Review cover The Legend of Zelda: Tears of the Kingdom (Nintendo Switch)
User Review

Product Information:

  • Release Date (NA): May 12, 2023
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Action, Adventure, Open World

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
The long awaited sequel to Breath of the Wild is finally here. So how is it?

Before we get into the meat of this review, I’ve got a couple things to say. Firstly, this review WILL contain some sort of spoilers, if you wish to play TOTK as spoiler free as possible, DO NOT read this review. I’ve tried writing this without spoilers, and unfortunately it just doesn’t work out. Sorry! If you want to know if you’ll like the game or not, ask yourself this: did you like BOTW and want more of the same? Yes? Congratulations, you’re gonna love TOTK. Secondly, if you only make a comment based on the score I give and nothing else, just leave. I’m going to tell you right now I’m giving this game a 6.9/10, and it’s only because I don’t like number scoring systems for reviews so I put a meme number. Read the content, please. Thirdly, this review is INCOMPLETE. Due to certain circumstances, I've opted to post the majority of the review I had initially written for the official review. There are paragraphs missing, the majority of the editing was not finished, and there are probably some typos and inconsistencies along the way as I made new discoveries towards certain aspects in the game that simply didn't make this rough draft. I'm only posting this for the sake of clarity, so you all can see approximately what would have been posted, unedited, if no one had any issues. And with those out of the way, let's get started!

BOTW 2: Electric Boogaloo

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The Legend of Zelda: Tears of the Kingdom is Nintendo’s latest entry in the Zelda series. As a sequel to the beloved Breath of the Wild, there’s a lot to live up to, and Nintendo certainly tried their best to meet those expectations. But is it good enough? Let’s find out.

We’ll start off with the most important aspect of the game: The graphics! Ha, just kidding, we’re gonna talk about the gameplay. In Breath of the Wild, the main gameplay loop followed a pretty simple formula: you explore the large world, unlocking towers to reveal the map, doing shrines to earn orbs that can be traded in for heart containers/stamina wheel increases, find memories to learn most of the story of the game, and visit the four main races and do four “big” 10 minute dungeons so you can fight the evil boss Ganondorf. In Tears of the Kingdom, you explore the large world, unlocking towers to reveal the map, doing shrines to earn orbs that can be traded in for heart containers/stamina wheel increases, find memories to learn most of the story of the game, and visit four main races and do five “big” 10 minute dungeons so you can fight the evil boss Ganondorf. No, you didn’t suffer a stroke, it really is exactly the same game again. Yes, you can generalize just about anything to make them sound the exact same, but in this case it’s not a generalization; Nintendo really did just take BOTW, rearranged some shrine locations, added tiny areas in the sky and an inverse area below ground, and slapped a “BRAND NEW!” sticker on it.

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But let’s go more in depth, just in case you simply don’t believe me. Like BOTW, TOTK introduces five “new” abilities to replace the Sheikah Slate runes of the previous game: you get Ultrahand, which you can think of as the magnet rune from BOTW, except now you can manipulate pretty much anything instead of metal only, and you can fuse most objects together to form structures (more on this later). There’s “Fuse”, which allows you to fuse items and materials you find in the main +world to your main hand weapon, shield, or arrows to “improve” them or add elements to them. “Ascend”, which lets you effectively jump up and “swim” through physical objects above your head which makes traversing areas and leaving caves fairly easy. Recall, which rewinds time for any moveable object. And “Autobuild”, which allows you to store memories of things you fuse together using Ultrahand so you can automatically remake them without having to fiddle around with building all the time. Mostly new, for the most part, but in the case of Ultrahand and Recall they’re basically just Magnet and Stasis but “slightly different”. Fuse is already part of a function with Ultrahand and could’ve just been lumped in with that for another ability.  Autobuild is only there because Nintendo realized the fusing mechanic to build stuff is very fiddly and they needed a QOL ability out of the gate. Ascend can be pretty neat, but its purpose is pretty much isolated to leaving caves without teleporting and shrine puzzles and that’s kind of it? They got rid of the infinite bombs, replacing them with bomb flowers instead as a limited resource which I appreciate, but at the same time miss given the number of breakable rocks they have in the game (but we’ll touch on that later, since it involves the Fuse function). The camera makes a comeback, as well as the Hyrule Compendium which you have to fill…again, although they helpfully allow you to buy entries with Rupees from Robbie for around 90% of the stuff that was already in the game so you don’t actually have to go and scan everything again, just the new stuff mostly.

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Your weapon and shield inventories are still extremely limited in the beginning as before, and just like BOTW you have to find Korok seeds to expand it. The durability mechanic returns as well, which those of you who read my previous review will remember I hated. I still don’t like the mechanic whatsoever, but I will give Nintendo props here, at least this time there’s an actual reason for weapons degrading which I actually appreciate. I do wish Nintendo had bothered adding more than a couple new weapons to the game beyond Zonai weapons (which are basically just Guardian weapons from BOTW), but given the sheer number of individual weapons from the first game and the fuse mechanics, I can forgive that.

When it comes to shrines, they follow pretty much the same format as BOTW: they’re either combat-oriented, where they want you to just kill various enemies, puzzle oriented where you’re meant to use the various abilities to get around obstacles, or physics oriented where you’re meant to use or manipulate the in-game physics to make your way to the end. There are 120 shrines in Hyrule, most of which are in the same or near enough places as BOTW, but they did add an additional 32 in the sky areas which is nice I guess. I would’ve taken another big dungeon or two, personally, but at least there’s something to do up there. Speaking of dungeons, the four main dungeons also follow the same mechanics: you show up at the Zora, Gerudo, Rito, or Goron city, find out there’s some big problem caused by some evil influence, and you’re tasked with entering a dungeon to fight a boss to fix that problem. After defeating said boss and fixing the problem, you gain a spirit that gives you a new ability related to that area. Which again, is pretty much exactly what happens in BOTW. Story-wise I won’t go too in depth here if you skipped the spoiler section above, but it’s pretty much the typical Legend of Zelda plot: Zelda is trapped somewhere (or, shall I say, sometime?) Hyrule is in danger, and Link must save the world from Ganondorf…again, by finding the Master Sword and working together with the four main races who offer Link abilities unique to their race. Now it’s not necessarily a bad thing to have repeat mechanics in something like a sequel, but this much? In a $70 game? It’s inexcusable. 

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While the gameplay loop is pretty much exactly the same as BOTW, Nintendo did add a couple new things to TOTK, most of which I quite appreciate. I’ll start with the big one, the aforementioned fusing mechanics. As noted above, this comes in two main flavors: the Ultrahand ability, which lets you fuse objects to other objects in the overworld, and the Fuse ability, which allows you to fuse materials to your weapons and arrows. I’ll get the simple one out of the way first, and that’s the Fuse ability. Much like BOTW, TOTK is full of materials you can use to make elixirs and cook and all that good stuff. Unlike BOTW, you can also fuse those materials to your weapons to increase durability or add elemental damage to them. Arrows, for example, no longer have separate elemental arrow types: now, you must pick up various materials like Fire Fruit for fire arrows, Shock Fruit for shock arrows, Bomb Flowers for bomb arrows, etc etc. This is one of the more annoying changes, as you have to fuse those materials to your arrows every single time you fire the bow. The game does slow time while you’re in the menu to do this, but it’s so clunky having to hit up d-pad to open a menu and choose a material every single time I want to shoot a fire arrow to light something up or bomb arrows to blow up breakable rocks. Most enemies drop things like horns or claws, which you can fuse to your mainhand weapon to increase its damage output, add an ability, or enhance the durability (albeit not by much). In the tutorial area, for example, they have you fuse a rock on the ground to a large club, making basically a giant rock hammer to easily break rocks. Enemies like the Zonai Constructs drop blade-like horns that can be attached to sticks to make swords. But you also have to plan these upgrades accordingly, as once you fuse something to your weapon or shield, you can’t retrieve the fused item at all, it’s either destroyed via the durability mechanic or is destroyed if you remove the fused item manually. All in all, a pretty ok mechanic that could use a little bit of QOL tweaking, at least where the arrows are concerned. But Ultrahand is truly where fusing fleshes itself out. 

As noted above, Ultrahand lets you fuse objects to other objects, letting you make things like bridges, ramps, cars, planes, boats and all sorts of other things to make traversing the world or solving puzzles oh so much fun! Most of the vehicles you can make are possible thanks to Zonai items scattered throughout the world, which includes fans, gliders, rockets, wheels, hoverboards, hot air balloons, control sticks, water spouts, laser shooters, fire shooters, and probably more. Each of these things can be combined in all sorts of ways, letting you make planes, cars, boats, and more, using new “Zonai Batteries” as a limited power source to power each device. And that’s really great! I loved stuffing as many fans on the glider as possible to make a super fast plane. Strapping rockets onto a hot air balloon to make it shoot into the air so I can skip climbing a mountain to get to a shrine was great! This is by far the best thing Nintendo added to the game…that’s unfortunately ruined by Nintendo’s quirky nature of ruining fun by adding timers and limits to things that shouldn’t need a limit. Every Zonai device you use seems to have some kind of arbitrary timer that makes the vehicle disappear for…seemingly no reason. It’s not even related to the Zonair battery meter, you can recharge that using items you get in-game while operating the devices. They just have some weird built-in timer to expire for seemingly no reason. I’m sure it’s to prevent you from just flying around all of Hyrule, easily exploring the few sky islands they added, but why would they want to limit exploration in a game where the primary focus is exploration?? 

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And then there are the two new areas in the game, the Sky islands and the Depths. The Sky Islands are disappointing to say the least, with barely a handful of islands scattered throughout the air whose only main purpose seems to be 32 extra shrines, occasional mini boss fights, and housing two of the main dungeons. The Depths, however, seem much more fleshed out and interesting to explore. Throughout the world of Hyrule, giant black holes in the ground appeared during the Upheaval which lead down below the surface, opening up to a giant pitch black area that covers the entire map of Hyrule. And when I say pitch black, I mean there are initially no sources of light in this entire area and you won’t be able to see anything in front of you. In order to light up the depths, you must explore and find giant root bulbs that, when activated, will light up a small section of the map. You can think of it like the towers, but smaller. After exploring the entirety of this area, I can confirm the roots line up exactly where shrines are in Hyrule, meaning there are 120 roots to find and activate. Most of the enemies down below tend to be higher level than above, and instead of just normally damaging you, they cause Gloom damage which is a new debuff that temporarily lowers your total number of available hearts. This can be cured, with elixirs, by activating/sitting under the roots you discover, or by simply traveling to the surface where the gloom effect doesn’t seem to take hold for long. Enemy variety is also vastly improved upon from the first game. Classic enemies like the Gleeok, Like Likes, and Gibdos make a welcome return, and new enemies are introduced like Horriblins, Aerocudas, Boss Bokoblins, Froxs, and various Zonai constructs. 

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And now we can finally address the graphics and sound design. The first thing pretty much anyone will notice when they start Tears of the Kingdom up is that boy it sure does look almost exactly like Breath of the Wild, which is a given: Nintendo is reusing the same engine and map as Breath of the Wild, albeit with a couple small improvements. The second thing you’ll notice is that boy, the draw distance sure does suck. Detailed textures for the ground pop in basically five feet in front of you, and it remains pretty obvious in nearly every area of the game. Framerates are also just about as bad as in Breath of the Wild, too, with huge dips anytime something busy happens on screen. This is true both docked and undocked, and if I’m being honest, with max overclock across the board with sys-clock (but shh, don’t tell Nintendo ;) ). It’s no real surprise, it’s not like the Switch magically grew more powerful the last six years, but I do wish Nintendo would’ve done a better job optimizing the game for the hardware they have, especially this late in the consoles life. Sound-wise, the soundtrack of Tears of the Kingdom is excellent as expected. Manaka Kataoka and her team of composers continued the simplistic, piano-focused style BOTW had, and it still sounds pretty great. But the voice acting...it's not too bad for the most part, Zelda still sounds the same and the few returning characters are pretty much spot on, but Goron's just shouldn't sound like whiny teenagers and I will stick by this forever. 

But the real question is, is Tears of the Kingdom worth the $70 that Nintendo decided to charge for it? Nintendo spent at least six years in development working on this game, but is it enough to justify the price jump? In my opinion, no, it’s not. If you’ve reached this far, you’ll have noticed by now just how common the phrase “Like BOTW” is in this review, and that’s the real issue here. They reused the shrines, Korok seeds, horse mechanics, combat mechanics, the base story is barely different, durability returns, the same graphics and overall design, even performance issues…So much content is just ripped directly from BOTW that it’s hard to believe this wasn’t originally planned as a DLC but they took too long and opted to just slap stuff in there from the last game and hoped people liked Breath of the Wild so much that they won’t complain if they just do it all over again with barely any changes. 

Verdict

What I Liked ...
  • Depths area is quite enjoyable, offers a nice challenge compared to the rest of the game.
  • Better enemy variety.
  • Fusing mechanic is pretty fun.
What I Didn't Like ...
  • Sky area very lacking in content.
  • Too similar to BOTW to be worth $70.
  • A lot of FPS drops throughout the game, coupled with poor draw distance.
  • Weapon durability still sucks.
7
Gameplay
I wish Nintendo would have offered something more here. Tears of the Kingdom looks and feels and plays so similarly to Breath of the Wild that its hard to believe this game has been in development for six years. The only saving grace here is the fusion mechanics, and even that has its own issues. If you liked Breath of the Wild and just wanted more, you'll be happy, but there's very little new here to justify the $70 price tag. I still like the general gameplay aspects, just as I liked BOTW, but it's so same-y that it's hard to hard to give any higher score.
5
Presentation
I quite enjoyed the look of Breath of the Wild previously, and given this game looks pretty much exactly the same I don't have too many complaints visually speaking. But it's a big shame Nintendo still can't manage to make a game run well on their own hardware. FPS drops and draw distance issues that were already present in the previous game are simply unacceptable for a late-stage first party title. It only shows that NIntendo should have pushed a Switch Pro version bundled with this release, it certainly could've used the extra hardware
7
Lasting Appeal
Again, much like Breath of the Wild, Tears of the Kingdom has a pretty good chunk of things to do for those who like exploring every tiny bit of open world games. With 152 shrines, 120 roots, untold numbers of side quests and hundreds of Korok seeds to find, you'll certainly have plenty to do...so long as you don't mind it all feeling a bit too familiar.
6.9
out of 10

Overall

If you liked Breath of the Wild and have been looking for just more Breath of the Wild content, you're gonna love Tears of the Kingdom. If you like Zelda games in general and skipped Breath of the Wild you'll probably still like Tears of the Kingdom. But those of you who played Breath of the Wild to death and were hoping for something big, new, and exciting, you'll probably be disappointed. Tears of the Kingdom would have made the perfect $30 DLC, but I find it very hard to recommend at the full $70 retail price. If the game ever drops below $50, I would definitely recommend picking it up, but given Nintendo game pricing...good luck :P
$60 in 2017 is equivalent to $74.66 today

Inflation has been wild the past few years (thanks covid and government printing money)

Anyhow the result of that is $70 (in 2023) is actually a nearly $5 discount and we are paying less than we did for BOTW

Just think the games that came out in 2006 for $60 would be $91.00 today

Overall the price of games is dropping all the time
 
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$60 in 2017 is equivalent to $74.66 today

Inflation has been wild the past few years (thanks covid and government printing money)

Anyhow the result of that is $70 (in 2023) is actually a nearly $5 discount and we are paying less than we did for BOTW

Just think the games that came out in 2006 for $60 would be $91.00 today

Overall the price of games is dropping all the time
Sure, inflation is making prices go up over time...but are wages, salaries, and income in general increasing to match it?
Not always, and even if 'yes' there's going to be some lag as income has to catch up to inflation.
This is especially true when it comes to currency conversions, where US$70 games can cost AU$80 or more, for example.

As a result, I personally do not see it as "the price of games is dropping all the time"; if anything, as a customer with limited funds, the price is rising all the time.
 
As for this review itself...yeah, the 6.9 "joke" score chosen because Tom doesn't like numerical scores is quite dumb, so it sucks this review was left unfinished and forcibly un-officialised, when there's very few sources that go into depth about this game's numerous flaws.

I just hope the new review brings them up too, and rightfully, correctly, penalises the game for them. It's far from a 'perfect' game when it's so ridiculously copy+pasted from BotW, when it keeps practically all the same goddamn flaws and doesn't even try to improve the gameplay experience.

Also don't like how Riju and Zelda have shorter haircuts now; ugh, ruins their feminine appeal, in my book. I just hope the goddamn Gerudo have learned just how revolting and damaging misandry is, and let men freely enter their godforsaken desert town...
 
Sure, inflation is making prices go up over time...but are wages, salaries, and income in general increasing to match it?
Not always, and even if 'yes' there's going to be some lag as income has to catch up to inflation.
This is especially true when it comes to currency conversions, where US$70 games can cost AU$80 or more, for example.

As a result, I personally do not see it as "the price of games is dropping all the time"; if anything, as a customer with limited funds, the price is rising all the time.
Wages had risen faster than inflation over the past few years as employers have struggled to fill job positions post pandemic

Almost without exception globally the price of games has fallen quite a bit over the past 20 years
 
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Good review, I'm just at the last mission and had a lot of fun playing but of course there is a lot of frustration here too. The graphical issues are there and I can't help think that just the coding is very bad if you can't make a stylized graphics like that run a lot better on your own hardware. Even with the emulator overhead it runs better on mid range pc's, N would be better to actually make their own pc versions that are free but have ad revenue and micro transactions, they'd make a lot more money and then could give a premium-ness to those who actually buy their consoles with none of that stuff or optional micro transactions. They wouldn't hurt their own bad reputation much more, all of the publishers do micro transactions in some way. I often wonder about the intelligence level of the nintendo corp as a whole and the weird consolitis of japan and how that plays so bad outside those shores most of the time, I mean look at the sony OLD console games released on PC. Terrible, idiotic implementations almost all of them that also want 70$ or so for something that is broken, abusive system and publishers to say the least.

I'm not a huge zelda fan either, I had the NES golden cartridge back in the day and played that but afterwards not so much so this is the first one for decades that I've bothered getting through to the end of the main story. It's enjoyable to play but I can't see it being worth even 60$. From the above discussion there's always someone willing to shill for abuse, always. Even just going by the so called Supply/Demand nonsense we were all brainwashed with then games have an UNLIMITED supply but limited demand, should be pennies really but ok they need to make some profit and pay themselves all back but the prices are just abusive for the product. Back when you owned games with cartridges, and not rented them as now(even this game needs patches via internet so it's a semi-owned only) you had a limited supply because it was a physical product, so the prices were high, this has not been true for almost 2 decades now. Mobile games can be had for free ad supported or for 3-4 bucks and they're not hurting that's for sure and it does cost money to make those games, therefore this is just a racket pricing system on steam and elsewhere for game rentals nothing more. Ok let's have used options if these are to be priced and treated as owned physical products, you see that anywhere on steam, epic, etc? NOPE. So the banter about "games are cheap" is just pure nonsense.
https://www.laptop-forums.com/threads/zelda-tears-of-kingdom-thread.28414/
 
I absolutely love the Zelda franchise, it's my favorite by far, but TotK deserves a 6.5 and no more than that. A ~7 is generous and every outlet giving it a 10 is pandering to Nintendo and the general public and should be discredited.
 
I absolutely love the Zelda franchise, it's my favorite by far, but TotK deserves a 6.5 and no more than that. A ~7 is generous and every outlet giving it a 10 is pandering to Nintendo and the general public and should be discredited.
I don't think it's a 10 either in the grand scheme of things, but if I had to compare it to games that came out this year alone it would be pretty close to that
 
I don't think it's a 10 either in the grand scheme of things, but if I had to compare it to games that came out this year alone it would be pretty close to that
...You do realise we still have, like, seven months to go until the year's over, right?
Who knows, something better than TotK (not hard to do) may very well come out later on.

Last I checked, Marvel's Spider-Man 2 is coming out in "Fall 2023", so that's highly likely to be a far more enjoyable and better game, considering how Spectacular and Amazing (heh) Pete's and Miles' solo games are.
 
Review cover
Product Information:
  • Release Date (NA): May 12, 2023
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Action, Adventure, Open World
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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Help Users
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
  • I @ I-need-help-with-wup-wiiu:
    i need help with nusspli failed downloads, can someone respond to my thread? pretty please:wub: