Review cover Elden Ring (Xbox Series X|S)
Official GBAtemp Review

Product Information:

  • Release Date (NA): February 25, 2022
  • Release Date (EU): February 25, 2022
  • Publisher: Bandai Namco
  • Developer: FromSoftware Inc
  • Genres: Action RPG
  • Also For: Computer, PlayStation 4, PlayStation 5, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Many years in the making, we venture to The Lands Between to check out the Dark Souls of open world games.

attachFull302612

I’m fairly new to FromSoft’s great Soulsbornekirings series, or however they combine the their titles nowadays. Starting with Dark Souls Remastered on the Switch after seeing it on sale a few years ago, I was completely enthralled. Though these games have a reputation for their difficulty, what stood out to me was the carefully-crafted world I found myself exploring. How intentionally each enemy was placed, and how, given time, you could overcome any obstacle. To me, Dark Souls was a game of guided exploration and learning with a difficulty that scaled with your knowledge to keep your encounters satisfying and your victories triumphant. Since then I’ve spent a bit of time playing each game in the series, but none of them quite captured the same spark the bonfire of Firelink had kindled for me. For the first time in many years I wanted to beat a game that wasn’t the first one, I wanted a game to completely captivate me from start to end. It turns out I just wanted Elden Ring.

attachFull302610

The Souls series as a whole is one defined by several notable aspects, the biggest of these for me being its combat. Weapons are heavy, attacks are intentional and both designed to punish and be punished if used poorly. Since my time playing the first Dark Souls game and moving through the franchise, I’ve noticed the combat speed up. It’s become more fluid, but it’s still undeniably Dark Souls. Elden Ring feels like a natural step forwards from what was on offer in the third game; frankly it’s a joy to play. You have 31 weapon types to hold in two hands, each with unique actions when hold, two handed, and even when dual wielded. Though much of this was lost on me when I first played due to solely using one or two weapons, my second run opened my eyes to the scale of diversity and variance on offer. I’ve used twinblades and moved into two unique short swords in my most recent run, and I just found myself having more and more fun as I stumbled across caves I’d previously missed and grabbed a weapon I’d never seen.

Review imageReview imageReview image

It’s not just the weapons though. Much like Dark Souls 3, each weapon also has a skill. Where Elden Ring differs from Dark Souls 3 however is that, for the most part, skills are equipable and transferable—to be swapped and used as you wish. These skills, called Ashes of War, only go to put a cherry on the top of this divine cake of combat. The arts vary greatly in function. Some will apply a buff to your weapon, some will cast magic or incantations without the usual casting requirements. My favourite art is something much simpler though: Bloodhound Step. It’s a fairly basic art. You vanish for a moment and then reappear in a different place. It’s a fancy dodge, and it absolutely transformed how I used the otherwise slow and immobile Greatsword thanks to how far you can move and the invulnerability granted while using it. It was like going from the Greatsword of Monster Hunter World to the Greatsword of Monster Hunter Rise with its wirebug addition, as an easy comparison for the hunters out there.

attachFull302605

But that’s just one art. There are so many that completely change how you play the game, not to mention the few unique arts that lie within special armaments. Not to spoil them for you, but some strong to the point of being game-breaking. I can’t fully express just how fun it is to wander around the map and stumble across a weapon or art that completely shifts the path you’re on. Something so unique or fun that your entire build pivots to accommodate it. There was just too much for me to try in one journey, leaving me excited to explore the rest in subsequent playthroughs.

This scale is present beyond the game’s diversity in combat however, bleeding into the design of the world and how you interact with it as a whole. Elden Ring isn’t going to be boasting about having the biggest map to grace the open world scene, but what matters is that what is there is filled with life—with a story unfolding naturally and regardless of your presence. Enemies might be fighting amongst themselves, sat around a campfire, patrolling a road or pulling a carriage. Some may run to fight you, but others will just carry on with their lives. The world is large, but not to the point of feeling empty. Micro-narratives are organically presented throughout, leaving you with an incredibly rich and interesting landscape that you’re likely to view differently based on which parts you ended up visiting. I never thought an open world could feel so intentional in its design while still giving the player the freedom to engage or not engage, but here we are.

attachFull302600

Naturally there’s another aspect of this world I’ve neglected to mention to this point. Perhaps the most notable aspect of this franchise out of its notorious difficulty: the bosses. You’re looking at more than 150 of these red-barred menaces, and while these aren’t all unique, I was surprised to see how well the duplicated encounters were handled. One fight that stuck with me was the Godskin Apostle. I first encountered this dastard in a small rectangular room in a basement area. He’s a large enemy that mostly relies on close-range attacks and closing distance quickly. In this arena, you had limited room to run away and nothing to really hide behind when in peril. It was a methodical process of learning attack patterns and finding openings to attack up-close. There just wasn’t the room to use the magic I had to that point favoured. It was a fight I enjoyed a lot, despite it not being the flashiest affair. It was a few days later where I found myself exploring a new area where I stumbled across this familiar face, now standing in a very open part of the overworld at the top of a hill. In this setting, I had more space, the ability to put distance between myself and the boss. On top of this I had access to fighting on my horse should I want that degree of mobility. These factors gave me a choice in how I wanted to deal with this enemy, transforming it into a completely different fight. Later yet into the game I came across my old Apostle friend, this time paired with another enemy for a duo boss fight. One more time this familiar boss was transformed, putting a heavier reliance on positioning to split them up from their partner and rewarding the use of spirit summons that could aid in drawing attention. I’m not going to pretend every boss fight is a joy—I ran into plenty of frustrating walls on my first playthrough, most of which I just left along for a while. What I do appreciate however is how far these small changes can go in putting a fresh face in what could otherwise end up feeling like a repetitive fight. It’s an attention to detail that really makes me look and laugh at the state of Izalith in the first Dark Souls game, and celebrate just how far we’ve come.

Review imageReview image

If I had such fun with the bosses that appeared multiple times, it should go without saying the unique bosses are spectacular. In not wanting to ruin somebody’s first encounters with these foes I’ll keep the details light, but each major fight managed to solidify itself as a milestone in the journey. Some of these bosses are fresh takes of previous creative ideas, but others are completely fresh and utilise everything that’s been put into the game. Of course on top of these you have a few optional bosses behind the scenes that act as a true test of strength, and I feel these are where the devout fans will find the most fun.

