Review cover SpongeBob SquarePants The Cosmic Shake (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): January 31, 2023
  • Release Date (EU): January 31, 2023
  • Publisher: THQ Nordic
  • Developer: Purple Lamp
  • Genres: Platformer
  • Also For: Nintendo Switch, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Who lives in a what under the what? No really... who?

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Unless you have been living under a rock--under the sea--you will be fully aware that the titular protagonist's newest romp "The Cosmic Shake" is due out by the end of the month. SpongeBob, Patrick, Mr Krabbs, Plankton and more embark on the craziest of quests across seven distinct worlds, with moves galore in this adventure collect-a-thon.

Built with the now-mature Unreal 4 engine, the simplistic and heavily stylised graphics lend themselves well to keeping the game looking bright, colourful, and well-paced, with framerates looking incredibly fluid, whilst played on the PS5 at least. Running around and exploring has never been so thrilling thanks to the many fresh skills to learn and deploy, along with over 30 costumes to mess about with and 40+ trophies to pop!

Let's get to the grittiest of grits: yes it's a kid's game, yes it's rated 7; but yes, it's full of humour that honestly even the most straight-laced will frequently chortle at. As predominantly a children's title at heart, is there more to this than meets the eye or is it strictly here to entertain your offspring?

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Cosmic Shake Captures The Feeling of PS2 Era Platforming

Starting out with the game, it feels a little like a PlayStation 2 game. It's a 3D platformer with serious DNA ties to the humble Emotion Engine-driven titles of yore. Beginning with the standard tutorial-esque basics of jumping over objects, hitting something, pressing switches and battling foes: when you get going the game just keeps giving with more and more techniques to unlock and use in your surroundings.

Moves and tools such as bubble surfing, fish hook swing, karate kick, reef blower, and burrower are systematically added to your repertoire at steady drip-fed intervals giving you the instruments you need to complete your tasks but also keeping you wanting for the next one, and the next one! Whilst exploring you frequently find buttons or signs that suggest you need certain skills to overcome them and progress that way, but these are merely breadcrumbs to entice you back to that level for a replay once you have that skill unlocked in the future. It is definitely worth going back though, for 100% completion.

Controlling the game is a pretty standard affair, with Cross controlling jumping and double jumping, Triangle operating the action button, Square controlling your attacks and Circle allowing you to dodge when cornered. One of the first abilities you adopt is that of gliding, so holding Cross to glide across chasms with a pizza box hang glider, which expands your reach in the world. Later on, you learn the butt-smash ability too, by hitting the Square button mid-jump, which lets you stomp enemies and switches from above.

While the sticks control your movement and the camera, my experience of this game suffered a little from a few tiny camera issues in the environmental climbing sections, whereby the camera was following me perfectly, then changed orientation mid-parkour-style-free-running causing me to inadvertently run off an edge, falling into water, and dying.... spoiler alert: SpongeBob can fall in water... under the sea...

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Fetch Quests Punctuated by Enjoyable Larger-than-life Moments

The game centres around simple fetch quests and graduates to action-packed cinematic set-pieces that kick off huge blockbuster boss fights. I really enjoyed the adventurous aspect of the game whereby you are hunting for a certain set of objects or need to obtain several pieces of something in order to progress, but the level of handholding really left me feeling like I wanted to discover it myself, or wanted to feel a little taxed at what to do next.

The entire game has location markers, directional queues and obvious routes that you can never truly deviate from, and the game points you in the right direction every second of the game, which is both a blessing and a curse.

In frolicking around the 7 Wishworld environments (Halloween, Prehistoric, Wild West, Karate, Pirate, Medieval, Jelly Glove) you have to destroy tikis and collect jellies to fill your pockets. One interesting aspect of this is that the Tikis can also be used to climb to higher points of interest and discover more secrets, so if you go in gung-ho: you can be sure you just ruined any chance of getting up to that out-of-reach area until you restart the level, or come back for another playthrough. Clever really.

Boss fights were a breeze too, which is a little underwhelming given the build-up to each section: the presentation and cinematic quality of each area are astoundingly good, and the beefy boss characters are also well-designed, well-animated, and visually interesting when you encounter them.

