Review cover Ghost Trick: Phantom Detective (Remaster) (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): June 30, 2023
  • Release Date (EU): June 30, 2023
  • Release Date (JP): June 30, 2023
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: Puzzle-Adventure
  • Also For: Computer, Nintendo Switch, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

Ghost Trick: Phantom Detective is an HD Remaster of a title I consider to be one of Nintendo DS's all-time classics, now available on PS4, Xbox One and PC. I have fond memories of the original, so needless to say I was eager to try it out, hoping to relive some of them in high definition.
The Nintendo DS was a real treasure trove of unique and exclusive games due to its unorthodox design. The second screen, which also functioned as a touchscreen, offered the promise of new ways to interact with games, and the titles that utilised this functionality to the fullest are burned into gamer's memories as all-time classics. Ghost Trick: Phantom Detective is one of those games, and although it never received a sequel, it still generated a small cult following. Now, 13 years after its initial release, the title is being ported to mainstream consoles and PC, but does it retain the magic it had on the touchscreen of a DS?

attachFull380066

A DS Classic Rises From The Dead, As Are You

It's 7:02 PM. Your head feels fuzzy, and you think you've been unconscious for a while. You're swimming through a sea of darkness until, finally, you awake. There's a woman standing near you - a red head whom you don't know, or at least don't recall. Right opposite there's a made man, aiming his gun at her - that's bad news. You can't stand to watch a woman get killed right in front of you, so you try to spring into action. There's only one small problem... You're already dead, and in a rather compromising position to say the least. You hear a voice in your head, a voice that urges you to act, but how? Suddenly, the world changes around you, and the flow of time comes to an abrupt stop. "You" are separated from your mortal coil and you realise that you can "jump" from one object to the next. Not only that, you can manipulate those objects to a certain extent. Are you... a poltergeist now? A certain desk lamp seems to think so - it tells you that you're in the Ghost World, and your new powers will help you solve the only mystery that occupies your mind right now - the mystery of your own death... so long as you can solve it before midnight. You don't need much convincing - after all, you can't rest easy without finding out how you died, exactly. You re-examine the situation and form a plan - if I move this and nudge that... okay, that should work. The gunman doesn't have any treats on him, so... it's time for a little trick.

Review image Review image
Review image Review image
When at first you don't succeed...

Why Did The Ghost Cross The Phoneline?

The introduction to Ghost Trick tells you everything you need to know in one level - you're dead, and there's no coming back from that. Tomorrow morning "You" will cease to exist and all that awaits is oblivion. That being said, it can be blissful oblivion, if you put your mind to it. As luck would have it, you're one of those cliché souls with some "unfinished business" and all the powers necessary to get it "finished" in one evening. For starters, you can cross between the world of the living and the world of the dead. So long as you're in the Ghost World, time in the real world stops, allowing you to move around quickly.

Review image Review image
Review image Review image
Traveling to different locations is achieved by possessing... the phone line. Talk about a long-distance call!


You can also possess objects within your range by using the analog stick, and once you've possessed them, you can use them to your advantage in the real world. Can't reach a ledge? No problem - just extend that ladder or raise that flag up the pole and shazam! You've got a new node you can jump to. Need to travel long distance? Not an issue either - you can utilise phone lines to travel between different locations instantaneously. Remember, you're on borrowed time, so you have to move fast - no lollygagging allowed.

Review image Review image
Review image Review image
Turning back time? Now that's a neat trick!

Of course being a ghost isn't just about mobility - you have two more powers which are invaluable for a Phantom Detective. If you come across a "fresh" corpse, you can talk to the newly-departed, even if they weren't as lucky as you and didn't receive any special powers. Interrogating the dead allows you to collect information about your own predicament, but there's more to it than that. Possessing a dead body also allows you to use your final, probably most powerful ability - change fate itself. As a ghost, you can rewind time by exactly 4 minutes, and while this trick doesn't work on your own body, saving the dead you meet along the way will help you unravel the mystery surrounding your own death. Don't worry - if you mess up, you can always try again and again. Every problem has a solution, some more convoluted than others, and often times you'll have to work across multiple locations to get things on the right track.

Review image Review image
Review image Review image
Use your powers to change people's fate, but be careful! You only get 4 minutes!

Ghost Trick is a perfect blend of a point-and-click adventure and a puzzle game, and despite being over a decade old it still feels both fun and innovative - there's just not a lot of games like this out there. The port manages to retain all of the mechanics from the DS version without affecting gameplay and is just as enjoyable as I remembered it. As far as the game is concerned, you're getting the same experience as you did on the DS, except this time around you also get to enjoy greatly enhanced visual fidelity, courtesy of the RE Engine.

Review image Review image
Review image Review image 
We *have* to save the dog - look at it! Dog/10!

The jump from 256x192 to HD really makes Ghost Trick pop out of the screen. Smooth character animation combined with the game's colourful art style make for an endearing visual presentation that puts a breath of fresh life into the game. With that being said, there's a chink in the remaster's armor - the aspect ratio. Like many older games, Ghost Trick wasn't made with a wide screen in mind, and as is the case with many "retro" ports, the game implements pillarboxing in order to account for that. I feel like more could've been done to adapt the game to a modern 16:9 display, but I can understand why this choice was made - some levels in Ghost Trick were specifically designed to fit on one Nintendo DS screen, so levels would have to be redesigned and "stretched out" to fill this new-found space. On the bright side, the game does make use of the pillarboxing by displaying some information on the sides of the screen depending on which phase of the investigation you're in, so it's not exactly blank, but it can be annoying all the same. All in all, the game is solid, but does the bare minimum in the remastering department rather than opting to go the extra mile to fully refresh its presentation. In fact, as far as I can tell, this remaster doesn't feature any "extended" content compared to the original besides unlockable artwork - what you see is what you get. This is the same game you played on the DS - nothing more, nothing less. No extra levels, no voice acting, just better visuals and sound.

...To Get To The "Other Side"

Review image Review image
Review image Review image
As you progress, the levels get busier and busier - more nodes is more fun!

So, is this remaster worth picking up? At £24.99/$29.99 I'd say yes, especially if you haven't played the game before. The average play time of +/- 12 hours might not seem like much, but there's something to be said about games that are a tight package by design. Ghost Trick is a great little title that'll scratch your investigative itch and make fans of games like Ace Attorney feel right at home. The puzzle game elements reminiscent of The Incredible Machine twist the formula just right, so it's not just another run of the mill "whodunit". The characters are fun, quirky and unique, and their humorous interactions will keep you engaged from beginning to end. Enough time has passed for the game to be exciting for new players who may have missed out on it originally while returning DS veterans will get to enjoy the title they know and love looking its best, and with no sacrifices to gameplay in spite of a new control scheme. Who knows, maybe if this release does well, we'll see some renewed interest? I'd certainly like that - Ghost Trick is definitely a franchise that should come back from the grave.

Verdict

What We Liked ...
  • Gorgeous audio-visual presentation of the original looks even better in HD
  • Fun pick-up-and-play style gameplay
  • Seamless blend of a point-and-click adventure and a puzzle game
  • Good conversion of the control scheme from a touchscreen to a traditional controller
  • Budget price tag for a popular DS classic
What We Didn't Like ...
  • Pillarboxing, while a necessary evil, is a little annoying
  • Bare minimum remaster with no additional "extended" content compared to the original besides unlockable artwork
  • The game is still not voice acted despite being ported to far more capable platforms, which would've been a nice addition
9
Gameplay
The game plays great on a traditional controller, which isn't always an easy switch to make for games designed with a touchscreen in mind. If I had to poke holes in it, I'd say that some of the puzzles don't have the most logical solutions, but then again, what kind of puzzle game does? Ghost Trick provides a nice challenge and keeps you invested and entertained all the way through.
7
Presentation
The gorgeous graphics of the DS original look even better in full HD and retain their trademark smooth animation. The game's art style is colourful and endearing, and the sound is both retro-sounding and "clean" coming from a modern speaker. My biggest gripe with the game is the pillarboxing with no option for widescreen presentation, and while I can understand why this choice was the expedient one, I feel that more could be done to refresh the title in an era of "remasters" polished to a perfect sheen.
7
Lasting Appeal
A game that was a joy to play 13 years after its initial release obviously has some lasting appeal, but in isolation this remaster doesn't really offer any additional content compared to the original, which is a bit of a disappointment. There are no branching paths or alternate endings, so once you've finished it once, that's that. The game is exactly how I remembered it, which is both a blessing and a curse - the only element of replayability that comes to mind is the included set of challenges and the inclusion of trophies/achievements.
7.6
out of 10

Overall

Ghost Trick was one of the classics for me, and one of the games that really took advantage of the hardware it was on way back in the day. With that being said, this is a remaster, which comes with a different set of expectations. While the game plays just as well as it did on original hardware, it only does the bare minimum without extra bells and whistles for returning players, so I have to dock some points for that alone. This was a perfect opportunity to extend the game a little and include some additional content. Thankfully, it does that bare minimum very well and remains an enjoyable game that leaves you wanting more. Hey Capcom - maybe it's time for Ghost Trick 2? If this is an honest attempt at a seance, consider the title to be resurrected successfully.
I absolutely love Ghost Trick, so I'll be purchasing it as soon as I can; sure, it doesn't have any additional content - but it was already packed full of wonderful characters and events, so I don't particularly mind that.

Indeed, I'll get it for both Steam and Switch.
 
Thanks for the review. Wonder if the Switch version has touch screen support.

E: answering my own question - yes.

– Optimized UI Features: With new platforms comes compatibility for both controllers and touch screens (applicable only for platforms with built-in touch screen functionality)
 
  • Like
Reactions: chouitsu
Ghost Trick is one the best games I played on the DS. The animation looks so real and smooth back then, however - it's not impressive anymore by today's standard. I remember I was shocked when I played the game and wondered how they got the animations to look so smooth on the DS.

The best level is the one where you are in jail. They should make an entire game based on that jail breakout level.

Play this game on the DS or 3DS, it's perfect for the Dual screens systems.
 
Out of curiosity, is there a difference between the emulated version upscaled and this "HD" version?

Cause if not people are better off just playing the DS version on an emulator that allows upscale resolutions then i guess
 
this game is peak I could never tell if the characters were prerendered or if they were 3d models, i still can't tell honestly
 
"The game does what a remaster does, so that is bad."
We’re in an era of remakes and remasters - switching the game to HD is no longer “good enough”. Need an example? Crash N.Sane Trilogy wasn’t just rebuilt from the ground up on a new engine, it came with widescreen support out of the box and 3 new levels. How about Chrono Cross: The Radical Dreamers Edition? It comes with an option to pillarbox, stretch or crop the display, new content such as an auto battle mode, the option to disable annoying random encounters altogether, a rearranged soundtrack and the prequel translated from Japanese for the first time. Mass Effect: Legendary Edition? Widescreen support, fixed mechanics in Mass Effect 1 (which aged like fine milk otherwise) and skippable elevator sections. Diablo 2: Resurrected? Complete overhaul of the graphics, the inclusion of the *old* presentation, with an option to switch between the two in real time, widescreen support and new content in the form of Terror Zones. We can go on forever. Capcom put this game on the RE Engine, so calling it “just a remaster” is a stretch - they could’ve done more, simple as. Heck, they even translated the character prologues previously exclusive to Japan, and you know what they did with them? They published them… on Twitter, instead of including them in the game. This is still an excellent title that I wholeheartedly recommend (hence the high score), but I would be remiss if I didn’t mention that Capcom chose the path of least resistance - that’s unfair to the game and unfair to the reader. I can’t treat it as if it’s still a DS game when it isn’t one, this is not an “embedded emulator” situation. When a game is ported to a modern engine running on modern platforms, players expect to see quality of life improvements at bare minimum. You need to give your audience a compelling reason to return to a game after over a decade since its original release besides just being good originally - it’s still good, no question about it, but this is a new product that has to stand on its own. Including revamped features, restored content previously left on the cutting room floor or exclusive to a specific version, or making brand-new content from scratch are not exceptions anymore, they’re expected. Don’t get me wrong, I am infinitely appreciative that an often overlooked game gets this kind of treatment - the more players get to enjoy it the better. I just think more could’ve been added or changed in this release, that’s all.
 
Voice acting is so overrated. Games were much better when it wasn't possible to add all that endless blabber.
 
We’re in an era of remakes and remasters - switching the game to HD is no longer “good enough”. Need an example? Crash N.Sane Trilogy wasn’t just rebuilt from the ground up on a new engine, it came with widescreen support out of the box and 3 new levels. How about Chrono Cross: The Radical Dreamers Edition? It comes with an option to pillarbox, stretch or crop the display, new content such as an auto battle mode, the option to disable annoying random encounters altogether, a rearranged soundtrack and the prequel translated from Japanese for the first time. Mass Effect: Legendary Edition? Widescreen support, fixed mechanics in Mass Effect 1 (which aged like fine milk otherwise) and skippable elevator sections. Diablo 2: Resurrected? Complete overhaul of the graphics, the inclusion of the *old* presentation, with an option to switch between the two in real time, widescreen support and new content in the form of Terror Zones. We can go on forever. Capcom put this game on the RE Engine, so calling it “just a remaster” is a stretch - they could’ve done more, simple as. Heck, they even translated the character prologues previously exclusive to Japan, and you know what they did with them? They published them… on Twitter, instead of including them in the game. This is still an excellent title that I wholeheartedly recommend (hence the high score), but I would be remiss if I didn’t mention that Capcom chose the path of least resistance - that’s unfair to the game and unfair to the reader. I can’t treat it as if it’s still a DS game when it isn’t one, this is not an “embedded emulator” situation. When a game is ported to a modern engine running on modern platforms, players expect to see quality of life improvements at bare minimum. You need to give your audience a compelling reason to return to a game after over a decade since its original release besides just being good originally - it’s still good, no question about it, but this is a new product that has to stand on its own. Including revamped features, restored content previously left on the cutting room floor or exclusive to a specific version, or making brand-new content from scratch are not exceptions anymore, they’re expected. Don’t get me wrong, I am infinitely appreciative that an often overlooked game gets this kind of treatment - the more players get to enjoy it the better. I just think more could’ve been added or changed in this release, that’s all.
My point still stands.
 
I love Capcom and it might have become my favorite company but anyone can download this game on their phone in 10 minutes and enjoy it to the fullest extent with touch controls and full hd in their bed. Why didn't they spend an extra $5000 and make this an actual remaster worth buying instead of pirating?
 
Didn't know it was on the RE Engine. If we actually get a Ghost Trick 2, then I'll forgive them for not adding new gameplay. If they do make a second one, I wonder if they will go 3D, like Phoenix Wright. Which I don't mind, as long as it keeps its style.


Honestly, I'm surprised we haven't seen more companies pulling games from the DS Era.
 
  • Like
Reactions: Foxi4
Didn't know it was on the RE Engine. If we actually get a Ghost Trick 2, then I'll forgive them for not adding new gameplay. If they do make a second one, I wonder if they will go 3D, like Phoenix Wright. Which I don't mind, as long as it keeps its style.


Honestly, I'm surprised we haven't seen more companies pulling games from the DS Era.
It’s admittedly not the easiest thing to do - the DS was an unorthodox platform with a very “old style” hardware arrangement, as anyone who ever played around with libnds can attest to. It’s possible that they were simply forced to change the engine because copying over their source for the DS version wasn’t an option without a significant rework. Good riddance if you ask me because the game looks gorgeous. I strongly recommend grabbing the demo if you’re interested in it at all - your progress will carry over to the full release should you ever choose to buy it.
My point still stands.
If by “stands” you mean that you prefer to get less value for money then yes, I suppose it does. Most other players would rather see additional content, I’d wager.
 
One of my favorite DS games of all time. I'm glad to be able to play it again soon. But yeah, they should have put in there a couple of extras. All in all, tho, I am happy to relive it in this "new" presentation. I have so much attachment to this game and the Phoenix Wright ones. Good times... good times.
 
  • Like
Reactions: eternal
The same goes for me and ace attorney series. Although I will buy them all just to get them into my collection.
I guess it's good for collection purposes, but only if it's on a collection or something, not a stand alone release. I have bought several collections for this purposes alone including Etrian Odyssey and Pixel Remaster on the Switch.
 
Another port from iOS version that has been out for years now. In fraction of the new release's price. I haven't tested if it's working and/or did they update it to current iOS versions, though. Capcom is very lazy about that. They are usually a quick money grabs even if iOS ports are (usually) pretty good.

I wonder when we see iOS ports of 3DS Phoenix Wrights as a HD collection in other platforms. In 5 years at this current pace.

Ghost Trick is awesome. Give it a try. When DS version was released, I played it through in one sitting. Those were the times when I had time...
 
Another port from iOS version that has been out for years now. In fraction of the new release's price. I haven't tested if it's working and/or did they update it to current iOS versions, though. Capcom is very lazy about that. They are usually a quick money grabs even if iOS ports are (usually) pretty good.

I wonder when we see iOS ports of 3DS Phoenix Wrights as a HD collection in other platforms. In 5 years at this current pace.

Ghost Trick is awesome. Give it a try. When DS version was released, I played it through in one sitting. Those were the times when I had time...
It’s not a port of the iOS version, it’s remastered on the RE Engine.
 
I know I'm kind of a purist to a fault, but I think from what I've seen (though I haven't played this remake) the DS version allowed more to be up to your imagination, and that the characters are a little more lifelike in that version. Take Lynne for example - in the DS version you couldn't tell her mouth wasn't moving when she spoke, or rather it was impossible to tell one way or the other. That way when she was speaking, it wasn't obvious that she wasn't saying anything, whilst in this remaster it's plain as day she literally doesn't have a mouth (lol). I'm just saying the original resolution did very well mask certain things that a resolution bump only reveals.

This is the case for a lot of older, lower resolution games, however.
 
It is what it is ig. It's a nice treat to see this game featured with updated graphics and soundtrack. I really enjoyed the original when I played it because of the gameplay style and cool story telling. I'd def recommend this to anyone who hasn't played it before.

btw It's been a hecking long while but I immediately recognized the writing style - good to see you still alive and kicking again Foxi4 ;)
 
  • Like
Reactions: Foxi4
I would say nice review but Papyrus on the banner... bold move.

Glad to see the game holds up and they more or less did it justice.
 
  • Haha
Reactions: Foxi4
We’re in an era of remakes and remasters - switching the game to HD is no longer “good enough”. Need an example? Crash N.Sane Trilogy wasn’t just rebuilt from the ground up on a new engine, it came with widescreen support out of the box and 3 new levels. How about Chrono Cross: The Radical Dreamers Edition? It comes with an option to pillarbox, stretch or crop the display, new content such as an auto battle mode, the option to disable annoying random encounters altogether, a rearranged soundtrack and the prequel translated from Japanese for the first time. Mass Effect: Legendary Edition? Widescreen support, fixed mechanics in Mass Effect 1 (which aged like fine milk otherwise) and skippable elevator sections. Diablo 2: Resurrected? Complete overhaul of the graphics, the inclusion of the *old* presentation, with an option to switch between the two in real time, widescreen support and new content in the form of Terror Zones. We can go on forever. Capcom put this game on the RE Engine, so calling it “just a remaster” is a stretch - they could’ve done more, simple as. Heck, they even translated the character prologues previously exclusive to Japan, and you know what they did with them? They published them… on Twitter, instead of including them in the game. This is still an excellent title that I wholeheartedly recommend (hence the high score), but I would be remiss if I didn’t mention that Capcom chose the path of least resistance - that’s unfair to the game and unfair to the reader. I can’t treat it as if it’s still a DS game when it isn’t one, this is not an “embedded emulator” situation. When a game is ported to a modern engine running on modern platforms, players expect to see quality of life improvements at bare minimum. You need to give your audience a compelling reason to return to a game after over a decade since its original release besides just being good originally - it’s still good, no question about it, but this is a new product that has to stand on its own. Including revamped features, restored content previously left on the cutting room floor or exclusive to a specific version, or making brand-new content from scratch are not exceptions anymore, they’re expected. Don’t get me wrong, I am infinitely appreciative that an often overlooked game gets this kind of treatment - the more players get to enjoy it the better. I just think more could’ve been added or changed in this release, that’s all.
I agree with all your points here, but...well, "wall of text" is an issue, and maybe some of this could've been mentioned more explicitly in the actual review instead of a comment not as many people will read?

I do like how there's achievements for utterly failing to save the park leaflet guy and in the final chapter, as this triggers dialogue that would most likely never be seen otherwise, but...the tile puzzles they added...WHY. Tedious nonsense, that.
 
I agree with all your points here, but...well, "wall of text" is an issue, and maybe some of this could've been mentioned more explicitly in the actual review instead of a comment not as many people will read?

I do like how there's achievements for utterly failing to save the park leaflet guy and in the final chapter, as this triggers dialogue that would most likely never be seen otherwise, but...the tile puzzles they added...WHY. Tedious nonsense, that.
It’s not really all that relevant to the review, it’s just an opinion that I’m posting as an aside since the “issue” came up. The tl;dr point of the comment is that the game is very solid, just like it was when it was new, but the re-release doesn’t offer a lot of extra content to incentivise a double dip. It might be harsh, but that’s the expectation nowadays.
 
It is what it is ig. It's a nice treat to see this game featured with updated graphics and soundtrack. I really enjoyed the original when I played it because of the gameplay style and cool story telling. I'd def recommend this to anyone who hasn't played it before.

btw It's been a hecking long while but I immediately recognized the writing style - good to see you still alive and kicking again Foxi4 ;)
@Buck_7, my man! I remember you, I hope life’s treating you well! :)
 
  • Like
Reactions: Buck_7
Review cover
Product Information:
  • Release Date (NA): June 30, 2023
  • Release Date (EU): June 30, 2023
  • Release Date (JP): June 30, 2023
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: Puzzle-Adventure
  • Also For: Computer, Nintendo Switch, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

Reviews

  1. Tough enough to navigate and conquer the rugged wilderness.

  2. The Turtles are back for their umpteenth game outing, but is this one worth it?

  3. Alone in the Dark is a Survival Horror game available for PlayStation 5, Xbox Series S/X and PC.

  4. Step into post-apocalyptic Northern Finland in Rauniot, Act Normal Game’s debut point-and-click title. Let’s click away!

  5. Australia-based indie developer Drop Bear Bytes’ debut title, Broken Roads, launches today on PC and consoles. Does this new cRPG have what it takes to stand toe-to-toe to its contemporaries?

Site & Scene News

General chit-chat
Help Users
  • No one is chatting at the moment.
    S @ salazarcosplay: @BakerMan can one play cod from hen ps3?