Review cover Nacon Revolution 5 Pro (Hardware)
Official GBAtemp Review

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Launching this month is an all-new, officially licensed PlayStation controller from Nacon: the Revolution 5 Pro. With an array of hardware and software customisation options geared towards professional gaming, is it as revolutionary as its name indicates?

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Nacon has recently unveiled its latest controller compatible with PS4, PS5 and PC, the Revolution 5 Pro. The gaming accessory is launching on the European market this month, with US availability coming later this year, and costs 200 GBP/230 EUR.

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While priced towards the premium end of the spectrum, the hardware quality also reflects on the price tag. The Revolution 5 Pro packs a nice heft that, in addition to the sturdy shell made of high-end material, makes it feel like a premium product to hold. With its ergonomic design, the controller sits comfortably in the hands while in use and the rubberised, textured handles ensure a secure grip. 

As you’ll likely want to protect the controller from damage while not in use or while travelling, Nacon includes a handy hard carry case in the package. It not only stores the Revolution 5 Pro but also all of the accessories that come with it. 

While it is geared towards PlayStation gaming and is an officially licensed PlayStation product, the Revolution 5 Pro strikes with its asymmetrical layout. This makes it stand out from traditional symmetrical PlayStation controllers but Nacon tells me that this is exactly the point of the controller: to offer an alternative for PlayStation gamers. Since Sony already has its DualSense Edge controller with pro features and a symmetrical layout, the Revolution 5 Pro offers a different option. As I personally prefer asymmetrical controllers, I welcome such an option with open arms.

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Nacon’s Revolution 5 Pro can be used both in wired or wireless mode, and is compatible with PS4, PS5 and PC. I’ve used it on both PS5 and PC and the controller’s input is accurate, with no discernible lag in wireless mode while each button press delivers satisfying feedback. As the sticks of the Revolution 5 Pro are Hall effect based, its controls are swift while eliminating stick drift worries. Also providing some peace of mind is the battery life. The controller can provide around 10 hours of use but mileage can vary such as having a Bluetooth headset connected to the controller can drain more battery.

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Such a user experience might also be reflective of other controllers but the Revolution 5 Pro differentiates itself with its range of hardware and software customisation options. On the hardware side, you can adjust the weight, stick shaft size and stick head from the sets included in the package to suit your preferences. For example, I prefer convex heads for controller thumbsticks and the Revolution 5 Pro allows me to swap to these within seconds. The controller also packs Trigger Blockers which limits the travel distance of the triggers, further allowing you to adapt the device to your playstyle and gaming needs.

Having swappable hardware components not only allows you to customise the controller to your needs but also enables it to be more repairable. For instance, the sticks have dedicated electronic cards that can be changed independently. This is a commendable feature as it increases the lifespan of the device as you can replace parts instead of the whole controller in case of damage.

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Other customisation options come with the back buttons. This controller comes with 4 back buttons, two on each grip. You can map most of the controller’s buttons to these and create shortcuts for ease of access. I think back buttons should be an integral part of controllers and having them featured here was a personal delight. However, their positioning on the Revolution 5 Pro can make them occasionally hard to reach. I wish they were raised or adopt a paddle-like design to make accessing them easier.

On the software side, there is a companion PC/Mac software for the controller, with mobile versions coming at a later time. Through it, you can configure aspects such as the trigger sensitivity, stick dead zone and LED colour. You can save 4 profiles per platform on the device, so you can have different configurations for different games that are accessible within seconds.

However, the downside with such a range of customisation is that there is a learning curve to getting the hang of it. In addition to the companion software, you can map the back buttons on the device as well as control audio from the controller as well. But learning the ropes of these options can easily become overwhelming at first as it involves some combination of buttons that you'll need to memorise.

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And while the Revolution 5 Pro boasts the officially licensed PlayStation product tag, this comes with some restrictions from Sony’s side. For example, face buttons cannot be mapped to the back buttons and rumble isn’t available on PS5 (although it is available on PS4/PC). This is a downer for those looking for a premium controller to enjoy single player games as such limitations makes the Nacon Revolution 5 Pro more geared towards competitive gaming on PS5. But hopefully Sony reverses its decision and Nacon can push future updates to unlock such features. 

Overall, if you do get the Nacon Revolution 5 Pro. you will find in it a premium, durable controller that stands out with its range of hardware and software customisations.

Verdict

What We Liked ...
  • Build quality and buttons feedback
  • Range of hardware and software modifications
  • Customisable profiles stored on-device
What We Didn't Like ...
  • Sony limitations on rumble on PS5 and back buttons mapping
  • Back buttons can be shallow and hard to access
  • Learning curve to customisation
8.3
out of 10

Overall

As a controller geared towards competitive and professional gaming, the Nacon Revolution 5 Pro stands out as a premium, durable controller with a range of hardware and software customisation options to make a controller that feels truly yours to use.
I was really really REALLY considering this until i reached the rumble part

WHAT THE FUCK, SONY!?
yeah it's a bummer but rumble is disabled only on PS5 but works on PS4 and PC. Here's hoping Sony reverses its decision but that seems to be a downside of having the "Officially Licensed" tag...
 
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Ugh, why? Why unaligned sticks?! PlayStation's generally good at having aligned sticks, as did Nintendo pre-Switch, and currently 8bitdo - so why does this thing have unaligned sticks?

That's an auto Do Not Buy for me, unaligned sticks, never mind the lack of rumble on PS5.
 
Ugh, why? Why unaligned sticks?! PlayStation's generally good at having aligned sticks, as did Nintendo pre-Switch, and currently 8bitdo - so why does this thing have unaligned sticks?

That's an auto Do Not Buy for me, unaligned sticks, never mind the lack of rumble on PS5.
Nacon has traditionally made asymmetrical layouts for PS controllers, and as mentioned in the review, they aim to offer something different as Sony already has the Edge controller as a Pro model with symmetrical layout.

that d pad looks weird
If you mean the circular, 8-directional one, it's swappable to a traditional one (included in the package)
 
yeah it's a bummer but rumble is disabled only on PS5 but works on PS4 and PC. Here's hoping Sony reverses its decision but that seems to be a downside of having the "Officially Licensed" tag...
I know, but it's still lame, moreso considering that this would get almost exclusive PS5 usage from me.

Dualsense has become my favorite current gen controller precisely because of its haptics, but it's so fucking fragile. This controller seem to solve that, but if you take haptics out of the equation it's just an overpriced PS4 Elite controller with PS5 compatibility.

Nintendo, for all its faults, gives waaaay more freedom to third party manufacturers. Sony's behavior regarding third party controllers is fucking bullshit.
 
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I know, but it's still lame, moreso considering that this would get almost exclusive PS5 usage from me.

Dualsense has become my favorite current gen controller precisely because of its haptics, but it's so fucking fragile. This controller seem to solve that, but if you take haptics out of the equation it's just an overpriced PS4 Elite controller with PS5 compatibility.

Nintendo, for all its faults, gives waaaay more freedom to third party manufacturers. Sony's behavior regarding third party controllers is fucking bullshit.
Firstly, how is the DualSense "fragile"? Granted, I don't own a PS5 and thus don't own a DualSense, but I'd like to know.
Secondly, it's not just third-party controllers Sony's known for fucking over - look at how it forces devs to censor their games, when Nintendo does not anymore. As a result I'm not exactly surprised by this point.
 
I love my Nacon on the PS4, happy that they finally have a PS5 version but reading all this, I'm gonna pass on it. Too bad, I was really hyped for this.
 
Firstly, how is the DualSense "fragile"? Granted, I don't own a PS5 and thus don't own a DualSense, but I'd like to know.
Secondly, it's not just third-party controllers Sony's known for fucking over - look at how it forces devs to censor their games, when Nintendo does not anymore. As a result I'm not exactly surprised by this point.
For the first, Dualsense controllers are, possibly, the most brittle controllers in Playstation's story.
  • The stick drifting rate is dangerously close to the Joycons' (to the point where a common advice is getting a second controller in case the one that comes with the console gets drifting and you have to send it back to Sony)
    • As a testament of this, the feature of the Edge controller that stands out the most are precisely the modular joysticks, wich Sony sells at 30 €/unit.
  • Triggers have needed at least a second iteration to not break easily with very little wear and tear.
  • Squeaky D-Pad. I have barely played intense 2D games (Fighting/breackneck pace arcade) and my D-Pad is already squeaking! I got the console in April, ffs!
As for the second, yeah, but Sony has always been, precisely, the most lax when it comes to third party controllers. I can "understand" censorship, but what good do you do by limiting third party controllers so much? Three years in and there are still barely no third party controllers, with the issue being even more blatant in the case of specialized stuff - Arcade sticks/fight pads. It's stupid, and PS4 Backwards compatibility doesn't help when you want to play PS5 games.

Those buttons look way too big. 🤨
Big buttons are ergonomically better! If you ask me, both Sony and Microsoft's buttons are smaller than necessary, for the sake of aesthetics only.
 
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"Big buttons are ergonomically better! If you ask me, both Sony and Microsoft's buttons are smaller than necessary, for the sake of aesthetics only." @Osakasan

Personally, I prefer somewhere in the middle.

My PS4 controller isn't the official DualShock 4, it's a fake DualSense-looking controller and it's awesome. It's so comfortable and the Option/Share buttons are way easier to press (DS4 are kind of mushy).

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It's wireless with a USB-C port (of course), and it's recognized as a DualShock 4 controller so it works via the Safe Mode. :)

The previous model is better looking though (it's nearly identical to the DualSense, except the buttons and the PS icon is a House icon).
 
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"Big buttons are ergonomically better! If you ask me, both Sony and Microsoft's buttons are smaller than necessary, for the sake of aesthetics only." @Osakasan

Personally, I prefer somewhere in the middle.

My PS4 controller isn't the official DualShock 4, it's a fake DualSense-looking controller and it's awesome. It's so comfortable and the Option/Share buttons are way easier to press (DS4 are kind of mushy).

61q-ev2W6ML._AC_SX466_.jpg


It's wireless with a USB-C port (of course), and it's recognized as a DualShock 4 controller so it works via the Safe Mode. :)

The previous model is better looking though (it's nearly identical to the DualSense, except the buttons and the PS icon is a House icon).
Of course, it's a matter of taste. Personally, i prefer reasonably big and flat buttons to Sony and Microsoft's option, they just give me better security for pushing. Switch procon and and Neo Geo CD controller have the most comfortable buttons overall for me.
 
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Ford that Kind of Money ID rather buy an Edge Controller where Rumble works, the Layout Designer didnt have a stroke while designing IT and IT wont Look Like a cheap 10 Buck plastic Trash Controller.
 
" Sony limitations on rumble on PS5 and back buttons mapping "
Sony is a real b**** ! Hell : even Microsoft understands what competition on Hardware is good .. not Sony !!
Now you can run and cry to mama, Sony : you will get the COD that Microsoft will throw at you ! !
The old CEO of Sony has left the building : sure, it's not going to be more easy now....
Worst companies in video games ?
1 nintendo
2 Sony Congratulation Sony !!
 
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