Review cover Sonic Colors Ultimate (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 7, 2021
  • Publisher: SEGA
  • Developer: Sonic Team
  • Genres: Platformer
  • Also For: Computer, Nintendo Switch, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Has time been good to Sonic Colors? It's time to revisit this game after a decade since its original release, in its new Ultimate form.

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There's something very special about the Sonic the Hedgehog franchise. It's been 30 years since the first Sonic game, and in that span of time, there's been everything from instant-classics to absolute failures. Despite having been a massive fan of the series ever since playing my very first video game, Sonic 2 on the SEGA Genesis, I've found that I dislike a majority of Sonic games, especially after having gone back and replayed many of them for the 30th anniversary. The 2000s especially tend to feature the worst the series has to offer, with the latter half of the aughts having some of the most downright awful, clunky, and infuriating Sonic entries, from Shadow the Hedgehog to Sonic and the Black Knight.

2010, however, marked an important moment for the series--a bit of hope that SEGA could finally pull it together and actually make a good 3D Sonic game again. Sonic Colors was that game. Originally released for the Wii, it was incredibly well-received back in its day, not only managing to have gameplay that people could enjoy, but also breathing new life into the characters with a new voice cast, who retain their roles to this current day. While Sonic Unleashed may have been the start of the "boost" era titles, it was Colors that made it a beloved gameplay element. The real question is, were fans just willing to grab onto and lavish praise on the first decent Sonic game in years, or has Colors managed to actually hold up in the decade since its launch? 

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Level design is of paramount importance to a platformer, and Sonic Colors does not disappoint. Not only are the themes of each Zone unique and colorful, but the actual layouts are great as well. There are varying paths that make replaying the levels interesting and fresh, especially with the five Red Rings that are hidden within each stage. It's especially a lovely change of pace compared to more recent games like Forces, which felt annoyingly on-rails at times, with highly automated levels. If you try to boost to win in Colors, the game will punish you; there are plenty of platforming elements, which while not especially challenging, are engaging and enjoyable. 

Even though SEGA has had a full decade to learn and grow from Sonic Colors, this game proves that it's the best of the "boost" era titles by a good margin. Revisiting this made me realize that Colors is very rarely in 3D, with a vast majority of the stages only having a small window of high-octane, speedy gameplay. And honestly, I'm okay with that; Generations might have succeeded in having more full-on 3D sections, but in doing so, feels too restrictive with player input. Colors has the best blend of gameplay and cool automation, and it's a joy to return to after all these years. 

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Played entirely on a PlayStation 5, this PlayStation 4 game performs wonderfully. The framerate was rock-solid, and while the visuals won't blow you away, it is nice to see Sonic Colors in HD for the first time, at least, officially. Where the original version maxed out at 30FPS, Sonic Colors Ultimate manages to hit 60FPS, and it's the best the game has ever felt. 3D sections especially benefit from the increased framerate. Beyond playing Sonic Colors on a modern system with modern visuals and performance, though, the port itself can feel a little lacking.

Ultimate doesn't try to do anything to make this feel like an ultimate edition; there are some cosmetic items you can customize Sonic's appearance with, unlocked by earning newly-placed medals in stages which serve as a mild novelty at best, and a remixed soundtrack that you can't toggle between the original with. Sound mixing in general was also awkward, as the levels themselves would be fine, only for cutscenes to only play out of the right side of my headphones/speakers. The Nintendo Switch version of the game also appears to be rife with bugs, bad load times, and other issues that SEGA has promised they'll be fixing...eventually. 

That means if you're looking for a mind-blowing remaster on the same feature-packed level as the Taxman classic Sonic ones, you'll be disappointed, doubly so if you were expecting anything exciting for the series' 30th anniversary. However, at the end of the day, my main draw to this game was just having a way to be able to replay Sonic Colors at 60FPS on a modern console, and that's exactly what Sonic Colors Ultimate can provide--a simple port for a great game that definitely deserved a re-release. 

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Verdict

What We Liked ...
  • 60FPS
  • Cool level designs and worlds
  • Doesn't rely too much on the boost to win gameplay
  • The Wisps add some fun elements to the platforming
What We Didn't Like ...
  • Cutscenes don't look all that remastered
  • Not so "ultimate" for an ultimate edition in terms of content
8
Gameplay
This game manages to toe the line between too many boost sections and just enough platforming to keep you engaged. The levels, while short at times, have some great design. Just like the original, though, it can feel like there's a lot more 2D gameplay than 3D.
7
Presentation
Having 60FPS support for Sonic Colors is the real draw here, and the game performs better than ever, at least on PS4. The 4K visuals look nice, though the "improved" lighting might not look that impressive to some.
7
Lasting Appeal
Being a fairly short game, it shouldn't take you that long to blast through all of the levels and beat the final boss. Luckily, there are plenty of tricky Red Rings to collect, if you're interested in 100%ing the game.
8
out of 10

Overall

A serviceable remaster that reminds us of how good Sonic games can be when they're done right.
thanks for the review. I just bought the game for the switch. that's pretty much my go to system with new content, since I don't own an xbox series s/x, ps5, and my ps4 is on the golden firmware. ;)
 
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not sure if this affects the ps4 version to but an issue to keep an eye out for is that the Left Right balancing for headphones is complete garbage
 
@Chary , I bought sonic forces too and dlc for both games. One dlc for forces says "unavailable," and it's not even listed on the switch itself. Weird.
 
this is what I get for skimming...oof
but uh. ya. definitely for a person who has there console hooked up to a monitor...not a tv
Not even sure it would work right with speakers. I tried to capture some video footage via my capture card and the audio was still weirdly balanced to one side. Not sure how that happens lol
 
for Sega nowadays context is everything, and the context is a nearly broken company with a valuable past.

What I mean is that those ports from Sega are on the cheap side, low in resources and all that stuff, but since they are working with valuable source material, the result is always like this one on this very review: good game, lots of missed opportunities.
 
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Would that be the joker dlc mask? I could understand if it was a Playstation excluaive dlc
I can't recall. I don't think so, but it's an outfit. I think it was listed for $2.99. When I went to buy it, it said unavailable.
 
Personally, I was disappointed by some of the remixed music I've listened to online, for example, the 'climax' for the final boss phase 2 sounds like they accidentally disabled some of the channels when mixing.

Overall, I think I'll wait for a sale on the PC version, by then some mods might be out.
 
Like how they made a remake of Sonic Colors before the Sonic Adventure games(even tho they cancel those remakes). I have no hope for Sega anymore. Only reason they remake Sonic Colors first because it was easier. Even if Sonic Rangers ends up being a good game, Sega making these cheap remakes needs to stop.
 
The Switch version is a disaster but overall even on this version, better play the original if you already have it. Nothing Ultimate about this so called remake.

Edit: Or play the DS version if you prefer the whole game to be in 2D.
 
I had Sonic Colors as a kid and never finished it because my sister stole my Wii and all my discs. This was the best legal way for me to play the game again. Thanks SEGA!

There were some audio issues but overall the bugs aren't as bad as people make it out to be, unless you're on Switch of course. Same thing happened to Cyberpunk. Either I'm quite lucky, or people tend to focus on the negative.
 
Colors was the best of the Boost games, while Generations felt too restrictive because of having more 3D areas?

Okay, now I've got to ask. Does the Ultimate edition change the controls from the original Colors? Because even when using a GameCube controller so that lack of buttons wasn't an issue, the original Colors would restrict your movement and controls to only certain occasions. You could only side-step in specified areas. You could only drift in specified areas. Generations gave you full access to all of the controls at all times. Was this changed for the Ultimate version?

Nearly everything in Colors was 2D, with 3D restricted to a simple turn or side-step section at a time. The controls for the 2D were a pain to deal with the entire game. You lost all momentum when double-jumping, which would kill me countless times on the moving platforms on Planet Wisp. And I'm not talking Sonic-style momentum, I mean simple I-jumped-forward-I-expect-to-go-forward momentum.

I admit, the night sections in Unleashed were terrible, but why does everybody say that the Boost gameplay in that game was bad and that Colors was the best of the three? I can understand if the Wii version of Unleashed was the only example being used, but HD Unleashed had some really awesome daytime stages.
 
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Colors was the best of the Boost games, while Generations felt too restrictive because of having more 3D areas?

Okay, now I've got to ask. Does the Ultimate edition change the controls from the original Colors? Because even when using a GameCube controller so that lack of buttons wasn't an issue, the original Colors would restrict your movement and controls to only certain occasions. You could only side-step in specified areas. You could only drift in specified areas. Generations gave you full access to all of the controls at all times. Was this changed for the Ultimate version?

Nearly everything in Colors was 2D, with 3D restricted to a simple turn or side-step section at a time. The controls for the 2D were a pain to deal with the entire game. You lost all momentum when double-jumping, which would kill me countless times on the moving platforms on Planet Wisp. And I'm not talking Sonic-style momentum, I mean simple I-jumped-forward-I-expect-to-go-forward momentum.

I admit, the night sections in Unleashed were terrible, but why does everybody say that the Boost gameplay in that game was bad and that Colors was the best of the three? I can understand if the Wii version of Unleashed was the only example being used, but HD Unleashed had some really awesome daytime stages.
The night sections aren't terrible
 
The night sections aren't terrible
To be fair, if you buy a Sonic game, you aren't expecting a PG God-of-War clone. It comes down to the intended audience, for the most part. Out of curiosity, did you play the PS2/Wii version or the HD version?
 
The night sections aren't terrible
They aren't "bad", per se. The most common complaint is that they're just too long to get through and just slows down the pacing way too much. One moment your speeding through daylight stages within a few minutes or so and the next you're spending like 10+ minutes slugging through the nighttime stages with mediocre platforming and waves of enemies.

It's a weird mix of genres where you switch between a fast speed platformer to a slow, hack-and-slash platformer.
 
They aren't "bad", per se. The most common complaint is that they're just too long to get through and just slows down the pacing way too much. One moment your speeding through daylight stages within a few minutes or so and the next you're spending like 10+ minutes slugging through the nighttime stages with mediocre platforming and waves of enemies.

It's a weird mix of genres where you switch between a fast speed platformer to a slow, hack-and-slash platformer.
Mix of genres? You mean like the Sonic Adventure games? I think thats a stupid complaint that people don't like the night sections because its different. Yes it could of been better but atleast its not Sonic 06. Still wish they made a Night of the Werehog game.
 
Mix of genres? You mean like the Sonic Adventure games? I think thats a stupid complaint that people don't like the night sections because its different. Yes it could of been better but atleast its not Sonic 06. Still wish they made a Night of the Werehog game.
Well, with regards to the Adventure games, I also think that other stages outside of Sonic/Shadow are pretty mediocre and not really aged well. I don't really praise those games to all high heaven for the sake of nostalgia.

The best thing about those games though is the Chao Garden. Since that's where most of my playtime went.:P
 
Well, with regards to the Adventure games, I also think that other stages outside of Sonic/Shadow are pretty mediocre and not really aged well. I don't really praise those games to all high heaven for the sake of nostalgia.

The best thing about those games though is the Chao Garden. Since that's where most of my playtime went.:P
It wasn't mediocre, just people didn't what them.
 
It wasn't mediocre, just people didn't what them.
Either way, point being is that people just want to play levels and go fast in a Sonic game. Not suddenly slow down and slog through levels that take way too long to get through to the better stuff.
 
Never played the original one, so I was quite pleased to know that a remaster was done.
Got it on Switch and I'm liking it so far, no issue encountered. Those Planet Wisp remix slaps, ngl.
 
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Got this in the mail the day this review was posted. I intend on keeping it bnib though so I'm still waiting on the PC version to 1) come out on steam, 2) get discounted, and 3) remove denuvo. Hopefully they'll fix the bugs by then too, eh?
 
Review cover
Product Information:
  • Release Date (NA): September 7, 2021
  • Publisher: SEGA
  • Developer: Sonic Team
  • Genres: Platformer
  • Also For: Computer, Nintendo Switch, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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