Review cover Star Ocean: The Second Story R (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): November 2, 2023
  • Release Date (EU): November 2, 2023
  • Publisher: Square Enix
  • Developer: Gemdrops, Inc
  • Genres: JRPG
  • Also For: Nintendo Switch, PlayStation 4, PlayStation 5

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
After the PSP’s remaster, Star Ocean: The Second Story is back; but this time as a 2.5D remake. Is Star Ocean: The Second Story R worth (re)revisiting?

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Space Date 36. Claude C. Kenny, a young officer in the Pangalactic Federation, finds himself teleported to a distant world after interacting with an unknown item on Planet

Milokeenia. In his search for a way back home, Claude gets acquainted with some of the locals, including the magic-wielding Rena Lanford.

From them, Claude learns about the recent crash of a celestial body which has apparently been causing weird phenomena and putting the land’s inhabitants in peril. With little lead to pursue for his outward journey and unable to contact the Federation, Claude sets off to investigate the happenings as it might offer some insight, however slim, into leaving this planet. His quest will be far from solitary as he will be accompanied by Rena as well as other characters they encounter as they find themselves inadvertently fulfilling an ancient prophecy.

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Star Ocean: The Second Story R’s 2.5D visuals: retro feel for modern systems

While the original 1998 PlayStation’s Star Ocean: The Second Story did receive a glow-up with the PSP’s Star Ocean: Second Evolution, the current version represents a full overhaul as it is a full remake. I even think that developer Gemdrops’ approach is the best way to visually handle the remake of such retro games. 

Star Ocean: The Second Story R features 2.5D aesthetics, meaning a combination of pixelated characters and 3D environments, comparable to the likes of other Square Enix titles such as Octopath Traveler and Triangle Strategy. I am a huge fan of such aesthetics as they add a retro look to the game while still having a modern spin. This approach to the visuals makes it very appropriate for remaking retro games such as Star Ocean: The Second Story. The sprites remain faithful to the original version but are of higher definition while the low-res environment get a welcome upgrade with detailed 3D renders.

Even if the game’s visuals are easily comparable to those of Octopath Traveler and Triangle Strategy, I found the aesthetics of Star Ocean: The Second Story R to slightly differ as the 3D elements appear more prominent. It's not a bad thing at all, but just an aspect of the visuals that I noticed and Square Enix also appears to be refraining from using its HD-2D terminology with this title. 

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Regarding the plot, Star Ocean: The Second Story R features a captivating universe that mixes sci-fi and fantasy elements across a sprawling story line. While some beats are predictable and follow tried tropes, the narrative holds up despite being decades’ old and the original cast of characters you encounter, some of which join your party, makes the experience gripping. 

The narrative design further features branching paths. Right from the start, you are given the option of playing as either Claude or Rena. Based on this as well as in-game decisions you make, the story will evolve differently. Furthermore, the plot and ending further branch out based on the party members you choose to travel with and your relationships with them. In addition to adding replay value, it attests to the fact that the game’s narrative design aged pretty well as it is still a captivating experience, even if it takes some time to get fleshed out and really draw players in.

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Further fleshing out the game’s universe is the professional voice acting. There’s the choice between English and Japanese voiceover, with the latter bringing back the original voice acting cast. This remake further introduces new voice recordings for cutscenes, which weren’t present in the PS1 version. Gemdrops also provides the option to choose between the original or arranged OST to play the game with retro tracks or rearranged by original composer Motoi Sakuraba.

A blast from the past remade to play like a modern JRPG

Gemdrops did not only revamp the presentation with a modern touch while staying faithful to the original game but also gave the gameplay a similar treatment. 

At its core, Star Ocean: The Second Story R has the traditional JRPG gamut. You’ll get to explore various locales, engage in combat, upgrade your party members’ stats and manage their equipment. But there is also a lot of side content to engage in from expansive side quests to mini-games that can make the experience feel overwhelming. 

Such contents are still present in the remake but the experience is streamlined to accommodate new and returning players alike. The mini-map, which can be toggled on/off at the press of a button, shows you nearby locations as well as your next destination to better guide you around. Cutscenes can be run automatically, run at double speed or skipped altogether. You can choose between difficulty levels to adjust to your playstyle. But my favourite feature is the auto-save function which helps prevent lost progress and the frustration that comes with.

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The real-time combat, which make up a significant chunk of the gameplay, has also been revamped with some additional mechanics. With the “Break” system, once you overcome an enemy’s shield value, they become temporarily stunned and your attacks deal more damage. Activating each character’s special arts skills has been streamlined and made accessible at the press of a single button. With the new Assault Actions mechanic, you can also get temporary assistance from other characters in the Star Ocean franchise to launch special attacks. Such new additions add diversity and depth to the recurring combat sequences, which is a welcome change to otherwise button-mashing encounters.

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Retro game remake done right

Through these tweaks and additions to the gameplay and combat, Star Ocean: The Second Story R plays like a modern game that is more approachable than its original version. However, the remake still packs the same content as the original, and this represents a learning curve to master. From weapons crafting to managing your special skills, it can take a while to getting the grips of the game’s numerous systems. 

While the combat has been improved with some more depth, the real-time attacks often get chaotic and you’ll need some time to get acquainted to it. Also, the depiction of enemy locations in the overworld and dungeons can be a bit divisive, with their appearance taking the form of fogs. However, they do take away the surprise elements of random encounters, and having visible locations of enemies enables you to try to avoid them altogether.

Even if the presentation has been vastly improved, the pacing between gameplay sections and text-heavy narrative exposition could have been refined. Star Ocean: The Second Story R still features long stretches of conversations without any gameplay segments. I didn’t mind it at all as a fan of narrative driven games but this approach might not be to everyone's liking; but the ability to skip/increase the conversation speed in the remake can somewhat make up for it.

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Within minutes of starting Star Ocean: The Second Story R, I was terribly fond of its faithful presentation of a classic game with a touch of modernity. To me, it really felt like how every retro game remake or even sequel should be handled. I’d definitely recommend it to fans of the original game or those looking to get into the Star Ocean series. The remake still offers the original story that mixes sci-fi and fantasy elements with branching story elements, but also adds some welcome quality of life improvements that makes for a more streamlined and approachable experience.

STAR OCEAN THE SECOND STORY R - Launch Trailer

Verdict

What We Liked ...
  • 2.5D aesthetics are perfectly suited for such a remake
  • Streamlined, more approachable gameplay of remake
  • Original plot with branching paths
What We Didn't Like ...
  • Real-time combat approach can feel chaotic
  • Learning curve to game’s numerous mechanics
8
Gameplay
Developer Gemdrops added some much needed quality of life gameplay improvements that make for a more streamlined experience.
9
Presentation
Star Ocean: The Second Story R’s 2.5D aesthetics feels right at home for the remake of this retro game.
8
Lasting Appeal
Star Ocean: The Second Story R still packs the slow burn aspect of JRPGs of its era but the remake's improvements helps make it more approachable.
8.5
out of 10

Overall

With its gorgeous 2.5D aesthetics and much needed quality of life improvements to its gameplay, Star Ocean: The Second Story R offers a compelling reason to (re)(re)visit the franchise’s iconic entry.
I think they did great with this remake from what I've played so far: visuals, and extra mechanics included. However I don't know if its because I grinded too much in beginning areas (for that sweet sweet BP), but only playing on galaxy mode seems super easy. :unsure:
 
I recently finished Trails SC and was looking for a new big RPG to play. I almost bought this one since it looks really awesome IMO, but I feel like the whiplash of going from Trails' excellent writing and story telling to Square Enix's trademark incoherent gibberish would be too much for me to handle.
 
Got the demo when it was released and got hooked. Pre-ordered the game. Now I'm mainly just running around while enjoying the view and how character sprites reacts to lightning. So gorgeous.

But galaxy difficulty is really easy. Gotta start over with the hardest one when I'm done with the scenery, played the main scenario(s) and start speedrunning the game.

Absolutely the best JRPG experience for YEARS.
 
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I'm close to 100%'ing it. I've heard over the years how it was considered the best SO game (along with SO3) in the mainline series and I can see why. Harkens back to the good old PS1 JRPG days and has some addicting elements that makes me want to keep playing for a good while. The story wasn't anything too groundbreaking, but I really like the characters and them interacting with each other through Private Events. It's just too bad you can't recruit every character in a single playthrough route as you're locked to max 8 playable members and there are a total of 13 characters (including Claude and Rena).
 
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The fast travel is at odds with the bunny and psynard riding. It should have been added as a teleportation skill. The removal of the Kurik typhoon fmv is unfortunate as it was so well done. Rebalancing Ernest was great. New landmarks also good.

The dub is horrible. Thank God you can mute it. JP voice acting is also terrible.

Can definitely be hard to see what's happening with all the visual effects but overall the battle system is amazing.
 
The fast travel is at odds with the bunny and psynard riding. It should have been added as a teleportation skill. The removal of the Kurik typhoon fmv is unfortunate as it was so well done. Rebalancing Ernest was great. New landmarks also good.

The dub is horrible. Thank God you can mute it. JP voice acting is also terrible.

Can definitely be hard to see what's happening with all the visual effects but overall the battle system is amazing.
I'm only playing with the JP voices, but did you try the custom voices per character audio option in the settings menu to switch between the different voices per game version? I dont think you can play test them from there which sucks, but it might help. :toot:
 
Never heard of this series before; if this is a sequel, do you need to play the "first story" to understand everything?
 
Never heard of this series before; if this is a sequel, do you need to play the "first story" to understand everything?
No, SO2 is the only good game in the series and it is phenomenal. Probably the best RPG of all time. It has a horrifically bad dub though, so turn it off asap. Super campy and ridiculous.
 
No, SO2 is the only good game in the series and it is phenomenal. Probably the best RPG of all time. It has a horrifically bad dub though, so turn it off asap. Super campy and ridiculous.
...Honestly, I just cannot play with dub/sub mismatch; the difference between what I hear and what I read is way too distracting, and not being able to understand what people are saying, especially in combat (which may not always be subtitled), takes me out of the experience.

People say Xenoblade 2 has a bad dub, but not only do I disagree, I'd rather listen to it regardless (even if it was bad) than switch over to Japanese and just be completely lost and reliant solely on text.


Regardless of that, so this is a standalone "sequel", a la Final Fantasy; good to know. Thanks.
 
im really enjoying this reamke and wish they woulda done ff7 remake this way instead of the AAA method it got where its going to take 15+years to release the whole thing. hopefully square and other devs start using this gaming style of 2D and 3Dmixing

like everyone else the audio dubs are just horrible. i played the original back when there was no english audio and it was much better that way as far as enjoying the story. if you just read the text and disregard the audio dub this game isnt bad but i can understand why some cant get past the crappy audio dubs.

its evident like 2-3min in the game when the scientist is talking and sounds like a broken dweeb stuck in a closet.
 
im really enjoying this reamke and wish they woulda done ff7 remake this way instead of the AAA method it got where its going to take 15+years to release the whole thing. hopefully square and other devs start using this gaming style of 2D and 3Dmixing

like everyone else the audio dubs are just horrible. i played the original back when there was no english audio and it was much better that way as far as enjoying the story. if you just read the text and disregard the audio dub this game isnt bad but i can understand why some cant get past the crappy audio dubs.

its evident like 2-3min in the game when the scientist is talking and sounds like a broken dweeb stuck in a closet.
It's unity so it might be easy/possible to decompile and use AI replacement voices for the dubs. I've been playing around with some voice AI's that can run on your own pc (bark, rvc, tortoisetts) and they are f*cking amazing.
 
I loooooove Star Ocean 2, but MAN this was SHORT! Just a little over 25 hours to get everyone to level 255 and do the post-game content because the new abilities they added are really busted... *looking at you Bodyguard*... however they do add a great quality of life improvement to the game... I'm torn but overall really enjoyed the play-through!
 
Love this game since I was a kid and the remake did it justice. Just 100% this game a few days ago and will still definitely go back and play this game again when I'm done with a few of my backlogs.
 
I loooooove Star Ocean 2, but MAN this was SHORT! Just a little over 25 hours to get everyone to level 255 and do the post-game content because the new abilities they added are really busted... *looking at you Bodyguard*... however they do add a great quality of life improvement to the game... I'm torn but overall really enjoyed the play-through!
Bodyguard + Fast travel definitely cut the game's length down.

Familiar ability is completely useless when you can fast travel out of a dungeon 99.9% of the game. Bloody armor strat still intact so I took down the uber desert boss asap. Loss of Kurik/Klik FMV is terrible.

Generally, the OST was better except for Ka Mi Ka Ze and the track that plays in Opera's mountain dungeon.

Dias Flac's Airslash is his best move in this version. It hits targets and continues on.
 
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I've been struggling to enjoy this remake. I beat everything but indi limiter off and the arena fight you get from beating him but i got all the fish and i def explored as much as i could and I gotta say this remake blows. the break system is purely there to make mages useful but since the crafting system is much easier to use and more broken than it was before; it just means there's more padding as enemies die to the melee fighters before they break. they nerfed chisato hard. she's really only there to break enemies now but her damage output is much to be desired as is her ability to stagger the enemy.you can do 99999 damage per hit if you really abuse things but then you could just solo the secret bosses in under 5 seconds so where's the fun in that? claude's ripper blast is nerfed hard too. it's now pretty useless as an aoe. they gave sword of life the ability to hurt enemies so now the bloody armour strat is dog easy to use out the gate since alchemy is available out the gate, damascus is easier to get, and black smithing is available with only 3 characters so once you get celine you can do this strat.

The worst part is the padding though. why do Japanese rpg makers think people want more busy work that takes tens of hours to do but offers no real benifit? the fishing mechanic is one of them. The raid enemies were cool and so long as you aren't breaking early game, offers nice post game content but all those missions you get make it so the game is a joke just by playing it normally. there is no difficulty here becuase no matter how you play it, the game rewards you with the ability to break it. oh you've been grinding encounters? have the 3rd best weapons and armors just for fun! not to mention how much larger the world map got. it begs you to use fast travel and call bunny immediately otherwise you will easily spend 3x as much time, even with avoiding enemies on the field, to get to your next destination.

the last major issue i have with SOSSR is the new dungeon and town layouts. some are nice and makes exploring more convienient, some make avoiding encounters impossible as the corridors are too small to navigate around them, and around the time you hit hoffman ruins, the puzzles they added come into play and while it's a nice touch, half the time they are just frustrating and only there because they made the dungeon tiny and had to do something to make them longer.. so you'll either get puzzles that extend your time in them like feild of wisdom or a 5 minute jaunt through the synard cave. the game honestly overstays it's welcome for me once i get to nede.

a lot of my gripes can be avoided by doing things like skipping the any dialogue, removing character portraits, changing the music to the original or just off entirely (i've been in this wierd phase where i play without the music because if I was actually in the game i wouldn't hear it anyways lol)... but there are some things you can't avoid like the new dungeon design, the sound of them running (plap plap plap for hours just... ughhh), the break system, overall flow. If you are the kind of person who can't ignore oppurtunities to grind this game is gonna destroy you because it rewards you harder than pavlov ever could. if you are new to the series or don't really look into the games mechanics or try to min max the battle system, I think this version might be better or at least a coin flip compared to the others. For me though this game was 20 hours long with me wishing I got 8 of those hours back.

4/10
 
I've been struggling to enjoy this remake. I beat everything but indi limiter off and the arena fight you get from beating him but i got all the fish and i def explored as much as i could and I gotta say this remake blows. the break system is purely there to make mages useful but since the crafting system is much easier to use and more broken than it was before; it just means there's more padding as enemies die to the melee fighters before they break. they nerfed chisato hard. she's really only there to break enemies now but her damage output is much to be desired as is her ability to stagger the enemy.you can do 99999 damage per hit if you really abuse things but then you could just solo the secret bosses in under 5 seconds so where's the fun in that? claude's ripper blast is nerfed hard too. it's now pretty useless as an aoe. they gave sword of life the ability to hurt enemies so now the bloody armour strat is dog easy to use out the gate since alchemy is available out the gate, damascus is easier to get, and black smithing is available with only 3 characters so once you get celine you can do this strat.

The worst part is the padding though. why do Japanese rpg makers think people want more busy work that takes tens of hours to do but offers no real benifit? the fishing mechanic is one of them. The raid enemies were cool and so long as you aren't breaking early game, offers nice post game content but all those missions you get make it so the game is a joke just by playing it normally. there is no difficulty here becuase no matter how you play it, the game rewards you with the ability to break it. oh you've been grinding encounters? have the 3rd best weapons and armors just for fun! not to mention how much larger the world map got. it begs you to use fast travel and call bunny immediately otherwise you will easily spend 3x as much time, even with avoiding enemies on the field, to get to your next destination.

the last major issue i have with SOSSR is the new dungeon and town layouts. some are nice and makes exploring more convienient, some make avoiding encounters impossible as the corridors are too small to navigate around them, and around the time you hit hoffman ruins, the puzzles they added come into play and while it's a nice touch, half the time they are just frustrating and only there because they made the dungeon tiny and had to do something to make them longer.. so you'll either get puzzles that extend your time in them like feild of wisdom or a 5 minute jaunt through the synard cave. the game honestly overstays it's welcome for me once i get to nede.

a lot of my gripes can be avoided by doing things like skipping the any dialogue, removing character portraits, changing the music to the original or just off entirely (i've been in this wierd phase where i play without the music because if I was actually in the game i wouldn't hear it anyways lol)... but there are some things you can't avoid like the new dungeon design, the sound of them running (plap plap plap for hours just... ughhh), the break system, overall flow. If you are the kind of person who can't ignore oppurtunities to grind this game is gonna destroy you because it rewards you harder than pavlov ever could. if you are new to the series or don't really look into the games mechanics or try to min max the battle system, I think this version might be better or at least a coin flip compared to the others. For me though this game was 20 hours long with me wishing I got 8 of those hours back.

4/10
What's the point of psynards/bunny when you can fast travel? And fast travel mid dungeon too (and directly to shops!) for free!

The addition of enemy npcs and removal of random encounters took away from the atmosphere, and then the addition of bodyguard allowed you to turn the 1500 battles from vanilla into under 200 here.

SO2's on-the-fly crafting system was supposed to be useful in situations where you are stranded. You are never ever stranded here.

Visual effects in combat were excessive and sometimes it got too chaotic to see anything through smoke and explosions.

Music, aside from Ka-Mi-Ka+Ze was pretty good.

They totally changed Lacour. Not a fan of that. It was my fave town in the original. Also, the new names are garbage Klik > Kurik
 
What's the point of psynards/bunny when you can fast travel? And fast travel mid dungeon too (and directly to shops!) for free!

The addition of enemy npcs and removal of random encounters took away from the atmosphere, and then the addition of bodyguard allowed you to turn the 1500 battles from vanilla into under 200 here.

SO2's on-the-fly crafting system was supposed to be useful in situations where you are stranded. You are never ever stranded here.

Visual effects in combat were excessive and sometimes it got too chaotic to see anything through smoke and explosions.

Music, aside from Ka-Mi-Ka+Ze was pretty good.

They totally changed Lacour. Not a fan of that. It was my fave town in the original. Also, the new names are garbage Klik > Kurik
1. you need to be able to get to a place once in order to fast travel. psynard is def needed in this regard. the bunny just makes on foot travel about as fast as non bunny travel in the ps1 version but also lets you access some optional bosses, treasure chests, fishing spots... they basically made it needed out the gate and since all the skills are available as soon as you beat salva you can basically have the bunny and a lot of op stuff immediately.

2. I honestly appreciated the removal of random encounters. when I play the game on ps1 I'm doing the killer move glitch to prevent fights and on psp i'm opening the disc tray for the same effect. on screen enemies, bodyguard, and scouting are a pretty solid replacement imo. you can say how many fights you want, how intense you want to grind, how hands free you want the grind to be. i was able to actually not worry about grinding thanks to looking for enemies and having bodyguard set up. made for a smoother experience

3. the on the fly crafting system was designed to have you experiment with builds and find new ways to play. if it helped with being stranded it was because you prepped beforehand and honestly i can't think of a single way someone can be stranded unless you were early on expel and went to the desert immediately by only finding mp draining enemies on lasgoss. i will admit the game completely ruins the surprise and experimentation of the system by letting you do 10 tries in a second, giving you buttloads of money and resources for grinding it out, and having a checklist where it holds your hand in telling you who can do what. the crafting system was made easier and in the process incredibly boring and just another padded experience. a huge downgrade but not for the reason you describe.

4. turn off the animations, turn off the the problematic spells if you for some reason still have mages by the time those spells are available. they look great and most spells were made to seem less and unobtrusive to the battle flow. I will say the actual interface tacked onto the battle takes up an extra 1/3 of the screen and that makes the view more claustrophobic and irritating to get all the information you need cleanly.

5. switch to classic. you are not obligated at all to use the new music. you aren't obligated to listen to any music actually. they have a slider for it.

6. those are the proper translated names from the psp version. while I think it's dumb. it's the actual canon stuff. klik was localization stuff to make the game less christian influenced and easier for english speakers to understand. I think changing the names of the wisemen incredably dumb as just using random christian mythos stuff is boring and uninspired compared to what the original localization had. it can make sense if you think of the star ocean lore being nothing but you playing a single player mmorpg BUT i argue having earth terms in something that existed billions of years before earth had life... is pretty dumb. in fact the story is littered with plot holes that make 0 sense even with the flakey "it's all a game in a game" excuse. expel shouldn't have fridges, forklifts or even half the things in the nuemann home (why is there a traditional japanese living room in there? why is there a tv? i know they invent things but lady made a hecking ai robot using a meteorite and middle ages era tech?) if the only problem with the pulsegun is it needs to recharge then why wasn't usable again after spending the night in lacour? it had a full day to fully charge. you telling me they don't have solar cells or something similar on a military grade energy weapon to keep it functional in case of a drawn out attack? how can claude read the map in krosse cave but can't read the ancient text inside? he can read the exorcism book too for ashtons quest. i know his translator will help him communicate but he looses that after like a week and a half of being on expel so how is he able to communicate with others on expel? why didn't narl give them translators when they got to nede to help them out on the planet? they needed to be able to read things like the trial stones or all those conversations... a lot of stupid things they had solutions for already were disregarded and that's just stupid.
as for changing lacour... i kinda get that. not having a right side seems wierd from a logistics side because the castle shows it's surrounded in a 360 area so just walling off one entire half of the town with shops makes 0 sense in a densly populated area but from a game

perspective it's a nice breath of fresh air to be able to expediate a relatively heavy plot area. trust me I could go super in depth on why my favourite game is a dumpster fire of game design and plot but i kinda just want to enjoy my claude only runs lol
 
Review cover
Product Information:
  • Release Date (NA): November 2, 2023
  • Release Date (EU): November 2, 2023
  • Publisher: Square Enix
  • Developer: Gemdrops, Inc
  • Genres: JRPG
  • Also For: Nintendo Switch, PlayStation 4, PlayStation 5
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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