Review cover RⒶGE 2 (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): May 14, 2019
  • Release Date (EU): May 14, 2019
  • Release Date (JP): May 14, 2019
  • Publisher: Bethesda Softworks
  • Developer: Avalanche Studios
  • Genres: Open-world FPS
  • Also For: Computer, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

RⒶGE 2 is a game that showed up completely out of left field. It's a sequel of a not particularly successful game that nobody was expecting until promotional material was accidentally leaked online. I have to admit, I was not that interested in the game *until* I saw its second trailer which showcased some of its biggest selling points. Deadpool-style sense of humour? Check. Doom-style gunplay? Check. Mad Max-like wasteland environment with vehicular combat a'la Twisted Metal? Check. I thought to myself "Alright. I'll bite" and jumped into the fray as soon a copy arrived at my desk. Did it meet expectations? Read on and find out!
RⒶGE 2 is an open-world FPS available on PS4, Xbox One and PC by Avalanche Studios, best-known for their Just Cause series.

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In the Eyes of a Ranger

The year is 2165, 30 years have passed since Luitenant Nicholas Raine, an unexpected hero, emerged from ARK 437A and defeated the nefarious Authority, a self-proclaimed government hellbent on world domination, or at least the domination of what's left of it after the 99942 Apophis incident of 2029. In the many years since the asteroid impact the wasteland found a way to heal - vegetation spread across the land, forming tundras and jungles in place of formerly barren soil. Small settlements began changing into large cities where a Wild West-style civilization began forming, a civilisation complete with its Rangers, the protectors of those who are too weak to protect themselves. You take control of Walker, a young soldier dreaming of Ranger service, training under the watchful eye of Aunt Prowley, the Ranger leader and local badass. One day the peace is interrupted by blaring sirens - the Ranger encampment of Vineland is under attack! You and your sister Lily grab your weapons, rush outside and find out that the Authority is back with a vengeance and they've come to eliminate the Rangers, one of the few factions that could impede their advance into the Wasteland. Before long the head honcho shows up - General Martin Cross himself captures and murders your adoptive mother, and upon killing the remaining Rangers and reducing the encampment to rubble, he retreats with his forces. Vineland is no more, and since you're the only one qualified, you are field promoted to the rank of Ranger. You wish you could ascend to that status in more pleasant circumstances, but alas, you are the Last of the Vineland Rangers, and it's now up to you to unite the other Wasteland factions under one banner and one common cause - avenging your fallen comrades and defeating the Authority, once and for all.

The Unsuspecting Stranger

RAGE 2 is quick to throw you into the fray, which is precisely what I expected it to do. The prologue does a good job introducing you to the game's mechanics and familiarising you with the controls. Once the siege of Vineyard is over and you get up from the ashes, Lily explains her plan - arm you to the teeth and send you out into the wastes to contact the three local faction leaders who once worked on some kind of an ultimate weapon to be used against the Authority, but have since fallen out with each other. Your job is simple - unite their forces, build the ultimate weapon, codenamed "Project Dagger" and take the fight to General Cross. There's very little to see here in terms of story, it's a simple cookie cutter plot that exists only to give you a reason to venture out into the Mad Max-like wastes with a gun in hand and vengeance on your mind.

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Pick your character, grab your gun, go kill the big bad - got it!

Long story short, your adventure is divided into five basic sections, three of which occur simultanously. You start with the prologue, then you enlist the help of John Marshall, Loosum Hagar and Antonin Kvasir, boost your relationships with each of the three and, upon successfuly leveling them up and completing the Dagger project, you can trigger the final chapter where you square off against the Authority. Leveling up your relationships is fairly simple and occurs naturally in the course of gameplay. You opened an ARK? Kvasir, an ex-Authority scientist, will reward you for uncovering the secrets of the Old World. You cleared up a roadblock on your way to the next waypoint? Hagar's going to be happy that the streets are safe once more. You took a short detour and massacred an encampment full of mutants? Marshall will no doubt hear about your exploits. Of course leveling up those relationships gives you additional benefits besides progress in the storyline - all four of the supporting characters, Lily, John, Loosum and Antonin, have their own Project trees. Investing your hard-earned resources will grant you with improvements to your gear. Speaking of gear, let's get down to business and talk about your tools of the Ranger trade.

Had Better Know the Truth of Wrong from Right

In terms of combat the game plays a lot like Doom 2016, albeit at a slower pace, which makes it feel more deliberate, but at the same time a little "off" if you're a fan of the recent remake. Killing enemies makes them drop Feltrite, one of the in-game currencies, which also restores your health upon pickup. The twist is that just like in the case of Doom's Glory Kills, Feltrite is only available for a very short period of time after the kill which incentivises you to get up-close and personal. As far as weapons are concerned, RAGE 2 offers a traditional wheel with 8 weapons total, which is a nice change of pace compared to the contemporary 2-slot setup we see in most shooters. You start the game with your Sidewinder Pistol, but you quickly upgrade to the Ranger Assault Rifle in the prologue, making the former a sidearm you'll rarely use. As for the rest of the arsenal, from the simple Combat Shotgun all the way to the famous BFG 9000 (reserved to the Deluxe and Collector's Editions of the game at launch), you'll have to find it by raiding ARKs during the course of your adventure, which gives you a reason to explore. In addition to your standard weapons you also get access to throwables - your trusty Wingstick, Grenades and a Turret Drone which provides you with some cover fire.

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Opening ARKs will give you access to new weapons and abilities, so be on the lookout for them

Now, since you're a Ranger equipped with the best armor Old World technology could provide, you also get access to Nanotrite abilities which give you the edge in combat. Your abilities range from a simple double jump to superhero-level superpowers like Shatter, the equivalent of Force Push, or Vortex, your very own personal Black Hole generator. Much like weapons, your Nanotrite modules are locked up in ARKs, so to unlock your full potential, you'll have to do some legwork. The key to success in combat is mixing and matching weapons and abilities to create combos which you can make even more devastating in Overdrive Mode, the game's equivalent of Quad Damage which alters how the weapons work for a limited time. If you want to put your lead-slinging skills to the ultimate test, be sure to visit the Mutant Bash TV HQ where the wasteland's most popular, and perhaps the only reality TV show is being filmed - you'll get ample opportunity to unload your ammo stash against hordes of mutants for the amusement of the masses.

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The Chaz Car Derby and Monster Bash TV are the highlights in terms of side activities in RAGE 2

Of course, traversing the Wasteland on foot would be very time-consuming, which is where vehicles come into play. You start your adventure with your standard-issue Phoenix, an all-terrain ARK vehicle armed with Gatling Guns which you can upgrade over the course of the game, adding more weaponry. That's right - vehicles are equipped with weapons, which introduces an element of vehicular combat. Most times your opponents attack you on-foot, but when you get the opportunity to fight vehicles, the game really shows its teeth, especially when you come across an enemy convoy. The encounters are Twisted Metal-esque, complete with weak points you have to target for maximum damage. There's more to it than just fighting though - the residents of the wastes are enamoured with racing, so if you feel like spending some time on the track, you get the opportunity to become a champion of the Chaz Car Derby.

'Cause the Eyes of the Ranger are Upon You

Okay, so we talked about the good... now let's talk about the bad. I'm a fairly forgiving reviewer and I always try to look at the bright side of games. They all have something good to offer, and that deserves to be showcased. With that said, in the case of RAGE 2 the good parts are stretched extremely thin. I left Vineland and immediately picked up on the game's number one issue - the wasteland itself. I travelled to Gunbarrel first and I couldn't help but notice just how dead and empty the world feels. There's a sharp and very noticeable contrast between how RAGE 2 plays in combat and how it plays outside of it - fighting enemies is great, but travelling from one waypoint to the next takes the game from a fast-paced, rage-fuelled adventure the trailers advertise to a quiet lull, and you have to travel a lot. When I first started, I made the mistake of ditching the car and following the waypoints on foot, hoping to run into some random encounters or events.

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There's a wide variety of environments, from deserts to lush jungles, both the green and the concrete variety

Don't make the same mistake I did - grab the car. Better yet, fast travel whenever you can. If you choose not to, more often than not you'll find yourself taking detours from your current objective to the nearest location on the map not because you specifically set out to go there, but because you suddenly felt the feeling that kills any video game - you got bored. Sure, you'll run into the Authority fighting the local gangs, or some mutants running amok, or perhaps some kind of a special encounter, but they all boil down to one thing, shooting everything in sight. That wouldn't be an issue in a game called RAGE 2 if not for the fact that they're usually over before you know it. Even some bigger events are disappointments - I still remember the first time I was notified about an Authority Sentry in the vicinity. I expected to face some crazy abomination of genetic engineering and technology, but all I found was... an unguarded tower with a big, glowing "shoot me right here" spot.

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I heroically destroyed an evil tower by hiding behind a rock

Where are the cybernetic soldiers? Where are the mechs? Fighting an enemy that can't even move isn't particularly exciting, as you might imagine. Other times you want to have an epic fight with an enemy convoy, you almost destroy the thing like you're re-enacting Fury Road, and all of a sudden, you realise that you don't have a particular weapon necessary to finish the main vehicle off. Reluctantly, you let the bandits go. You'll have to get back to it after you do a hundred chores. Before long I noticed that I wasn't involved in the objectives anymore, I was just ticking boxes to "complete" the locations I came across - it kept me busy, but it did not entertain.

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Vehicular combat is a lot of fun - unfortunately, roving gangs of car bandits are relatively rare

This brings me to the next problem - the overall length of the game. RAGE 2 boasts about the wealth of side quests and side activities you can engage in, but are they really side quests? After all, you need to level up your relationship with the three faction leaders all the way up to Level 10 before you can proceed to the final mission, so you have to finish a lot of those missions whether you want to or not. It's not even much of a spoiler, you're told as much in the course of the game, but if you're really sensitive to those, skip the next paragraph.

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Everything in the game is upgradeable, but the process amounts to ticking boxes in menus

To better illustrate what I mean, I'll use some examples. It's not that you have the option to participate in many activities - you don't get a choice. You have to become the Derby champion, you have to win the Mutant Bash, otherwise you won't be able to build your reputation. The same applies to gang hideouts or mutant nests - you'll have to hunt those baddies either way. The ARKs are an even more obvious example of this problem - that's where your weapons and abilities are locked up, you'll obviously try to find them all. If your side quests are not optional, they're not side quests, are they? All of this makes the leveling system feel like an elaborate way to conceal the fact that the main quest is criminally short. When I said that the game is divided into five sections, I really meant it - the main story consists of 8 quests, and they are not long. The game artificially inflates its length by forcing you to perform otherwise meaningless tasks in-between the main quests, your progress is locked until you reach a certain threshold which unlocks the next part, which makes it frustrating, or it would've if the game didn't throw levels at you like crazy. By the time I met Kvasir I already leveled him up to Level 6 since I was opening ARKs along the way, so I didn't even know the guy, but apparently he was very fond of me.

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The three leaders are happy to help, provided you'll do some legwork for them first

The fact that RAGE 2 offers very little in terms of character development further solidifies the feeling of being artificially limited with progress bars. Your relationship with the leaders in no way influences the way they treat you. In fact, you don't really get to interact with them much. Come to think of it, you don't really get to interact with any of the quest givers once you perform whatever task they've given you - completing a quest just ticks a box and gives you your reward, that's it. You never really build any form of rapport with the characters, turning them into glorified notice boards that dispense your chores. A shame - the game could've really used more dialogue to flesh out the characters. If I don't really care about them, the only motivation to work with them is self-interest, and that wears thin quick. Even the projects were a let-down - I was fully expecting to gather resources, interact with the NPC's and build stuff, but no - all of your upgrades are confined in menus and drop-down lists, it's just more boxes for you to tick. Nothing you do seems to have measurable consequences on the world around you - you're told that what you do matters, but it sure doesn't feel like it.

Any Wrong You Do, He's Gonna See

One of my collegues described RAGE 2 as a rollercoaster, and I don't think he was even aware of how apt this comparison was. The game is full of constant ups and downs - there's some great combat to enjoy here, but it's spread really thin over a huge open world with relatively little to do in it. The missions can be fun, but overall they're short, few and far between. Every now and then you run into something cool to look at or something fun to do, so you're constantly chasing those good moments as you play and it gets exhausting in a hurry. At some points the game looks really spectacular - the explosions look great and gore is gushing over the screen when you're given the chance to really "rage out", but then other times the environments look generic, and the title cards that introduce the main characters look like they were made by the intern. Some enemies really make you glad to have Big Effing Guns, especially the gigantic cyborg mutants of the Authority, but in-between fighting those huge bosses you mostly run into generic bandits, droves of them, with little variety to speak of. Just encountering the cyber ninjas of the Shrouded gave me a sense of relief - some novelty at last.

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Consider it done, game! I'll check back in once the expansions come out... maybe

Perhaps it's just me, perhaps I'm the one playing the game wrong, but looking at all the things RAGE 2 does well and all the things the game does poorly, the fact that it's an open world game almost does a disservice to it. The game feels like the developers were throwing things at the wall to see what sticks, but in the final product the gears that make the game tick didn't fit quite right, making the mechanism skip beats. That's not to say that it's a bad game - it isn't. The correct term is competent. RAGE 2 is... a competently-made open world FPS. The problem lies in how unremarkable it is. It's just nothing to write home about, which feels like a missed opportunity to relaunch a franchise that had a good premise. In that sense, the title delivered what it said on the tin - it made me rage.

Verdict

What We Liked ...
  • Very satisfying combat, both on-foot and in vehicles
  • Community challenges reward the players for collectively meeting goals
  • Good variety of environments
  • The Rage 2 release roadmap accounts for new skins, events, challenges and items to lengthen the game's lasting appeal
What We Didn't Like ...
  • The wastes feels dead and empty in spite of all the events scattered around
  • The game offers little in terms of character development
  • Very short length of the main quest
  • Long lulls in-between quests and activities
  • Uninspired side quests
  • In-game purchases in a single player game are an odd choice
7
Gameplay
RAGE 2 shines when it puts a Big Effing Gun in your hands and lets you shred through waves of enemies, but it's lagging behind the pack in almost every other aspect. If not for the long pauses in-between the action, there wouldn't be any time for the boredom to set in - the gunplay's great. Sadly, the open world and the narrative needed more work.
7
Presentation
The game is a mixed bag in terms of presentation - sometimes it looks great, particularly when we're talking about the characters, all of the explosions and the gore. Other times the game shows some questionable design choices and intern-level splash screens. Overall the game went for a psychedelic theme, and it succeeds in delivering just that.
6
Lasting Appeal
I can't see RAGE 2 lasting for a very long time. Even the "side quests" can't really be left "for later" - you have to finish a lot of them in order to satisfy the requirements of the main quest, shortening the overall length of the game. The longevity of the game will likely increase if the planned roadmap of expansions, both free and paid, is to be believed, but that remains to be seen.
6.6
out of 10

Overall

RAGE 2 lives up to its name by mildly enraging the player - like Icarus, it comes so close to being great and then fumbles on the basics. There are some good ideas here, they just needed more direction and polish. It's not a "bad" game, not by any means, but it's not "good" either, it just "is". It sits in that mid-point where games that are "kinda fun" reside. Should you buy it? Sure. When it's on sale and you're itching for a shooter.
Pretty much agree with most of the review, it's definitely one of those games that plays really well...when there's actually stuff to play. I didn't realize there were sidequests in the game, or at least that there were sidequests associated with the various locations, cuz I just went to all the bases and map points and did them on my own pretty much before doing any of the main story, so I had 80% of the map pretty much done before I even got around to doing the first few missions :lol:

Other times you want to have an epic fight with an enemy convoy, you almost destroy the thing like you're re-enacting Fury Road, and all of a sudden, you realise that you don't have a particular weapon necessary to finish the main vehicle off. Reluctantly, you let the bandits go. You'll have to get back to it after you do a hundred chores. Before long I noticed that I wasn't involved in the objectives anymore, I was just ticking boxes to "complete" the locations I came across - it kept me busy, but it did not entertain.
Not sure about this though, I finished off convoys with the stock vehicle with no upgrades without issue, you don't need any particular weapon to do it. Dunno if that's a sidequest limitation or not, but you don't need anything special for them.

Though once you get the Xerxes III tank thing it's basically no contest, the hardest part once you have it is just catching up with it cuz it's so damn slow :lol:

Some enemies really make you glad to have Big Effing Guns, especially the gigantic cyborg mutants of the Authority
This I also found to be the opposite for myself, don't think I ever used any of the heavy weapons for any of the enemies cuz they were so damn easy. Dunno if Normal difficulty was just improperly balanced or if the game overall is that easy, but 99% of the time I just used the shotgun and had no problems with any of the enemies, bosses or otherwise. Don't think I ever even got a game over once in the game, not counting accidentally driving off the edge of the cliffs :lol:
 
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Pretty much agree with most of the review, it's definitely one of those games that plays really well...when there's actually stuff to play. I didn't realize there were sidequests in the game, or at least that there were sidequests associated with the various locations, cuz I just went to all the bases and map points and did them on my own pretty much before doing any of the main story, so I had 80% of the map pretty much done before I even got around to doing the first few missions :lol:


Not sure about this though, I finished off convoys with the stock vehicle with no upgrades without issue, you don't need any particular weapon to do it. Dunno if that's a sidequest limitation or not, but you don't need anything special for them.

Though once you get the Xerxes III tank thing it's basically no contest, the hardest part once you have it is just catching up with it cuz it's so damn slow :lol:


This I also found to be the opposite for myself, don't think I ever used any of the heavy weapons for any of the enemies cuz they were so damn easy. Dunno if Normal difficulty was just improperly balanced or if the game overall is that easy, but 99% of the time I just used the shotgun and had no problems with any of the enemies, bosses or otherwise. Don't think I ever even got a game over once in the game, not counting accidentally driving off the edge of the cliffs :lol:
I found that on the stock vehicle it is almost impossible to take out the escorting vehicles and break past the shields of the main crawler. In fact, the game straight up told me that the gatling gun is going to be ineffective against the core part, not to mention that my ammo was drained at that point. I'm sure it's possible, but definitely annoying.

As for the comment about guns, I was referring to the fun of blasting enemies to bits more so than the difficulty - the game is fairly easy indeed.
 
After the disappointment of Rage 1, with one of the bigger gripes being the emptiness of it all, I was hoping they would sort it for 2. Sounds like they did not, and they even did the forced sidequests thing (I can't remember the last open world game that did that which was any good -- I thought most people agreed to leave that behind... probably about the time it moved from PCs and started to be a console thing again).

Pity really.
 
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i actually loved Rage 1 ... but this just might be the most boring open world game ive played in years ............ & i was dying to play this .
 
Review cover
Product Information:
  • Release Date (NA): May 14, 2019
  • Release Date (EU): May 14, 2019
  • Release Date (JP): May 14, 2019
  • Publisher: Bethesda Softworks
  • Developer: Avalanche Studios
  • Genres: Open-world FPS
  • Also For: Computer, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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Help Users
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
  • I @ I-need-help-with-wup-wiiu:
    i need help with nusspli failed downloads, can someone respond to my thread? pretty please:wub:
    I @ I-need-help-with-wup-wiiu: i need help with nusspli failed downloads, can someone respond to my thread? pretty please:wub: