Review cover Rogue Legacy (PlayStation Vita)
Official GBAtemp Review

Product Information:

  • Release Date (NA): July 29, 2014
  • Release Date (EU): July 30, 2014
  • Publisher: Cellar Door Games
  • Developer: Cellar Door Games
  • Genres: Platformer/Rogue Lite
  • Also For: Computer, PlayStation 3, PlayStation 4

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

I really wanted to finish Rogue Legacy at least once before writing a review, as I feel that is the best way to cover a game. I mean how can you score a game fairly without even finishing it? I got my review copy nearly 2 weeks before the game was due to be released, despite this, I still haven't managed to finish it but I have been playing it every day and have put a load of time into it. In fact I have a bit of an issue with the game regarding invested time vs overall progress.
Rogue Legacy is a rogue-lite adventure platformer developed by Cellar Door games and released on PC in 2013. The game was announced for PS3, PS4 and PSVita at Gamescom in 2013 and is now finally here, available as a crossbuy title.

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1001 Knights

Two things quickly became clear to me whilst playing Rogue Legacy, either I suck at platformers and roguelites, or the game is extremely difficult. Having been a pretty hardcore gamer for the best part of 30 years, I'm going to go with the latter. Rogue Legacy is HARD! Never before have I felt that the term "you're doing it wrong" might actually apply to myself. Rogue Legacy can be equally frustrating and punishing, but that is one of of its charms and is also part of its main mechanic.

See, unlike other Rogue-type games, in Rogue Legacy, if you die your next character will be an actual descendant of the player you just lost, retaining abilities, experience, upgrades and gold. This means that as long as you keep battling away, you should be making progress even if you ultimately keep on dying, which you will do. A lot!

Progress is achieved by using the collected gold to upgrade the Manor, which can add permanent stat boots or unlock new classes. This is the meta game within Rogue Legacy, go gold hunting and maybe attempt to kill a boss, die, invest gold, try again with the upgraded heir.

World

You start out at the gates of Castle Hamson, the first area of 4 dungeons, but this is no ordinary world, it is randomly generated and will reset each time you enter. This means that the Castle and connecting areas are never ever the same when you tackle them. Some rooms are repeated very rarely, but the layout of the map as well as enemy placement and variety is completely random. This is what gives the game challenge, it's almost like a new experience every time you enter the world, at least initially. You can lock the world's layout if you so wish by paying the NPC Architect a small fee. This helps you to make some map progress but in return you won't gain as much gold, an awkward trade off as gold is needed to upgrade your Manor and upgrades become very expensive very quickly!

The main objective in Rogue Legacy is to defeat the area boss of each section; Castle, Forest, Maya and Land of Darkness in order to unlock the final boss door seen at the entrance to the castle. The bosses can be extremly tough and this is where my main issue with Rogue Legacy begins. I was level 44 before I was able to beat the first boss, and level 65 for the second boss. I made it to the third boss at around level 68 but got annihilated so figured I'd probably need to grind another 20 levels or so, like the jump from the first boss to the second. I felt at this level with the amount of time I had played, I should be wrecking the bad guys!

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My Manor

After dying your Heir will appear at the manor where you can invest gold into many different upgrades such as HP, MP, Attack STR, Critical Chance % as well as unlocking new classes. Before reentering the castle you can visit the Blacksmith to buy any new weapons or armor upgrades you may have gained from finding blueprints throughout the dungeons. It is also worth paying The Enchantress a visit to buy and equip any runes. Runes add abilities such as dashing or double-jump as well as HP and Mana regeneration. All of these upgrades are a vital part of becoming more powerful and increasing the odds of success in the dungeons.

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Enemies and Scaling

Enemies take the shape of bone throwing skeletons, mace flailing suits of armor, mages and more. Each dungeon has it's own area specific enemies as well as many level hazards such as spike spits or flame throwing turrets.

You can attack with sword slashes and depending on which class you choose you sometimes have a special ability like the Paladin's Shield block or the Hokage's Teleport spell. Players also have access to magic spells like throwing axes, knives or protecting themselves with a circle of fire. Initially early enemies will take a few hits but as you level up they become slightly easier to dispatch. My issue with the level system is that the enemies also scale with your progress, so it never really becomes too easy to just whiz through the areas to the boss room, at least it hasn't for me yet. I still have to be as careful now as I was with Johannes The Legendary Knight, 108 lives ago, only there is slightly more wiggle room for making a mistake here and there.

This setup means that you will most likely be playing the same area over and over many times just to grind levels and find loot. Thankfully the randomly generated levels doesn't make this feel like a chore.

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Traits

When decidng on which of the three heirs to your fortune to next send to their doom, the selections on offer will often have a certain trait. Traits are mostly funny and can either be a real help or a mighty hindrance effecting you or the game world itself. For instance, your next offspring might be unfortunate enough to have ADHD (Attention Deficit Hyperactivity Disorder) but you will enjoy a 30% speed boost. Maybe the next will suffer with Vertigo, rendering the entire game world upsidedown, including your latest heir and at the same time reversing the controls. It feels like the traits were added as a bit of fun to break up what could otherwise become quite monotonous gameplay. No one wants to play the game in black and white because their player character is Colour Blind, but it is funny to see how your latest trait impacts the game world.

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I am still playing through Rogue Legacy and intend to see it through to the end (even if it takes me the rest of the year). It is a charming game and a refreshing take on the Rogue-lite genre. The retro graphics and game design all work well together and it has addictive gameplay which has the potential to last for a very long time. It fits perfectly on the PS Vita and is instantly catapulted into my top 10 Vita titles.

On a side note I would really like to know how to get the Thanatophobia trophy, so if you do decide to pick up Rogue Legacy be sure to let me know if you really need to be that good, or if I am indeed doing it wrong!

 

Verdict

What We Liked ...
  • Funny
  • Tight controls and design
  • Random generation adds longevity
  • Crossbuy with PS3/PS4
What We Didn't Like ...
  • Play time vs. progression can feel uneven
8
Gameplay
The platforming is tight and the combat is simple but the bosses offer up enough new tactics to keep the gameplay feeling fresh. Plundering the dungeons for gold and looting that next must have item never gets old.
8
Presentation
The retro graphics and excellent sound track fit the game's style very well.
9
Lasting Appeal
As I understand it Rogue Legacy has an infinite new game plus cycle. That along with the randomly generated areas, remixed bosses and addictive gameplay means the game has the potential to keep you coming back indefinitely.
8
out of 10

Overall

Rogue Legacy is a must buy if you haven't already played it on PC. It runs flawlessly on the Vita and is an instant classic.
This looked pretty good until you mentioned the traits, at which point it became considerably more awesome. Sounds like it adds a nice factor of randomness and gives a good distraction from the continuous dungeon grind. Might have to grab this at some point.
 
I really liked the PC version, I even grabbed it at something like full price. Glad to see it made the trip to the vita intact.

This "roguelike elements" business is something I can really get behind.
 
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Reactions: machomuu
Another Spelunky-fied platformer seems like a No Brainer for the Vita been wanting to play this on PC but have held off until the Portable Version...............


And yeah T-hug you really need to be that good :


Thanatophobia = WITHOUT using the Architect, complete the game dying 15 times or less


:wtf:
 
Gonna pick this up without a doubt for the PS4 over the next week or so. Been interested in this since I heard about it months ago
 
You may want to work on your skills. I nabbed this on Steam not all that long ago, and I nearly beat the first boss at level 12. It's all about learning their attack patterns, and then also having the right class with the right traits. For example, being a miner with gigantism is a god awful choice for dealing with the Castle boss, whereas being a barbarian king with dwarfism might be the best setup for an early go. Besides that, the game's advice is solid when it mentions that buying equipment is a faster and easier way to increase your stats over boosting your base stats. Although it seems like a no brainer to pour gold into your base stats, you really want to focus on getting a piece of equipment in every slot that most benefits what you need.

This isn't even counting runes, exclusively gotten from fairy chests, which can exponentially increase the ease by which you undertake a task.

This game has a lot of underlying strategy. If you just try to brute force your way through it hacking and slashing, you're going to die even more than the average bear. You have to consider each choice carefully to advance as quickly as possible.

With that said, this really is a gem, and I'm glad to see it transitioned smoothly to the Vita. I may pick it up just because I'll probably play it more on the Vita.
 
I'm glad I'm not the only one not being good at the game. I'm around level 88 and haven't even found the third boss yet (I always die somewhere in that tower). It's worth noting that stuff only gets more expensive when you buy things (that is: every time you buy something, the price of EVERYTHING increases), so my tendency to just buy the most expensive thing I could get as it would've gone to waste was probably a bad idea.

But all in all, it's a hilarious game, especially because of the everchanging line-up of heroes. One run, you're playing a dwarf paladin with dyslexia (yes...dyslexia), the other one you're a homosexual lich with flatulence who accidentally breaks furniture when bumping into it. :lol:

Gaming4Ever: you can't really say that it's "Spelunky-fied" when it was originally released a couple months before that game.
 
Review cover
Product Information:
  • Release Date (NA): July 29, 2014
  • Release Date (EU): July 30, 2014
  • Publisher: Cellar Door Games
  • Developer: Cellar Door Games
  • Genres: Platformer/Rogue Lite
  • Also For: Computer, PlayStation 3, PlayStation 4
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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