Though I somewhat glossed over it in an earlier paragraph, having access to a mount in Elden Ring really is a gamechanger. As something you can collect in the first ten minutes of play, the game guiding you towards the location you get it from, the horse is essential in making the open world work well. Instantly summonable at the press of a button, you’re free to hop on and off to aid in traverse the map, flee from battle, or even engage in cavalry combat. However you choose to use your horse you’ll find yourself appreciating the fluidity of summoning it. One button and it’s there and you’re riding. No annoying menus, no pause as you wait for it to stroll across the map and no awkward jostling to climb onto it. This is how every mount should be, and it shouldn’t be overlooked.

attachFull302604

Outside of your horse, there are a huge number of summonable entities in the Summoning Ash items. Giving you convenient access to NPC allies that you can pick and choose between, Summoning Ashes can be brought into boss battles and certain areas to aid you in your quest while you’re otherwise playing solo. I adore this system. Though you only start with one ash in a lovely trio of wolves, you’ll find a brilliant variety of ashes on your journey, each with their own benefits and each able to be levelled up for better utility. You might have skeleton archers, punchy crystal friends, or a happy hawk assisting you from the sky. With the ability to only summon one of these in your fight, you might find yourself picking or choosing, or just focusing on one that you like. The best part of this system is that it’s completely optional, and doesn’t replace NPC summons in the game. If you think having three wolves gnawing at the knees of a pointy-hatted lady with little in the way of poise trivialises the fight, you’re still free to tackle it in the way you find most fun. These options are great, and while they don’t necessarily provide the game with the easy mode many people ask for with these titles, I feel they go a long way in aiding accessibility and enhancing your available arsenal when you come across a fight you struggle with.

Really though, Elden Ring is a game that’s as difficult as you want it to be. Thanks to its more open design, it’s by far the most accessible Souls title to date, assuming you’re happy to embrace everything the game has to offer. There’s many a deeply challenging experience to be had. Playing with no armour, fighting only the essential story bosses, beating the game without levelling up, or even just cutting out the new features like Spirit Ashes. That core challenge still exists for those who want it. But for people new to the franchise, they have so much to play with to ease themselves in. The game gives you so many tools, and I don’t feel there should be any shame in using them. Elden Ring doesn’t have to just be one gruelling session of learning boss pattern after boss pattern. It can be, and frankly is, so much more.

attachFull302601

This is a very unique pain.

As a brief note before finishing off the review, it’s worth saying this review is based in its entirety on my experience playing the Series X version of the game. You can find great analysis of the game’s performance on other sites, but I can at least say the game felt great for me as I was going through it. It’s definitely not a solid 60fps experience even in performance mode, but the Series X supporting VRR meant I really didn’t feel the shifting framerate. The single exception to this was in one of the final fights of the game, where an enemy swings a hammer with a large AOE effect coming after slowing the game for a moment. While I did buy my copy at launch, Bandai Namco also provided us with a PC code which I handed to Chary to see how it held up on that platform in particular. You can see her thoughts below:

Chary —

Elden Ring, for the most part, performs well on PC. Even with the multitude of issues the game had at launch, the quality of the PC port was enough to progress all the way to the end with only the occasional annoyance. You will need a large amount of RAM to get by, because Elden Ring enjoys its memory leaks, and there definitely are drops in the framerate in outdoor areas, but the majority of the experience runs well.

Played on two separate rigs, one running a Ryzen 3600X and GTX 2060, and a Ryzen 3700X and GTX 2080 Super, Elden Ring achieved 60fps at 1440p on mostly high settings. Parts of the open world would occasionally dip to 50fps at random, but at the very least, the drops weren't in fights. Anywhere in enclosed spaces even in the midst of large enemies tearing up the terrain with massive attacks, the framerate would stay rock solid.

attachFull302603

My three files at the time of writing; the first is my original journey, the second is a close-range dex run, and the third is bow-only!

Elden Ring is the best game I’ve played in many years. It completely captivated me from start to end, and is also the first game I’ve got every achievement for in many years. Having said that, it is still a Souls game. Despite the leaps and bounds it’s made, I don’t think this is the game that will change the mind of somebody who knows they don’t enjoy this style of game. And that’s fine. For those of you who have been patiently sitting on the fence though, and most certainly for those of you who have played and loved a past title, Elden Ring is a masterpiece. It’s everything I look back fondly on from my first playthrough of Dark Souls on a grander stage and executed magnificently. If you get the chance to pick it up, I can only suggest you do so.

Verdict

What We Liked ...
  • Fantastic transition to an open world
  • World full of meaningful things to do and find
  • Combat feels like a natural evolution of previous titles
  • Larger game design makes this the most accessible Souls game to date
  • Convenient and hassle-free mount to navigate the world
  • Incredible variety of weapons and tools to overcome obstacles
What We Didn't Like ...
  • Performance issues across the board
10
Gameplay
This is the most fun I've had with a game in years. Combat feels fantastic with a huge variety of weapons to mix and match and a seemingly-infinite number of character builds to tackle any given foe. It's your usual Souls gameplay at its best.
9
Presentation
The game looks great and was a joy to play, but it's a shame it couldn't maintain a solid 60fps on the latest consoles. While this is less noticeable with VRR it is still something that holds it back from perfection.
10
Lasting Appeal
I got all achievements for this game on the Xbox, and when I pick up a gaming laptop later in the year, I'll do the same on PC. This is a game I'm going to be returning to frequently to play with new weapons, new limitations, and to just play around.
9.8
out of 10

Overall

Elden Ring is the most fun I've had with a video game in years. I went into the game expecting to have a bit of fun and came out 100 hours later craving more. If you've been on the fence with the Souls series, there really is no better time to jump in.
The GOAT up to this point, no question about it. In my lifetime I think maybe only two other RPGs have captivated me start to finish the way Elden Ring has, Morrowind and VtM: Bloodlines. Elden Ring will undoubtedly age better than either one, and it's likely to get a lot more play time from me too. God forbid Miyazaki decides to do DLC for this game, my friends and family may never see me IRL again. :D
 
Gr8 game, How are people beating it so fast though, i've had the game for a week and i havent even gotten to margit lol
 
  • Like
Reactions: Xzi
Gr8 game, How are people beating it so fast though, i've had the game for a week and i havent even gotten to margit lol
Easy when you play nonstop except for meal breaks and naps lmao, 130 hours in and I've just now gotten to the end of the game proper on a single character. No doubt there's some stuff I missed here and there, too. Absolutely insane the amount of unique content this game offers, truly the first AAA title to justify its price tag in a long while.
 