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Quips, whips and slips

Replay value is guaranteed with Cosmic Shake thanks to the vast number of collectables. Throughout my initial jaunt I discovered plenty of coins, jellies, and costumes however I realised that I had missed plenty of coins that would buy me more of the funky-fresh costumes available. Though they are merely cosmetic, there is something rewarding about going back and collecting enough to open the next levels of unlockables, and because there are 30 to unlock: there is plenty to do!

There are mini-games-a-plenty here too, with, amongst others: seahorse racing, drinking games, and a Streets of Rage style beat em up section that I really broke the game up a bit when you thought you had seen it all. The game constantly surprises with nice little witty quips here and there, and even the loading screen features the French narrator stating "A few moments laterrrrrrrrrr".

While I would recommend this title to anyone who loves Little Bobby and Baloon Patrick's briney show (how cute is balloon Patrick BTW?!), I would say that for £34.99, children are going to absolutely love it whereas more mature players may find it a little too "Sticky Sweet" for comfort and a little jarring to forge all the way through.

Verdict

What We Liked ...
  • Plenty to collect throughout
  • Heaps of costumes to unlock
  • Masses of dialogue and funny quips
What We Didn't Like ...
  • Rather linear in places
  • very simple to complete
  • Hand-holding overload
7
Gameplay
It's a fun outing around the major attractions of Bikini Bottom and the surrounding areas, with plenty to do and see. There are heaps of quests to partake in, and lots to smash up along the way.
8
Presentation
Wonderfully show-like and packed with content and references throughout that makes it feel like you're in the cartoon itself. There are 101 pieces of music from the series, and some really funny memes packed into it.
7
Lasting Appeal
With plenty to go back and find, completionists will have a field day because there really is a lot awaiting you to discover in the furthest reaches of each environment.
7
out of 10

Overall

It's no paradigm shift, no epic adventure that will forever change the course of games to come; but it's a truly fun-packed, and varietous romp around 7 colourful and hilariously enjoyable worlds!
So handholding in a kids game is bad. Noted.
This game is already piss easy compared to Battle For Bikini Bottom. So yeah, I agree with the reviewer. There's no way to turn off the objective marker and the the objectives are really linear. BFBB was a collect-a-thon platformer like Banjo-Kazooie or Super Mario 64, and in BFBB you could explore the inside of the Krusty Krab, Shady Shoals (retirement home), the Mermalair, Chum Bucket, etc. No such luck in Cosmic Shake. It's basically Sonic Prime but with Spongebob, and no writing to make the Wishworlds or their characters captivating.
 
This game is already piss easy compared to Battle For Bikini Bottom. So yeah, I agree with the reviewer. There's no way to turn off the objective marker and the the objectives are really linear. BFBB was a collect-a-thon platformer like Banjo-Kazooie or Super Mario 64, and in BFBB you could explore the inside of the Krusty Krab, Shady Shoals (retirement home), the Mermalair, Chum Bucket, etc. No such luck in Cosmic Shake. It's basically Sonic Prime but with Spongebob, and no writing to make the Wishworlds or their characters captivating.
Again, kids game.
 
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ya i invented spongebob i dont get the fuss on outerspace i know its not water but spongeobb can breathe in space
 
So handholding in a kids game is bad. Noted.
a9b.gif

*Swings cane*
"Kids nowadays, cough, they can't complete a game's first level unless someone else's do it for them, argh!
Back in my days, the moment you booted up a game, I'd first kill you in the game, then stomp all over your balls before then going off to do your mom, and we enjoyed it!"

Jokes aside, nothing wrong with a bit of hand holding to help out them younger kiddos, but feel best way to do it would be to make it optional, so everyone wins. There's a few games, coughcoughPokèmonSun/Mooncoughcough, that keep holding your hand throughout the entirety of it, and if you already know what's up, it's just annoying. Plus sometimes that handholding can end up sounding a bit condescending, and nobody likes that.

Anyway, guess joke and rant over shrug
 
It's not a common word and doesn't appear in dictionaries, but it's certainly in use (although in limited use)

It's slightly less commonly used than other edge slang terms in Google ngrams, like "swaggy"

Like all nouns with added "ous", it has the added meaning of being full of - so full of variety

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Linearity being a negative...does this game have different areas, where you have to collect the main collectibles in a strict order?
Because that sounds EXACTLY like Super Mario Sunshine and Galaxy, and extreme linearity was a major flaw of those two duds - especially coming after how 'free' Super Mario 64 (and DS) was.
 
Linearity being a negative...does this game have different areas, where you have to collect the main collectibles in a strict order?
Because that sounds EXACTLY like Super Mario Sunshine and Galaxy, and extreme linearity was a major flaw of those two duds - especially coming after how 'free' Super Mario 64 (and DS) was.
Yeah. It's actually even more linear than those. There aren't even main collectables, you basically just go forward and complete the objectives, like 7 or 8 little missions all done one after another. Huuuge step down from Battle For Bikini Bottom. At least in Super Mario Sunshine you could get some Shine Sprites out of order. There are some side collectables, like a hidden Golden Spatula in different levels and different small items to collect (sticky notes, Good Noodle Stars, etc), but it's not a collect-a-thon platformer like the BFBB. I'd also say the platforming is much less responsive/it's pretty jank compared to BFBB and other games this style. A lot of the gliding parts are really poorly designed with you needing to go through a ring to get a boost but unless you time stuff perfectly you'll touch the bottom of the ring so it won't register and you die.

Oh and it's really, really short.
 
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Yeah not every blockbuster is for everyone, I never got past maybe 10 hours in Skyrim every time I tried

I did beat BOTW but I didn't do much beyond main quest - the other open world aspects weren't super exciting for me
 
SpongeBob gets hurt in water under the sea because he never learned to swim. It's shown in many episodes where he goes to Goo Lagoon, but most prominently when he is mistaken for a lifeguard.
 
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SpongeBob gets hurt in water under the sea because he never learned to swim. It's shown in many episodes where he goes to Goo Lagoon, but most prominently when he is mistaken for a lifeguard.
I always thought it was, as the name implies, goo. Not water. Obviously it would be more dense than water, so basically that is to SpongeBob what water is to us humans.

I don't know exactly, but I think that's how the creators justify having an ocean underwater. Then again, there are other things in the show that don't make sense such as characters drinking glasses of water (save for the gag in the episode "Pressure" where Mr. Krabs offers SpongeBob a glass of water by dragging a glass through the water that they live in) and there being a campfire underwater which is simply attributed to cartoon logic.
 
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I always thought it was, as the name implies, goo. Not water. Obviously it would be more dense than water, so basically that is to SpongeBob what water is to us humans.

I don't know exactly, but I think that's how the creators justify having an ocean underwater. Then again, there are other things in the show that don't make sense such as characters drinking glasses of water (save for the gag in the episode "Pressure" where Mr. Krabs offers SpongeBob a glass of water by dragging a glass through the water that they live in) and there being a campfire underwater which is simply attributed to cartoon logic.
No, it's just part of a running joke about water underwater. There's often fire underwater as well, and it typically just burns (save for rare examples like when Patrick mentions it after they stole a balloon) and paper being fine underwater except when Patchy invited SpongeBob to his party. Goo is shown in a different episode where they were large purple goo bubbles. I think Goo Lagoon might have been based on brine pools but I'm not sure?

It's really hard to say though since there's been a wide variety of writers who don't all care about keeping things straight and adhering to any sort of accuracy with sea life really.
 
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No, it's just part of a running joke about water underwater. There's often fire underwater as well, and it typically just burns (save for rare examples like when Patrick mentions it after they stole a balloon) and paper being fine underwater except when Patchy invited SpongeBob to his party. Goo is shown in a different episode where they were large purple goo bubbles. I think Goo Lagoon might have been based on brine pools but I'm not sure?

It's really hard to say though since there's been a wide variety of writers who don't all care about keeping things straight and adhering to any sort of accuracy with sea life really.
I do remember that purple goo episode, but I think this is different. After all, it's an odd detail for the writers to make the water dark blue and call it "Goo""" Lagoon.

Also, yeah, everything is just nonsense anyways.
 
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Review cover
Product Information:
  • Release Date (NA): January 31, 2023
  • Release Date (EU): January 31, 2023
  • Publisher: THQ Nordic
  • Developer: Purple Lamp
  • Genres: Platformer
  • Also For: Nintendo Switch, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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