Review cover Jupiter and Mars (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): April 22, 2019
  • Release Date (EU): April 23, 2019
  • Release Date (JP): April 23, 2019
  • Publisher: Tigertron
  • Developer: Tigertron
  • Genres: Adventure

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

Looking forward to a nice relaxing experience.
PSVR is a serious piece of kit for the average console owner to invest in, and with an ever-expanding range of titles to chose from: can a game about dolphins make the cut as an essential purchase in 2019?

attachFull164763

As a devout fan of Apaloosa's 2000 Ecco the Dolphin: Defender of the Future for Dreamcast; I am a huge advocate for anything that garners a sun-soaked vibe and is flooded with dolphins. A few years back I got to swim with dolphins in Mexico and it was one of the greatest experiences of my life. They're unspeakably smart and undoubtedly majestic, but is this game anything to write home about?

Completely absorbed in the explorative elements of the game; I found myself checking every nook and cranny for secrets and hints in order to seek out new places to gawp at in awe. The ocean is your playground and there are very few limits to what you can see and do. A dazzling light-show of neon coral and sunken treasures juxtaposed with the surfaces sun-kissed beautiful skies and golden sand. This is escapism on a level I haven't enjoyed in a very long time.

attachFull164863

Review imageReview imageReview image

You play as one half of the duo: Jupiter, and you can control Mars's actions such as smashing boulders or disabling generators with a swift but deadly ram of his super smooth beak. I was completely engrossed, searching for the next thing to do and see. Collectables are aplenty in the pelagic expanse, with heaps of clams to find and open, revealing gold, silver, and bronze goodies depending on the level of difficulty of locating it in the first place. There are also plenty of creatures to admire and discover, some of which are interactive and can lead you to new areas and new tasks to complete, however there is no real map to speak of, just an onscreen ring indicating a vague direction to point yourself at. The lack of a map is a bittersweet point. It would be super useful to have a map that expands as you echolocate and find new locales, though a traditional map may well take away from the abundant exploration and essentially remove some of the thinking from the game. It's a quest for discovery that does require you to remember where things were in terms of points of interest or items that you don't yet have the skills unlocked for yet.

Throughout this adventure you will find that it's very much a deep rooted eco-friendly theme that ebbs and flows through the waves. Human interaction with the sea causes animals a great deal of harm via plastic waste, irresponsible fishing and toxic chemical dumping. At points it made me sad to think that this is effectively entirely preventable; if only humans were more considerate of their surroundings. We are such a destructive species and SeaLegacy and The Ocean Foundation need people to observe and act upon this plight, sooner rather than later, and expressing this through the medium of video games is a splendid education for anyone of any age or understanding.

attachFull164871

Review imageReview imageReview imageReview image

Stunning graphics that draw you in immediately, and an audio track to match: It's a chilled vibe, no danger, no worries, and pure bliss. The bioluminescent tribal markings on each animal are a very clever touch that is used to enhance and stylize each creature so you can easily recognize each one in the vastness of the ocean. Color play is critical in drawing attention to tasks and the various interactivities that are available. The sense of weightlessness is well portrayed with some hazy, bubbly filters deployed to mimic the density of water and the effect of the surface light dappling around the scenery, however a handful of the animations are slightly less-than-smooth and detract from the immersion causing you to snap back to reality. This can often be overlooked as the game's style and presence carries superbly throughout the entire encounter. The soundscape is also worth a mention here and it complements and enhances the entire experience amazingly. The whole composition flows incredibly well; with a mixture of big-beat, low-fi, and melodic tunes. The pace and tempo serve to create and balance a serene world of blissful reverie, with the reality of marine perils and endangerment. Subtle touches such as the coral reacting to your proximity and pleasantly "popping" out of the way is amazingly observed and well represented in audio form.

This game does not require any VR specific controllers or the camera, so players with a basic PSVR setup can enjoy this with a regular DualShock 4 controller without having to splash out on moves. In fact you can also play this without the PSVR headset, on your HDTV: however you do lose the majority of the immersion VR brings to the table and I would heartily recommend utilizing PSVR with this title to gain as much sensory immersion as possible and play it as it was envisioned by the developers.

Controls are akin to those of FPS crawlers like Forsaken or Descent, with a simple back/forwards motion - Triangle flips you 180 if you have gone the wrong way or wedged in a sketchy cragg. The Cross button echo locates giving the environment a vibrant swathe of electricity that highlights any items of interest or displays the terrains many facets to guide you onwards to the possible paths. The Circle button command's Mars, the dolphin of War, to use his immense porpoise-like ramming technique to unblock new routes or open closed clams. Square button emits a sonar ring with which you can clear pesky jellyfish out of your way and talk to neighborly species who have come a cropper one way or another. Inverting the Y-Axis is my pro tip, unless you're one of "those" people who plays airplane simulators where up goes up: lunatics!

The only thing seriously missing is the ability to swim faster (the game is slow and steady which is nice, but it could benefit from a little Nitrous Oxide every now and then to give it a little more pace). Though you do acquire upgrades at various intervals which allow you to dive deeper, or push through strong currents there is no ability (that I have found yet) that can double your speed. Once you have your orientation and know where you are sometimes you want to speed back to an area, but your speed of movement is akin to only being able to walk through the entirety of a game like GTA or RDR, there is no run button.

Ecco the Dolphin: Defender of the Future had another great feature and that was to walk on water by doing a surface bob followed by hammering the swim button. For me that was the showboat maneuver to impress everyone in the early 2000's, and this game is sadly missing these subtle touches to add a little flair and truly elevate it to that next level.

A beautiful game that can be enjoyed with or without PSVR: this title lacks a few game staples in favor of delivering a more vicarious sensory experience rather than a traditional game.

Verdict

What We Liked ...
  • Stunningly immersive.
  • Plenty of areas to explore.
  • Collectables ahoy.
What We Didn't Like ...
  • One swim speed.
  • No optional map.
6
Gameplay
Study, survey and examine is the way to approach this experience. Plenty to discover, lots to collect and a truthful and sad story to tell.
7
Presentation
Well observed aquatic environments and sea creatures, easy to navigate UI and controls make this a pleasure to look at and a sensory treat.
5
Lasting Appeal
Once everything is done this game will pretty much be done and dusted. With a roughly 4-6 hour play time its an incredibly casual audio/visual experience with collectable elements rather than a typical game in any sense of the word.
6
out of 10

Overall

A splendid voyage which addresses real world issues in a visceral and intellectual manner, Jupiter and Mars is a superb addition to the PSVR library with its easy going and absorbing exploration.
  • Like
Reactions: atoxique and T-hug
Review cover
Product Information:
  • Release Date (NA): April 22, 2019
  • Release Date (EU): April 23, 2019
  • Release Date (JP): April 23, 2019
  • Publisher: Tigertron
  • Developer: Tigertron
  • Genres: Adventure
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

Reviews

  1. The Turtles are back for their umpteenth game outing, but is this one worth it?

  2. Claimed to be the world's most cost-effecient i9 Mini PC, we check out the latest from Geekom.

  3. Tough enough to navigate and conquer the rugged wilderness.

  4. Alone in the Dark is a Survival Horror game available for PlayStation 5, Xbox Series S/X and PC.

  5. Step into post-apocalyptic Northern Finland in Rauniot, Act Normal Game’s debut point-and-click title. Let’s click away!

Site & Scene News

General chit-chat
Help Users
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...