Eh, really don't like challenge, personally; some's nice, of course, but not to the point that I keep on dying and I get frustrated. Definitely not GotY for me; that's likely going to be Xenoblade Chronicles 3 this year, or maybe Kirby and the Forgotten Land. Perhaps Fire Emblem Warriors: Three Hopes, IF male Byleth can be played as from the start of the game instead of it being a female-Byleth-only story (which would be disgustingly sexist of the devs).
 
Perhaps Fire Emblem Warriors: Three Hopes, IF male Byleth can be played as from the start of the game instead of it being a female-Byleth-only story (which would be disgustingly sexist of the devs).
This is a whole other can of worms, but if you feel having an exclusively female protagonist is sexist, you need to re-evaluate your views on sexism. Next you'll be telling me Alice in Wonderland is sexist because it's not Adam in Wonderland.
 
This is a whole other can of worms, but if you feel having an exclusively female protagonist is sexist, you need to re-evaluate your views on sexism. Next you'll be telling me Alice in Wonderland is sexist because it's not Adam in Wonderland.
When the original FE:3H allowed me to choose Byleth's gender? Yeah, not allowing me to choose Byleth's gender in this 3H-inspired game is indeed sexist.
It was...tolerable...with Corrin in the original FEW, since they weren't the main characters by a long shot, but that's not the case with Three Hopes; male Byleth can't just be an optional story-irrelevant unlock in this game, since he's just as important to Fodlan as female Byleth - making him optional and story-irrelevant would be sexist.

As for bloody Alice in Wonderland, there never was a male equivalent to Alice, so it's not even close to being similar; where the heck did that come from?
 
Great review, I played all the souls games multiple times with multiple builds, and I think Elden Ring is the ultimate souls game up to date, they took the battle system from DS3 and improved it, they took the level design from DS1 and connected them in such a brilliant way, the mini dungeons from Bloodborne and the thirst of blood, add to that the new mechanism such as ash of war which it was so much fun, and spirit ashes is a game changer and good for people who want easy mode.
I know it's Fromsoft first open world but they really make it good, I never felt bored like how I feel in other open world games, there are so many things to discover and new secrets and places to explore.
 
I really recommend not worrying to much about quests until you're toward the end of the game, exploring is 75% of the fun.
I hope the BotW sequel takes a similar approach in their open world design.
 
  • Like
Reactions: lordelan
The most perfect game I can never leave its perfectness, Im addictedly hooked, will play 24/7 for the rest of my life. I will never leave this beauty alone unattended, never leave my room till I die. It needs me near it. It needs me to stay and embrace perfect perfection.
 
the series x is probably the system I'll get this on considering I still have disc games for the system. I was thinking about trying to get the collector's edition from bandai namco's website.
 
I'll take this over Witcher any day, doesn't have any of that GOT bullshit lore or characters in it.
It literally has a sword that resembles the Iron Throne. Not to mention, R.R. Martin..

Elden Ring is phenomenal. Finally made it to the Mountaintop. A lot of boss fights, hidden areas, fun weapons, and just all around a great experience. If it doesn't earn GOTY, that shit's rigged.
 
  • Like
Reactions: sley and Xzi
It literally has a sword that resembles the Iron Throne. Not to mention, R.R. Martin..

Elden Ring is phenomenal. Finally made it to the Mountaintop. A lot of boss fights, hidden areas, fun weapons, and just all around a great experience. If it doesn't earn GOTY, that shit's rigged.

I know, but the Witcher is overrated and I don't like the characters or story, so *shrug*
 
  • Like
Reactions: Kioku
A game journalist mode. :lol:
Sorcery is that mode. When combined with a temporary buff and a specific crystal tear in the flask of physick, there's a spell that will kill 95% of bosses in a single stream of hits and keep them staggered the entire time. To some extent the Dark Souls games have always only been as hard as you choose to make them, and that concept is pushed even further in Elden Ring.
 
  • Wow
Reactions: the_randomizer
Sorcery is that mode. When combined with a temporary buff and a specific crystal tear in the flask of physick, there's a spell that will kill 95% of bosses in a single stream of hits and keep them staggered the entire time. To some extent the Dark Souls games have always only been as hard as you choose to make them, and that concept is pushed even further in Elden Ring.
I was referring to all the game journalists that are always complaining about how hard Souls games are and keep asking for an easy mode. Even if you were to post any possible solutions here, it's not like they will look at it.
 
Yeah, I guess if you don't want good characters or a very basic and poorly (terribly) told storyline, yeah it would be a good choice.

But seriously, each to their own. I've struggled to understand how this game has been marked as one of the greatest of all time, when it's just a decent game at best (in many ways not even that).

Every single flaw has been overlooked entirely, they had to make the game a grind (I guess most games are these days), to disguise how poorly presented it is in comparison to other franchises. The ai is among the worst I've seen.
 
Yeah, I guess if you don't want good characters or a very basic and poorly (terribly) told storyline, yeah it would be a good choice.

But seriously, each to their own. I've struggled to understand how this game has been marked as one of the greatest of all time, when it's just a decent game at best (in many ways not even that).

Every single flaw has been overlooked entirely, they had to make the game a grind (I guess most games are these days), to disguise how poorly presented it is in comparison to other franchises. The ai is among the worst I've seen.
TW3 is just about the pinnacle of "standard" RPG storytelling, it does what it does well. The difference with Elden Ring is that it isn't afraid to let you miss things or experience them in any order, it doesn't hold your hand at all. Both methods are effective in their own right, when executed properly.

No idea what you mean by "grind," that would imply you can expect to be sitting in the same place doing the same things over and over again. It's entirely up to you how much of the side content you want to experience, you can spend 130+ hours trying to see everything or speedrun the game at level 1. You only need two of the five great runes to beat the game, though your ending options would be limited that way.

Lastly, the AI can't possibly be among the worst you've seen if you've ever seen Bethesda's lmao. In my entire play through of Elden Ring I had one boss glitch on me. It is possible to cheese open world bosses, but that's by design. Even the bad players deserve some small sense of accomplishment now and then.
 
How in the world did you get to level 129 in just 12 hours??? (Jack McDex)
I sometimes just farm runes while doing other things. It's not quite as efficient as the soul duplication of DS1 but you really can level up fast.
 
  • Like
Reactions: Xzi
I sometimes just farm runes while doing other things. It's not quite as efficient as the soul duplication of DS1 but you really can level up fast.
Still must be hell of a good farming set up. Even I did some farming and didn't level up that fast.
 
Still must be hell of a good farming set up. Even I did some farming and didn't level up that fast.
If you're interested and don't mind spoils, check below :
So on my second file I did all the boss cheese I didn't know about on my first run. Between the Caelid Night Cav, the dragon you can poke to death, and Blood Dingle Moogle, whose boss arena you can enter by jumping the wall for his AI to not activate, you can get 1mil+ runes. Then if you go back through Blood Dingle's area to the first bonfire on the cliff, you'll be able to see one of the deathbirds below. Shoot it with an arrow and it runs off the cliff. If you have the rune boosting talisman on you'll get 13k for that, and can instantly reset it using the bonfire next to it.

When I do new runs now I tend to do some combination of the above to get whatever build I'm using off the ground!
 
  • Like
Reactions: Xzi
Yeah, I guess if you don't want good characters or a very basic and poorly (terribly) told storyline, yeah it would be a good choice.

But seriously, each to their own. I've struggled to understand how this game has been marked as one of the greatest of all time, when it's just a decent game at best (in many ways not even that).

Every single flaw has been overlooked entirely, they had to make the game a grind (I guess most games are these days), to disguise how poorly presented it is in comparison to other franchises. The ai is among the worst I've seen.

I don't like the characters in the Witcher games. If you can't accept that, that's not my problem.
 
TW3 is just about the pinnacle of "standard" RPG storytelling, it does what it does well. The difference with Elden Ring is that it isn't afraid to let you miss things or experience them in any order, it doesn't hold your hand at all. Both methods are effective in their own right, when executed properly.

No idea what you mean by "grind," that would imply you can expect to be sitting in the same place doing the same things over and over again. It's entirely up to you how much of the side content you want to experience, you can spend 130+ hours trying to see everything or speedrun the game at level 1. You only need two of the five great runes to beat the game, though your ending options would be limited that way.

Lastly, the AI can't possibly be among the worst you've seen if you've ever seen Bethesda's lmao. In my entire play through of Elden Ring I had one boss glitch on me. It is possible to cheese open world bosses, but that's by design. Even the bad players deserve some small sense of accomplishment now and then.


The facts are Fromsoftware just aren't anywhere near as capable as other devs, but people keep defending them, stating omissions are a plus/feature.

Just because they are incabale of making and adding good features, doesn't mean their omission is a good thing.

The game is very visibly an old engine, the game is stitched together from old and reused assets and dated tech, far from next gen.
 
tl;dr I love the exploration. I hate the RPG grindy parts and frustrating boss battles.

I finished the game at 80 hours. For the first 30 some hours, I really loved it. I was still exploring the map and finding things. Then I would get stuck or couldn't figure something out and I'd have to spend hours researching online how to git good or figure out where to go or what you need to do next. I really hate the barriers to exploration: either because there's a region that's locked behind a boss you can't defeat or because the enemies in an area are so punishing that you just try to get through it as fast as possible so you don't get wrecked. There were a few times where 10 plus hours of gameplay were because I couldn't defeat one particular boss and I spent a bunch of time getting new spells/gear that was recommended online and upgrading it to the max, in hopes of defeating this particular boss. Then when I still couldn't beat it, I'd move on to the next thing. I ending up having to completely re-spec my character to be able to cast a certain OP spell to beat a boss. Stuff like that ruins an otherwise magical experience. It's the first game in a long time where, whenever I wasn't home, I would find myself looking forward to going home and playing it.

It is different from other RPGs in terms of what is enticing you to play. Other RPGs have waypoints and quest logs and the world is a relatively uninteresting expanse, dotted with cities and outposts that you need to visit in order to check items off your digital grocery list. In Elden Ring, at least for me, the exploration is it's own reward. The world isn't a container for the game to take place in, it IS the game. I'm not exploring an area because I have to to advance a quest line, the exploration is an end unto itself. You want to explore it. It's a call to adventure. It demands to be explored.

The game that did this the absolute best was Breath of the Wild and I don't expect it to be surpassed any time soon. Elden Ring makes a very honorable attempt only to hobble itself with things that it imagines are necessary gameplay elements, but only serve to hold it back from what it could have been.

If you can tolerate the RPG elements and the souls-like punishing difficulty, I would highly recommend it. But if you find it too off-putting, I completely understand.
 
The facts are Fromsoftware just aren't anywhere near as capable as other devs, but people keep defending them, stating omissions are a plus/feature.

Just because they are incabale of making and adding good features, doesn't mean their omission is a good thing.

The game is very visibly an old engine, the game is stitched together from old and reused assets and dated tech, far from next gen.
Not every game needs to be designed like an MMO with text and markers covering the entire screen telling you where to go and what to do next. In many cases that detracts a whole lot from the experience, especially in terms of fun. It's not a mistake to omit that stuff, it's a matter of trusting and respecting the player's intelligence and gaming experience. I realize that very few developers are willing to take that risk, but that's what makes FromSoft games special.

It's a cross-gen game but still looks amazing considering that. Nobody who's actually played it complains about the graphics...it's not quite Horizon Forbidden West, but it also doesn't have the very noticeable pop-in issues that game has, either.
 
  • Like
Reactions: SuperDan
A solid review again.. Definitely going to win so much awards this year and beyond I finished dark souls 1.. Many years ago but not the others.. Got far in Seikro but got to a boss that just whipped my ass so much I rage quit the game.. I'm enjoying elden ring on my PC after the non stop disappointment games of last year... It's a breath of fresh air... It's hit a perfect balance between hard & fun for me personally... & my wife hates it & me because of the time I'm giving it... I know I'm dreaming here but I'd love a switch port.....
 
  • Like
Reactions: Xzi and Scarlet
The facts are Fromsoftware just aren't anywhere near as capable as other devs, but people keep defending them, stating omissions are a plus/feature.

Just because they are incabale of making and adding good features, doesn't mean their omission is a good thing.

The game is very visibly an old engine, the game is stitched together from old and reused assets and dated tech, far from next gen.

Did I stutter? I never mentioned once about the engine or flaws or whatever. I'm not a dumbass, so don't assume I am. I don't give a shit about CDPR or their games, deal with it.
 
I'll take this over Witcher any day, doesn't have any of that GOT bullshit lore or characters in it.

Agreed. I can't stand the melodrama of high-fantasy 99% of the time so I'm also glad there's not much "story" in Elden. Something about suspension of disbelief, can't do it. Sci-fi is much more interesting, or crime noir, or sci-fi noir or....:lol:
 
  • Like
Reactions: the_randomizer
Not every game needs to be designed like an MMO with text and markers covering the entire screen telling you where to go and what to do next. In many cases that detracts a whole lot from the experience, especially in terms of fun. It's not a mistake to omit that stuff, it's a matter of trusting and respecting the player's intelligence and gaming experience. I realize that very few developers are willing to take that risk, but that's what makes FromSoft games special.

It's a cross-gen game but still looks amazing considering that. Nobody who's actually played it complains about the graphics...it's not quite Horizon Forbidden West, but it also doesn't have the very noticeable pop-in issues that game has, either.


Yeah, I agree. But they should be optional. So have them, but option to disable or remove, that way it suits everyone, or they can be toggled it required.

I'm not complaining about the graphics too much, yeah they won't set the world on fire, but they aren't atrocious. They have reused alot though, some is well done, very obviously the same assets, but set up as if it's different in another area. Others are a shamless Ubisoft copy/paste.


The fight mechanics are average, despite what a lot of fans seem to be saying. The ai is atrocious, laughable bad, a joke. PS2 era, worse even.
 
If you're interested and don't mind spoils, check below :
So on my second file I did all the boss cheese I didn't know about on my first run. Between the Caelid Night Cav, the dragon you can poke to death, and Blood Dingle Moogle, whose boss arena you can enter by jumping the wall for his AI to not activate, you can get 1mil+ runes. Then if you go back through Blood Dingle's area to the first bonfire on the cliff, you'll be able to see one of the deathbirds below. Shoot it with an arrow and it runs off the cliff. If you have the rune boosting talisman on you'll get 13k for that, and can instantly reset it using the bonfire next to it.

When I do new runs now I tend to do some combination of the above to get whatever build I'm using off the ground!


Didn't see this post, but I'm sure I saw someone mention something similar on Reddit recently. Nice tip, thanks
 
  • Like
Reactions: Scarlet
Did I stutter? I never mentioned once about the engine or flaws or whatever. I'm not a dumbass, so don't assume I am. I don't give a shit about CDPR or their games, deal with it.


Haha dude, I fixed it, obviously added your quote in where it shouldn't be (which is now fixed).

It's fine being a blind fanboy, I didn't mean to hurt your feelings. Relax haha
 
Yeah, I agree. But they should be optional. So have them, but option to disable or remove, that way it suits everyone, or they can be toggled it required.

I'm not complaining about the graphics too much, yeah they won't set the world on fire, but they aren't atrocious. They have reused alot though, some is well done, very obviously the same assets, but set up as if it's different in another area. Others are a shamless Ubisoft copy/paste.


The fight mechanics are average, despite what a lot of fans seem to be saying. The ai is atrocious, laughable bad, a joke. PS2 era, worse even.
Nah, not every game needs to appeal to every type of player. The markers they added on the world map in a patch for the locations of important story NPCs/merchants already make things convenient enough without changing the core design of the game.

God forbid they carry over some animations and assets from their previous games, when those were brilliant in their own right. That's how good developers make good sequels: take what works, throw out what doesn't, and then add new stuff. Elden Ring will actually destroy you in the mid-late game if you try to play it strictly like a Souls game, because it expects you to use all the tools it has given you.

And no, the combat isn't "average," it's the game's biggest draw. Specifically, the variety of it. Of course you'd think the AI is "dumb" if all you've done is fight open world enemies in Limgrave. Talk to me again when you've beat Radahn (even though he was just nerfed), and then again when you've beat Malenia (hardest boss in the game by a mile). You're not gonna cheese them no matter what.
 
Talk to me again when you've beat Radahn (even though he was just nerfed), and then again when you've beat Malenia (hardest boss in the game by a mile). You're not gonna cheese them no matter what.
Not to get into your squabble, but I cheesed both of those bosses (pre-update, if it matters). The hardest boss for me was Godskin Duo, by far.
 
  • Like
Reactions: Scarlet
Not to get into your squabble, but I cheesed both of those bosses (pre-update, if it matters). The hardest boss for me was Godskin Duo, by far.
Radahn was on my list of stonky cheese for my second playthrough.
It's incredible how much you can do with Scarlet Rot holy crap. Only realised on my second play that all the NPCs could be respawned too, so running around on horse while they die over and over is valid too lol
 
Not to get into your squabble, but I cheesed both of those bosses (pre-update, if it matters). The hardest boss for me was Godskin Duo, by far.
Really? I could see "cheesing" Radahn with some DoTs since it's a relatively open arena and you have access to Torrent. But I'd be very curious to know how you cheesed Malenia, closest I got to that was:
repeatedly using the weapon art of Rykard's sword to knock her down, but it still felt like a relatively fair fight. She killed me eight times at level 135 even despite also fighting with a +10 Mimic Tear.
 
Really? I could see "cheesing" Radahn with some DoTs since it's a relatively open arena and you have access to Torrent. But I'd be very curious to know how you cheesed Malenia, closest I got to that was:
repeatedly using the weapon art of Rykard's sword to knock her down, but it still felt like a relatively fair fight. She killed me eight times at level 135 even despite also fighting with a +10 Mimic Tear.
I did see a method on YT when looking up fun stuff to do.
Basically you just stun lock her using Ashes of War with you and your tear. This is the one I saw, but there seem to be plenty of other ways:

 
I did see a method on YT when looking up fun stuff to do.
Basically you just stun lock her using Ashes of War with you and your tear. This is the one I saw, but there seem to be plenty of other ways:


I'd argue certain builds/ashes are probably overpowered ATM, but not what I'd call cheese. The player still had to make some life or death rolls in the video you posted, and potentially would've needed to make more without RNG on his side.
 
