time shopping and more time playing the game.

4. Skill System: D2's locked-skill system was dumb. If you spent a point, you could never get it back. If Blizzard nerfed your favorite skill, you were screwed. If you wanted to try out a different build, you'd have to create a new character.

How many modern games still use that archaic system? WoW lets you respec. D2 now lets you respec, too.

You're right, though. You have no forced incentive to want to create two of any class, unless you wanted to try Hardcore. Instead, you have to gear up your characters to survive Inferno. That, to me, makes the character process more personal.

-----------

In the end, though, D3 and D2 both have repeatability issues inherent in the loot-lust game genre. I think D3 has a leg up, though. I couldn't play D2 longer than 3 months because I got tired of character upkeep and skill nerfs. D3 skirts these issues with the omnipresent AH and uber-flexibility of the rune system. What will set truly D3 apart from D2, though, is the RMAH. My goal in D3 is to earn enough $$$ to offset the $110 I spent on the game.

I would give D3 a lasting appeal score of 8.5, with respect to D2's 8.0.
 
B
Yeah, I don't think you've played Diablo 2, all of the dungeons were the same pretty much, The skill system is way, way,way,way better in D3 than in d2.


In Diablo 2 you stacked hp, and enough strength for gear, and enough Dex for max block if you're using a shield.


Without the AH, people would be cheating other's with items, its a safe way to do business. You could buy gear from the ah, But you can also sell gear for gold.
 
B
[quote name='exangel' timestamp='1338303193'] -----. [/quote]

I'm sorry, but torchlight was a disgrace to the Action RPG genre, Boring skill trees and lame difficulties and dungeon design.

Torchlight is pretty much the poor mans Diablo to put it blunt, Outside of Lan Features it really has nothing against Diablo.

After playing the Tl2 beta, I was disgusted almost that they still use things like town portals and ID scrolls.
 
[quote name='brandonspikes' timestamp='1338323901']-snip-
[/quote]I didn't say they were all different, just that they weren't as obviously repeated. In some backwards sense it was probably due to the lack of unique map tiles. I'm not just talking about tilesets which D3 is also guilty of. In D3 the map tiles are really large and unique. Because of this it's incredibly obvious when a tile is reused. I can't count the number of times where I or someone from my group goes "Well this seems familiar".

I also wouldn't say the skill system is better. The flexibility is better. What would you think of a traditional skill tree with the flexibility to move points around freely?

Not knocking the AH, it's great for people who don't have the time to invest and can just look at the AH and gear up (or even overgear) with just a few thousand gold if you take the time to shop around. Just saying it has its own share of bad points. Scams are just one of the bad points to community based trading. The time needed to look for items you need and bargain, the need to figure out a time to meet up, loads of bad points to community based trading too.

@exangel
D3 and TL2 are basically polar opposites in what they accomplish. If you love one game you'll probably hate the other.
D3 probably has less of a time requirement so you might like it.
If you don't though then TL2 is a cheap investment and might appeal to you more depending on what you don't like about D3.
 
Actually, let me reword that last bit before it gets pounced on.
D3 provides ways to avoid a time commitment so you can still enjoy the game.
No attribute points means no need to think what you need to invest in.
The skill system offers full flexibility to experiment without locking you into anything.
The AH gives you an easy way to gear up your character if you have bad luck with the loot drops and you hit a wall due to being undergeared.

You can enjoy the game without any artificial time sinks.
 
I like how Covetous Shen (Jeweler) makes fun of the repeating dungeon tiles when you first meet him. I wish I could find the quote. That's the game making fun of itself.

Skill System: The D3 developers made a good point about skill trees. Everybody would dump 20 skill points in specific skills to max them out. What's the point of that? Instead, they gave us a ton of skills and let us customize them to fit our playstyle.

What I didn't like about D3's approach was that you were limited to 6 skills and 3 passives.
 
[quote name='brandonspikes' timestamp='1338324041'] [quote name='exangel' timestamp='1338303193'] -----. [/quote] I'm sorry, but torchlight was a disgrace to the Action RPG genre, Boring skill trees and lame difficulties and dungeon design.Torchlight is pretty much the poor mans Diablo to put it blunt, Outside of Lan Features it really has nothing against Diablo.After playing the Tl2 beta, I was disgusted almost that they still use things like town portals and ID scrolls. [/quote]

I sincerely doubt you are actually sorry for sharing your unsolicited opinion with me and your disparaging rant isn't appreciated.
My comment was about the fact I am new to this genre and I appreciate when a reviewer does their best to objectively avoid hyping a product. My post wasn't meant to compare Torchlight to Diablo either -- it merely includes a comment that it's the first game I actually played in the genre. (And I liked it, so I was actually interested in D3 when I could've cared less that I was getting it for free, before.)

You're always free to take a dump on my opinion by spouting yours, but that's not going to make me like a game less.All it does is let people know you hated it, and that contributes nothing as an actual response to what I said if it was honestly directed to me.

@Zarcon --
I don't love Torchlight enough to compare, nor can I say I honestly love D3 yet, because I haven't put enough time into either to have a favorite. What time I've put into both, respectively, has been fun; and didn't feel like a waste at all.

I'm really not a loyalist type when it comes to enjoying a game that has a rival... that's really not my style.
Though I have friends who love Torchlight and/or Diablo series, one even beta testing Torchlight II (who I know has similar taste to me) gave glowing comments, even though he was very much anticipating Diablo 3 as well. My point being that I plan to buy Torchlight 2 because I'm very interested in it.
But again, all I had intended to say in the first place was a thank you for not hyping anything more than deserved. Everything else I've glanced at about Diablo III wasn't worth more than a skim because I could really sense the hype from the writer. I get enough of that from my personal and long-time friends. I just wanted some perspective on what I'd be getting into from someone who isn't preaching from the thick of it.
 
Most epic loot-lust dungeon crawler line ever:

Covetous Shen: What a fascinating place this is. Look at all this wonderful architecture. You could walk all the way around the world and never find its like. Except for this part. I've seen this somewhere else before.
 
[quote name='IBNobody' timestamp='1338420623']-snip-[/quote]When Shen said that in our game it was the second time (on that floor at least) we were walking through that corner sewer piece with wash bucket on a pulley so it was especially funny for us, ahaha.

 
As for me, i dont know... i kinda like d3 skill tree since it's simple, lvl and i get a new skill or rune or passive, but other than that, there really isnt much to get me going through the game a 2nd time, a 3rd time, maybe i am just one of those nutcase who just plays a game for story,

So, ya, the cliche story and all just made me just say, u know what i am just gonna finish this game and that's it.

I really wont mind replaying nightmare mode and hell and even inferno, if and only if, there's something like an extended ending. If not, all i am playing for are loots, what else are there to look forward to?
 
I was a big fan of the first 2 games and still have them here, but this one i hate. Not only because you have to have be connected for a single player game, but what made diablo 1 and 2 great is now gone.

Sure the graphics are good and all but they have moved the game to make even more money for themselves just like WOW. I sold my copy and placed a pre order for torchlight 2 which playing from the beta is a much better game and is what D3 should have been like.
 
I was very excited for this game when I first heard that it was coming out. After seeing all the cons though it's a real turn off. An even bigger turn off for me is the point and click gameplay that is still present. I had really hoped they had changed that.
 
A pretty good review, but it feels very shallow.
Normal mode should've been made into a easy mode and that which only featured act 1. Then the game restarted in normal, and normal could be something like Nightmare difficulty.

Anyways I feel the review misses mentioning som important problems with Diablo 3:
* The game's simplicity
* Balance Issues
* No real end-game content

Game's simplicity:
Gone is the customization and growth of your characters from previous games. You can't decide which stats to improve on your character.
Diablo 2 had skill trees, and those are gone aswell. Instead they gave you a new skill or one or more new runes for a previously gained skills.
This gives for alittle customization and is pretty fun, but ultimately Diablo 2 skill trees were far better with synergy bonuses and similar.
There's something called elective mode which is disabled by default in order to make the game as simple as possible.

Balance issues
Basically Inferno difficulty felt like it wasn't tested at all. Some classes couldn't play thru these difficulties without resorting to the Auction House. They've obviously redeemed this with fixed droprates around now.

No real end-game content
Yup, once you slay Diablo on Inferno there's really nothing after that. Once you've reached Level 60, which is before you can start Inferno, you've completely "maxxed" out your character and now the game is only about randomizing the best gear. You've already seen everything the game has to offer.
 
Blizzard used a Armenian/Georgian Font called Sylfaen, but there are errors in the game credits.
 
Review cover
Product Information:
  • Release Date (NA): May 15, 2012
  • Publisher: Blizzard Entertainment
  • Genres: Hack and Slash
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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