Review cover Dragon Ball Xenoverse (Xbox One)
Official GBAtemp Review

Product Information:

  • Release Date (NA): February 24, 2015
  • Release Date (EU): February 27, 2015
  • Release Date (JP): February 5, 2015
  • Publisher: Bandai Namo Games
  • Developer: Dimps
  • Genres: Fighting

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Another year, another Dragon Ball game to beat the ever living daylights out of the antagonists we have seen plaguing our TV screens since our pajama days on Toonami. Okay maybe that's a little to close to home on my part, but the feeling is still quite the same. So lets see how well DragonBall Xenoverse holds up against the rest of the DBZ fighting franchise, shall we?

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Customization 

This first and best thing about Dragon Ball Xenoverse I want to go over is the character customization. The options I had in race (Majin, Sayin, Human, Namekian, etc.) and customization had me enthralled from the beginning. The biggest complaint I have always had about previous Dragon Ball games was the repetitive nature of characters and storyline that I had played over and over again.

The fact that now I get to create my own Z fighter, and pave my own way through the Dragon Ball Z universe, was already a huge plus for me.

The customization is relatively simple. Hair options, skin color, voice options, eyes, and more. There’s a realm of possibilities for your Z fighter, all the way down to their physique, clothes, and accessories. I decided to create a real winner of a Majin for my playthrough:

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She’s named  AAAAAAAAAAAAAAHH - for the internal screaming within her. Playing through the story and seeing this stupid face had me giggling like a little kid, and it was kind of funny how much I enjoyed the story more just by playing it through with my own character!

For people that lack any creativity however, there are also 47 DBZ characters available to play as if you’d like to skip the semantics and jump into the skin of a familiar Z fighter.

Story and Playstyle

Now speaking of story, it really isn’t all that different from the other DBZ games. The added twist, is the fact that the original Dragon Ball Z timeline has been altered from its origins, and all the bad guys have figured out a way to alter history in their favor. It’s up to you to go back in time to alter history back to normal, in DBZ’s most memorable fights and encounters.

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I liked that the game pretty much assumed I was already familiar with the lore of Dragon Ball Z, and focused less on retelling every saga over again, and instead focused a bit more on how you fix that saga from going horribly awry.

The single player story covers every saga, including all the way up to the battle of the gods story arc. Once again though, these missions have strong familiarity to previous DBZ games, with missions ranging from Saibamen extermination (I think this is literally in every DBZ game by now), to Dragon Ball collection, and main enemy fights.

Outside of the main story are parallel quests, another familiar aspect of some DBZ games that allows you to play made up scenarios that have never actually occurred in the universe before, from teaming up with the bad guys to character encounters from mixed sagas.

The other thing that sets this game apart from other DBZ titles, is the overall playstyle. Xenoverse isn’t as much a fighter, but instead a sort of MMO/Brawler hybrid. The MMO aspect comes from the fact that after progressing a little bit into the games story, the hub world will be filled with other player characters that you can interact with, through emotes, challenges, battles, and missions.

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The hub world for the most part is incredibly messy though. There are no fast travel options, you can’t even run, and running from shops to missions to online quest modules is just tedious. Any time I was plopped back in the hubworld, I became physically irritated and just wanted to keep the action going.

It’s even worse when attempting to play locally. Everything is played on a single screen, and you’re both basically forced to stay tethered to each other if you want to move around anywhere. Local play also only has one single map for playing on, which is insane considering the content that is available to play co-op online.

Speaking of online, this is probably where the highlight of my experience came from. Tournaments, PVP, 1v1 to 3v3 showdowns, and all of it can be played with your friends, or against randoms. The fights were surprisingly smooth, and I rarely ran into dropped fights from ragequits or internet failure. However, accessing online has been a slight problem for other users, including myself when I first started the game. Namco Bandai has already started fixing the servers though, and as of this writing, I have had no other issues with online.

Combat

Now I’ve been saving all this juicy stuff for last. Once again, Xenoverse shines in the amount of customization it offers you.

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To start off, when you initially customize your character, you can select the play-style that best suits you, from up close and personal brawling, to safe distance KI blasts and energy tactics. There are over 200 different skills you can equip to your custom characters, and hundreds of pieces of equipment to change your stats and power.

Combat boils down to combos of weak and heavy attacks that can be chained together for stronger attacks, energy projectile blasts, dodges, blocks, teleports, and soaring through the air like a true Z fighter. The pacing and adrenaline of the game keep the spirit of DBZ at an all-time high. Holding the right trigger will allow you to choose from basic special abilities and energy charges (including fantastic stat boosting Ginyu squad poses), while holding both triggers will allow you to launch off your signature moves.

Moves are rewards that are earned by completing story missions, or can be bought from the shops in the main hub world. There are also various challenge characters in the hub world that will teach you their signature moves after defeating them in the story.

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When fighting enemies themselves, I kind of found myself running into the rut of constantly mashing to win, a troublesome problem most brawlers face. There isn't much incentive to do otherwise except to change the playstyle for yourself. Harder missions will require a bit more dodging and saftey, but it seems there's a mixed balance of creativity that is up to the user to put in place when playing the game. 

Unfortunately, I also ran into some camera issues that have always plagued dragon ball fighting games. The lock on system does a decent job of keeping enemies in your line of sight, but considering how fast everyone moves, the camera will have your head spinning on your shoulders trying to follow it.

 

Verdict

What We Liked ...
  • Character Customization is great
  • Online play is a blast
What We Didn't Like ...
  • Hub world could be better and feels unintuitive
  • Bad camera
  • Repetitive gameplay
7
Gameplay
Slightly repetitive but with a multitude of customization to offer, the gameplay is a decent mix of entertainment for anyone looking to brawl around for a few hours at a time.
8
Presentation
Dragon Ball keeps the gorgeous aesthetic of its anime counterpart, and presents itself as a fine MMO/Brawler hybrid.
7
Lasting Appeal
The gameplay itself can get repetitive after awhile, but the inclusion of online versus keeps the lasting appeal going.
7.5
out of 10

Overall

Overall, Xenoverse was a pretty nice step for DBZ games, and for fans alike. The customization and online offerings of the game keep the appeal up, the combat is balanced and entertaining, and all in all, its a solid release, and good title for any fan of Dragon Ball Z.
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1) Why would you use "etc." when you only had one more race to list?
2) Your autocorrect for playing is "plaything." What have you been up to, mister?
3) It doesn't cover every saga. Or, at least it hasn't for me so far (stopped after finishing Cell saga). It went straight from Frieza to Perfect Cell, completely skipping the Android saga, which was one of my favorites. 18 is a nice piece of ass. I guess it is possible for them to go back in time (teehee) and cover more stuff later, but I doubt it.

I know you touched the repetitiveness a tad, but I thought it was worth mentioning that getting skills from parallel missions can be extremely frustrating. Sometimes you just get a material item, and sometimes you don't get any at all. I'm still stuck with the beginning ultimate attack because I can't get a ton of skills to drop.

It can also get rather difficult when doing certain missions while playing solo, especially the ones with multiple enemies attacking at once, or with enemies that have several forms that heal themselves fully. You played a lot online, though, so it might not have been as big of a problem for you.

Aside from those quirks and the camera problem you mentioned, I thought the game was enjoyable. It's no Budokai 2 or 3, but it'll do.
 
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Reactions: chavosaur
Seems sort of fun. Especially since those level 4 monkeys are in the game (yeah, yeah, I'm not a real fan.)
Is it worth playing if you can't go online?
 
You can't even play without an internet connection. Offline play still requires it. Mainly cause your character is saved to the cloud at all times and not on the harddrive at all. This is like the 6th xbone game to be like this.
 
1) Why would you use "etc." when you only had one more race to list?
2) Your autocorrect for playing is "plaything." What have you been up to, mister?
3) It doesn't cover every saga. Or, at least it hasn't for me so far (stopped after finishing Cell saga). It went straight from Frieza to Perfect Cell, completely skipping the Android saga, which was one of my favorites. 18 is a nice piece of ass. I guess it is possible for them to go back in time (teehee) and cover more stuff later, but I doubt it.

I know you touched the repetitiveness a tad, but I thought it was worth mentioning that getting skills from parallel missions can be extremely frustrating. Sometimes you just get a material item, and sometimes you don't get any at all. I'm still stuck with the beginning ultimate attack because I can't get a ton of skills to drop.

It can also get rather difficult when doing certain missions while playing solo, especially the ones with multiple enemies attacking at once, or with enemies that have several forms that heal themselves fully. You played a lot online, though, so it might not have been as big of a problem for you.

Aside from those quirks and the camera problem you mentioned, I thought the game was enjoyable. It's no Budokai 2 or 3, but it'll do.


1.) I think that was just a brain fart of listing habits, my bad on that part.
2.) I just searched the entire review and didn't see anything that said plaything..? I havent edited it at all since the posting, but I cant find it anywhere .-.
3.) Yes there are back in time segments to go and fight the Androids, that's why I counted that as playing through all saga's.

Also I listed the skill moves as rewards for completing missions, AND that they are purchasable from shops. You could always get most of them that way~

Its deffo a fun game~
 
You can't even play without an internet connection. Offline play still requires it. Mainly cause your character is saved to the cloud at all times and not on the harddrive at all. This is like the 6th xbone game to be like this.
This honestly didnt even occur to me, as I was always connected to the internet, and I never got a prompt telling me I had to keep my internet connection to stay online... Im going to update that in the review for future reference, thank you.
 
If you use the "right" files you can play offline without an internet connect, even without online play me and my girlfriend still find it fun to play
 
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If you use the "right" files you can play offline without an internet connect, even without online play me and my girlfriend still find it fun to play

Yeah the PC version....
 
I found this game really lacking, personally. I honestly didn't get all that far into the game because I found it so dull. Especially the beginning when you have little than the most basic combos and a couple super basic special attacks seems to drag on and on. The fights at the beginning of the game are unexciting, and doing those parallel missions really is a frustrating experience. I do appreciate the variation in the gameplay and the different direction taken with this particular game after DBZ games have largely stayed in the more standard fighting genre since Budokai 1, but this still just isn't what I'm looking for from a DBZ game. I know wanting an experience as fun and refined as Budokai Tenkaichi 3 might be asking for a bit much at this point, but I feel that game was basically the ceiling for DBZ fighting games with tons of characters, stages, and the best mechanics of the bunch before it and even after it.

I'm still just waiting for a better DBZ game. Xenoverse is an interesting experiment, but that's all it feels like. Not to mention, was I the only one annoyed by the different voice actors used for the English dub? I mean, most of the voices I heard sounded like other people trying their best to impersonate the regular voices, but they largely lacked the emotion and skill of the voice actors we've come to appreciate from the anime.
 
Nathan Drake
Agreed. You hit on almost everything I agree with.
BT3 was the best DBZ game I have ever played.
The Wii version was especially a treat!
Xenoverse is not a complete failure like other "new" DBZ games.
But it is not "great" either.
 
Not sure what system your using but my ps4 version can play offline. I turn off my internet when the multi lobby system is acting up and taking forever to load.
 
Tenkaichi 3 with the fluid animations/graphics of Xenoverse, in addition to a next gen worthy environmental destruction system, would be close to the ultimate DBZ game for me. Various DBZ games released over the decade have had its ups and downs, but there has yet to be one that has everything most DBZ fans are asking for. I think Xenoverse is pretty great and polished for being the first numbered entry, but you can see there's lots of room for improvement. The combo system is pretty decent, characters feel pretty unique and have unique animations. I think the developers did a great job with the beams attacks and their feel, though they were a bit uncreative at times (omitting vegito's yellow final kamehameha for example). There are some standard expected options that are missing, for example, a mode to quickly access offline cpu battles. The current available options also lack any customization in regards to cpu difficulty, time limit, handicaps, attack customization for current chars. This was one component that the raging blast series got spot on.

The thing that I missed the most were the cinematic attacks from previous tenkaichi/raging blast games. These were made in real time and just don't give the same feel as a cinematic sequence. If they make a Xenoverse 2, I hope they bring them back, at least as an option somehow. That on top of greater environmental destruction and better effects on impact of beams and clashes would make the game much more enjoyable for me. Bigger roster is to be expected so I don't have any comment on that.

I give the game an 8 for the inclusion of GT characters and the great work they put on creating original content (story, characters, engine).
 
Yeah, I've seen people play this game offline perfectly fine. It likes to pretend it requires online, but it just goes "failed to connect to servers. play anyway?" or something if you're not online. HOWEVER, if you are online and the servers are having issues, that's when it becomes problematic. In that case it's actually better to prevent the game from connecting, as it will have no eternally connecting/kicking you back to the menu issues.
 
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Idk. Game always attempts to servers when even playing offline. When the server doesn't connect i get booted bacj to the xbone dash.
 
If you use the "right" files you can play offline without an internet connect, even without online play me and my girlfriend still find it fun to play
Yeah the PC version..


I'm on xbox one and you can play offline no problem, it just says that you won't be able to use online features and lets you play offline.
 
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Yeah there is an offline option but it still connects to the server. And if it fails it boots u back to the dash. How hard is it for you people to understand. Xbox one must still have an active connection to play dbx
 
Review cover
Product Information:
  • Release Date (NA): February 24, 2015
  • Release Date (EU): February 27, 2015
  • Release Date (JP): February 5, 2015
  • Publisher: Bandai Namo Games
  • Developer: Dimps
  • Genres: Fighting
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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