I'd argue certain builds/ashes are probably overpowered ATM, but not what I'd call cheese. The player still had to make some life or death rolls in the video you posted, and potentially would've needed to make more without RNG on his side.
I mean honestly I'd argue that you can't cheese a boss in Elden Ring. It's a game of many options, and using the tools that are available to you in creative ways is in itself intended.

I guess the only real exception to that would be the glitched ones where you have bosses without AI because you managed to skip a fog gate. That's the truest of cheddar and I love it.
 
  • Like
Reactions: Xzi
I mean honestly I'd argue that you can't cheese a boss in Elden Ring. It's a game of many options, and using the tools that are available to you in creative ways is in itself intended.

I guess the only real exception to that would be the glitched ones where you have bosses without AI because you managed to skip a fog gate. That's the truest of cheddar and I love it.
Yeah the only stuff I'd consider true cheese is something like sniping an open world boss from where you can hit it but it can't hit you. The desire to play the game that way in its entirety no doubt diminishes for people, however, once they realize the true depth of all the build options the game is giving you to play it legit. The game doesn't stop you from over-leveling content, after all, so you choose the type of experience you want to have.
 
Yeah the only stuff I'd consider true cheese is something like sniping an open world boss from where you can hit it but it can't hit you. The desire to play the game that way in its entirety no doubt diminishes for people, however, once they realize the true depth of all the build options the game is giving you to play it legit. The game doesn't stop you from over-leveling content, after all, so you choose the type of experience you want to have.
Honestly I'd say finding those spots in the world is fair game. It's something I've had fun searching out on my archer run. It's really interesting to learn enemy aggro ranges and scope out spots. It's a different way to play, but I really don't think it's wrong.
 
Really? I could see "cheesing" Radahn with some DoTs since it's a relatively open arena and you have access to Torrent. But I'd be very curious to know how you cheesed Malenia, closest I got to that was:
repeatedly using the weapon art of Rykard's sword to knock her down, but it still felt like a relatively fair fight. She killed me eight times at level 135 even despite also fighting with a +10 Mimic Tear.
You are right. I was thinking of Radagon not Malenia. For Malenia, I spammed frost stomp to keep her stunned. Radahn, I used rot breath and then just rode around reviving friendlies. Radagon, I straight up cheesed though. The Fire Giant too.
 
  • Like
Reactions: Xzi and Scarlet
You are right. I was thinking of Radagon not Malenia. For Malenia, I spammed frost stomp to keep her stunned. Radahn, I used rot breath and then just rode around reviving friendlies. Radagon, I straight up cheesed though. The Fire Giant too.
Fire Giant cheese is honestly a fight in itself to be fair, super amusing that strat works at all lol
 
  • Like
Reactions: CanIHazWarez
GOTY yes, GOAT… no. It’s easily the best From Software yet and one of the best games I’ve played in recent memory - these developers know how to craft excellent game mechanics and they had a good writer to boot this time around, but as in all of their games, they once again failed at one important aspect. From Software seems to be incapable of crafting a world that’s believable and functional, which I think is a prerequisite for a truly immersive role-playing experience. It’s still way up there, but I feel like it’s a missed opportunity to introduce living, breathing towns and an in-game economy that goes beyond the odd nomadic merchant. Imagine getting invaded not just for a fight, but to attack a specific objective, like a town with crucial NPC’s that you have to defend. More friendly, talkative NPC’s would also be great. As it is, it’s a fantastic Souls game, possibly the best there is, but if you’re getting a world-famous writer on board to craft your narrative, you should take full advantage of that instead of falling for your old standby of a game filled almost exclusively with hostiles.
 
It’s still way up there, but I feel like it’s a missed opportunity to introduce living, breathing towns and an in-game economy that goes beyond the odd nomadic merchant. Imagine getting invaded not just for a fight, but to attack a specific objective, like a town with crucial NPC’s that you have to defend. More friendly, talkative NPC’s would also be great.
I'm imagining it...I just can't imagine it as a FromSoft game. This feels a lot more like MMO territory, and IIRC there have been more than a few MMOs that tried to implement these types of mechanics and ultimately failed to live up to their potential. Even as far as technology has come, creating an RPG world that feels truly alive remains just out of reach. A lot less suspension of disbelief is required to immerse yourself in a dying/decaying world such as the one presented in Elden Ring.
 
I'm imagining it...I just can't imagine it as a FromSoft game. This feels a lot more like MMO territory, and IIRC there have been more than a few MMOs that tried to implement these types of mechanics and ultimately failed to live up to their potential. Even as far as technology has come, creating an RPG world that feels truly alive remains just out of reach. A lot less suspension of disbelief is required to immerse yourself in a dying/decaying world such as the one presented in Elden Ring.
More like “a normal RPG with souls elements”. From Software is stuck in a rut making the same game over and over again, constantly refining it, but never redefining it. The worlds in Souls games are decaying alright - they’re dead. Where do people get food? Where do they work? What do they do on a Saturday? I would like to see that from a game like Elden Ring, but it’s not there, and that’s a shame. Don’t get me wrong - the game they keep making is really, really good, but I have a hard time buying any of the events because the world is always one that stands still - nothing ever happens.
 
Where do people get food? Where do they work? What do they do on a Saturday? I would like to see that from a game like Elden Ring, but it’s not there, and that’s a shame.
Why does it feel like we're crossing into dating sim territory now? :lol:

Don’t get me wrong - the game they keep making is really, really good, but I have a hard time buying any of the events because the world is always one that stands still - nothing ever happens.
...But there are several major world-changing events that occur throughout the course of the game. At the beginning it makes sense that things are stagnant, the demigods are stuck in a stalemate and the player character is the only one who can change that state of affairs. On a blind first play through, everyone is definitely missing hours of dialog and important quest lines, as well. I believe there are six confirmed endings so far, with a likely seventh.
 
More like “a normal RPG with souls elements”. From Software is stuck in a rut making the same game over and over again, constantly refining it, but never redefining it. The worlds in Souls games are decaying alright - they’re dead. Where do people get food? Where do they work? What do they do on a Saturday? I would like to see that from a game like Elden Ring, but it’s not there, and that’s a shame. Don’t get me wrong - the game they keep making is really, really good, but I have a hard time buying any of the events because the world is always one that stands still - nothing ever happens.
It doesn't need it
 
Why does it feel like we're crossing into dating sim territory now? :lol:

...But there are several major world-changing events that occur throughout the course of the game. At the beginning it makes sense that things are stagnant, the demigods are stuck in a stalemate and the player character is the only one who can change that state of affairs. On a blind first play through, everyone is definitely missing hours of dialog and important quest lines, as well. I believe there are six confirmed endings so far, with a likely seventh.
What I mean by that is that the NPC activity is minimal - they travel, but you don’t see it. You have a day and night cycle, but the NPC’s have no daily routine besides “showing up” or “not showing up”. The game world is dead, and it doesn’t have to be.
It doesn't need it
It’s a video game - it doesn’t need to exist in the first place, that’s not the point. From Software was trying to innovate with this title, and they did, but it feels like they only dipped a toe. It could’ve been way more than the final product. Doesn’t make the product bad by any means, still a solid 9+, but there’s room for improvement here.
 
What I mean by that is that the NPC activity is minimal - they travel, but you don’t see it. You have a day and night cycle, but the NPC’s have no daily routine besides “showing up” or “not showing up”. The game world is dead, and it doesn’t have to be.
It’s a video game - it doesn’t need to exist in the first place, that’s not the point. From Software was trying to innovate with this title, and they did, but it feels like they only dipped a toe. It could’ve been way more than the final product. Doesn’t make the product bad by any means, still a solid 9+, but there’s room for improvement here.
I never speak to villagers in any game. It doesn't need it. Is annoying and slows down game.
 
  • Like
Reactions: Xzi
i don't get why people try and sell runes for absurd prices and just sell at all in my opinion is kinda taboo. I mean the way of getting runes quick is easy but it's just a thing I'm irritated at
 
I never speak to villagers in any game. It doesn't need it. Is annoying and slows down game.
That’s nice, and completely not the direction From Software themselves are taking with this game. It’s clearly meant to be more than “just another Soulsborne”, and I like that, but an open world like this needs to be living and breathing. You don’t have to talk to villagers if you don’t want to, but in order for those villagers to be somewhat believable in context of the story, they need to engage in believable scenarios, they need to be doing things villagers are expected to do. Having NPC’s that actually seem to have shit to do besides dealing with you is critical to world-building - Souls games deliver lore through exposition and item descriptions almost exclusively. This is a classic “show, don’t tell” scenario - the most memorable characters in all of the Souls games are the ones that actually have their own business to attend to and you only happen to cross paths with them. They have their own adventures, so you grow attached to them and you’re invested in their routine. More of that, please. I understand that Soulsborne players fully expect to enter a new location and discover that everything in it is hostile, as do I, but the existence of that kind of world requires copious amounts of suspension of disbelief - kingdoms like this simply wouldn’t function. For the record, I’m not ragging on the game - the game’s great as it is. What I’m saying is that the open world element of it could’ve been better, to the benefit of the game as a whole.
 
trying to get the collector's edition of this for the series x. I just became a member of bandai-namco's site.
 
  • Like
Reactions: Xzi
I understand that Soulsborne players fully expect to enter a new location and discover that everything in it is hostile, as do I, but the existence of that kind of world requires copious amounts of suspension of disbelief - kingdoms like this simply wouldn’t function.
I disagree, it's very believable that the Lands Between used to be a thriving and industrious kingdom, and that it's been quite a long time since that age. Just about every building in Liurnia is halfway or completely sunken into the swamp below it. Fun fact: directly below that zone on the map is a massive lake of scarlet rot. So it's mostly the world itself telling the story in that instance.

What I’m saying is that the open world element of it could’ve been better, to the benefit of the game as a whole.
Obviously not everyone agrees that adding more 'chatty Kathies' to the game would necessarily improve the open world or any other aspect of it, though. I think it can work well when a not-insignificant amount of design and development time is put into dialogue trees, but even then it's never gonna be perfect or pass the turing test, so it really just comes down to appeasing one specific type of player who's more into the socialization aspect of RPGs than anything else. There are plenty of those games out there already for those that want them, such as Mass Effect or Persona. In an action-RPG like Elden Ring I'd argue it would be near impossible to make that aspect feel like it actually fits the world's themes.

When it comes to NPCs "living their lives," such as they do in TW3 or RDR2, it's neat, but it's not a must-have feature by any stretch. The two or three static behaviors/routes they display are hardly any more robust than the behaviors you can see enemies in Elden Ring display when watching them from stealth. It would be a different matter if you always had context-sensitive dialogue available and could ask them about their behaviors from minute to minute, but again that brings us back to the question of whether or not the juice is worth the squeeze. With current technology, the answer is often a no.
 
I disagree, it's very believable that the Lands Between used to be a thriving and industrious kingdom, and that it's been quite a long time since that age. Just about every building in Liurnia is halfway or completely sunken into the swamp below it. Fun fact: directly below that zone on the map is a massive lake of scarlet rot. So it's mostly the world itself telling the story in that instance.

Obviously not everyone agrees that adding more 'chatty Kathies' to the game would necessarily improve the open world or any other aspect of it, though. I think it can work well when a not-insignificant amount of design and development time is put into dialogue trees, but even then it's never gonna be perfect or pass the turing test, so it really just comes down to appeasing one specific type of player who's more into the socialization aspect of RPGs than anything else. There are plenty of those games out there already for those that want them, such as Mass Effect or Persona. In an action-RPG like Elden Ring I'd argue it would be near impossible to make that aspect feel like it actually fits the world's themes.

When it comes to NPCs "living their lives," such as they do in TW3 or RDR2, it's neat, but it's not a must-have feature by any stretch. The two or three static behaviors/routes they display are hardly any more robust than the behaviors you can see enemies in Elden Ring display when watching them from stealth. It would be a different matter if you always had context-sensitive dialogue available and could ask them about their behaviors from minute to minute, but again that brings us back to the question of whether or not the juice is worth the squeeze. With current technology, the answer is often a no.
I think “current technology” is perfectly capable of generating believable crowds, and has been in a while. Obviously it’s all a matter of opinion, but I think the game could’ve benefited from the existence of non-hostile territories, not just for the sake of immersion but also as hubs of trade. As it stands, the entire conflict of Elden Ring comes across as a squabble over nothing. In my opinion, in the long term, Souls games would be significantly better if the non-hostiles had a place to be and interact - I’ve held that opinion since Bloodborne which did feature normal citizens - they just happened to stay in-doors at all times, which was also rather odd. Having enclaves of non-mobs that have to go out of their way to travel the lands for the purposes of commerce, or due to territorial conflicts, would’ve been a great addition - there are several sections in Elden Ring where two hostile armies clash, and those encounters are very memorable. Having those elements would allow players to more closely align with factions and put some stakes on the table. Maybe if you don’t go along with a certain quest giver in time, an entire city gets slaughtered, or turned into vampires or other monsters - I think it’d be neat. What if an invader doesn’t necessarily want to kill *you* but rather wipe out a mission-critical location, which you have to then defend? That’s a kind of invasion with real repercussions for the player. There are benefits to increasing the level of complexity here, at least in my opinion. Soulsbornes are evolving just like every other genre and they will grow in complexity over time - that doesn’t mean it’ll come at a sacrifice of gameplay. Mind you, I still sank countless hours into the game - it’s great, but it also shows unrealised potential, which makes me hope that this is only the beginning of a new, thriving franchise. It’s certainly a good start - I see small aspects of the things I’m talking about (as you’ve mentioned yourself, a stealthy approach is great if you want to observe enemy behaviours outside of combat. The village with “dancing women” comes to mind, that encounter was very impactful) and I’d like to see them developed even further.
 
  • Like
Reactions: Xzi
As it stands, the entire conflict of Elden Ring comes across as a squabble over nothing.
To some extent it is the player character's journey to restore something from nothing, or create something entirely new in their own image. But I take your point, and I am on board with some of those ideas to add to what's already there. Some sort of factions would be nice, even if they didn't have many members they could still have quartermasters that sell unique weapons/armor, and quest lines that lock you from completing certain other factions' quest lines.
 
  • Like
Reactions: Foxi4
To some extent it is the player character's journey to restore something from nothing, or create something entirely new in their own image. But I take your point, and I am on board with some of those ideas to add to what's already there. Some sort of factions would be nice, even if they didn't have many members they could still have quartermasters that sell unique weapons/armor, and quest lines that lock you from completing certain other factions' quest lines.
I imagine building on the factions idea would add even more to the replayability aspect of the game, which Elden Ring already stresses by having multiple endings. No spoilers, but the most satisfying questline in the entire game has you cooperating with a group of NPC’s - I don’t even have to add anything more beyond that because it’s so exceptional - me saying those two things will very likely allow you to guess which one I’m talking about. It’s those little glimmers that make me hope Soulsbornes will eventually become more than they are. I remember Demon’s Souls when it was brand-spanking new and I considered it the most faithful implementation of Castlevania in 3D - Elden Ring goes a step beyond that, and I like where it’s heading, but it can be so much more in future iterations (provided there will be any, and I expect there will be on account of the major investment in writing and the splendid sales). It really doesn’t have to be a mindless grind 24/7, substance is good.
 
#1 best thing about Elden Ring compared to most current games right now:

No Micro-transactions you bought a complete game.
 
I definitely engaged in some jolly cooperation, is there anything you want to know in particular?
Just curious how well the mp aspect of it is or if it's just people getting owned every five minutes by other players.
 
Just curious how well the mp aspect of it is or if it's just people getting owned every five minutes by other players.
I did do some PvP as a part of a questline and I didn't enjoy it thaat much. The actual connection was fine and the combat itself is really fun. The issue was that whenever I found somebody, it'd always be a 2v1 or even a 3v1. I feel like there were items I could've used to get a partner myself, but since I was just doing it for the sake of the quest I didn't look much deeper and accepted that I was gonna get rolled. Some of the people I invaded were great fun though, unequipping weapons as I did and jumping around with me for a fist fight.

The coop bit is just as it's always been. You use an item to see some summoning signs and they join you until the boss is dead or they're dead. It works about as well as it always has, and some bosses in particular are so so fun with other people. Be wary that some people may be using OP weapons for coop though, and some fights can be trivialised in numbers.
 
  • Like
Reactions: Xzi and K3Nv2
I did do some PvP as a part of a questline and I didn't enjoy it thaat much. The actual connection was fine and the combat itself is really fun. The issue was that whenever I found somebody, it'd always be a 2v1 or even a 3v1. I feel like there were items I could've used to get a partner myself, but since I was just doing it for the sake of the quest I didn't look much deeper and accepted that I was gonna get rolled. Some of the people I invaded were great fun though, unequipping weapons as I did and jumping around with me for a fist fight.

The coop bit is just as it's always been. You use an item to see some summoning signs and they join you until the boss is dead or they're dead. It works about as well as it always has, and some bosses in particular are so so fun with other people. Be wary that some people may be using OP weapons for coop though, and some fights can be trivialised in numbers.
To add to this, there are different PvP items you can use to either invade other players (which means you'll be fighting 1v2 or 1v3 most of the time), or initiate duels, which will always be 1v1. You cannot be invaded yourself unless you've summoned a cooperator, in which case you'll be on the advantageous side of the 2v1.
 
  • Like
Reactions: Scarlet
Review cover
Product Information:
  • Release Date (NA): February 25, 2022
  • Release Date (EU): February 25, 2022
  • Publisher: Bandai Namco
  • Developer: FromSoftware Inc
  • Genres: Action RPG
  • Also For: Computer, PlayStation 4, PlayStation 5, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

Reviews

  1. Rise from your grave, its time to take back the world you're entitled to.

  2. Many unique and exciting attractions await you at HappyFunland! South Florida's happiest and funnest themed park!

  3. Emulation devices are all the rage right now, but what separates this one from the pack?

  4. Augmented reality (AR) glasses have become popular gaming companions recently. TCL’s AR branch, RayNeo even has a dedicated bundle, featuring the RayNeo Air 2 and JoyDock, aimed at the Nintendo...

  5. Outcast 2: A New Beginning is an Action-Adventure game available for PlayStation 5, Xbox Series X/S and PC.

Site & Scene News

General chit-chat
Help Users
  • No one is chatting at the moment.
    Psionic Roshambo @ Psionic Roshambo: https://m.youtube.com/watch?v=UyxeZ7JYwZs&pp=ygUJVnIgaXMgZ2F5 +1